key_manager: Use regular std::string instead of std::string_view
The benefit of std::string_view comes from the idea of avoiding copies (essentially acting as a non-owning view), however if we're just going to copy into a local variable immediately, there's not much benefit gained here.
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@ -66,8 +66,7 @@ KeyManager::KeyManager() {
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AttemptLoadKeyFile(yuzu_keys_dir, hactool_keys_dir, "title.keys", true);
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AttemptLoadKeyFile(yuzu_keys_dir, hactool_keys_dir, "title.keys", true);
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}
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}
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void KeyManager::LoadFromFile(std::string_view filename_, bool is_title_keys) {
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void KeyManager::LoadFromFile(const std::string& filename, bool is_title_keys) {
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const auto filename = std::string(filename_);
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std::ifstream file(filename);
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std::ifstream file(filename);
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if (!file.is_open())
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if (!file.is_open())
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return;
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return;
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@ -107,11 +106,8 @@ void KeyManager::LoadFromFile(std::string_view filename_, bool is_title_keys) {
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}
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}
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}
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}
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void KeyManager::AttemptLoadKeyFile(std::string_view dir1_, std::string_view dir2_,
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void KeyManager::AttemptLoadKeyFile(const std::string& dir1, const std::string& dir2,
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std::string_view filename_, bool title) {
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const std::string& filename, bool title) {
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const std::string dir1(dir1_);
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const std::string dir2(dir2_);
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const std::string filename(filename_);
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if (FileUtil::Exists(dir1 + DIR_SEP + filename))
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if (FileUtil::Exists(dir1 + DIR_SEP + filename))
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LoadFromFile(dir1 + DIR_SEP + filename, title);
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LoadFromFile(dir1 + DIR_SEP + filename, title);
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else if (FileUtil::Exists(dir2 + DIR_SEP + filename))
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else if (FileUtil::Exists(dir2 + DIR_SEP + filename))
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@ -5,6 +5,7 @@
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#pragma once
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#pragma once
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#include <array>
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#include <array>
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#include <string>
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#include <type_traits>
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#include <type_traits>
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#include <unordered_map>
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#include <unordered_map>
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#include <vector>
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#include <vector>
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@ -109,9 +110,9 @@ private:
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std::unordered_map<KeyIndex<S256KeyType>, Key256> s256_keys;
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std::unordered_map<KeyIndex<S256KeyType>, Key256> s256_keys;
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bool dev_mode;
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bool dev_mode;
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void LoadFromFile(std::string_view filename, bool is_title_keys);
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void LoadFromFile(const std::string& filename, bool is_title_keys);
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void AttemptLoadKeyFile(std::string_view dir1, std::string_view dir2, std::string_view filename,
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void AttemptLoadKeyFile(const std::string& dir1, const std::string& dir2,
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bool title);
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const std::string& filename, bool title);
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static const std::unordered_map<std::string, KeyIndex<S128KeyType>> s128_file_id;
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static const std::unordered_map<std::string, KeyIndex<S128KeyType>> s128_file_id;
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static const std::unordered_map<std::string, KeyIndex<S256KeyType>> s256_file_id;
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static const std::unordered_map<std::string, KeyIndex<S256KeyType>> s256_file_id;
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