input_common: Allow keyboard to be backwards compatible
This commit is contained in:
parent
b673857d7d
commit
bca299e8e0
@ -572,8 +572,6 @@ struct Values {
|
||||
|
||||
BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
|
||||
BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"};
|
||||
KeyboardKeysRaw keyboard_keys;
|
||||
KeyboardModsRaw keyboard_mods;
|
||||
|
||||
BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
|
||||
ButtonsRaw debug_pad_buttons;
|
||||
|
@ -29,13 +29,29 @@ void EmulatedDevices::ReloadInput() {
|
||||
mouse_button_devices.begin(),
|
||||
Common::Input::CreateDevice<Common::Input::InputDevice>);
|
||||
|
||||
std::transform(Settings::values.keyboard_keys.begin(), Settings::values.keyboard_keys.end(),
|
||||
keyboard_devices.begin(),
|
||||
Common::Input::CreateDeviceFromString<Common::Input::InputDevice>);
|
||||
std::size_t key_index = 0;
|
||||
for (auto& keyboard_device : keyboard_devices) {
|
||||
// Keyboard keys are only mapped on port 1, pad 0
|
||||
Common::ParamPackage keyboard_params;
|
||||
keyboard_params.Set("engine", "keyboard");
|
||||
keyboard_params.Set("button", static_cast<int>(key_index));
|
||||
keyboard_params.Set("port", 1);
|
||||
keyboard_params.Set("pad", 0);
|
||||
keyboard_device = Common::Input::CreateDevice<Common::Input::InputDevice>(keyboard_params);
|
||||
key_index++;
|
||||
}
|
||||
|
||||
std::transform(Settings::values.keyboard_mods.begin(), Settings::values.keyboard_mods.end(),
|
||||
keyboard_modifier_devices.begin(),
|
||||
Common::Input::CreateDeviceFromString<Common::Input::InputDevice>);
|
||||
key_index = 0;
|
||||
for (auto& keyboard_device : keyboard_modifier_devices) {
|
||||
// Keyboard moddifiers are only mapped on port 1, pad 1
|
||||
Common::ParamPackage keyboard_params;
|
||||
keyboard_params.Set("engine", "keyboard");
|
||||
keyboard_params.Set("button", static_cast<int>(key_index));
|
||||
keyboard_params.Set("port", 1);
|
||||
keyboard_params.Set("pad", 1);
|
||||
keyboard_device = Common::Input::CreateDevice<Common::Input::InputDevice>(keyboard_params);
|
||||
key_index++;
|
||||
}
|
||||
|
||||
for (std::size_t index = 0; index < mouse_button_devices.size(); ++index) {
|
||||
if (!mouse_button_devices[index]) {
|
||||
|
@ -13,15 +13,26 @@ constexpr PadIdentifier key_identifier = {
|
||||
.port = 0,
|
||||
.pad = 0,
|
||||
};
|
||||
constexpr PadIdentifier modifier_identifier = {
|
||||
constexpr PadIdentifier keyboard_key_identifier = {
|
||||
.guid = Common::UUID{Common::INVALID_UUID},
|
||||
.port = 0,
|
||||
.port = 1,
|
||||
.pad = 0,
|
||||
};
|
||||
constexpr PadIdentifier keyboard_modifier_identifier = {
|
||||
.guid = Common::UUID{Common::INVALID_UUID},
|
||||
.port = 1,
|
||||
.pad = 1,
|
||||
};
|
||||
|
||||
Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) {
|
||||
// Keyboard is broken into 3 diferent sets:
|
||||
// key: Unfiltered intended for controllers.
|
||||
// keyboard_key: Allows only Settings::NativeKeyboard::Keys intended for keyboard emulation.
|
||||
// keyboard_modifier: Allows only Settings::NativeKeyboard::Modifiers intended for keyboard
|
||||
// emulation.
|
||||
PreSetController(key_identifier);
|
||||
PreSetController(modifier_identifier);
|
||||
PreSetController(keyboard_key_identifier);
|
||||
PreSetController(keyboard_modifier_identifier);
|
||||
}
|
||||
|
||||
void Keyboard::PressKey(int key_code) {
|
||||
@ -32,35 +43,50 @@ void Keyboard::ReleaseKey(int key_code) {
|
||||
SetButton(key_identifier, key_code, false);
|
||||
}
|
||||
|
||||
void Keyboard::SetModifiers(int key_modifiers) {
|
||||
void Keyboard::PressKeyboardKey(int key_index) {
|
||||
if (key_index == Settings::NativeKeyboard::None) {
|
||||
return;
|
||||
}
|
||||
SetButton(keyboard_key_identifier, key_index, true);
|
||||
}
|
||||
|
||||
void Keyboard::ReleaseKeyboardKey(int key_index) {
|
||||
if (key_index == Settings::NativeKeyboard::None) {
|
||||
return;
|
||||
}
|
||||
SetButton(keyboard_key_identifier, key_index, false);
|
||||
}
|
||||
|
||||
void Keyboard::SetKeyboardModifiers(int key_modifiers) {
|
||||
for (int i = 0; i < 32; ++i) {
|
||||
bool key_value = ((key_modifiers >> i) & 0x1) != 0;
|
||||
SetButton(modifier_identifier, i, key_value);
|
||||
SetButton(keyboard_modifier_identifier, i, key_value);
|
||||
// Use the modifier to press the key button equivalent
|
||||
switch (i) {
|
||||
case Settings::NativeKeyboard::LeftControl:
|
||||
SetButton(key_identifier, Settings::NativeKeyboard::LeftControlKey, key_value);
|
||||
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftControlKey, key_value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::LeftShift:
|
||||
SetButton(key_identifier, Settings::NativeKeyboard::LeftShiftKey, key_value);
|
||||
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftShiftKey, key_value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::LeftAlt:
|
||||
SetButton(key_identifier, Settings::NativeKeyboard::LeftAltKey, key_value);
|
||||
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftAltKey, key_value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::LeftMeta:
|
||||
SetButton(key_identifier, Settings::NativeKeyboard::LeftMetaKey, key_value);
|
||||
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftMetaKey, key_value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::RightControl:
|
||||
SetButton(key_identifier, Settings::NativeKeyboard::RightControlKey, key_value);
|
||||
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightControlKey,
|
||||
key_value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::RightShift:
|
||||
SetButton(key_identifier, Settings::NativeKeyboard::RightShiftKey, key_value);
|
||||
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightShiftKey, key_value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::RightAlt:
|
||||
SetButton(key_identifier, Settings::NativeKeyboard::RightAltKey, key_value);
|
||||
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightAltKey, key_value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::RightMeta:
|
||||
SetButton(key_identifier, Settings::NativeKeyboard::RightMetaKey, key_value);
|
||||
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightMetaKey, key_value);
|
||||
break;
|
||||
default:
|
||||
// Other modifier keys should be pressed with PressKey since they stay enabled until
|
||||
|
@ -28,11 +28,23 @@ public:
|
||||
*/
|
||||
void ReleaseKey(int key_code);
|
||||
|
||||
/**
|
||||
* Sets the status of the keyboard key to pressed
|
||||
* @param key_index index of the key to press
|
||||
*/
|
||||
void PressKeyboardKey(int key_index);
|
||||
|
||||
/**
|
||||
* Sets the status of the keyboard key to released
|
||||
* @param key_index index of the key to release
|
||||
*/
|
||||
void ReleaseKeyboardKey(int key_index);
|
||||
|
||||
/**
|
||||
* Sets the status of all keyboard modifier keys
|
||||
* @param key_modifiers the code of the key to release
|
||||
*/
|
||||
void SetModifiers(int key_modifiers);
|
||||
void SetKeyboardModifiers(int key_modifiers);
|
||||
|
||||
/// Sets all keys to the non pressed state
|
||||
void ReleaseAllKeys();
|
||||
|
@ -28,6 +28,10 @@ void MappingFactory::RegisterInput(const MappingData& data) {
|
||||
if (!is_enabled) {
|
||||
return;
|
||||
}
|
||||
if (!IsDriverValid(data)) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (input_type) {
|
||||
case Polling::InputType::Button:
|
||||
RegisterButton(data);
|
||||
@ -168,4 +172,25 @@ void MappingFactory::RegisterMotion(const MappingData& data) {
|
||||
input_queue.Push(new_input);
|
||||
}
|
||||
|
||||
bool MappingFactory::IsDriverValid(const MappingData& data) const {
|
||||
// Only port 0 can be mapped on the keyboard
|
||||
if (data.engine == "keyboard" && data.pad.port != 0) {
|
||||
return false;
|
||||
}
|
||||
// The following drivers don't need to be mapped
|
||||
if (data.engine == "tas") {
|
||||
return false;
|
||||
}
|
||||
if (data.engine == "touch") {
|
||||
return false;
|
||||
}
|
||||
if (data.engine == "touch_from_button") {
|
||||
return false;
|
||||
}
|
||||
if (data.engine == "analog_from_button") {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
||||
|
@ -66,6 +66,13 @@ private:
|
||||
*/
|
||||
void RegisterMotion(const MappingData& data);
|
||||
|
||||
/**
|
||||
* Returns true if driver can be mapped
|
||||
* @param "data": An struct containing all the information needed to create a proper
|
||||
* ParamPackage
|
||||
*/
|
||||
bool IsDriverValid(const MappingData& data) const;
|
||||
|
||||
Common::SPSCQueue<Common::ParamPackage> input_queue;
|
||||
Polling::InputType input_type{Polling::InputType::None};
|
||||
bool is_enabled{};
|
||||
|
@ -402,15 +402,6 @@ std::string GenerateKeyboardParam(int key_code) {
|
||||
return param.Serialize();
|
||||
}
|
||||
|
||||
std::string GenerateModdifierKeyboardParam(int key_code) {
|
||||
Common::ParamPackage param;
|
||||
param.Set("engine", "keyboard");
|
||||
param.Set("code", key_code);
|
||||
param.Set("toggle", false);
|
||||
param.Set("pad", 1);
|
||||
return param.Serialize();
|
||||
}
|
||||
|
||||
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
|
||||
int key_modifier, float modifier_scale) {
|
||||
Common::ParamPackage circle_pad_param{
|
||||
|
@ -134,9 +134,6 @@ private:
|
||||
/// Generates a serialized param package for creating a keyboard button device.
|
||||
std::string GenerateKeyboardParam(int key_code);
|
||||
|
||||
/// Generates a serialized param package for creating a moddifier keyboard button device.
|
||||
std::string GenerateModdifierKeyboardParam(int key_code);
|
||||
|
||||
/// Generates a serialized param package for creating an analog device taking input from keyboard.
|
||||
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
|
||||
int key_modifier, float modifier_scale);
|
||||
|
@ -609,7 +609,7 @@ int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) {
|
||||
return Settings::NativeKeyboard::ZenkakuHankaku;
|
||||
// Modifier keys are handled by the modifier property
|
||||
default:
|
||||
return 0;
|
||||
return Settings::NativeKeyboard::None;
|
||||
}
|
||||
}
|
||||
|
||||
@ -662,8 +662,10 @@ void GRenderWindow::keyPressEvent(QKeyEvent* event) {
|
||||
// Replace event->key() with event->nativeVirtualKey() since the second one provides raw key
|
||||
// buttons
|
||||
const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
|
||||
input_subsystem->GetKeyboard()->SetModifiers(moddifier);
|
||||
input_subsystem->GetKeyboard()->PressKey(key);
|
||||
input_subsystem->GetKeyboard()->SetKeyboardModifiers(moddifier);
|
||||
input_subsystem->GetKeyboard()->PressKeyboardKey(key);
|
||||
// This is used for gamepads
|
||||
input_subsystem->GetKeyboard()->PressKey(event->key());
|
||||
}
|
||||
}
|
||||
|
||||
@ -671,8 +673,10 @@ void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
|
||||
if (!event->isAutoRepeat()) {
|
||||
const auto moddifier = QtModifierToSwitchModdifier(event->nativeModifiers());
|
||||
const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
|
||||
input_subsystem->GetKeyboard()->SetModifiers(moddifier);
|
||||
input_subsystem->GetKeyboard()->ReleaseKey(key);
|
||||
input_subsystem->GetKeyboard()->SetKeyboardModifiers(moddifier);
|
||||
input_subsystem->GetKeyboard()->ReleaseKeyboardKey(key);
|
||||
// This is used for gamepads
|
||||
input_subsystem->GetKeyboard()->ReleaseKey(event->key());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -344,15 +344,6 @@ void Config::ReadDebugValues() {
|
||||
|
||||
void Config::ReadKeyboardValues() {
|
||||
ReadBasicSetting(Settings::values.keyboard_enabled);
|
||||
|
||||
for (std::size_t i = 0; i < Settings::values.keyboard_keys.size(); ++i) {
|
||||
Settings::values.keyboard_keys[i] = InputCommon::GenerateKeyboardParam(static_cast<int>(i));
|
||||
}
|
||||
|
||||
for (std::size_t i = 0; i < Settings::values.keyboard_mods.size(); ++i) {
|
||||
Settings::values.keyboard_mods[i] =
|
||||
InputCommon::GenerateModdifierKeyboardParam(static_cast<int>(i));
|
||||
}
|
||||
}
|
||||
|
||||
void Config::ReadMouseValues() {
|
||||
|
Loading…
Reference in New Issue
Block a user