renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8.

This commit is contained in:
bunnei 2018-04-24 19:44:09 -04:00
parent f1a4a004fb
commit c30cd898fc

View File

@ -270,10 +270,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
GLint internal_format;
switch (framebuffer.pixel_format) {
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
// Use RGBA8 and swap in the fragment shader
internal_format = GL_RGBA;
texture.gl_format = GL_RGBA;
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8;
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
gl_framebuffer_data.resize(texture.width * texture.height * 4);
break;
default: