gl_shader_decompiler: Fixup style inconsistencies
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27916764b1
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@ -1436,7 +1436,6 @@ private:
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break;
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}
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case OpCode::Type::Shift: {
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std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, true);
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std::string op_b;
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@ -1478,7 +1477,6 @@ private:
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}
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break;
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}
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case OpCode::Type::ArithmeticIntegerImmediate: {
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std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
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std::string op_b = std::to_string(instr.alu.imm20_32.Value());
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@ -2626,14 +2624,14 @@ private:
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const std::string pred =
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GetPredicateCondition(instr.csetp.pred39, instr.csetp.neg_pred39 != 0);
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const std::string combiner = GetPredicateCombiner(instr.csetp.op);
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const std::string controlCode = regs.GetControlCode(instr.csetp.cc);
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const std::string control_code = regs.GetControlCode(instr.csetp.cc);
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if (instr.csetp.pred3 != static_cast<u64>(Pred::UnusedIndex)) {
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SetPredicate(instr.csetp.pred3,
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'(' + controlCode + ") " + combiner + " (" + pred + ')');
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'(' + control_code + ") " + combiner + " (" + pred + ')');
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}
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if (instr.csetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
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SetPredicate(instr.csetp.pred0,
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"!(" + controlCode + ") " + combiner + " (" + pred + ')');
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"!(" + control_code + ") " + combiner + " (" + pred + ')');
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}
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break;
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}
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