yuzu qt: Add option to dump to SDMC directory

Enables dumping the RomFS to SDMC directory, specifically '[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]/romfs'.
This commit is contained in:
lat9nq 2021-06-14 17:13:08 -04:00 committed by Morph
parent c5e25cffb9
commit bfecd395d4
4 changed files with 23 additions and 7 deletions

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@ -521,7 +521,9 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration")); QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
remove_menu->addSeparator(); remove_menu->addSeparator();
QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents")); QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS")); QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS"));
QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS"));
QAction* dump_romfs_sdmc = dump_romfs_menu->addAction(tr("Dump RomFS to SDMC"));
QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard")); QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry")); QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
context_menu.addSeparator(); context_menu.addSeparator();
@ -570,8 +572,12 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() { connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path); emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
}); });
connect(dump_romfs, &QAction::triggered, connect(dump_romfs, &QAction::triggered, [this, program_id, path]() {
[this, program_id, path]() { emit DumpRomFSRequested(program_id, path); }); emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::Normal);
});
connect(dump_romfs_sdmc, &QAction::triggered, [this, program_id, path]() {
emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::SDMC);
});
connect(copy_tid, &QAction::triggered, connect(copy_tid, &QAction::triggered,
[this, program_id]() { emit CopyTIDRequested(program_id); }); [this, program_id]() { emit CopyTIDRequested(program_id); });
connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() { connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {

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@ -45,6 +45,11 @@ enum class GameListRemoveTarget {
CustomConfiguration, CustomConfiguration,
}; };
enum class DumpRomFSTarget {
Normal,
SDMC,
};
enum class InstalledEntryType { enum class InstalledEntryType {
Game, Game,
Update, Update,
@ -92,7 +97,7 @@ signals:
void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type); void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
void RemoveFileRequested(u64 program_id, GameListRemoveTarget target, void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
const std::string& game_path); const std::string& game_path);
void DumpRomFSRequested(u64 program_id, const std::string& game_path); void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
void CopyTIDRequested(u64 program_id); void CopyTIDRequested(u64 program_id);
void NavigateToGamedbEntryRequested(u64 program_id, void NavigateToGamedbEntryRequested(u64 program_id,
const CompatibilityList& compatibility_list); const CompatibilityList& compatibility_list);

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@ -1880,7 +1880,8 @@ void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& g
} }
} }
void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path) { void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path,
DumpRomFSTarget target) {
const auto failed = [this] { const auto failed = [this] {
QMessageBox::warning(this, tr("RomFS Extraction Failed!"), QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
tr("There was an error copying the RomFS files or the user " tr("There was an error copying the RomFS files or the user "
@ -1908,7 +1909,10 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
return; return;
} }
const auto dump_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir); const auto dump_dir =
target == DumpRomFSTarget::Normal
? Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)
: Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "atmosphere" / "contents";
const auto romfs_dir = fmt::format("{:016X}/romfs", *romfs_title_id); const auto romfs_dir = fmt::format("{:016X}/romfs", *romfs_title_id);
const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir); const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir);

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@ -34,6 +34,7 @@ class QProgressDialog;
class WaitTreeWidget; class WaitTreeWidget;
enum class GameListOpenTarget; enum class GameListOpenTarget;
enum class GameListRemoveTarget; enum class GameListRemoveTarget;
enum class DumpRomFSTarget;
enum class InstalledEntryType; enum class InstalledEntryType;
class GameListPlaceholder; class GameListPlaceholder;
@ -244,7 +245,7 @@ private slots:
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type); void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target, void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
const std::string& game_path); const std::string& game_path);
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path); void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
void OnGameListCopyTID(u64 program_id); void OnGameListCopyTID(u64 program_id);
void OnGameListNavigateToGamedbEntry(u64 program_id, void OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list); const CompatibilityList& compatibility_list);