Merge pull request #12403 from liamwhite/clipdistance
shader_recompiler: use minimal clip distance array
This commit is contained in:
commit
9e5b4052ed
@ -74,6 +74,11 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
|
|||||||
case IR::Attribute::ClipDistance7: {
|
case IR::Attribute::ClipDistance7: {
|
||||||
const u32 base{static_cast<u32>(IR::Attribute::ClipDistance0)};
|
const u32 base{static_cast<u32>(IR::Attribute::ClipDistance0)};
|
||||||
const u32 index{static_cast<u32>(attr) - base};
|
const u32 index{static_cast<u32>(attr) - base};
|
||||||
|
if (index >= ctx.profile.max_user_clip_distances) {
|
||||||
|
LOG_WARNING(Shader, "Ignoring clip distance store {} >= {} supported", index,
|
||||||
|
ctx.profile.max_user_clip_distances);
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
const Id clip_num{ctx.Const(index)};
|
const Id clip_num{ctx.Const(index)};
|
||||||
return OutputAccessChain(ctx, ctx.output_f32, ctx.clip_distances, clip_num);
|
return OutputAccessChain(ctx, ctx.output_f32, ctx.clip_distances, clip_num);
|
||||||
}
|
}
|
||||||
|
@ -1528,7 +1528,8 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
|
|||||||
if (stage == Stage::Fragment) {
|
if (stage == Stage::Fragment) {
|
||||||
throw NotImplementedException("Storing ClipDistance in fragment stage");
|
throw NotImplementedException("Storing ClipDistance in fragment stage");
|
||||||
}
|
}
|
||||||
const Id type{TypeArray(F32[1], Const(8U))};
|
const Id type{TypeArray(
|
||||||
|
F32[1], Const(std::min(info.used_clip_distances, profile.max_user_clip_distances)))};
|
||||||
clip_distances = DefineOutput(*this, type, invocations, spv::BuiltIn::ClipDistance);
|
clip_distances = DefineOutput(*this, type, invocations, spv::BuiltIn::ClipDistance);
|
||||||
}
|
}
|
||||||
if (info.stores[IR::Attribute::Layer] &&
|
if (info.stores[IR::Attribute::Layer] &&
|
||||||
|
@ -913,7 +913,11 @@ void GatherInfoFromHeader(Environment& env, Info& info) {
|
|||||||
}
|
}
|
||||||
for (size_t index = 0; index < 8; ++index) {
|
for (size_t index = 0; index < 8; ++index) {
|
||||||
const u16 mask{header.vtg.omap_systemc.clip_distances};
|
const u16 mask{header.vtg.omap_systemc.clip_distances};
|
||||||
info.stores.Set(IR::Attribute::ClipDistance0 + index, ((mask >> index) & 1) != 0);
|
const bool used{((mask >> index) & 1) != 0};
|
||||||
|
info.stores.Set(IR::Attribute::ClipDistance0 + index, used);
|
||||||
|
if (used) {
|
||||||
|
info.used_clip_distances = static_cast<u32>(index) + 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
info.stores.Set(IR::Attribute::PrimitiveId,
|
info.stores.Set(IR::Attribute::PrimitiveId,
|
||||||
header.vtg.omap_systemb.primitive_array_id != 0);
|
header.vtg.omap_systemb.primitive_array_id != 0);
|
||||||
|
@ -87,6 +87,8 @@ struct Profile {
|
|||||||
bool has_broken_robust{};
|
bool has_broken_robust{};
|
||||||
|
|
||||||
u64 min_ssbo_alignment{};
|
u64 min_ssbo_alignment{};
|
||||||
|
|
||||||
|
u32 max_user_clip_distances{};
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Shader
|
} // namespace Shader
|
||||||
|
@ -227,6 +227,8 @@ struct Info {
|
|||||||
bool requires_layer_emulation{};
|
bool requires_layer_emulation{};
|
||||||
IR::Attribute emulated_layer{};
|
IR::Attribute emulated_layer{};
|
||||||
|
|
||||||
|
u32 used_clip_distances{};
|
||||||
|
|
||||||
boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
|
boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
|
||||||
constant_buffer_descriptors;
|
constant_buffer_descriptors;
|
||||||
boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
|
boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
|
||||||
|
@ -233,6 +233,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
|||||||
.ignore_nan_fp_comparisons = true,
|
.ignore_nan_fp_comparisons = true,
|
||||||
.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
|
.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
|
||||||
.min_ssbo_alignment = device.GetShaderStorageBufferAlignment(),
|
.min_ssbo_alignment = device.GetShaderStorageBufferAlignment(),
|
||||||
|
.max_user_clip_distances = 8,
|
||||||
},
|
},
|
||||||
host_info{
|
host_info{
|
||||||
.support_float64 = true,
|
.support_float64 = true,
|
||||||
|
@ -374,6 +374,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
|
|||||||
.has_broken_robust =
|
.has_broken_robust =
|
||||||
device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
|
device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
|
||||||
.min_ssbo_alignment = device.GetStorageBufferAlignment(),
|
.min_ssbo_alignment = device.GetStorageBufferAlignment(),
|
||||||
|
.max_user_clip_distances = device.GetMaxUserClipDistances(),
|
||||||
};
|
};
|
||||||
|
|
||||||
host_info = Shader::HostTranslateInfo{
|
host_info = Shader::HostTranslateInfo{
|
||||||
|
@ -665,6 +665,10 @@ public:
|
|||||||
return properties.properties.limits.maxViewports;
|
return properties.properties.limits.maxViewports;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
u32 GetMaxUserClipDistances() const {
|
||||||
|
return properties.properties.limits.maxClipDistances;
|
||||||
|
}
|
||||||
|
|
||||||
bool SupportsConditionalBarriers() const {
|
bool SupportsConditionalBarriers() const {
|
||||||
return supports_conditional_barriers;
|
return supports_conditional_barriers;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user