shader: Fix TMML queries
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@ -84,9 +84,6 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
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if ((tmml.mask & 0b1100) != 0) {
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throw NotImplementedException("TMML BA results are not implmented");
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}
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IR::F32 transform_constant{v.ir.Imm32(256.0f)};
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const IR::Value coords{MakeCoords(v, tmml.coord_reg, tmml.type)};
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IR::U32 handle;
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@ -107,9 +104,16 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
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}
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IR::F32 value{v.ir.CompositeExtract(sample, element)};
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if (element < 2) {
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value = v.ir.FPMul(value, transform_constant);
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IR::U32 casted_value;
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if (element == 0) {
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casted_value = v.ir.ConvertFToU(32, value);
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} else {
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casted_value = v.ir.ConvertFToS(16, value);
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}
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v.X(dest_reg, v.ir.ShiftLeftLogical(casted_value, v.ir.Imm32(8)));
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} else {
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v.F(dest_reg, value);
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}
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v.F(dest_reg, value);
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++dest_reg;
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}
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}
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