Implement Shader Local Memory
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29f748a658
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@ -279,6 +279,7 @@ public:
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const Tegra::Shader::Header& header)
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const Tegra::Shader::Header& header)
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: shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix}, header{header},
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: shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix}, header{header},
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fixed_pipeline_output_attributes_used{} {
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fixed_pipeline_output_attributes_used{} {
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local_memory_size = 0;
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BuildRegisterList();
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BuildRegisterList();
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BuildInputList();
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BuildInputList();
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}
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}
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@ -436,6 +437,24 @@ public:
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shader.AddLine(dest + " = " + src + ';');
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shader.AddLine(dest + " = " + src + ';');
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}
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}
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std::string GetLocalMemoryAsFloat(const std::string index) {
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return "lmem[" + index + "]";
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}
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std::string GetLocalMemoryAsInteger(const std::string index, bool is_signed = false) {
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const std::string func{is_signed ? "floatToIntBits" : "floatBitsToUint"};
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return func + "(lmem[" + index + "])";
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}
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void SetLocalMemoryAsFloat(const std::string index, const std::string value) {
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shader.AddLine("lmem[" + index + "] = " + value);
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}
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void SetLocalMemoryAsInteger(const std::string index, const std::string value, bool is_signed = false) {
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const std::string func{is_signed ? "intBitsToFloat" : "uintBitsToFloat"};
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shader.AddLine("lmem[" + index + "] = " + func + '(' + value + ')');
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}
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std::string GetControlCode(const Tegra::Shader::ControlCode cc) const {
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std::string GetControlCode(const Tegra::Shader::ControlCode cc) const {
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switch (cc) {
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switch (cc) {
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case Tegra::Shader::ControlCode::NEU:
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case Tegra::Shader::ControlCode::NEU:
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@ -533,6 +552,7 @@ public:
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void GenerateDeclarations(const std::string& suffix) {
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void GenerateDeclarations(const std::string& suffix) {
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GenerateVertex();
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GenerateVertex();
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GenerateRegisters(suffix);
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GenerateRegisters(suffix);
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GenerateLocalMemory();
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GenerateInternalFlags();
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GenerateInternalFlags();
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GenerateInputAttrs();
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GenerateInputAttrs();
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GenerateOutputAttrs();
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GenerateOutputAttrs();
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@ -578,6 +598,10 @@ public:
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return entry.GetName();
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return entry.GetName();
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}
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}
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void SetLocalMemory(u64 lmem) {
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local_memory_size = lmem;
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}
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private:
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private:
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/// Generates declarations for registers.
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/// Generates declarations for registers.
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void GenerateRegisters(const std::string& suffix) {
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void GenerateRegisters(const std::string& suffix) {
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@ -588,6 +612,14 @@ private:
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declarations.AddNewLine();
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declarations.AddNewLine();
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}
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}
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/// Generates declarations for local memory.
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void GenerateLocalMemory() {
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if (local_memory_size > 0) {
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declarations.AddLine("float lmem[" + std::to_string((local_memory_size - 1 + 4) / 4) + "];");
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declarations.AddNewLine();
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}
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}
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/// Generates declarations for internal flags.
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/// Generates declarations for internal flags.
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void GenerateInternalFlags() {
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void GenerateInternalFlags() {
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for (u32 ii = 0; ii < static_cast<u64>(InternalFlag::Amount); ii++) {
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for (u32 ii = 0; ii < static_cast<u64>(InternalFlag::Amount); ii++) {
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@ -895,6 +927,7 @@ private:
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const std::string& suffix;
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const std::string& suffix;
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const Tegra::Shader::Header& header;
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const Tegra::Shader::Header& header;
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std::unordered_set<Attribute::Index> fixed_pipeline_output_attributes_used;
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std::unordered_set<Attribute::Index> fixed_pipeline_output_attributes_used;
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u64 local_memory_size;
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};
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};
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class GLSLGenerator {
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class GLSLGenerator {
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@ -904,6 +937,9 @@ public:
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: subroutines(subroutines), program_code(program_code), main_offset(main_offset),
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: subroutines(subroutines), program_code(program_code), main_offset(main_offset),
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stage(stage), suffix(suffix) {
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stage(stage), suffix(suffix) {
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std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
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std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
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local_memory_size = (header.common2.shader_local_memory_high_size << 24) |
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header.common1.shader_local_memory_low_size;
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regs.SetLocalMemory(local_memory_size);
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Generate(suffix);
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Generate(suffix);
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}
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}
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@ -3575,6 +3611,7 @@ private:
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const u32 main_offset;
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const u32 main_offset;
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Maxwell3D::Regs::ShaderStage stage;
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Maxwell3D::Regs::ShaderStage stage;
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const std::string& suffix;
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const std::string& suffix;
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u64 local_memory_size;
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ShaderWriter shader;
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ShaderWriter shader;
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ShaderWriter declarations;
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ShaderWriter declarations;
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