shader_decode: Fixup clang-format
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@ -54,7 +54,8 @@ u32 ShaderIR::DecodeHalfSet(BasicBlock& bb, u32 pc) {
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Operation(OperationCode::LogicalPick2, comparison_pair, Immediate(i));
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Operation(OperationCode::LogicalPick2, comparison_pair, Immediate(i));
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const Node predicate = Operation(combiner, comparison, second_pred);
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const Node predicate = Operation(combiner, comparison, second_pred);
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values[i] = Operation(OperationCode::Select, NO_PRECISE, predicate, true_value, false_value);
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values[i] =
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Operation(OperationCode::Select, NO_PRECISE, predicate, true_value, false_value);
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}
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}
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const Node value = Operation(OperationCode::UBitwiseOr, NO_PRECISE, values[0], values[1]);
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const Node value = Operation(OperationCode::UBitwiseOr, NO_PRECISE, values[0], values[1]);
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@ -35,7 +35,8 @@ u32 ShaderIR::DecodeRegisterSetPredicate(BasicBlock& bb, u32 pc) {
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for (u64 pred = 0; pred < programmable_preds; ++pred) {
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for (u64 pred = 0; pred < programmable_preds; ++pred) {
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const Node shift = Immediate(1u << static_cast<u32>(pred));
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const Node shift = Immediate(1u << static_cast<u32>(pred));
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const Node apply_compare = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, apply_mask, shift);
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const Node apply_compare =
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Operation(OperationCode::UBitwiseAnd, NO_PRECISE, apply_mask, shift);
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const Node condition = Operation(OperationCode::LogicalUEqual, apply_compare, Immediate(0));
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const Node condition = Operation(OperationCode::LogicalUEqual, apply_compare, Immediate(0));
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const Node value_compare = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, mask, shift);
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const Node value_compare = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, mask, shift);
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