general: Code formatting improvements
Slight improvements to readability. Dropped suggestions for string_view (settings.h:101), pass by value (settings.h:82), reverting double to a float (config.cpp:316), and other smaller ones, some out of scope. Addresses review feedback. Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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@ -155,8 +155,7 @@ public:
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/**
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* Tells this setting to represent either the global or custom setting when other member
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* functions are used. Setting to_global to true means using the global setting, to false
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* false for the custom setting.
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* functions are used.
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*
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* @param to_global Whether to use the global or custom setting.
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*/
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@ -264,8 +264,8 @@ struct System::Impl {
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if (Settings::values.gamecard_current_game) {
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fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
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} else if (!Settings::values.gamecard_path.GetValue().empty()) {
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fs_controller.SetGameCard(GetGameFileFromPath(
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virtual_filesystem, static_cast<std::string>(Settings::values.gamecard_path)));
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const auto gamecard_path = Settings::values.gamecard_path.GetValue();
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fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
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}
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}
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@ -84,8 +84,8 @@ public:
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std::lock_guard lock{mutex};
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const auto axis_value =
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static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
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return axis_value * Settings::values.mouse_panning_sensitivity.GetValue() /
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(100.0f * range);
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const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue();
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return axis_value * sensitivity / (100.0f * range);
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}
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std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
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@ -282,22 +282,23 @@ void Config::Initialize(const std::string& config_name) {
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template <>
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void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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const auto default_value = QString::fromStdString(setting.GetDefault());
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if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
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setting.SetValue(setting.GetDefault());
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setting.SetValue(default_value.toStdString());
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} else {
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setting.SetValue(qt_config->value(name, QString::fromStdString(setting.GetDefault()))
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.toString()
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.toStdString());
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setting.SetValue(qt_config->value(name, default_value).toString().toStdString());
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}
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}
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template <typename Type>
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void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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const Type default_value = setting.GetDefault();
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if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
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setting.SetValue(setting.GetDefault());
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setting.SetValue(default_value);
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} else {
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setting.SetValue(
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static_cast<QVariant>(qt_config->value(name, setting.GetDefault())).value<Type>());
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static_cast<QVariant>(qt_config->value(name, default_value)).value<Type>());
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}
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}
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@ -305,10 +306,11 @@ void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) {
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template <>
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void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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qt_config->setValue(name + QStringLiteral("/default"),
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setting.GetValue() == setting.GetDefault());
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qt_config->setValue(name, QString::fromStdString(setting.GetValue()));
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const std::string& value = setting.GetValue();
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qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
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qt_config->setValue(name, QString::fromStdString(value));
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}
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// Explicit float definition: use a double as Qt doesn't write legible floats to config files
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template <>
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void Config::WriteBasicSetting(const Settings::BasicSetting<float>& setting) {
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@ -318,12 +320,13 @@ void Config::WriteBasicSetting(const Settings::BasicSetting<float>& setting) {
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setting.GetValue() == setting.GetDefault());
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qt_config->setValue(name, value);
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}
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template <typename Type>
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void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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qt_config->setValue(name + QStringLiteral("/default"),
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setting.GetValue() == setting.GetDefault());
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qt_config->setValue(name, setting.GetValue());
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const Type value = setting.GetValue();
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qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
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qt_config->setValue(name, value);
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}
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// Explicit float definition: use a double as Qt doesn't write legible floats to config files
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@ -340,16 +343,17 @@ void Config::WriteGlobalSetting(const Settings::Setting<float>& setting) {
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qt_config->setValue(name, value);
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}
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}
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template <typename Type>
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void Config::WriteGlobalSetting(const Settings::Setting<Type>& setting) {
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QString name = QString::fromStdString(setting.GetLabel());
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const QString name = QString::fromStdString(setting.GetLabel());
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const Type& value = setting.GetValue(global);
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if (!global) {
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qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
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}
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if (global || !setting.UsingGlobal()) {
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qt_config->setValue(name + QStringLiteral("/default"),
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setting.GetValue(global) == setting.GetDefault());
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qt_config->setValue(name, setting.GetValue(global));
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qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
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qt_config->setValue(name, value);
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}
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}
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