Fix ASTC formats
This commit is contained in:
parent
31930a3334
commit
aee93f98f9
@ -366,15 +366,18 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 d
|
|||||||
|
|
||||||
// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
|
// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
|
||||||
// pixel values.
|
// pixel values.
|
||||||
const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
|
const u32 tile_size_x{SurfaceParams::GetDefaultBlockWidth(format)};
|
||||||
|
const u32 tile_size_y{SurfaceParams::GetDefaultBlockHeight(format)};
|
||||||
|
|
||||||
if (morton_to_gl) {
|
if (morton_to_gl) {
|
||||||
const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
|
const std::vector<u8> data =
|
||||||
addr, tile_size, bytes_per_pixel, stride, height, depth, block_height, block_depth);
|
Tegra::Texture::UnswizzleTexture(addr, tile_size_x, tile_size_y, bytes_per_pixel,
|
||||||
|
stride, height, depth, block_height, block_depth);
|
||||||
const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
|
const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
|
||||||
memcpy(gl_buffer, data.data(), size_to_copy);
|
memcpy(gl_buffer, data.data(), size_to_copy);
|
||||||
} else {
|
} else {
|
||||||
Tegra::Texture::CopySwizzledData(stride / tile_size, height / tile_size, depth,
|
Tegra::Texture::CopySwizzledData((stride + tile_size_x - 1) / tile_size_x,
|
||||||
|
(height + tile_size_y - 1) / tile_size_y, depth,
|
||||||
bytes_per_pixel, bytes_per_pixel, Memory::GetPointer(addr),
|
bytes_per_pixel, bytes_per_pixel, Memory::GetPointer(addr),
|
||||||
gl_buffer, false, block_height, block_depth);
|
gl_buffer, false, block_height, block_depth);
|
||||||
}
|
}
|
||||||
@ -442,6 +445,8 @@ static constexpr GLConversionArray morton_to_gl_fns = {
|
|||||||
MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
|
MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
|
||||||
MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
|
MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
|
||||||
MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>,
|
MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>,
|
||||||
|
MortonCopy<true, PixelFormat::ASTC_2D_5X5>,
|
||||||
|
MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
|
||||||
MortonCopy<true, PixelFormat::Z32F>,
|
MortonCopy<true, PixelFormat::Z32F>,
|
||||||
MortonCopy<true, PixelFormat::Z16>,
|
MortonCopy<true, PixelFormat::Z16>,
|
||||||
MortonCopy<true, PixelFormat::Z24S8>,
|
MortonCopy<true, PixelFormat::Z24S8>,
|
||||||
@ -510,6 +515,8 @@ static constexpr GLConversionArray gl_to_morton_fns = {
|
|||||||
nullptr,
|
nullptr,
|
||||||
nullptr,
|
nullptr,
|
||||||
nullptr,
|
nullptr,
|
||||||
|
nullptr,
|
||||||
|
nullptr,
|
||||||
MortonCopy<false, PixelFormat::Z32F>,
|
MortonCopy<false, PixelFormat::Z32F>,
|
||||||
MortonCopy<false, PixelFormat::Z16>,
|
MortonCopy<false, PixelFormat::Z16>,
|
||||||
MortonCopy<false, PixelFormat::Z24S8>,
|
MortonCopy<false, PixelFormat::Z24S8>,
|
||||||
|
@ -227,12 +227,14 @@ u32 BytesPerPixel(TextureFormat format) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
|
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y,
|
||||||
u32 height, u32 depth, u32 block_height, u32 block_depth) {
|
u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
|
||||||
|
u32 block_height, u32 block_depth) {
|
||||||
std::vector<u8> unswizzled_data(width * height * depth * bytes_per_pixel);
|
std::vector<u8> unswizzled_data(width * height * depth * bytes_per_pixel);
|
||||||
CopySwizzledData(width / tile_size, height / tile_size, depth, bytes_per_pixel, bytes_per_pixel,
|
CopySwizzledData((width + tile_size_x - 1) / tile_size_x,
|
||||||
Memory::GetPointer(address), unswizzled_data.data(), true, block_height,
|
(height + tile_size_y - 1) / tile_size_y, depth, bytes_per_pixel,
|
||||||
block_depth);
|
bytes_per_pixel, Memory::GetPointer(address), unswizzled_data.data(), true,
|
||||||
|
block_height, block_depth);
|
||||||
return unswizzled_data;
|
return unswizzled_data;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -19,8 +19,8 @@ inline std::size_t GetGOBSize() {
|
|||||||
/**
|
/**
|
||||||
* Unswizzles a swizzled texture without changing its format.
|
* Unswizzles a swizzled texture without changing its format.
|
||||||
*/
|
*/
|
||||||
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
|
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y,
|
||||||
u32 height, u32 depth,
|
u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
|
||||||
u32 block_height = TICEntry::DefaultBlockHeight,
|
u32 block_height = TICEntry::DefaultBlockHeight,
|
||||||
u32 block_depth = TICEntry::DefaultBlockHeight);
|
u32 block_depth = TICEntry::DefaultBlockHeight);
|
||||||
|
|
||||||
|
@ -387,7 +387,7 @@ void GraphicsSurfaceWidget::OnUpdate() {
|
|||||||
// TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles.
|
// TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles.
|
||||||
// Needs to be fixed if we plan to use this feature more, otherwise we may remove it.
|
// Needs to be fixed if we plan to use this feature more, otherwise we may remove it.
|
||||||
auto unswizzled_data =
|
auto unswizzled_data =
|
||||||
Tegra::Texture::UnswizzleTexture(*address, 1, Tegra::Texture::BytesPerPixel(surface_format),
|
Tegra::Texture::UnswizzleTexture(*address, 1, 1, Tegra::Texture::BytesPerPixel(surface_format),
|
||||||
surface_width, surface_height, 1U);
|
surface_width, surface_height, 1U);
|
||||||
|
|
||||||
auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format,
|
auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format,
|
||||||
|
Loading…
Reference in New Issue
Block a user