GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
This commit is contained in:
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588a20be3f
commit
9c0f40a1f5
@ -242,7 +242,7 @@ struct Memory::Impl {
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}
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case Common::PageType::RasterizerCachedMemory: {
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const u8* const host_ptr = GetPointerFromVMA(process, current_vaddr);
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system.GPU().FlushRegion(ToCacheAddr(host_ptr), copy_amount);
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system.GPU().FlushRegion(current_vaddr, copy_amount);
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std::memcpy(dest_buffer, host_ptr, copy_amount);
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break;
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}
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@ -290,7 +290,7 @@ struct Memory::Impl {
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}
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case Common::PageType::RasterizerCachedMemory: {
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u8* const host_ptr = GetPointerFromVMA(process, current_vaddr);
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system.GPU().InvalidateRegion(ToCacheAddr(host_ptr), copy_amount);
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system.GPU().InvalidateRegion(current_vaddr, copy_amount);
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std::memcpy(host_ptr, src_buffer, copy_amount);
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break;
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}
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@ -337,7 +337,7 @@ struct Memory::Impl {
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}
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case Common::PageType::RasterizerCachedMemory: {
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u8* const host_ptr = GetPointerFromVMA(process, current_vaddr);
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system.GPU().InvalidateRegion(ToCacheAddr(host_ptr), copy_amount);
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system.GPU().InvalidateRegion(current_vaddr, copy_amount);
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std::memset(host_ptr, 0, copy_amount);
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break;
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}
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@ -384,7 +384,7 @@ struct Memory::Impl {
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}
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case Common::PageType::RasterizerCachedMemory: {
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const u8* const host_ptr = GetPointerFromVMA(process, current_vaddr);
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system.GPU().FlushRegion(ToCacheAddr(host_ptr), copy_amount);
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system.GPU().FlushRegion(current_vaddr, copy_amount);
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WriteBlock(process, dest_addr, host_ptr, copy_amount);
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break;
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}
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@ -545,7 +545,7 @@ struct Memory::Impl {
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break;
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case Common::PageType::RasterizerCachedMemory: {
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const u8* const host_ptr = GetPointerFromVMA(vaddr);
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system.GPU().FlushRegion(ToCacheAddr(host_ptr), sizeof(T));
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system.GPU().FlushRegion(vaddr, sizeof(T));
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T value;
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std::memcpy(&value, host_ptr, sizeof(T));
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return value;
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@ -587,7 +587,7 @@ struct Memory::Impl {
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break;
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case Common::PageType::RasterizerCachedMemory: {
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u8* const host_ptr{GetPointerFromVMA(vaddr)};
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system.GPU().InvalidateRegion(ToCacheAddr(host_ptr), sizeof(T));
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system.GPU().InvalidateRegion(vaddr, sizeof(T));
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std::memcpy(host_ptr, &data, sizeof(T));
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break;
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}
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@ -270,13 +270,13 @@ public:
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virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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virtual void FlushRegion(CacheAddr addr, u64 size) = 0;
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virtual void FlushRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be invalidated
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virtual void InvalidateRegion(CacheAddr addr, u64 size) = 0;
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virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
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virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0;
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virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
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protected:
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virtual void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const = 0;
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@ -30,15 +30,15 @@ void GPUAsynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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gpu_thread.SwapBuffers(framebuffer);
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}
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void GPUAsynch::FlushRegion(CacheAddr addr, u64 size) {
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void GPUAsynch::FlushRegion(VAddr addr, u64 size) {
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gpu_thread.FlushRegion(addr, size);
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}
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void GPUAsynch::InvalidateRegion(CacheAddr addr, u64 size) {
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void GPUAsynch::InvalidateRegion(VAddr addr, u64 size) {
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gpu_thread.InvalidateRegion(addr, size);
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}
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void GPUAsynch::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
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void GPUAsynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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gpu_thread.FlushAndInvalidateRegion(addr, size);
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}
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@ -27,9 +27,9 @@ public:
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void Start() override;
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void PushGPUEntries(Tegra::CommandList&& entries) override;
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void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
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void FlushRegion(CacheAddr addr, u64 size) override;
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void InvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushRegion(VAddr addr, u64 size) override;
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void InvalidateRegion(VAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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void WaitIdle() const override;
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protected:
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@ -26,15 +26,15 @@ void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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renderer->SwapBuffers(framebuffer);
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}
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void GPUSynch::FlushRegion(CacheAddr addr, u64 size) {
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void GPUSynch::FlushRegion(VAddr addr, u64 size) {
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renderer->Rasterizer().FlushRegion(addr, size);
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}
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void GPUSynch::InvalidateRegion(CacheAddr addr, u64 size) {
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void GPUSynch::InvalidateRegion(VAddr addr, u64 size) {
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renderer->Rasterizer().InvalidateRegion(addr, size);
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}
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void GPUSynch::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
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void GPUSynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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renderer->Rasterizer().FlushAndInvalidateRegion(addr, size);
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}
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@ -26,9 +26,9 @@ public:
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void Start() override;
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void PushGPUEntries(Tegra::CommandList&& entries) override;
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void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
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void FlushRegion(CacheAddr addr, u64 size) override;
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void InvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushRegion(VAddr addr, u64 size) override;
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void InvalidateRegion(VAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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void WaitIdle() const override {}
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protected:
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@ -77,15 +77,15 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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PushCommand(SwapBuffersCommand(framebuffer ? std::make_optional(*framebuffer) : std::nullopt));
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}
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void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {
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void ThreadManager::FlushRegion(VAddr addr, u64 size) {
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PushCommand(FlushRegionCommand(addr, size));
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}
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void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) {
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void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {
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system.Renderer().Rasterizer().InvalidateRegion(addr, size);
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}
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void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
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void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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// Skip flush on asynch mode, as FlushAndInvalidateRegion is not used for anything too important
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InvalidateRegion(addr, size);
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}
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@ -47,26 +47,26 @@ struct SwapBuffersCommand final {
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/// Command to signal to the GPU thread to flush a region
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struct FlushRegionCommand final {
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explicit constexpr FlushRegionCommand(CacheAddr addr, u64 size) : addr{addr}, size{size} {}
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explicit constexpr FlushRegionCommand(VAddr addr, u64 size) : addr{addr}, size{size} {}
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CacheAddr addr;
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VAddr addr;
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u64 size;
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};
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/// Command to signal to the GPU thread to invalidate a region
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struct InvalidateRegionCommand final {
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explicit constexpr InvalidateRegionCommand(CacheAddr addr, u64 size) : addr{addr}, size{size} {}
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explicit constexpr InvalidateRegionCommand(VAddr addr, u64 size) : addr{addr}, size{size} {}
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CacheAddr addr;
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VAddr addr;
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u64 size;
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};
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/// Command to signal to the GPU thread to flush and invalidate a region
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struct FlushAndInvalidateRegionCommand final {
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explicit constexpr FlushAndInvalidateRegionCommand(CacheAddr addr, u64 size)
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explicit constexpr FlushAndInvalidateRegionCommand(VAddr addr, u64 size)
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: addr{addr}, size{size} {}
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CacheAddr addr;
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VAddr addr;
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u64 size;
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};
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@ -111,13 +111,13 @@ public:
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void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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void FlushRegion(CacheAddr addr, u64 size);
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void FlushRegion(VAddr addr, u64 size);
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/// Notify rasterizer that any caches of the specified region should be invalidated
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void InvalidateRegion(CacheAddr addr, u64 size);
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void InvalidateRegion(VAddr addr, u64 size);
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/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
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void FlushAndInvalidateRegion(CacheAddr addr, u64 size);
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void FlushAndInvalidateRegion(VAddr addr, u64 size);
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// Wait until the gpu thread is idle.
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void WaitIdle() const;
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@ -81,12 +81,11 @@ GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
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ASSERT((gpu_addr & page_mask) == 0);
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const u64 aligned_size{Common::AlignUp(size, page_size)};
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const CacheAddr cache_addr{ToCacheAddr(GetPointer(gpu_addr))};
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const auto cpu_addr = GpuToCpuAddress(gpu_addr);
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ASSERT(cpu_addr);
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// Flush and invalidate through the GPU interface, to be asynchronous if possible.
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system.GPU().FlushAndInvalidateRegion(cache_addr, aligned_size);
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system.GPU().FlushAndInvalidateRegion(*cpu_addr, aligned_size);
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UnmapRange(gpu_addr, aligned_size);
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ASSERT(system.CurrentProcess()
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@ -247,7 +246,7 @@ void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::s
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const u8* src_ptr{page_table.pointers[page_index] + page_offset};
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// Flush must happen on the rasterizer interface, such that memory is always synchronous
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// when it is read (even when in asynchronous GPU mode). Fixes Dead Cells title menu.
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rasterizer.FlushRegion(ToCacheAddr(src_ptr), copy_amount);
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rasterizer.FlushRegion(page_table.backing_addr[page_index] + page_offset, copy_amount);
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std::memcpy(dest_buffer, src_ptr, copy_amount);
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break;
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}
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@ -299,7 +298,8 @@ void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, const
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u8* dest_ptr{page_table.pointers[page_index] + page_offset};
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// Invalidate must happen on the rasterizer interface, such that memory is always
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// synchronous when it is written (even when in asynchronous GPU mode).
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rasterizer.InvalidateRegion(ToCacheAddr(dest_ptr), copy_amount);
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rasterizer.InvalidateRegion(page_table.backing_addr[page_index] + page_offset,
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copy_amount);
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std::memcpy(dest_ptr, src_buffer, copy_amount);
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break;
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}
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@ -349,7 +349,7 @@ void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, const std::
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// Flush must happen on the rasterizer interface, such that memory is always synchronous
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// when it is copied (even when in asynchronous GPU mode).
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const u8* src_ptr{page_table.pointers[page_index] + page_offset};
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rasterizer.FlushRegion(ToCacheAddr(src_ptr), copy_amount);
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rasterizer.FlushRegion(page_table.backing_addr[page_index] + page_offset, copy_amount);
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WriteBlock(dest_addr, src_ptr, copy_amount);
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break;
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}
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@ -53,14 +53,14 @@ public:
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virtual void FlushAll() = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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virtual void FlushRegion(CacheAddr addr, u64 size) = 0;
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virtual void FlushRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be invalidated
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virtual void InvalidateRegion(CacheAddr addr, u64 size) = 0;
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virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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/// and invalidated
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virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0;
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virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
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/// Notify the rasterizer to send all written commands to the host GPU.
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virtual void FlushCommands() = 0;
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@ -656,28 +656,30 @@ void RasterizerOpenGL::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
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void RasterizerOpenGL::FlushAll() {}
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void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) {
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void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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if (!addr || !size) {
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return;
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}
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texture_cache.FlushRegion(addr, size);
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buffer_cache.FlushRegion(addr, size);
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query_cache.FlushRegion(addr, size);
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CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
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texture_cache.FlushRegion(cache_addr, size);
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buffer_cache.FlushRegion(cache_addr, size);
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query_cache.FlushRegion(cache_addr, size);
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}
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void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
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void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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if (!addr || !size) {
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return;
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}
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texture_cache.InvalidateRegion(addr, size);
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shader_cache.InvalidateRegion(addr, size);
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buffer_cache.InvalidateRegion(addr, size);
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query_cache.InvalidateRegion(addr, size);
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CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
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texture_cache.InvalidateRegion(cache_addr, size);
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shader_cache.InvalidateRegion(cache_addr, size);
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buffer_cache.InvalidateRegion(cache_addr, size);
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query_cache.InvalidateRegion(cache_addr, size);
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}
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void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
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void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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if (Settings::values.use_accurate_gpu_emulation) {
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FlushRegion(addr, size);
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}
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@ -65,9 +65,9 @@ public:
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void ResetCounter(VideoCore::QueryType type) override;
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void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
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void FlushAll() override;
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void FlushRegion(CacheAddr addr, u64 size) override;
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void InvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushRegion(VAddr addr, u64 size) override;
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void InvalidateRegion(VAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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void FlushCommands() override;
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void TickFrame() override;
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bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
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@ -495,20 +495,28 @@ void RasterizerVulkan::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
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void RasterizerVulkan::FlushAll() {}
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void RasterizerVulkan::FlushRegion(CacheAddr addr, u64 size) {
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texture_cache.FlushRegion(addr, size);
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buffer_cache.FlushRegion(addr, size);
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query_cache.FlushRegion(addr, size);
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void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
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if (!addr || !size) {
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return;
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}
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CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
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texture_cache.FlushRegion(cache_addr, size);
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buffer_cache.FlushRegion(cache_addr, size);
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query_cache.FlushRegion(cache_addr, size);
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}
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void RasterizerVulkan::InvalidateRegion(CacheAddr addr, u64 size) {
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texture_cache.InvalidateRegion(addr, size);
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pipeline_cache.InvalidateRegion(addr, size);
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buffer_cache.InvalidateRegion(addr, size);
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query_cache.InvalidateRegion(addr, size);
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void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
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if (!addr || !size) {
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return;
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}
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CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
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texture_cache.InvalidateRegion(cache_addr, size);
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pipeline_cache.InvalidateRegion(cache_addr, size);
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buffer_cache.InvalidateRegion(cache_addr, size);
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query_cache.InvalidateRegion(cache_addr, size);
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}
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void RasterizerVulkan::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
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void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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FlushRegion(addr, size);
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InvalidateRegion(addr, size);
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}
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@ -118,9 +118,9 @@ public:
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void ResetCounter(VideoCore::QueryType type) override;
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void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
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void FlushAll() override;
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void FlushRegion(CacheAddr addr, u64 size) override;
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void InvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushRegion(VAddr addr, u64 size) override;
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void InvalidateRegion(VAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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void FlushCommands() override;
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void TickFrame() override;
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bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
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