core: Remove static system instance
This commit is contained in:
parent
2a5014b193
commit
b6719094e6
@ -428,22 +428,9 @@ struct System::Impl {
|
||||
};
|
||||
|
||||
System::System() : impl{std::make_unique<Impl>(*this)} {}
|
||||
|
||||
System::~System() = default;
|
||||
|
||||
System& System::GetInstance() {
|
||||
if (!s_instance) {
|
||||
throw std::runtime_error("Using System instance before its initialization");
|
||||
}
|
||||
return *s_instance;
|
||||
}
|
||||
|
||||
void System::InitializeGlobalInstance() {
|
||||
if (s_instance) {
|
||||
throw std::runtime_error("Reinitializing Global System instance.");
|
||||
}
|
||||
s_instance = std::unique_ptr<System>(new System);
|
||||
}
|
||||
|
||||
CpuManager& System::GetCpuManager() {
|
||||
return impl->cpu_manager;
|
||||
}
|
||||
|
@ -108,22 +108,16 @@ class System {
|
||||
public:
|
||||
using CurrentBuildProcessID = std::array<u8, 0x20>;
|
||||
|
||||
explicit System();
|
||||
|
||||
~System();
|
||||
|
||||
System(const System&) = delete;
|
||||
System& operator=(const System&) = delete;
|
||||
|
||||
System(System&&) = delete;
|
||||
System& operator=(System&&) = delete;
|
||||
|
||||
~System();
|
||||
|
||||
/**
|
||||
* Gets the instance of the System singleton class.
|
||||
* @returns Reference to the instance of the System singleton class.
|
||||
*/
|
||||
[[deprecated("Use of the global system instance is deprecated")]] static System& GetInstance();
|
||||
|
||||
static void InitializeGlobalInstance();
|
||||
|
||||
/// Enumeration representing the return values of the System Initialize and Load process.
|
||||
enum class ResultStatus : u32 {
|
||||
Success, ///< Succeeded
|
||||
@ -403,12 +397,8 @@ public:
|
||||
void ApplySettings();
|
||||
|
||||
private:
|
||||
System();
|
||||
|
||||
struct Impl;
|
||||
std::unique_ptr<Impl> impl;
|
||||
|
||||
inline static std::unique_ptr<System> s_instance{};
|
||||
};
|
||||
|
||||
} // namespace Core
|
||||
|
Loading…
Reference in New Issue
Block a user