gl_shader_decompiler: Make GetSwizzle constexpr
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@ -31,6 +31,8 @@ using Tegra::Shader::IpaInterpMode;
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using Tegra::Shader::IpaMode;
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using Tegra::Shader::IpaSampleMode;
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using Tegra::Shader::Register;
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using namespace std::string_literals;
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using namespace VideoCommon::Shader;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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@ -96,11 +98,9 @@ private:
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};
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/// Generates code to use for a swizzle operation.
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std::string GetSwizzle(u32 elem) {
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ASSERT(elem <= 3);
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std::string swizzle = ".";
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swizzle += "xyzw"[elem];
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return swizzle;
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constexpr const char* GetSwizzle(u32 element) {
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constexpr std::array<const char*, 4> swizzle = {".x", ".y", ".z", ".w"};
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return swizzle.at(element);
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}
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/// Translate topology
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@ -622,7 +622,7 @@ private:
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if (stage != ShaderStage::Fragment) {
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return GeometryPass("position") + GetSwizzle(element);
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} else {
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return element == 3 ? "1.0f" : "gl_FragCoord" + GetSwizzle(element);
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return element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element));
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}
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case Attribute::Index::PointCoord:
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switch (element) {
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@ -909,7 +909,7 @@ private:
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target = [&]() -> std::string {
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switch (const auto attribute = abuf->GetIndex(); abuf->GetIndex()) {
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case Attribute::Index::Position:
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return "position" + GetSwizzle(abuf->GetElement());
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return "position"s + GetSwizzle(abuf->GetElement());
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case Attribute::Index::PointSize:
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return "gl_PointSize";
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case Attribute::Index::ClipDistances0123:
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