Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
maxwell_3d: Unify draw methods
This commit is contained in:
commit
b2bc7682b4
@ -489,7 +489,7 @@ void Maxwell3D::FlushMMEInlineDraw() {
|
||||
|
||||
const bool is_indexed = mme_draw.current_mode == MMEDrawMode::Indexed;
|
||||
if (ShouldExecute()) {
|
||||
rasterizer.DrawMultiBatch(is_indexed);
|
||||
rasterizer.Draw(is_indexed, true);
|
||||
}
|
||||
|
||||
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
|
||||
@ -654,7 +654,7 @@ void Maxwell3D::DrawArrays() {
|
||||
|
||||
const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
|
||||
if (ShouldExecute()) {
|
||||
rasterizer.DrawBatch(is_indexed);
|
||||
rasterizer.Draw(is_indexed, false);
|
||||
}
|
||||
|
||||
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
|
||||
|
@ -35,11 +35,8 @@ class RasterizerInterface {
|
||||
public:
|
||||
virtual ~RasterizerInterface() {}
|
||||
|
||||
/// Draw the current batch of vertex arrays
|
||||
virtual bool DrawBatch(bool is_indexed) = 0;
|
||||
|
||||
/// Draw the current batch of multiple instances of vertex arrays
|
||||
virtual bool DrawMultiBatch(bool is_indexed) = 0;
|
||||
/// Dispatches a draw invocation
|
||||
virtual void Draw(bool is_indexed, bool is_instanced) = 0;
|
||||
|
||||
/// Clear the current framebuffer
|
||||
virtual void Clear() = 0;
|
||||
|
@ -685,16 +685,6 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
||||
}
|
||||
}
|
||||
|
||||
bool RasterizerOpenGL::DrawBatch(bool is_indexed) {
|
||||
Draw(is_indexed, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
|
||||
Draw(is_indexed, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
||||
if (device.HasBrokenCompute()) {
|
||||
return;
|
||||
|
@ -58,8 +58,7 @@ public:
|
||||
ScreenInfo& info);
|
||||
~RasterizerOpenGL() override;
|
||||
|
||||
bool DrawBatch(bool is_indexed) override;
|
||||
bool DrawMultiBatch(bool is_indexed) override;
|
||||
void Draw(bool is_indexed, bool is_instanced) override;
|
||||
void Clear() override;
|
||||
void DispatchCompute(GPUVAddr code_addr) override;
|
||||
void ResetCounter(VideoCore::QueryType type) override;
|
||||
@ -110,9 +109,6 @@ private:
|
||||
void SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
|
||||
std::size_t size);
|
||||
|
||||
/// Syncs all the state, shaders, render targets and textures setting before a draw call.
|
||||
void Draw(bool is_indexed, bool is_instanced);
|
||||
|
||||
/// Configures the current textures to use for the draw command.
|
||||
void SetupDrawTextures(std::size_t stage_index, const Shader& shader);
|
||||
|
||||
|
@ -295,16 +295,6 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind
|
||||
|
||||
RasterizerVulkan::~RasterizerVulkan() = default;
|
||||
|
||||
bool RasterizerVulkan::DrawBatch(bool is_indexed) {
|
||||
Draw(is_indexed, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RasterizerVulkan::DrawMultiBatch(bool is_indexed) {
|
||||
Draw(is_indexed, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
|
||||
MICROPROFILE_SCOPE(Vulkan_Drawing);
|
||||
|
||||
|
@ -105,8 +105,7 @@ public:
|
||||
VKScheduler& scheduler);
|
||||
~RasterizerVulkan() override;
|
||||
|
||||
bool DrawBatch(bool is_indexed) override;
|
||||
bool DrawMultiBatch(bool is_indexed) override;
|
||||
void Draw(bool is_indexed, bool is_instanced) override;
|
||||
void Clear() override;
|
||||
void DispatchCompute(GPUVAddr code_addr) override;
|
||||
void ResetCounter(VideoCore::QueryType type) override;
|
||||
@ -143,8 +142,6 @@ private:
|
||||
|
||||
static constexpr std::size_t ZETA_TEXCEPTION_INDEX = 8;
|
||||
|
||||
void Draw(bool is_indexed, bool is_instanced);
|
||||
|
||||
void FlushWork();
|
||||
|
||||
Texceptions UpdateAttachments();
|
||||
|
Loading…
Reference in New Issue
Block a user