address_arbiter: Collapse loops in InsertThread() and RemoveThread()
Same behavior, but without the need to explicitly loop through everything manually.
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@ -201,31 +201,29 @@ void AddressArbiter::HandleWakeupThread(std::shared_ptr<Thread> thread) {
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void AddressArbiter::InsertThread(std::shared_ptr<Thread> thread) {
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const VAddr arb_addr = thread->GetArbiterWaitAddress();
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std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[arb_addr];
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auto it = thread_list.begin();
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while (it != thread_list.end()) {
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const std::shared_ptr<Thread>& current_thread = *it;
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if (current_thread->GetPriority() >= thread->GetPriority()) {
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thread_list.insert(it, thread);
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return;
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}
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++it;
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const auto iter =
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std::find_if(thread_list.cbegin(), thread_list.cend(), [&thread](const auto& entry) {
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return entry->GetPriority() >= thread->GetPriority();
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});
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if (iter == thread_list.cend()) {
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thread_list.push_back(std::move(thread));
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} else {
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thread_list.insert(iter, std::move(thread));
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}
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thread_list.push_back(std::move(thread));
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}
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void AddressArbiter::RemoveThread(std::shared_ptr<Thread> thread) {
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const VAddr arb_addr = thread->GetArbiterWaitAddress();
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std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[arb_addr];
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auto it = thread_list.begin();
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while (it != thread_list.end()) {
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const std::shared_ptr<Thread>& current_thread = *it;
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if (current_thread.get() == thread.get()) {
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thread_list.erase(it);
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return;
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}
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++it;
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}
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UNREACHABLE();
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const auto iter = std::find_if(thread_list.cbegin(), thread_list.cend(),
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[&thread](const auto& entry) { return thread == entry; });
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ASSERT(iter != thread_list.cend());
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thread_list.erase(iter);
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}
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std::vector<std::shared_ptr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(
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