renderer_vulkan: Fix macOS GetBundleDirectory reference
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@ -13,6 +13,7 @@
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#include <fmt/format.h>
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#include <fmt/format.h>
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#include "common/dynamic_library.h"
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#include "common/dynamic_library.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/telemetry.h"
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#include "common/telemetry.h"
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#include "core/core.h"
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#include "core/core.h"
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@ -76,7 +77,8 @@ Common::DynamicLibrary OpenVulkanLibrary() {
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char* libvulkan_env = getenv("LIBVULKAN_PATH");
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char* libvulkan_env = getenv("LIBVULKAN_PATH");
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if (!libvulkan_env || !library.Open(libvulkan_env)) {
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if (!libvulkan_env || !library.Open(libvulkan_env)) {
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// Use the libvulkan.dylib from the application bundle.
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// Use the libvulkan.dylib from the application bundle.
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std::string filename = File::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib";
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const std::string filename =
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FileUtil::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib";
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library.Open(filename.c_str());
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library.Open(filename.c_str());
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}
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}
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#else
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#else
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