android: Convert InputOverlay to Kotlin
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/**
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* Copyright 2013 Dolphin Emulator Project
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* Licensed under GPLv2+
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* Refer to the license.txt file included.
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*/
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package org.yuzu.yuzu_emu.overlay;
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import android.app.Activity;
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import android.content.Context;
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import android.content.SharedPreferences;
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import android.content.res.Configuration;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.graphics.Canvas;
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import android.graphics.Rect;
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import android.graphics.drawable.BitmapDrawable;
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import android.graphics.drawable.Drawable;
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import android.graphics.drawable.VectorDrawable;
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import android.hardware.Sensor;
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import android.hardware.SensorEvent;
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import android.hardware.SensorEventListener;
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import android.hardware.SensorManager;
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import android.preference.PreferenceManager;
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import android.util.AttributeSet;
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import android.util.DisplayMetrics;
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import android.view.Display;
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import android.view.MotionEvent;
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import android.view.SurfaceView;
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import android.view.View;
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import android.view.View.OnTouchListener;
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import androidx.core.content.ContextCompat;
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import org.yuzu.yuzu_emu.NativeLibrary;
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import org.yuzu.yuzu_emu.NativeLibrary.ButtonType;
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import org.yuzu.yuzu_emu.NativeLibrary.StickType;
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import org.yuzu.yuzu_emu.R;
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import org.yuzu.yuzu_emu.utils.EmulationMenuSettings;
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import java.util.HashSet;
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import java.util.Set;
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/**
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* Draws the interactive input overlay on top of the
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* {@link SurfaceView} that is rendering emulation.
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*/
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public final class InputOverlay extends SurfaceView implements OnTouchListener, SensorEventListener {
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private final Set<InputOverlayDrawableButton> overlayButtons = new HashSet<>();
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private final Set<InputOverlayDrawableDpad> overlayDpads = new HashSet<>();
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private final Set<InputOverlayDrawableJoystick> overlayJoysticks = new HashSet<>();
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private boolean mIsInEditMode = false;
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private SharedPreferences mPreferences;
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private float[] gyro = new float[3];
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private float[] accel = new float[3];
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private long motionTimestamp;
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/**
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* Constructor
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*
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* @param context The current {@link Context}.
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* @param attrs {@link AttributeSet} for parsing XML attributes.
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*/
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public InputOverlay(Context context, AttributeSet attrs) {
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super(context, attrs);
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mPreferences = PreferenceManager.getDefaultSharedPreferences(getContext());
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if (!mPreferences.getBoolean("OverlayInit", false)) {
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defaultOverlay();
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}
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// Load the controls.
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refreshControls();
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// Set the on motion sensor listener.
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setMotionSensorListener(context);
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// Set the on touch listener.
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setOnTouchListener(this);
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// Force draw
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setWillNotDraw(false);
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// Request focus for the overlay so it has priority on presses.
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requestFocus();
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}
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private void setMotionSensorListener(Context context) {
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SensorManager sensorManager = (SensorManager) context.getSystemService(Context.SENSOR_SERVICE);
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Sensor gyro_sensor = sensorManager.getDefaultSensor(Sensor.TYPE_GYROSCOPE);
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Sensor accel_sensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
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if (gyro_sensor != null) {
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sensorManager.registerListener(this, gyro_sensor, SensorManager.SENSOR_DELAY_GAME);
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}
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if (accel_sensor != null) {
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sensorManager.registerListener(this, accel_sensor, SensorManager.SENSOR_DELAY_GAME);
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}
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}
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/**
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* Resizes a {@link Bitmap} by a given scale factor
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*
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* @param vectorDrawable The {@link Bitmap} to scale.
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* @param scale The scale factor for the bitmap.
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* @return The scaled {@link Bitmap}
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*/
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private static Bitmap getBitmap(VectorDrawable vectorDrawable, float scale) {
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Bitmap bitmap = Bitmap.createBitmap((int) (vectorDrawable.getIntrinsicWidth() * scale),
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(int) (vectorDrawable.getIntrinsicHeight() * scale), Bitmap.Config.ARGB_8888);
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Canvas canvas = new Canvas(bitmap);
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vectorDrawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
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vectorDrawable.draw(canvas);
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return bitmap;
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}
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private static Bitmap getBitmap(Context context, int drawableId, float scale) {
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Drawable drawable = ContextCompat.getDrawable(context, drawableId);
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if (drawable instanceof BitmapDrawable) {
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return BitmapFactory.decodeResource(context.getResources(), drawableId);
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} else if (drawable instanceof VectorDrawable) {
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return getBitmap((VectorDrawable) drawable, scale);
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} else {
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throw new IllegalArgumentException("unsupported drawable type");
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}
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}
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/**
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* Initializes an InputOverlayDrawableButton, given by resId, with all of the
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* parameters set for it to be properly shown on the InputOverlay.
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* <p>
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* This works due to the way the X and Y coordinates are stored within
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* the {@link SharedPreferences}.
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* <p>
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* In the input overlay configuration menu,
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* once a touch event begins and then ends (ie. Organizing the buttons to one's own liking for the overlay).
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* the X and Y coordinates of the button at the END of its touch event
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* (when you remove your finger/stylus from the touchscreen) are then stored
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* within a SharedPreferences instance so that those values can be retrieved here.
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* <p>
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* This has a few benefits over the conventional way of storing the values
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* (ie. within the yuzu ini file).
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* <ul>
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* <li>No native calls</li>
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* <li>Keeps Android-only values inside the Android environment</li>
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* </ul>
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* <p>
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* Technically no modifications should need to be performed on the returned
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* InputOverlayDrawableButton. Simply add it to the HashSet of overlay items and wait
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* for Android to call the onDraw method.
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*
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* @param context The current {@link Context}.
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* @param defaultResId The resource ID of the {@link Drawable} to get the {@link Bitmap} of (Default State).
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* @param pressedResId The resource ID of the {@link Drawable} to get the {@link Bitmap} of (Pressed State).
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* @param buttonId Identifier for determining what type of button the initialized InputOverlayDrawableButton represents.
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* @return An {@link InputOverlayDrawableButton} with the correct drawing bounds set.
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*/
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private static InputOverlayDrawableButton initializeOverlayButton(Context context,
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int defaultResId, int pressedResId, int buttonId, String orientation) {
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// Resources handle for fetching the initial Drawable resource.
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final Resources res = context.getResources();
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// SharedPreference to retrieve the X and Y coordinates for the InputOverlayDrawableButton.
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final SharedPreferences sPrefs = PreferenceManager.getDefaultSharedPreferences(context);
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// Decide scale based on button ID and user preference
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float scale;
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switch (buttonId) {
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case ButtonType.BUTTON_HOME:
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case ButtonType.BUTTON_CAPTURE:
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case ButtonType.BUTTON_PLUS:
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case ButtonType.BUTTON_MINUS:
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scale = 0.35f;
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break;
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case ButtonType.TRIGGER_L:
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case ButtonType.TRIGGER_R:
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case ButtonType.TRIGGER_ZL:
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case ButtonType.TRIGGER_ZR:
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scale = 0.38f;
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break;
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default:
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scale = 0.43f;
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break;
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}
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scale *= (sPrefs.getInt("controlScale", 50) + 50);
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scale /= 100;
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// Initialize the InputOverlayDrawableButton.
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final Bitmap defaultStateBitmap = getBitmap(context, defaultResId, scale);
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final Bitmap pressedStateBitmap = getBitmap(context, pressedResId, scale);
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final InputOverlayDrawableButton overlayDrawable =
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new InputOverlayDrawableButton(res, defaultStateBitmap, pressedStateBitmap, buttonId);
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// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
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// These were set in the input overlay configuration menu.
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String xKey;
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String yKey;
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xKey = buttonId + orientation + "-X";
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yKey = buttonId + orientation + "-Y";
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int drawableX = (int) sPrefs.getFloat(xKey, 0f);
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int drawableY = (int) sPrefs.getFloat(yKey, 0f);
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int width = overlayDrawable.getWidth();
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int height = overlayDrawable.getHeight();
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// Now set the bounds for the InputOverlayDrawableButton.
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// This will dictate where on the screen (and the what the size) the InputOverlayDrawableButton will be.
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overlayDrawable.setBounds(drawableX - (width / 2), drawableY - (height / 2), drawableX + (width / 2), drawableY + (height / 2));
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// Need to set the image's position
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overlayDrawable.setPosition(drawableX - (width / 2), drawableY - (height / 2));
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return overlayDrawable;
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}
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/**
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* Initializes an {@link InputOverlayDrawableDpad}
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*
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* @param context The current {@link Context}.
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* @param defaultResId The {@link Bitmap} resource ID of the default sate.
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* @param pressedOneDirectionResId The {@link Bitmap} resource ID of the pressed sate in one direction.
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* @param pressedTwoDirectionsResId The {@link Bitmap} resource ID of the pressed sate in two directions.
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* @param buttonUp Identifier for the up button.
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* @param buttonDown Identifier for the down button.
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* @param buttonLeft Identifier for the left button.
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* @param buttonRight Identifier for the right button.
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* @return the initialized {@link InputOverlayDrawableDpad}
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*/
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private static InputOverlayDrawableDpad initializeOverlayDpad(Context context,
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int defaultResId,
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int pressedOneDirectionResId,
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int pressedTwoDirectionsResId,
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int buttonUp,
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int buttonDown,
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int buttonLeft,
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int buttonRight,
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String orientation) {
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// Resources handle for fetching the initial Drawable resource.
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final Resources res = context.getResources();
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// SharedPreference to retrieve the X and Y coordinates for the InputOverlayDrawableDpad.
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final SharedPreferences sPrefs = PreferenceManager.getDefaultSharedPreferences(context);
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// Decide scale based on button ID and user preference
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float scale = 0.40f;
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scale *= (sPrefs.getInt("controlScale", 50) + 50);
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scale /= 100;
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// Initialize the InputOverlayDrawableDpad.
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final Bitmap defaultStateBitmap = getBitmap(context, defaultResId, scale);
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final Bitmap pressedOneDirectionStateBitmap = getBitmap(context, pressedOneDirectionResId,
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scale);
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final Bitmap pressedTwoDirectionsStateBitmap = getBitmap(context, pressedTwoDirectionsResId,
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scale);
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final InputOverlayDrawableDpad overlayDrawable =
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new InputOverlayDrawableDpad(res, defaultStateBitmap,
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pressedOneDirectionStateBitmap, pressedTwoDirectionsStateBitmap,
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buttonUp, buttonDown, buttonLeft, buttonRight);
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// The X and Y coordinates of the InputOverlayDrawableDpad on the InputOverlay.
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// These were set in the input overlay configuration menu.
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int drawableX = (int) sPrefs.getFloat(buttonUp + orientation + "-X", 0f);
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int drawableY = (int) sPrefs.getFloat(buttonUp + orientation + "-Y", 0f);
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int width = overlayDrawable.getWidth();
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int height = overlayDrawable.getHeight();
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// Now set the bounds for the InputOverlayDrawableDpad.
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// This will dictate where on the screen (and the what the size) the InputOverlayDrawableDpad will be.
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overlayDrawable.setBounds(drawableX - (width / 2), drawableY - (height / 2), drawableX + (width / 2), drawableY + (height / 2));
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// Need to set the image's position
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overlayDrawable.setPosition(drawableX - (width / 2), drawableY - (height / 2));
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return overlayDrawable;
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}
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/**
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* Initializes an {@link InputOverlayDrawableJoystick}
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*
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* @param context The current {@link Context}
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* @param resOuter Resource ID for the outer image of the joystick (the static image that shows the circular bounds).
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* @param defaultResInner Resource ID for the default inner image of the joystick (the one you actually move around).
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* @param pressedResInner Resource ID for the pressed inner image of the joystick.
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* @param joystick Identifier for which joystick this is.
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* @param button Identifier for which joystick button this is.
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* @return the initialized {@link InputOverlayDrawableJoystick}.
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*/
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private static InputOverlayDrawableJoystick initializeOverlayJoystick(Context context,
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int resOuter, int defaultResInner, int pressedResInner, int joystick, int button, String orientation) {
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// Resources handle for fetching the initial Drawable resource.
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final Resources res = context.getResources();
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// SharedPreference to retrieve the X and Y coordinates for the InputOverlayDrawableJoystick.
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final SharedPreferences sPrefs = PreferenceManager.getDefaultSharedPreferences(context);
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// Decide scale based on user preference
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float scale = 0.40f;
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scale *= (sPrefs.getInt("controlScale", 50) + 50);
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scale /= 100;
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// Initialize the InputOverlayDrawableJoystick.
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final Bitmap bitmapOuter = getBitmap(context, resOuter, scale);
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final Bitmap bitmapInnerDefault = getBitmap(context, defaultResInner, 1.0f);
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final Bitmap bitmapInnerPressed = getBitmap(context, pressedResInner, 1.0f);
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// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
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// These were set in the input overlay configuration menu.
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int drawableX = (int) sPrefs.getFloat(button + orientation + "-X", 0f);
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int drawableY = (int) sPrefs.getFloat(button + orientation + "-Y", 0f);
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float outerScale = 1.66f;
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// Now set the bounds for the InputOverlayDrawableJoystick.
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// This will dictate where on the screen (and the what the size) the InputOverlayDrawableJoystick will be.
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int outerSize = bitmapOuter.getWidth();
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Rect outerRect = new Rect(drawableX - (outerSize / 2), drawableY - (outerSize / 2), drawableX + (outerSize / 2), drawableY + (outerSize / 2));
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Rect innerRect = new Rect(0, 0, (int) (outerSize / outerScale), (int) (outerSize / outerScale));
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// Send the drawableId to the joystick so it can be referenced when saving control position.
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final InputOverlayDrawableJoystick overlayDrawable
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= new InputOverlayDrawableJoystick(res, bitmapOuter,
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bitmapInnerDefault, bitmapInnerPressed,
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outerRect, innerRect, joystick, button);
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// Need to set the image's position
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overlayDrawable.setPosition(drawableX, drawableY);
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return overlayDrawable;
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}
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@Override
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public void draw(Canvas canvas) {
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super.draw(canvas);
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for (InputOverlayDrawableButton button : overlayButtons) {
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button.draw(canvas);
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}
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for (InputOverlayDrawableDpad dpad : overlayDpads) {
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dpad.draw(canvas);
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}
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for (InputOverlayDrawableJoystick joystick : overlayJoysticks) {
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joystick.draw(canvas);
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}
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}
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@Override
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public boolean onTouch(View v, MotionEvent event) {
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if (isInEditMode()) {
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return onTouchWhileEditing(event);
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}
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boolean should_update_view = false;
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for (InputOverlayDrawableButton button : overlayButtons) {
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if (!button.updateStatus(event)) {
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continue;
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}
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NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, button.getId(), button.getStatus());
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should_update_view = true;
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}
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for (InputOverlayDrawableDpad dpad : overlayDpads) {
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if (!dpad.updateStatus(event, EmulationMenuSettings.getDpadSlideEnable())) {
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continue;
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}
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NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getUpId(), dpad.getUpStatus());
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NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getDownId(), dpad.getDownStatus());
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NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getLeftId(), dpad.getLeftStatus());
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NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getRightId(), dpad.getRightStatus());
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should_update_view = true;
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}
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for (InputOverlayDrawableJoystick joystick : overlayJoysticks) {
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if (!joystick.updateStatus(event)) {
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continue;
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}
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int axisID = joystick.getJoystickId();
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NativeLibrary.onGamePadJoystickEvent(NativeLibrary.Player1Device, axisID, joystick.getXAxis(), joystick.getYAxis());
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NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, joystick.getButtonId(), joystick.getButtonStatus());
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should_update_view = true;
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}
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if (should_update_view) {
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invalidate();
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}
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if (!mPreferences.getBoolean("isTouchEnabled", true)) {
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return true;
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}
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int pointerIndex = event.getActionIndex();
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int xPosition = (int) event.getX(pointerIndex);
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int yPosition = (int) event.getY(pointerIndex);
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int pointerId = event.getPointerId(pointerIndex);
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int motion_event = event.getAction() & MotionEvent.ACTION_MASK;
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boolean isActionDown = motion_event == MotionEvent.ACTION_DOWN || motion_event == MotionEvent.ACTION_POINTER_DOWN;
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boolean isActionMove = motion_event == MotionEvent.ACTION_MOVE;
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boolean isActionUp = motion_event == MotionEvent.ACTION_UP || motion_event == MotionEvent.ACTION_POINTER_UP;
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if (isActionDown && !isTouchInputConsumed(pointerId)) {
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NativeLibrary.onTouchPressed(pointerId, xPosition, yPosition);
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}
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if (isActionMove) {
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for (int i = 0; i < event.getPointerCount(); i++) {
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int fingerId = event.getPointerId(i);
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if (isTouchInputConsumed(fingerId)) {
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continue;
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}
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NativeLibrary.onTouchMoved(fingerId, event.getX(i), event.getY(i));
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}
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}
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if (isActionUp && !isTouchInputConsumed(pointerId)) {
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NativeLibrary.onTouchReleased(pointerId);
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}
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return true;
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}
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private boolean isTouchInputConsumed(int track_id) {
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for (InputOverlayDrawableButton button : overlayButtons) {
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if (button.getTrackId() == track_id) {
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return true;
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}
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}
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for (InputOverlayDrawableDpad dpad : overlayDpads) {
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if (dpad.getTrackId() == track_id) {
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return true;
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}
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}
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for (InputOverlayDrawableJoystick joystick : overlayJoysticks) {
|
||||
if (joystick.getTrackId() == track_id) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean onTouchWhileEditing(MotionEvent event) {
|
||||
// TODO: Reimplement this
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSensorChanged(SensorEvent event) {
|
||||
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
|
||||
accel[0] = -event.values[1] / SensorManager.GRAVITY_EARTH;
|
||||
accel[1] = event.values[0] / SensorManager.GRAVITY_EARTH;
|
||||
accel[2] = -event.values[2] / SensorManager.GRAVITY_EARTH;
|
||||
}
|
||||
|
||||
if (event.sensor.getType() == Sensor.TYPE_GYROSCOPE) {
|
||||
// Investigate why sensor value is off by 12x
|
||||
gyro[0] = event.values[1] / 12.0f;
|
||||
gyro[1] = -event.values[0] / 12.0f;
|
||||
gyro[2] = event.values[2] / 12.0f;
|
||||
}
|
||||
|
||||
// Only update state on accelerometer data
|
||||
if (event.sensor.getType() != Sensor.TYPE_ACCELEROMETER) {
|
||||
return;
|
||||
}
|
||||
|
||||
long delta_timestamp = (event.timestamp - motionTimestamp) / 1000;
|
||||
motionTimestamp = event.timestamp;
|
||||
NativeLibrary.onGamePadMotionEvent(NativeLibrary.Player1Device, delta_timestamp, gyro[0], gyro[1], gyro[2], accel[0], accel[1], accel[2]);
|
||||
NativeLibrary.onGamePadMotionEvent(NativeLibrary.ConsoleDevice, delta_timestamp, gyro[0], gyro[1], gyro[2], accel[0], accel[1], accel[2]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onAccuracyChanged(Sensor sensor, int i) {
|
||||
}
|
||||
|
||||
private void addOverlayControls(String orientation) {
|
||||
if (mPreferences.getBoolean("buttonToggle0", true)) {
|
||||
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.facebutton_a,
|
||||
R.drawable.facebutton_a_depressed, ButtonType.BUTTON_A, orientation));
|
||||
}
|
||||
if (mPreferences.getBoolean("buttonToggle1", true)) {
|
||||
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.facebutton_b,
|
||||
R.drawable.facebutton_b_depressed, ButtonType.BUTTON_B, orientation));
|
||||
}
|
||||
if (mPreferences.getBoolean("buttonToggle2", true)) {
|
||||
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.facebutton_x,
|
||||
R.drawable.facebutton_x_depressed, ButtonType.BUTTON_X, orientation));
|
||||
}
|
||||
if (mPreferences.getBoolean("buttonToggle3", true)) {
|
||||
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.facebutton_y,
|
||||
R.drawable.facebutton_y_depressed, ButtonType.BUTTON_Y, orientation));
|
||||
}
|
||||
if (mPreferences.getBoolean("buttonToggle4", true)) {
|
||||
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.l_shoulder,
|
||||
R.drawable.l_shoulder_depressed, ButtonType.TRIGGER_L, orientation));
|
||||
}
|
||||
if (mPreferences.getBoolean("buttonToggle5", true)) {
|
||||
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.r_shoulder,
|
||||
R.drawable.r_shoulder_depressed, ButtonType.TRIGGER_R, orientation));
|
||||
}
|
||||
if (mPreferences.getBoolean("buttonToggle6", true)) {
|
||||
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.zl_trigger,
|
||||
R.drawable.zl_trigger_depressed, ButtonType.TRIGGER_ZL, orientation));
|
||||
}
|
||||
if (mPreferences.getBoolean("buttonToggle7", true)) {
|
||||
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.zr_trigger,
|
||||
R.drawable.zr_trigger_depressed, ButtonType.TRIGGER_ZR, orientation));
|
||||
}
|
||||
if (mPreferences.getBoolean("buttonToggle8", true)) {
|
||||
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.facebutton_plus,
|
||||
R.drawable.facebutton_plus_depressed, ButtonType.BUTTON_PLUS, orientation));
|
||||
}
|
||||
if (mPreferences.getBoolean("buttonToggle9", true)) {
|
||||
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.facebutton_minus,
|
||||
R.drawable.facebutton_minus_depressed, ButtonType.BUTTON_MINUS, orientation));
|
||||
}
|
||||
if (mPreferences.getBoolean("buttonToggle10", true)) {
|
||||
overlayDpads.add(initializeOverlayDpad(getContext(), R.drawable.dpad_standard,
|
||||
R.drawable.dpad_standard_cardinal_depressed,
|
||||
R.drawable.dpad_standard_diagonal_depressed,
|
||||
ButtonType.DPAD_UP, ButtonType.DPAD_DOWN,
|
||||
ButtonType.DPAD_LEFT, ButtonType.DPAD_RIGHT, orientation));
|
||||
}
|
||||
if (mPreferences.getBoolean("buttonToggle11", true)) {
|
||||
overlayJoysticks.add(initializeOverlayJoystick(getContext(), R.drawable.joystick_range,
|
||||
R.drawable.joystick, R.drawable.joystick_depressed,
|
||||
StickType.STICK_L, ButtonType.STICK_L, orientation));
|
||||
}
|
||||
if (mPreferences.getBoolean("buttonToggle12", true)) {
|
||||
overlayJoysticks.add(initializeOverlayJoystick(getContext(), R.drawable.joystick_range,
|
||||
R.drawable.joystick, R.drawable.joystick_depressed, StickType.STICK_R, ButtonType.STICK_R, orientation));
|
||||
}
|
||||
if (mPreferences.getBoolean("buttonToggle13", false)) {
|
||||
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.facebutton_home,
|
||||
R.drawable.facebutton_home_depressed, ButtonType.BUTTON_HOME, orientation));
|
||||
}
|
||||
if (mPreferences.getBoolean("buttonToggle14", false)) {
|
||||
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.facebutton_screenshot,
|
||||
R.drawable.facebutton_screenshot_depressed, ButtonType.BUTTON_CAPTURE, orientation));
|
||||
}
|
||||
}
|
||||
|
||||
public void refreshControls() {
|
||||
// Remove all the overlay buttons from the HashSet.
|
||||
overlayButtons.clear();
|
||||
overlayDpads.clear();
|
||||
overlayJoysticks.clear();
|
||||
|
||||
String orientation =
|
||||
getResources().getConfiguration().orientation == Configuration.ORIENTATION_PORTRAIT ?
|
||||
"-Portrait" : "";
|
||||
|
||||
// Add all the enabled overlay items back to the HashSet.
|
||||
if (EmulationMenuSettings.getShowOverlay()) {
|
||||
addOverlayControls(orientation);
|
||||
}
|
||||
|
||||
invalidate();
|
||||
}
|
||||
|
||||
private void saveControlPosition(int sharedPrefsId, int x, int y, String orientation) {
|
||||
final SharedPreferences sPrefs = PreferenceManager.getDefaultSharedPreferences(getContext());
|
||||
SharedPreferences.Editor sPrefsEditor = sPrefs.edit();
|
||||
sPrefsEditor.putFloat(sharedPrefsId + orientation + "-X", x);
|
||||
sPrefsEditor.putFloat(sharedPrefsId + orientation + "-Y", y);
|
||||
sPrefsEditor.apply();
|
||||
}
|
||||
|
||||
public void setIsInEditMode(boolean isInEditMode) {
|
||||
mIsInEditMode = isInEditMode;
|
||||
}
|
||||
|
||||
private void defaultOverlay() {
|
||||
if (!mPreferences.getBoolean("OverlayInit", false)) {
|
||||
defaultOverlayLandscape();
|
||||
}
|
||||
resetButtonPlacement();
|
||||
SharedPreferences.Editor sPrefsEditor = mPreferences.edit();
|
||||
sPrefsEditor.putBoolean("OverlayInit", true);
|
||||
sPrefsEditor.apply();
|
||||
}
|
||||
|
||||
public void resetButtonPlacement() {
|
||||
defaultOverlayLandscape();
|
||||
refreshControls();
|
||||
}
|
||||
|
||||
private void defaultOverlayLandscape() {
|
||||
SharedPreferences.Editor sPrefsEditor = mPreferences.edit();
|
||||
// Get screen size
|
||||
Display display = ((Activity) getContext()).getWindowManager().getDefaultDisplay();
|
||||
DisplayMetrics outMetrics = new DisplayMetrics();
|
||||
display.getRealMetrics(outMetrics);
|
||||
float maxX = outMetrics.heightPixels;
|
||||
float maxY = outMetrics.widthPixels;
|
||||
// Height and width changes depending on orientation. Use the larger value for height.
|
||||
if (maxY > maxX) {
|
||||
float tmp = maxX;
|
||||
maxX = maxY;
|
||||
maxY = tmp;
|
||||
}
|
||||
|
||||
Resources res = getResources();
|
||||
|
||||
// Each value is a percent from max X/Y stored as an int. Have to bring that value down
|
||||
// to a decimal before multiplying by MAX X/Y.
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_A + "-X", (((float) res.getInteger(R.integer.SWITCH_BUTTON_A_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_A + "-Y", (((float) res.getInteger(R.integer.SWITCH_BUTTON_A_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_B + "-X", (((float) res.getInteger(R.integer.SWITCH_BUTTON_B_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_B + "-Y", (((float) res.getInteger(R.integer.SWITCH_BUTTON_B_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_X + "-X", (((float) res.getInteger(R.integer.SWITCH_BUTTON_X_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_X + "-Y", (((float) res.getInteger(R.integer.SWITCH_BUTTON_X_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_Y + "-X", (((float) res.getInteger(R.integer.SWITCH_BUTTON_Y_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_Y + "-Y", (((float) res.getInteger(R.integer.SWITCH_BUTTON_Y_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.TRIGGER_ZL + "-X", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_ZL_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.TRIGGER_ZL + "-Y", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_ZL_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.TRIGGER_ZR + "-X", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_ZR_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.TRIGGER_ZR + "-Y", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_ZR_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.DPAD_UP + "-X", (((float) res.getInteger(R.integer.SWITCH_BUTTON_DPAD_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.DPAD_UP + "-Y", (((float) res.getInteger(R.integer.SWITCH_BUTTON_DPAD_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.TRIGGER_L + "-X", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_L_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.TRIGGER_L + "-Y", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_L_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.TRIGGER_R + "-X", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_R_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.TRIGGER_R + "-Y", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_R_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_PLUS + "-X", (((float) res.getInteger(R.integer.SWITCH_BUTTON_PLUS_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_PLUS + "-Y", (((float) res.getInteger(R.integer.SWITCH_BUTTON_PLUS_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_MINUS + "-X", (((float) res.getInteger(R.integer.SWITCH_BUTTON_MINUS_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_MINUS + "-Y", (((float) res.getInteger(R.integer.SWITCH_BUTTON_MINUS_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_HOME + "-X", (((float) res.getInteger(R.integer.SWITCH_BUTTON_HOME_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_HOME + "-Y", (((float) res.getInteger(R.integer.SWITCH_BUTTON_HOME_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_CAPTURE + "-X", (((float) res.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_CAPTURE + "-Y", (((float) res.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.STICK_R + "-X", (((float) res.getInteger(R.integer.SWITCH_STICK_R_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.STICK_R + "-Y", (((float) res.getInteger(R.integer.SWITCH_STICK_R_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.STICK_L + "-X", (((float) res.getInteger(R.integer.SWITCH_STICK_L_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.STICK_L + "-Y", (((float) res.getInteger(R.integer.SWITCH_STICK_L_Y) / 1000) * maxY));
|
||||
|
||||
// We want to commit right away, otherwise the overlay could load before this is saved.
|
||||
sPrefsEditor.commit();
|
||||
}
|
||||
|
||||
public boolean isInEditMode() {
|
||||
return mIsInEditMode;
|
||||
}
|
||||
}
|
@ -0,0 +1,886 @@
|
||||
package org.yuzu.yuzu_emu.overlay
|
||||
|
||||
import android.app.Activity
|
||||
import android.content.Context
|
||||
import android.content.SharedPreferences
|
||||
import android.content.res.Configuration
|
||||
import android.graphics.Bitmap
|
||||
import android.graphics.BitmapFactory
|
||||
import android.graphics.Canvas
|
||||
import android.graphics.Rect
|
||||
import android.graphics.drawable.BitmapDrawable
|
||||
import android.graphics.drawable.Drawable
|
||||
import android.graphics.drawable.VectorDrawable
|
||||
import android.hardware.Sensor
|
||||
import android.hardware.SensorEvent
|
||||
import android.hardware.SensorEventListener
|
||||
import android.hardware.SensorManager
|
||||
import android.util.AttributeSet
|
||||
import android.util.DisplayMetrics
|
||||
import android.view.MotionEvent
|
||||
import android.view.SurfaceView
|
||||
import android.view.View
|
||||
import android.view.View.OnTouchListener
|
||||
import androidx.core.content.ContextCompat
|
||||
import androidx.preference.PreferenceManager
|
||||
import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import org.yuzu.yuzu_emu.NativeLibrary.ButtonType
|
||||
import org.yuzu.yuzu_emu.NativeLibrary.StickType
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import org.yuzu.yuzu_emu.features.settings.model.Settings
|
||||
import org.yuzu.yuzu_emu.utils.EmulationMenuSettings
|
||||
|
||||
|
||||
/**
|
||||
* Draws the interactive input overlay on top of the
|
||||
* [SurfaceView] that is rendering emulation.
|
||||
*/
|
||||
class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context, attrs),
|
||||
OnTouchListener, SensorEventListener {
|
||||
private val overlayButtons: MutableSet<InputOverlayDrawableButton> = HashSet()
|
||||
private val overlayDpads: MutableSet<InputOverlayDrawableDpad> = HashSet()
|
||||
private val overlayJoysticks: MutableSet<InputOverlayDrawableJoystick> = HashSet()
|
||||
private var inEditMode = false
|
||||
private val preferences: SharedPreferences =
|
||||
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
|
||||
private val gyro = FloatArray(3)
|
||||
private val accel = FloatArray(3)
|
||||
private var motionTimestamp: Long = 0
|
||||
|
||||
init {
|
||||
if (!preferences.getBoolean(Settings.PREF_OVERLAY_INIT, false)) {
|
||||
defaultOverlay()
|
||||
}
|
||||
|
||||
// Load the controls.
|
||||
refreshControls()
|
||||
|
||||
// Set the on motion sensor listener.
|
||||
setMotionSensorListener(context)
|
||||
|
||||
// Set the on touch listener.
|
||||
setOnTouchListener(this)
|
||||
|
||||
// Force draw
|
||||
setWillNotDraw(false)
|
||||
|
||||
// Request focus for the overlay so it has priority on presses.
|
||||
requestFocus()
|
||||
}
|
||||
|
||||
private fun setMotionSensorListener(context: Context) {
|
||||
val sensorManager = context.getSystemService(Context.SENSOR_SERVICE) as SensorManager
|
||||
val gyroSensor = sensorManager.getDefaultSensor(Sensor.TYPE_GYROSCOPE)
|
||||
val accelSensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER)
|
||||
if (gyroSensor != null) {
|
||||
sensorManager.registerListener(this, gyroSensor, SensorManager.SENSOR_DELAY_GAME)
|
||||
}
|
||||
if (accelSensor != null) {
|
||||
sensorManager.registerListener(this, accelSensor, SensorManager.SENSOR_DELAY_GAME)
|
||||
}
|
||||
}
|
||||
|
||||
override fun draw(canvas: Canvas) {
|
||||
super.draw(canvas)
|
||||
for (button in overlayButtons) {
|
||||
button.draw(canvas)
|
||||
}
|
||||
for (dpad in overlayDpads) {
|
||||
dpad.draw(canvas)
|
||||
}
|
||||
for (joystick in overlayJoysticks) {
|
||||
joystick.draw(canvas)
|
||||
}
|
||||
}
|
||||
|
||||
override fun onTouch(v: View, event: MotionEvent): Boolean {
|
||||
if (inEditMode) {
|
||||
return onTouchWhileEditing(event)
|
||||
}
|
||||
|
||||
var shouldUpdateView = false
|
||||
|
||||
for (button in overlayButtons) {
|
||||
if (!button.updateStatus(event)) {
|
||||
continue
|
||||
}
|
||||
NativeLibrary.onGamePadButtonEvent(
|
||||
NativeLibrary.Player1Device,
|
||||
button.id,
|
||||
button.status
|
||||
)
|
||||
shouldUpdateView = true
|
||||
}
|
||||
|
||||
for (dpad in overlayDpads) {
|
||||
if (!dpad.updateStatus(event, EmulationMenuSettings.dpadSlideEnable)) {
|
||||
continue
|
||||
}
|
||||
NativeLibrary.onGamePadButtonEvent(
|
||||
NativeLibrary.Player1Device,
|
||||
dpad.upId,
|
||||
dpad.upStatus
|
||||
)
|
||||
NativeLibrary.onGamePadButtonEvent(
|
||||
NativeLibrary.Player1Device,
|
||||
dpad.downId,
|
||||
dpad.downStatus
|
||||
)
|
||||
NativeLibrary.onGamePadButtonEvent(
|
||||
NativeLibrary.Player1Device,
|
||||
dpad.leftId,
|
||||
dpad.leftStatus
|
||||
)
|
||||
NativeLibrary.onGamePadButtonEvent(
|
||||
NativeLibrary.Player1Device,
|
||||
dpad.rightId,
|
||||
dpad.rightStatus
|
||||
)
|
||||
shouldUpdateView = true
|
||||
}
|
||||
|
||||
for (joystick in overlayJoysticks) {
|
||||
if (!joystick.updateStatus(event)) {
|
||||
continue
|
||||
}
|
||||
val axisID = joystick.joystickId
|
||||
NativeLibrary.onGamePadJoystickEvent(
|
||||
NativeLibrary.Player1Device,
|
||||
axisID,
|
||||
joystick.xAxis,
|
||||
joystick.realYAxis
|
||||
)
|
||||
NativeLibrary.onGamePadButtonEvent(
|
||||
NativeLibrary.Player1Device,
|
||||
joystick.buttonId,
|
||||
joystick.buttonStatus
|
||||
)
|
||||
shouldUpdateView = true
|
||||
}
|
||||
|
||||
if (shouldUpdateView)
|
||||
invalidate()
|
||||
|
||||
if (!preferences.getBoolean(Settings.PREF_TOUCH_ENABLED, true)) {
|
||||
return true
|
||||
}
|
||||
|
||||
val pointerIndex = event.actionIndex
|
||||
val xPosition = event.getX(pointerIndex).toInt()
|
||||
val yPosition = event.getY(pointerIndex).toInt()
|
||||
val pointerId = event.getPointerId(pointerIndex)
|
||||
val motionEvent = event.action and MotionEvent.ACTION_MASK
|
||||
val isActionDown =
|
||||
motionEvent == MotionEvent.ACTION_DOWN || motionEvent == MotionEvent.ACTION_POINTER_DOWN
|
||||
val isActionMove = motionEvent == MotionEvent.ACTION_MOVE
|
||||
val isActionUp =
|
||||
motionEvent == MotionEvent.ACTION_UP || motionEvent == MotionEvent.ACTION_POINTER_UP
|
||||
|
||||
if (isActionDown && !isTouchInputConsumed(pointerId)) {
|
||||
NativeLibrary.onTouchPressed(pointerId, xPosition.toFloat(), yPosition.toFloat())
|
||||
}
|
||||
|
||||
if (isActionMove) {
|
||||
for (i in 0 until event.pointerCount) {
|
||||
val fingerId = event.getPointerId(i)
|
||||
if (isTouchInputConsumed(fingerId)) {
|
||||
continue
|
||||
}
|
||||
NativeLibrary.onTouchMoved(fingerId, event.getX(i), event.getY(i))
|
||||
}
|
||||
}
|
||||
|
||||
if (isActionUp && !isTouchInputConsumed(pointerId)) {
|
||||
NativeLibrary.onTouchReleased(pointerId)
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
private fun isTouchInputConsumed(track_id: Int): Boolean {
|
||||
for (button in overlayButtons) {
|
||||
if (button.trackId == track_id) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
for (dpad in overlayDpads) {
|
||||
if (dpad.trackId == track_id) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
for (joystick in overlayJoysticks) {
|
||||
if (joystick.trackId == track_id) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
private fun onTouchWhileEditing(event: MotionEvent?): Boolean {
|
||||
// TODO: Reimplement this
|
||||
return true
|
||||
}
|
||||
|
||||
override fun onSensorChanged(event: SensorEvent) {
|
||||
if (event.sensor.type == Sensor.TYPE_ACCELEROMETER) {
|
||||
accel[0] = -event.values[1] / SensorManager.GRAVITY_EARTH
|
||||
accel[1] = event.values[0] / SensorManager.GRAVITY_EARTH
|
||||
accel[2] = -event.values[2] / SensorManager.GRAVITY_EARTH
|
||||
}
|
||||
if (event.sensor.type == Sensor.TYPE_GYROSCOPE) {
|
||||
// Investigate why sensor value is off by 12x
|
||||
gyro[0] = event.values[1] / 12.0f
|
||||
gyro[1] = -event.values[0] / 12.0f
|
||||
gyro[2] = event.values[2] / 12.0f
|
||||
}
|
||||
|
||||
// Only update state on accelerometer data
|
||||
if (event.sensor.type != Sensor.TYPE_ACCELEROMETER) {
|
||||
return
|
||||
}
|
||||
val deltaTimestamp = (event.timestamp - motionTimestamp) / 1000
|
||||
motionTimestamp = event.timestamp
|
||||
NativeLibrary.onGamePadMotionEvent(
|
||||
NativeLibrary.Player1Device,
|
||||
deltaTimestamp,
|
||||
gyro[0],
|
||||
gyro[1],
|
||||
gyro[2],
|
||||
accel[0],
|
||||
accel[1],
|
||||
accel[2]
|
||||
)
|
||||
NativeLibrary.onGamePadMotionEvent(
|
||||
NativeLibrary.ConsoleDevice,
|
||||
deltaTimestamp,
|
||||
gyro[0],
|
||||
gyro[1],
|
||||
gyro[2],
|
||||
accel[0],
|
||||
accel[1],
|
||||
accel[2]
|
||||
)
|
||||
}
|
||||
|
||||
override fun onAccuracyChanged(sensor: Sensor, i: Int) {}
|
||||
private fun addOverlayControls(orientation: String) {
|
||||
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_0, true)) {
|
||||
overlayButtons.add(
|
||||
initializeOverlayButton(
|
||||
context,
|
||||
R.drawable.facebutton_a,
|
||||
R.drawable.facebutton_a_depressed,
|
||||
ButtonType.BUTTON_A,
|
||||
orientation
|
||||
)
|
||||
)
|
||||
}
|
||||
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_1, true)) {
|
||||
overlayButtons.add(
|
||||
initializeOverlayButton(
|
||||
context,
|
||||
R.drawable.facebutton_b,
|
||||
R.drawable.facebutton_b_depressed,
|
||||
ButtonType.BUTTON_B,
|
||||
orientation
|
||||
)
|
||||
)
|
||||
}
|
||||
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_2, true)) {
|
||||
overlayButtons.add(
|
||||
initializeOverlayButton(
|
||||
context,
|
||||
R.drawable.facebutton_x,
|
||||
R.drawable.facebutton_x_depressed,
|
||||
ButtonType.BUTTON_X,
|
||||
orientation
|
||||
)
|
||||
)
|
||||
}
|
||||
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_3, true)) {
|
||||
overlayButtons.add(
|
||||
initializeOverlayButton(
|
||||
context,
|
||||
R.drawable.facebutton_y,
|
||||
R.drawable.facebutton_y_depressed,
|
||||
ButtonType.BUTTON_Y,
|
||||
orientation
|
||||
)
|
||||
)
|
||||
}
|
||||
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_4, true)) {
|
||||
overlayButtons.add(
|
||||
initializeOverlayButton(
|
||||
context,
|
||||
R.drawable.l_shoulder,
|
||||
R.drawable.l_shoulder_depressed,
|
||||
ButtonType.TRIGGER_L,
|
||||
orientation
|
||||
)
|
||||
)
|
||||
}
|
||||
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_5, true)) {
|
||||
overlayButtons.add(
|
||||
initializeOverlayButton(
|
||||
context,
|
||||
R.drawable.r_shoulder,
|
||||
R.drawable.r_shoulder_depressed,
|
||||
ButtonType.TRIGGER_R,
|
||||
orientation
|
||||
)
|
||||
)
|
||||
}
|
||||
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_6, true)) {
|
||||
overlayButtons.add(
|
||||
initializeOverlayButton(
|
||||
context,
|
||||
R.drawable.zl_trigger,
|
||||
R.drawable.zl_trigger_depressed,
|
||||
ButtonType.TRIGGER_ZL,
|
||||
orientation
|
||||
)
|
||||
)
|
||||
}
|
||||
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_7, true)) {
|
||||
overlayButtons.add(
|
||||
initializeOverlayButton(
|
||||
context,
|
||||
R.drawable.zr_trigger,
|
||||
R.drawable.zr_trigger_depressed,
|
||||
ButtonType.TRIGGER_ZR,
|
||||
orientation
|
||||
)
|
||||
)
|
||||
}
|
||||
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_8, true)) {
|
||||
overlayButtons.add(
|
||||
initializeOverlayButton(
|
||||
context,
|
||||
R.drawable.facebutton_plus,
|
||||
R.drawable.facebutton_plus_depressed,
|
||||
ButtonType.BUTTON_PLUS,
|
||||
orientation
|
||||
)
|
||||
)
|
||||
}
|
||||
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_9, true)) {
|
||||
overlayButtons.add(
|
||||
initializeOverlayButton(
|
||||
context,
|
||||
R.drawable.facebutton_minus,
|
||||
R.drawable.facebutton_minus_depressed,
|
||||
ButtonType.BUTTON_MINUS,
|
||||
orientation
|
||||
)
|
||||
)
|
||||
}
|
||||
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_10, true)) {
|
||||
overlayDpads.add(
|
||||
initializeOverlayDpad(
|
||||
context,
|
||||
R.drawable.dpad_standard,
|
||||
R.drawable.dpad_standard_cardinal_depressed,
|
||||
R.drawable.dpad_standard_diagonal_depressed,
|
||||
orientation
|
||||
)
|
||||
)
|
||||
}
|
||||
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_11, true)) {
|
||||
overlayJoysticks.add(
|
||||
initializeOverlayJoystick(
|
||||
context,
|
||||
R.drawable.joystick_range,
|
||||
R.drawable.joystick,
|
||||
R.drawable.joystick_depressed,
|
||||
StickType.STICK_L,
|
||||
ButtonType.STICK_L,
|
||||
orientation
|
||||
)
|
||||
)
|
||||
}
|
||||
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_12, true)) {
|
||||
overlayJoysticks.add(
|
||||
initializeOverlayJoystick(
|
||||
context,
|
||||
R.drawable.joystick_range,
|
||||
R.drawable.joystick,
|
||||
R.drawable.joystick_depressed,
|
||||
StickType.STICK_R,
|
||||
ButtonType.STICK_R,
|
||||
orientation
|
||||
)
|
||||
)
|
||||
}
|
||||
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_13, false)) {
|
||||
overlayButtons.add(
|
||||
initializeOverlayButton(
|
||||
context,
|
||||
R.drawable.facebutton_home,
|
||||
R.drawable.facebutton_home_depressed,
|
||||
ButtonType.BUTTON_HOME,
|
||||
orientation
|
||||
)
|
||||
)
|
||||
}
|
||||
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_14, false)) {
|
||||
overlayButtons.add(
|
||||
initializeOverlayButton(
|
||||
context,
|
||||
R.drawable.facebutton_screenshot,
|
||||
R.drawable.facebutton_screenshot_depressed,
|
||||
ButtonType.BUTTON_CAPTURE,
|
||||
orientation
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
fun refreshControls() {
|
||||
// Remove all the overlay buttons from the HashSet.
|
||||
overlayButtons.clear()
|
||||
overlayDpads.clear()
|
||||
overlayJoysticks.clear()
|
||||
val orientation =
|
||||
if (resources.configuration.orientation == Configuration.ORIENTATION_PORTRAIT) "-Portrait" else ""
|
||||
|
||||
// Add all the enabled overlay items back to the HashSet.
|
||||
if (EmulationMenuSettings.showOverlay) {
|
||||
addOverlayControls(orientation)
|
||||
}
|
||||
invalidate()
|
||||
}
|
||||
|
||||
private fun saveControlPosition(sharedPrefsId: Int, x: Int, y: Int, orientation: String) {
|
||||
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext).edit()
|
||||
.putFloat("$sharedPrefsId$orientation-X", x.toFloat())
|
||||
.putFloat("$sharedPrefsId$orientation-Y", y.toFloat())
|
||||
.apply()
|
||||
}
|
||||
|
||||
fun setIsInEditMode(editMode: Boolean) {
|
||||
inEditMode = editMode
|
||||
}
|
||||
|
||||
private fun defaultOverlay() {
|
||||
if (!preferences.getBoolean(Settings.PREF_OVERLAY_INIT, false)) {
|
||||
defaultOverlayLandscape()
|
||||
}
|
||||
|
||||
resetButtonPlacement()
|
||||
preferences.edit()
|
||||
.putBoolean(Settings.PREF_OVERLAY_INIT, true)
|
||||
.apply()
|
||||
}
|
||||
|
||||
fun resetButtonPlacement() {
|
||||
defaultOverlayLandscape()
|
||||
refreshControls()
|
||||
}
|
||||
|
||||
private fun defaultOverlayLandscape() {
|
||||
// Get screen size
|
||||
val display = (context as Activity).windowManager.defaultDisplay
|
||||
val outMetrics = DisplayMetrics()
|
||||
display.getRealMetrics(outMetrics)
|
||||
var maxX = outMetrics.heightPixels.toFloat()
|
||||
var maxY = outMetrics.widthPixels.toFloat()
|
||||
// Height and width changes depending on orientation. Use the larger value for height.
|
||||
if (maxY > maxX) {
|
||||
val tmp = maxX
|
||||
maxX = maxY
|
||||
maxY = tmp
|
||||
}
|
||||
val res = resources
|
||||
|
||||
// Each value is a percent from max X/Y stored as an int. Have to bring that value down
|
||||
// to a decimal before multiplying by MAX X/Y.
|
||||
preferences.edit()
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_A.toString() + "-X",
|
||||
res.getInteger(R.integer.SWITCH_BUTTON_A_X).toFloat() / 1000 * maxX
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_A.toString() + "-Y",
|
||||
res.getInteger(R.integer.SWITCH_BUTTON_A_Y).toFloat() / 1000 * maxY
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_B.toString() + "-X",
|
||||
res.getInteger(R.integer.SWITCH_BUTTON_B_X).toFloat() / 1000 * maxX
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_B.toString() + "-Y",
|
||||
res.getInteger(R.integer.SWITCH_BUTTON_B_Y).toFloat() / 1000 * maxY
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_X.toString() + "-X",
|
||||
res.getInteger(R.integer.SWITCH_BUTTON_X_X).toFloat() / 1000 * maxX
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_X.toString() + "-Y",
|
||||
res.getInteger(R.integer.SWITCH_BUTTON_X_Y).toFloat() / 1000 * maxY
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_Y.toString() + "-X",
|
||||
res.getInteger(R.integer.SWITCH_BUTTON_Y_X).toFloat() / 1000 * maxX
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_Y.toString() + "-Y",
|
||||
res.getInteger(R.integer.SWITCH_BUTTON_Y_Y).toFloat() / 1000 * maxY
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.TRIGGER_ZL.toString() + "-X",
|
||||
res.getInteger(R.integer.SWITCH_TRIGGER_ZL_X).toFloat() / 1000 * maxX
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.TRIGGER_ZL.toString() + "-Y",
|
||||
res.getInteger(R.integer.SWITCH_TRIGGER_ZL_Y).toFloat() / 1000 * maxY
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.TRIGGER_ZR.toString() + "-X",
|
||||
res.getInteger(R.integer.SWITCH_TRIGGER_ZR_X).toFloat() / 1000 * maxX
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.TRIGGER_ZR.toString() + "-Y",
|
||||
res.getInteger(R.integer.SWITCH_TRIGGER_ZR_Y).toFloat() / 1000 * maxY
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.DPAD_UP.toString() + "-X",
|
||||
res.getInteger(R.integer.SWITCH_BUTTON_DPAD_X).toFloat() / 1000 * maxX
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.DPAD_UP.toString() + "-Y",
|
||||
res.getInteger(R.integer.SWITCH_BUTTON_DPAD_Y).toFloat() / 1000 * maxY
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.TRIGGER_L.toString() + "-X",
|
||||
res.getInteger(R.integer.SWITCH_TRIGGER_L_X).toFloat() / 1000 * maxX
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.TRIGGER_L.toString() + "-Y",
|
||||
res.getInteger(R.integer.SWITCH_TRIGGER_L_Y).toFloat() / 1000 * maxY
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.TRIGGER_R.toString() + "-X",
|
||||
res.getInteger(R.integer.SWITCH_TRIGGER_R_X).toFloat() / 1000 * maxX
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.TRIGGER_R.toString() + "-Y",
|
||||
res.getInteger(R.integer.SWITCH_TRIGGER_R_Y).toFloat() / 1000 * maxY
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_PLUS.toString() + "-X",
|
||||
res.getInteger(R.integer.SWITCH_BUTTON_PLUS_X).toFloat() / 1000 * maxX
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_PLUS.toString() + "-Y",
|
||||
res.getInteger(R.integer.SWITCH_BUTTON_PLUS_Y).toFloat() / 1000 * maxY
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_MINUS.toString() + "-X",
|
||||
res.getInteger(R.integer.SWITCH_BUTTON_MINUS_X).toFloat() / 1000 * maxX
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_MINUS.toString() + "-Y",
|
||||
res.getInteger(R.integer.SWITCH_BUTTON_MINUS_Y).toFloat() / 1000 * maxY
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_HOME.toString() + "-X",
|
||||
res.getInteger(R.integer.SWITCH_BUTTON_HOME_X).toFloat() / 1000 * maxX
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_HOME.toString() + "-Y",
|
||||
res.getInteger(R.integer.SWITCH_BUTTON_HOME_Y).toFloat() / 1000 * maxY
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_CAPTURE.toString() + "-X",
|
||||
res.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_X).toFloat() / 1000 * maxX
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.BUTTON_CAPTURE.toString() + "-Y",
|
||||
res.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_Y).toFloat() / 1000 * maxY
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.STICK_R.toString() + "-X",
|
||||
res.getInteger(R.integer.SWITCH_STICK_R_X).toFloat() / 1000 * maxX
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.STICK_R.toString() + "-Y",
|
||||
res.getInteger(R.integer.SWITCH_STICK_R_Y).toFloat() / 1000 * maxY
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.STICK_L.toString() + "-X",
|
||||
res.getInteger(R.integer.SWITCH_STICK_L_X).toFloat() / 1000 * maxX
|
||||
)
|
||||
.putFloat(
|
||||
ButtonType.STICK_L.toString() + "-Y",
|
||||
res.getInteger(R.integer.SWITCH_STICK_L_Y).toFloat() / 1000 * maxY
|
||||
)
|
||||
.commit()
|
||||
// We want to commit right away, otherwise the overlay could load before this is saved.
|
||||
}
|
||||
|
||||
override fun isInEditMode(): Boolean {
|
||||
return inEditMode
|
||||
}
|
||||
|
||||
companion object {
|
||||
/**
|
||||
* Resizes a [Bitmap] by a given scale factor
|
||||
*
|
||||
* @param vectorDrawable The {@link Bitmap} to scale.
|
||||
* @param scale The scale factor for the bitmap.
|
||||
* @return The scaled [Bitmap]
|
||||
*/
|
||||
private fun getBitmap(vectorDrawable: VectorDrawable, scale: Float): Bitmap {
|
||||
val bitmap = Bitmap.createBitmap(
|
||||
(vectorDrawable.intrinsicWidth * scale).toInt(),
|
||||
(vectorDrawable.intrinsicHeight * scale).toInt(),
|
||||
Bitmap.Config.ARGB_8888
|
||||
)
|
||||
val canvas = Canvas(bitmap)
|
||||
vectorDrawable.setBounds(0, 0, canvas.width, canvas.height)
|
||||
vectorDrawable.draw(canvas)
|
||||
return bitmap
|
||||
}
|
||||
|
||||
private fun getBitmap(context: Context, drawableId: Int, scale: Float): Bitmap {
|
||||
return when (val drawable = ContextCompat.getDrawable(context, drawableId)) {
|
||||
is BitmapDrawable -> BitmapFactory.decodeResource(context.resources, drawableId)
|
||||
is VectorDrawable -> getBitmap(drawable, scale)
|
||||
else -> throw IllegalArgumentException("Unsupported drawable type")
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes an InputOverlayDrawableButton, given by resId, with all of the
|
||||
* parameters set for it to be properly shown on the InputOverlay.
|
||||
*
|
||||
*
|
||||
* This works due to the way the X and Y coordinates are stored within
|
||||
* the [SharedPreferences].
|
||||
*
|
||||
*
|
||||
* In the input overlay configuration menu,
|
||||
* once a touch event begins and then ends (ie. Organizing the buttons to one's own liking for the overlay).
|
||||
* the X and Y coordinates of the button at the END of its touch event
|
||||
* (when you remove your finger/stylus from the touchscreen) are then stored
|
||||
* within a SharedPreferences instance so that those values can be retrieved here.
|
||||
*
|
||||
*
|
||||
* This has a few benefits over the conventional way of storing the values
|
||||
* (ie. within the yuzu ini file).
|
||||
*
|
||||
* * No native calls
|
||||
* * Keeps Android-only values inside the Android environment
|
||||
*
|
||||
*
|
||||
*
|
||||
* Technically no modifications should need to be performed on the returned
|
||||
* InputOverlayDrawableButton. Simply add it to the HashSet of overlay items and wait
|
||||
* for Android to call the onDraw method.
|
||||
*
|
||||
* @param context The current [Context].
|
||||
* @param defaultResId The resource ID of the [Drawable] to get the [Bitmap] of (Default State).
|
||||
* @param pressedResId The resource ID of the [Drawable] to get the [Bitmap] of (Pressed State).
|
||||
* @param buttonId Identifier for determining what type of button the initialized InputOverlayDrawableButton represents.
|
||||
* @return An [InputOverlayDrawableButton] with the correct drawing bounds set.
|
||||
*/
|
||||
private fun initializeOverlayButton(
|
||||
context: Context,
|
||||
defaultResId: Int,
|
||||
pressedResId: Int,
|
||||
buttonId: Int,
|
||||
orientation: String
|
||||
): InputOverlayDrawableButton {
|
||||
// Resources handle for fetching the initial Drawable resource.
|
||||
val res = context.resources
|
||||
|
||||
// SharedPreference to retrieve the X and Y coordinates for the InputOverlayDrawableButton.
|
||||
val sPrefs = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
|
||||
|
||||
// Decide scale based on button ID and user preference
|
||||
var scale: Float = when (buttonId) {
|
||||
ButtonType.BUTTON_HOME,
|
||||
ButtonType.BUTTON_CAPTURE,
|
||||
ButtonType.BUTTON_PLUS,
|
||||
ButtonType.BUTTON_MINUS -> 0.35f
|
||||
ButtonType.TRIGGER_L,
|
||||
ButtonType.TRIGGER_R,
|
||||
ButtonType.TRIGGER_ZL,
|
||||
ButtonType.TRIGGER_ZR -> 0.38f
|
||||
else -> 0.43f
|
||||
}
|
||||
scale *= (sPrefs.getInt(Settings.PREF_CONTROL_SCALE, 50) + 50).toFloat()
|
||||
scale /= 100f
|
||||
|
||||
// Initialize the InputOverlayDrawableButton.
|
||||
val defaultStateBitmap = getBitmap(context, defaultResId, scale)
|
||||
val pressedStateBitmap = getBitmap(context, pressedResId, scale)
|
||||
val overlayDrawable =
|
||||
InputOverlayDrawableButton(res, defaultStateBitmap, pressedStateBitmap, buttonId)
|
||||
|
||||
// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
|
||||
// These were set in the input overlay configuration menu.
|
||||
val xKey = "$buttonId$orientation-X"
|
||||
val yKey = "$buttonId$orientation-Y"
|
||||
val drawableX = sPrefs.getFloat(xKey, 0f).toInt()
|
||||
val drawableY = sPrefs.getFloat(yKey, 0f).toInt()
|
||||
val width = overlayDrawable.width
|
||||
val height = overlayDrawable.height
|
||||
|
||||
// Now set the bounds for the InputOverlayDrawableButton.
|
||||
// This will dictate where on the screen (and the what the size) the InputOverlayDrawableButton will be.
|
||||
overlayDrawable.setBounds(
|
||||
drawableX - (width / 2),
|
||||
drawableY - (height / 2),
|
||||
drawableX + (width / 2),
|
||||
drawableY + (height / 2)
|
||||
)
|
||||
|
||||
// Need to set the image's position
|
||||
overlayDrawable.setPosition(
|
||||
drawableX - (width / 2),
|
||||
drawableY - (height / 2)
|
||||
)
|
||||
return overlayDrawable
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes an [InputOverlayDrawableDpad]
|
||||
*
|
||||
* @param context The current [Context].
|
||||
* @param defaultResId The [Bitmap] resource ID of the default sate.
|
||||
* @param pressedOneDirectionResId The [Bitmap] resource ID of the pressed sate in one direction.
|
||||
* @param pressedTwoDirectionsResId The [Bitmap] resource ID of the pressed sate in two directions.
|
||||
* @return the initialized [InputOverlayDrawableDpad]
|
||||
*/
|
||||
private fun initializeOverlayDpad(
|
||||
context: Context,
|
||||
defaultResId: Int,
|
||||
pressedOneDirectionResId: Int,
|
||||
pressedTwoDirectionsResId: Int,
|
||||
orientation: String
|
||||
): InputOverlayDrawableDpad {
|
||||
// Resources handle for fetching the initial Drawable resource.
|
||||
val res = context.resources
|
||||
|
||||
// SharedPreference to retrieve the X and Y coordinates for the InputOverlayDrawableDpad.
|
||||
val sPrefs = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
|
||||
|
||||
// Decide scale based on button ID and user preference
|
||||
var scale = 0.40f
|
||||
scale *= (sPrefs.getInt(Settings.PREF_CONTROL_SCALE, 50) + 50).toFloat()
|
||||
scale /= 100f
|
||||
|
||||
// Initialize the InputOverlayDrawableDpad.
|
||||
val defaultStateBitmap =
|
||||
getBitmap(context, defaultResId, scale)
|
||||
val pressedOneDirectionStateBitmap = getBitmap(context, pressedOneDirectionResId, scale)
|
||||
val pressedTwoDirectionsStateBitmap =
|
||||
getBitmap(context, pressedTwoDirectionsResId, scale)
|
||||
|
||||
val overlayDrawable = InputOverlayDrawableDpad(
|
||||
res,
|
||||
defaultStateBitmap,
|
||||
pressedOneDirectionStateBitmap,
|
||||
pressedTwoDirectionsStateBitmap,
|
||||
ButtonType.DPAD_UP,
|
||||
ButtonType.DPAD_DOWN,
|
||||
ButtonType.DPAD_LEFT,
|
||||
ButtonType.DPAD_RIGHT
|
||||
)
|
||||
|
||||
// The X and Y coordinates of the InputOverlayDrawableDpad on the InputOverlay.
|
||||
// These were set in the input overlay configuration menu.
|
||||
val drawableX = sPrefs.getFloat("${ButtonType.DPAD_UP}$orientation-X", 0f).toInt()
|
||||
val drawableY = sPrefs.getFloat("${ButtonType.DPAD_UP}$orientation-Y", 0f).toInt()
|
||||
val width = overlayDrawable.width
|
||||
val height = overlayDrawable.height
|
||||
|
||||
// Now set the bounds for the InputOverlayDrawableDpad.
|
||||
// This will dictate where on the screen (and the what the size) the InputOverlayDrawableDpad will be.
|
||||
overlayDrawable.setBounds(
|
||||
drawableX - (width / 2),
|
||||
drawableY - (height / 2),
|
||||
drawableX + (width / 2),
|
||||
drawableY + (height / 2)
|
||||
)
|
||||
|
||||
// Need to set the image's position
|
||||
overlayDrawable.setPosition(drawableX - (width / 2), drawableY - (height / 2))
|
||||
return overlayDrawable
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes an [InputOverlayDrawableJoystick]
|
||||
*
|
||||
* @param context The current [Context]
|
||||
* @param resOuter Resource ID for the outer image of the joystick (the static image that shows the circular bounds).
|
||||
* @param defaultResInner Resource ID for the default inner image of the joystick (the one you actually move around).
|
||||
* @param pressedResInner Resource ID for the pressed inner image of the joystick.
|
||||
* @param joystick Identifier for which joystick this is.
|
||||
* @param button Identifier for which joystick button this is.
|
||||
* @return the initialized [InputOverlayDrawableJoystick].
|
||||
*/
|
||||
private fun initializeOverlayJoystick(
|
||||
context: Context,
|
||||
resOuter: Int,
|
||||
defaultResInner: Int,
|
||||
pressedResInner: Int,
|
||||
joystick: Int,
|
||||
button: Int,
|
||||
orientation: String
|
||||
): InputOverlayDrawableJoystick {
|
||||
// Resources handle for fetching the initial Drawable resource.
|
||||
val res = context.resources
|
||||
|
||||
// SharedPreference to retrieve the X and Y coordinates for the InputOverlayDrawableJoystick.
|
||||
val sPrefs = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
|
||||
|
||||
// Decide scale based on user preference
|
||||
var scale = 0.40f
|
||||
scale *= (sPrefs.getInt(Settings.PREF_CONTROL_SCALE, 50) + 50).toFloat()
|
||||
scale /= 100f
|
||||
|
||||
// Initialize the InputOverlayDrawableJoystick.
|
||||
val bitmapOuter = getBitmap(context, resOuter, scale)
|
||||
val bitmapInnerDefault = getBitmap(context, defaultResInner, 1.0f)
|
||||
val bitmapInnerPressed = getBitmap(context, pressedResInner, 1.0f)
|
||||
|
||||
// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
|
||||
// These were set in the input overlay configuration menu.
|
||||
val drawableX = sPrefs.getFloat("$button$orientation-X", 0f).toInt()
|
||||
val drawableY = sPrefs.getFloat("$button$orientation-Y", 0f).toInt()
|
||||
val outerScale = 1.66f
|
||||
|
||||
// Now set the bounds for the InputOverlayDrawableJoystick.
|
||||
// This will dictate where on the screen (and the what the size) the InputOverlayDrawableJoystick will be.
|
||||
val outerSize = bitmapOuter.width
|
||||
val outerRect = Rect(
|
||||
drawableX - (outerSize / 2),
|
||||
drawableY - (outerSize / 2),
|
||||
drawableX + (outerSize / 2),
|
||||
drawableY + (outerSize / 2)
|
||||
)
|
||||
val innerRect =
|
||||
Rect(0, 0, (outerSize / outerScale).toInt(), (outerSize / outerScale).toInt())
|
||||
|
||||
// Send the drawableId to the joystick so it can be referenced when saving control position.
|
||||
val overlayDrawable = InputOverlayDrawableJoystick(
|
||||
res,
|
||||
bitmapOuter,
|
||||
bitmapInnerDefault,
|
||||
bitmapInnerPressed,
|
||||
outerRect,
|
||||
innerRect,
|
||||
joystick,
|
||||
button
|
||||
)
|
||||
|
||||
// Need to set the image's position
|
||||
overlayDrawable.setPosition(drawableX, drawableY)
|
||||
return overlayDrawable
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user