Garbage Collection: enable as default, eliminate option.
This commit is contained in:
parent
d540d284b5
commit
ba82bb359b
@ -59,7 +59,6 @@ void LogSettings() {
|
|||||||
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
|
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
|
||||||
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
|
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
|
||||||
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
|
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
|
||||||
log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
|
|
||||||
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
|
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
|
||||||
log_setting("Audio_OutputEngine", values.sink_id.GetValue());
|
log_setting("Audio_OutputEngine", values.sink_id.GetValue());
|
||||||
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
|
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
|
||||||
@ -143,7 +142,6 @@ void RestoreGlobalState(bool is_powered_on) {
|
|||||||
values.shader_backend.SetGlobal(true);
|
values.shader_backend.SetGlobal(true);
|
||||||
values.use_asynchronous_shaders.SetGlobal(true);
|
values.use_asynchronous_shaders.SetGlobal(true);
|
||||||
values.use_fast_gpu_time.SetGlobal(true);
|
values.use_fast_gpu_time.SetGlobal(true);
|
||||||
values.use_caches_gc.SetGlobal(true);
|
|
||||||
values.bg_red.SetGlobal(true);
|
values.bg_red.SetGlobal(true);
|
||||||
values.bg_green.SetGlobal(true);
|
values.bg_green.SetGlobal(true);
|
||||||
values.bg_blue.SetGlobal(true);
|
values.bg_blue.SetGlobal(true);
|
||||||
|
@ -475,7 +475,6 @@ struct Values {
|
|||||||
ShaderBackend::SPIRV, "shader_backend"};
|
ShaderBackend::SPIRV, "shader_backend"};
|
||||||
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
|
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
|
||||||
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
||||||
Setting<bool> use_caches_gc{false, "use_caches_gc"};
|
|
||||||
|
|
||||||
Setting<u8> bg_red{0, "bg_red"};
|
Setting<u8> bg_red{0, "bg_red"};
|
||||||
Setting<u8> bg_green{0, "bg_green"};
|
Setting<u8> bg_green{0, "bg_green"};
|
||||||
|
@ -486,7 +486,7 @@ void BufferCache<P>::TickFrame() {
|
|||||||
const bool skip_preferred = hits * 256 < shots * 251;
|
const bool skip_preferred = hits * 256 < shots * 251;
|
||||||
uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
|
uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
|
||||||
|
|
||||||
if (Settings::values.use_caches_gc.GetValue() && total_used_memory >= EXPECTED_MEMORY) {
|
if (total_used_memory >= EXPECTED_MEMORY) {
|
||||||
RunGarbageCollector();
|
RunGarbageCollector();
|
||||||
}
|
}
|
||||||
++frame_tick;
|
++frame_tick;
|
||||||
|
@ -5,7 +5,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "common/alignment.h"
|
#include "common/alignment.h"
|
||||||
#include "common/settings.h"
|
|
||||||
#include "video_core/dirty_flags.h"
|
#include "video_core/dirty_flags.h"
|
||||||
#include "video_core/texture_cache/samples_helper.h"
|
#include "video_core/texture_cache/samples_helper.h"
|
||||||
#include "video_core/texture_cache/texture_cache_base.h"
|
#include "video_core/texture_cache/texture_cache_base.h"
|
||||||
@ -93,7 +92,7 @@ void TextureCache<P>::RunGarbageCollector() {
|
|||||||
|
|
||||||
template <class P>
|
template <class P>
|
||||||
void TextureCache<P>::TickFrame() {
|
void TextureCache<P>::TickFrame() {
|
||||||
if (Settings::values.use_caches_gc.GetValue() && total_used_memory > minimum_memory) {
|
if (total_used_memory > minimum_memory) {
|
||||||
RunGarbageCollector();
|
RunGarbageCollector();
|
||||||
}
|
}
|
||||||
sentenced_images.Tick();
|
sentenced_images.Tick();
|
||||||
|
@ -818,7 +818,6 @@ void Config::ReadRendererValues() {
|
|||||||
ReadGlobalSetting(Settings::values.shader_backend);
|
ReadGlobalSetting(Settings::values.shader_backend);
|
||||||
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||||
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
|
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||||
ReadGlobalSetting(Settings::values.use_caches_gc);
|
|
||||||
ReadGlobalSetting(Settings::values.bg_red);
|
ReadGlobalSetting(Settings::values.bg_red);
|
||||||
ReadGlobalSetting(Settings::values.bg_green);
|
ReadGlobalSetting(Settings::values.bg_green);
|
||||||
ReadGlobalSetting(Settings::values.bg_blue);
|
ReadGlobalSetting(Settings::values.bg_blue);
|
||||||
@ -1359,7 +1358,6 @@ void Config::SaveRendererValues() {
|
|||||||
Settings::values.shader_backend.UsingGlobal());
|
Settings::values.shader_backend.UsingGlobal());
|
||||||
WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
|
WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||||
WriteGlobalSetting(Settings::values.use_fast_gpu_time);
|
WriteGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||||
WriteGlobalSetting(Settings::values.use_caches_gc);
|
|
||||||
WriteGlobalSetting(Settings::values.bg_red);
|
WriteGlobalSetting(Settings::values.bg_red);
|
||||||
WriteGlobalSetting(Settings::values.bg_green);
|
WriteGlobalSetting(Settings::values.bg_green);
|
||||||
WriteGlobalSetting(Settings::values.bg_blue);
|
WriteGlobalSetting(Settings::values.bg_blue);
|
||||||
|
@ -28,7 +28,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
|||||||
|
|
||||||
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
||||||
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
||||||
ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
|
|
||||||
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
||||||
|
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
@ -55,8 +54,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
|||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
||||||
ui->use_asynchronous_shaders,
|
ui->use_asynchronous_shaders,
|
||||||
use_asynchronous_shaders);
|
use_asynchronous_shaders);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_caches_gc, ui->use_caches_gc,
|
|
||||||
use_caches_gc);
|
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
|
||||||
ui->use_fast_gpu_time, use_fast_gpu_time);
|
ui->use_fast_gpu_time, use_fast_gpu_time);
|
||||||
}
|
}
|
||||||
@ -81,7 +78,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||||||
ui->use_asynchronous_shaders->setEnabled(
|
ui->use_asynchronous_shaders->setEnabled(
|
||||||
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
||||||
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
|
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
|
||||||
ui->use_caches_gc->setEnabled(Settings::values.use_caches_gc.UsingGlobal());
|
|
||||||
ui->anisotropic_filtering_combobox->setEnabled(
|
ui->anisotropic_filtering_combobox->setEnabled(
|
||||||
Settings::values.max_anisotropy.UsingGlobal());
|
Settings::values.max_anisotropy.UsingGlobal());
|
||||||
|
|
||||||
@ -94,8 +90,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||||||
use_asynchronous_shaders);
|
use_asynchronous_shaders);
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
|
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
|
||||||
Settings::values.use_fast_gpu_time, use_fast_gpu_time);
|
Settings::values.use_fast_gpu_time, use_fast_gpu_time);
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_caches_gc, Settings::values.use_caches_gc,
|
|
||||||
use_caches_gc);
|
|
||||||
ConfigurationShared::SetColoredComboBox(
|
ConfigurationShared::SetColoredComboBox(
|
||||||
ui->gpu_accuracy, ui->label_gpu_accuracy,
|
ui->gpu_accuracy, ui->label_gpu_accuracy,
|
||||||
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
|
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
|
||||||
|
@ -37,5 +37,4 @@ private:
|
|||||||
ConfigurationShared::CheckState use_vsync;
|
ConfigurationShared::CheckState use_vsync;
|
||||||
ConfigurationShared::CheckState use_asynchronous_shaders;
|
ConfigurationShared::CheckState use_asynchronous_shaders;
|
||||||
ConfigurationShared::CheckState use_fast_gpu_time;
|
ConfigurationShared::CheckState use_fast_gpu_time;
|
||||||
ConfigurationShared::CheckState use_caches_gc;
|
|
||||||
};
|
};
|
||||||
|
@ -96,16 +96,6 @@
|
|||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
|
||||||
<widget class="QCheckBox" name="use_caches_gc">
|
|
||||||
<property name="toolTip">
|
|
||||||
<string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4 GB by flushing the least used textures/buffers. May cause issues in a few games.</string>
|
|
||||||
</property>
|
|
||||||
<property name="text">
|
|
||||||
<string>Enable GPU cache garbage collection (experimental)</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item>
|
<item>
|
||||||
<widget class="QWidget" name="af_layout" native="true">
|
<widget class="QWidget" name="af_layout" native="true">
|
||||||
<layout class="QHBoxLayout" name="horizontalLayout_1">
|
<layout class="QHBoxLayout" name="horizontalLayout_1">
|
||||||
|
@ -468,7 +468,6 @@ void Config::ReadValues() {
|
|||||||
ReadSetting("Renderer", Settings::values.use_nvdec_emulation);
|
ReadSetting("Renderer", Settings::values.use_nvdec_emulation);
|
||||||
ReadSetting("Renderer", Settings::values.accelerate_astc);
|
ReadSetting("Renderer", Settings::values.accelerate_astc);
|
||||||
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
||||||
ReadSetting("Renderer", Settings::values.use_caches_gc);
|
|
||||||
|
|
||||||
ReadSetting("Renderer", Settings::values.bg_red);
|
ReadSetting("Renderer", Settings::values.bg_red);
|
||||||
ReadSetting("Renderer", Settings::values.bg_green);
|
ReadSetting("Renderer", Settings::values.bg_green);
|
||||||
|
Loading…
Reference in New Issue
Block a user