debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)

Prevents memory exceptions when the debug pad is enabled.
This commit is contained in:
Zach Hilman 2018-11-22 12:23:43 -05:00
parent 50d2abaaa9
commit b358e88512

View File

@ -71,8 +71,9 @@ void Controller_DebugPad::OnUpdate(u8* data, std::size_t size) {
void Controller_DebugPad::OnLoadInputDevices() { void Controller_DebugPad::OnLoadInputDevices() {
std::transform(Settings::values.debug_pad_buttons.begin(), std::transform(Settings::values.debug_pad_buttons.begin(),
Settings::values.debug_pad_buttons.end(), buttons.begin(), Settings::values.debug_pad_buttons.begin() +
Input::CreateDevice<Input::ButtonDevice>); Settings::NativeButton::NUM_BUTTONS_HID,
buttons.begin(), Input::CreateDevice<Input::ButtonDevice>);
std::transform(Settings::values.debug_pad_analogs.begin(), std::transform(Settings::values.debug_pad_analogs.begin(),
Settings::values.debug_pad_analogs.end(), analogs.begin(), Settings::values.debug_pad_analogs.end(), analogs.begin(),
Input::CreateDevice<Input::AnalogDevice>); Input::CreateDevice<Input::AnalogDevice>);