core/hid: Add emulated controllers
This commit is contained in:
parent
14b949a0da
commit
c3f54ff232
@ -135,6 +135,14 @@ add_library(core STATIC
|
||||
frontend/input.h
|
||||
hardware_interrupt_manager.cpp
|
||||
hardware_interrupt_manager.h
|
||||
hid/emulated_console.cpp
|
||||
hid/emulated_console.h
|
||||
hid/emulated_controller.cpp
|
||||
hid/emulated_controller.h
|
||||
hid/emulated_devices.cpp
|
||||
hid/emulated_devices.h
|
||||
hid/hid_core.cpp
|
||||
hid/hid_core.h
|
||||
hid/hid_types.h
|
||||
hid/input_converter.cpp
|
||||
hid/input_converter.h
|
||||
|
208
src/core/hid/emulated_console.cpp
Normal file
208
src/core/hid/emulated_console.cpp
Normal file
@ -0,0 +1,208 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "core/hid/emulated_console.h"
|
||||
#include "core/hid/input_converter.h"
|
||||
|
||||
namespace Core::HID {
|
||||
EmulatedConsole::EmulatedConsole() {}
|
||||
|
||||
EmulatedConsole::~EmulatedConsole() = default;
|
||||
|
||||
void EmulatedConsole::ReloadFromSettings() {
|
||||
// Using first motion device from player 1. No need to assign a special config at the moment
|
||||
const auto& player = Settings::values.players.GetValue()[0];
|
||||
motion_params = Common::ParamPackage(player.motions[0]);
|
||||
|
||||
ReloadInput();
|
||||
}
|
||||
|
||||
void EmulatedConsole::ReloadInput() {
|
||||
motion_devices = Input::CreateDevice<Input::InputDevice>(motion_params);
|
||||
if (motion_devices) {
|
||||
Input::InputCallback motion_callback{
|
||||
[this](Input::CallbackStatus callback) { SetMotion(callback); }};
|
||||
motion_devices->SetCallback(motion_callback);
|
||||
}
|
||||
|
||||
// TODO: Fix this mess
|
||||
std::size_t index = 0;
|
||||
const std::string mouse_device_string =
|
||||
fmt::format("engine:mouse,axis_x:10,axis_y:11,button:{}", index);
|
||||
touch_devices[index] = Input::CreateDeviceFromString<Input::InputDevice>(mouse_device_string);
|
||||
Input::InputCallback trigger_callbackk{
|
||||
[this, index](Input::CallbackStatus callback) { SetTouch(callback, index); }};
|
||||
touch_devices[index]->SetCallback(trigger_callbackk);
|
||||
|
||||
index++;
|
||||
const auto button_index =
|
||||
static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue());
|
||||
const auto& touch_buttons = Settings::values.touch_from_button_maps[button_index].buttons;
|
||||
for (const auto& config_entry : touch_buttons) {
|
||||
Common::ParamPackage params{config_entry};
|
||||
Common::ParamPackage touch_button_params;
|
||||
const int x = params.Get("x", 0);
|
||||
const int y = params.Get("y", 0);
|
||||
params.Erase("x");
|
||||
params.Erase("y");
|
||||
touch_button_params.Set("engine", "touch_from_button");
|
||||
touch_button_params.Set("button", params.Serialize());
|
||||
touch_button_params.Set("x", x);
|
||||
touch_button_params.Set("y", y);
|
||||
touch_button_params.Set("touch_id", static_cast<int>(index));
|
||||
LOG_ERROR(Common, "{} ", touch_button_params.Serialize());
|
||||
touch_devices[index] =
|
||||
Input::CreateDeviceFromString<Input::InputDevice>(touch_button_params.Serialize());
|
||||
if (!touch_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Input::InputCallback trigger_callback{
|
||||
[this, index](Input::CallbackStatus callback) { SetTouch(callback, index); }};
|
||||
touch_devices[index]->SetCallback(trigger_callback);
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedConsole::UnloadInput() {
|
||||
motion_devices.reset();
|
||||
for (auto& touch : touch_devices) {
|
||||
touch.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedConsole::EnableConfiguration() {
|
||||
is_configuring = true;
|
||||
SaveCurrentConfig();
|
||||
}
|
||||
|
||||
void EmulatedConsole::DisableConfiguration() {
|
||||
is_configuring = false;
|
||||
}
|
||||
|
||||
bool EmulatedConsole::IsConfiguring() const {
|
||||
return is_configuring;
|
||||
}
|
||||
|
||||
void EmulatedConsole::SaveCurrentConfig() {
|
||||
if (!is_configuring) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedConsole::RestoreConfig() {
|
||||
if (!is_configuring) {
|
||||
return;
|
||||
}
|
||||
ReloadFromSettings();
|
||||
}
|
||||
|
||||
Common::ParamPackage EmulatedConsole::GetMotionParam() const {
|
||||
return motion_params;
|
||||
}
|
||||
|
||||
void EmulatedConsole::SetMotionParam(Common::ParamPackage param) {
|
||||
motion_params = param;
|
||||
ReloadInput();
|
||||
}
|
||||
|
||||
void EmulatedConsole::SetMotion(Input::CallbackStatus callback) {
|
||||
std::lock_guard lock{mutex};
|
||||
auto& raw_status = console.motion_values.raw_status;
|
||||
auto& emulated = console.motion_values.emulated;
|
||||
|
||||
raw_status = TransformToMotion(callback);
|
||||
emulated.SetAcceleration(Common::Vec3f{
|
||||
raw_status.accel.x.value,
|
||||
raw_status.accel.y.value,
|
||||
raw_status.accel.z.value,
|
||||
});
|
||||
emulated.SetGyroscope(Common::Vec3f{
|
||||
raw_status.gyro.x.value,
|
||||
raw_status.gyro.y.value,
|
||||
raw_status.gyro.z.value,
|
||||
});
|
||||
emulated.UpdateRotation(raw_status.delta_timestamp);
|
||||
emulated.UpdateOrientation(raw_status.delta_timestamp);
|
||||
|
||||
if (is_configuring) {
|
||||
TriggerOnChange(ConsoleTriggerType::Motion);
|
||||
return;
|
||||
}
|
||||
|
||||
auto& motion = console.motion_state;
|
||||
motion.accel = emulated.GetAcceleration();
|
||||
motion.gyro = emulated.GetGyroscope();
|
||||
motion.rotation = emulated.GetGyroscope();
|
||||
motion.orientation = emulated.GetOrientation();
|
||||
motion.quaternion = emulated.GetQuaternion();
|
||||
motion.is_at_rest = emulated.IsMoving(motion_sensitivity);
|
||||
|
||||
TriggerOnChange(ConsoleTriggerType::Motion);
|
||||
}
|
||||
|
||||
void EmulatedConsole::SetTouch(Input::CallbackStatus callback, [[maybe_unused]] std::size_t index) {
|
||||
if (index >= console.touch_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard lock{mutex};
|
||||
|
||||
console.touch_values[index] = TransformToTouch(callback);
|
||||
|
||||
if (is_configuring) {
|
||||
TriggerOnChange(ConsoleTriggerType::Touch);
|
||||
return;
|
||||
}
|
||||
|
||||
console.touch_state[index] = {
|
||||
.position = {console.touch_values[index].x.value, console.touch_values[index].y.value},
|
||||
.id = console.touch_values[index].id,
|
||||
.pressed = console.touch_values[index].pressed.value,
|
||||
};
|
||||
|
||||
TriggerOnChange(ConsoleTriggerType::Touch);
|
||||
}
|
||||
|
||||
ConsoleMotionValues EmulatedConsole::GetMotionValues() const {
|
||||
return console.motion_values;
|
||||
}
|
||||
|
||||
TouchValues EmulatedConsole::GetTouchValues() const {
|
||||
return console.touch_values;
|
||||
}
|
||||
|
||||
ConsoleMotion EmulatedConsole::GetMotion() const {
|
||||
return console.motion_state;
|
||||
}
|
||||
|
||||
TouchFingerState EmulatedConsole::GetTouch() const {
|
||||
return console.touch_state;
|
||||
}
|
||||
|
||||
void EmulatedConsole::TriggerOnChange(ConsoleTriggerType type) {
|
||||
for (const std::pair<int, ConsoleUpdateCallback> poller_pair : callback_list) {
|
||||
const ConsoleUpdateCallback& poller = poller_pair.second;
|
||||
if (poller.on_change) {
|
||||
poller.on_change(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int EmulatedConsole::SetCallback(ConsoleUpdateCallback update_callback) {
|
||||
std::lock_guard lock{mutex};
|
||||
callback_list.insert_or_assign(last_callback_key, update_callback);
|
||||
return last_callback_key++;
|
||||
}
|
||||
|
||||
void EmulatedConsole::DeleteCallback(int key) {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!callback_list.contains(key)) {
|
||||
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
|
||||
return;
|
||||
}
|
||||
callback_list.erase(key);
|
||||
}
|
||||
} // namespace Core::HID
|
142
src/core/hid/emulated_console.h
Normal file
142
src/core/hid/emulated_console.h
Normal file
@ -0,0 +1,142 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "common/input.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/point.h"
|
||||
#include "common/quaternion.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
#include "core/hid/motion_input.h"
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
struct ConsoleMotionInfo {
|
||||
Input::MotionStatus raw_status;
|
||||
MotionInput emulated{};
|
||||
};
|
||||
|
||||
using ConsoleMotionDevices = std::unique_ptr<Input::InputDevice>;
|
||||
using TouchDevices = std::array<std::unique_ptr<Input::InputDevice>, 16>;
|
||||
|
||||
using ConsoleMotionParams = Common::ParamPackage;
|
||||
using TouchParams = std::array<Common::ParamPackage, 16>;
|
||||
|
||||
using ConsoleMotionValues = ConsoleMotionInfo;
|
||||
using TouchValues = std::array<Input::TouchStatus, 16>;
|
||||
|
||||
struct TouchFinger {
|
||||
u64_le last_touch{};
|
||||
Common::Point<float> position{};
|
||||
u32_le id{};
|
||||
bool pressed{};
|
||||
Core::HID::TouchAttribute attribute{};
|
||||
};
|
||||
|
||||
struct ConsoleMotion {
|
||||
bool is_at_rest{};
|
||||
Common::Vec3f accel{};
|
||||
Common::Vec3f gyro{};
|
||||
Common::Vec3f rotation{};
|
||||
std::array<Common::Vec3f, 3> orientation{};
|
||||
Common::Quaternion<f32> quaternion{};
|
||||
};
|
||||
|
||||
using TouchFingerState = std::array<TouchFinger, 16>;
|
||||
|
||||
struct ConsoleStatus {
|
||||
// Data from input_common
|
||||
ConsoleMotionValues motion_values{};
|
||||
TouchValues touch_values{};
|
||||
|
||||
// Data for Nintendo devices;
|
||||
ConsoleMotion motion_state{};
|
||||
TouchFingerState touch_state{};
|
||||
};
|
||||
|
||||
enum class ConsoleTriggerType {
|
||||
Motion,
|
||||
Touch,
|
||||
All,
|
||||
};
|
||||
|
||||
struct ConsoleUpdateCallback {
|
||||
std::function<void(ConsoleTriggerType)> on_change;
|
||||
};
|
||||
|
||||
class EmulatedConsole {
|
||||
public:
|
||||
/**
|
||||
* TODO: Write description
|
||||
*
|
||||
* @param npad_id_type
|
||||
*/
|
||||
explicit EmulatedConsole();
|
||||
~EmulatedConsole();
|
||||
|
||||
YUZU_NON_COPYABLE(EmulatedConsole);
|
||||
YUZU_NON_MOVEABLE(EmulatedConsole);
|
||||
|
||||
void ReloadFromSettings();
|
||||
void ReloadInput();
|
||||
void UnloadInput();
|
||||
|
||||
void EnableConfiguration();
|
||||
void DisableConfiguration();
|
||||
bool IsConfiguring() const;
|
||||
void SaveCurrentConfig();
|
||||
void RestoreConfig();
|
||||
|
||||
Common::ParamPackage GetMotionParam() const;
|
||||
|
||||
void SetMotionParam(Common::ParamPackage param);
|
||||
|
||||
ConsoleMotionValues GetMotionValues() const;
|
||||
TouchValues GetTouchValues() const;
|
||||
|
||||
ConsoleMotion GetMotion() const;
|
||||
TouchFingerState GetTouch() const;
|
||||
|
||||
int SetCallback(ConsoleUpdateCallback update_callback);
|
||||
void DeleteCallback(int key);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Sets the status of a button. Applies toggle properties to the output.
|
||||
*
|
||||
* @param A CallbackStatus and a button index number
|
||||
*/
|
||||
void SetMotion(Input::CallbackStatus callback);
|
||||
void SetTouch(Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Triggers a callback that something has changed
|
||||
*
|
||||
* @param Input type of the trigger
|
||||
*/
|
||||
void TriggerOnChange(ConsoleTriggerType type);
|
||||
|
||||
bool is_configuring{false};
|
||||
f32 motion_sensitivity{0.01f};
|
||||
|
||||
ConsoleMotionParams motion_params;
|
||||
TouchParams touch_params;
|
||||
|
||||
ConsoleMotionDevices motion_devices;
|
||||
TouchDevices touch_devices;
|
||||
|
||||
mutable std::mutex mutex;
|
||||
std::unordered_map<int, ConsoleUpdateCallback> callback_list;
|
||||
int last_callback_key = 0;
|
||||
ConsoleStatus console;
|
||||
};
|
||||
|
||||
} // namespace Core::HID
|
745
src/core/hid/emulated_controller.cpp
Normal file
745
src/core/hid/emulated_controller.cpp
Normal file
@ -0,0 +1,745 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "core/hid/emulated_controller.h"
|
||||
#include "core/hid/input_converter.h"
|
||||
|
||||
namespace Core::HID {
|
||||
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
|
||||
constexpr s32 HID_TRIGGER_MAX = 0x7fff;
|
||||
|
||||
EmulatedController::EmulatedController(NpadIdType npad_id_type_) : npad_id_type(npad_id_type_) {}
|
||||
|
||||
EmulatedController::~EmulatedController() = default;
|
||||
|
||||
NpadType EmulatedController::MapSettingsTypeToNPad(Settings::ControllerType type) {
|
||||
switch (type) {
|
||||
case Settings::ControllerType::ProController:
|
||||
return NpadType::ProController;
|
||||
case Settings::ControllerType::DualJoyconDetached:
|
||||
return NpadType::JoyconDual;
|
||||
case Settings::ControllerType::LeftJoycon:
|
||||
return NpadType::JoyconLeft;
|
||||
case Settings::ControllerType::RightJoycon:
|
||||
return NpadType::JoyconRight;
|
||||
case Settings::ControllerType::Handheld:
|
||||
return NpadType::Handheld;
|
||||
case Settings::ControllerType::GameCube:
|
||||
return NpadType::GameCube;
|
||||
default:
|
||||
return NpadType::ProController;
|
||||
}
|
||||
}
|
||||
|
||||
Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadType type) {
|
||||
switch (type) {
|
||||
case NpadType::ProController:
|
||||
return Settings::ControllerType::ProController;
|
||||
case NpadType::JoyconDual:
|
||||
return Settings::ControllerType::DualJoyconDetached;
|
||||
case NpadType::JoyconLeft:
|
||||
return Settings::ControllerType::LeftJoycon;
|
||||
case NpadType::JoyconRight:
|
||||
return Settings::ControllerType::RightJoycon;
|
||||
case NpadType::Handheld:
|
||||
return Settings::ControllerType::Handheld;
|
||||
case NpadType::GameCube:
|
||||
return Settings::ControllerType::GameCube;
|
||||
default:
|
||||
return Settings::ControllerType::ProController;
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedController::ReloadFromSettings() {
|
||||
const auto player_index = NpadIdTypeToIndex(npad_id_type);
|
||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||
|
||||
for (std::size_t index = 0; index < player.buttons.size(); ++index) {
|
||||
button_params[index] = Common::ParamPackage(player.buttons[index]);
|
||||
}
|
||||
for (std::size_t index = 0; index < player.analogs.size(); ++index) {
|
||||
stick_params[index] = Common::ParamPackage(player.analogs[index]);
|
||||
}
|
||||
for (std::size_t index = 0; index < player.motions.size(); ++index) {
|
||||
motion_params[index] = Common::ParamPackage(player.motions[index]);
|
||||
}
|
||||
ReloadInput();
|
||||
}
|
||||
|
||||
void EmulatedController::ReloadInput() {
|
||||
const auto player_index = NpadIdTypeToIndex(npad_id_type);
|
||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||
const auto left_side = button_params[Settings::NativeButton::ZL];
|
||||
const auto right_side = button_params[Settings::NativeButton::ZR];
|
||||
|
||||
std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
|
||||
button_params.begin() + Settings::NativeButton::BUTTON_NS_END,
|
||||
button_devices.begin(), Input::CreateDevice<Input::InputDevice>);
|
||||
std::transform(stick_params.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
|
||||
stick_params.begin() + Settings::NativeAnalog::STICK_HID_END,
|
||||
stick_devices.begin(), Input::CreateDevice<Input::InputDevice>);
|
||||
std::transform(motion_params.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
|
||||
motion_params.begin() + Settings::NativeMotion::MOTION_HID_END,
|
||||
motion_devices.begin(), Input::CreateDevice<Input::InputDevice>);
|
||||
|
||||
trigger_devices[0] =
|
||||
Input::CreateDevice<Input::InputDevice>(button_params[Settings::NativeButton::ZL]);
|
||||
trigger_devices[1] =
|
||||
Input::CreateDevice<Input::InputDevice>(button_params[Settings::NativeButton::ZR]);
|
||||
|
||||
controller.colors_state.left = {
|
||||
.body = player.body_color_left,
|
||||
.button = player.button_color_left,
|
||||
};
|
||||
|
||||
controller.colors_state.right = {
|
||||
.body = player.body_color_right,
|
||||
.button = player.button_color_right,
|
||||
};
|
||||
|
||||
controller.colors_state.fullkey = controller.colors_state.left;
|
||||
|
||||
battery_devices[0] = Input::CreateDevice<Input::InputDevice>(left_side);
|
||||
battery_devices[1] = Input::CreateDevice<Input::InputDevice>(right_side);
|
||||
|
||||
for (std::size_t index = 0; index < button_devices.size(); ++index) {
|
||||
if (!button_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
Input::InputCallback button_callback{
|
||||
[this, index](Input::CallbackStatus callback) { SetButton(callback, index); }};
|
||||
button_devices[index]->SetCallback(button_callback);
|
||||
}
|
||||
|
||||
for (std::size_t index = 0; index < stick_devices.size(); ++index) {
|
||||
if (!stick_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
Input::InputCallback stick_callback{
|
||||
[this, index](Input::CallbackStatus callback) { SetStick(callback, index); }};
|
||||
stick_devices[index]->SetCallback(stick_callback);
|
||||
}
|
||||
|
||||
for (std::size_t index = 0; index < trigger_devices.size(); ++index) {
|
||||
if (!trigger_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
Input::InputCallback trigger_callback{
|
||||
[this, index](Input::CallbackStatus callback) { SetTrigger(callback, index); }};
|
||||
trigger_devices[index]->SetCallback(trigger_callback);
|
||||
}
|
||||
|
||||
for (std::size_t index = 0; index < battery_devices.size(); ++index) {
|
||||
if (!battery_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
Input::InputCallback battery_callback{
|
||||
[this, index](Input::CallbackStatus callback) { SetBattery(callback, index); }};
|
||||
battery_devices[index]->SetCallback(battery_callback);
|
||||
}
|
||||
|
||||
for (std::size_t index = 0; index < motion_devices.size(); ++index) {
|
||||
if (!motion_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
Input::InputCallback motion_callback{
|
||||
[this, index](Input::CallbackStatus callback) { SetMotion(callback, index); }};
|
||||
motion_devices[index]->SetCallback(motion_callback);
|
||||
}
|
||||
|
||||
SetNpadType(MapSettingsTypeToNPad(player.controller_type));
|
||||
|
||||
if (player.connected) {
|
||||
Connect();
|
||||
} else {
|
||||
Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedController::UnloadInput() {
|
||||
for (auto& button : button_devices) {
|
||||
button.reset();
|
||||
}
|
||||
for (auto& stick : stick_devices) {
|
||||
stick.reset();
|
||||
}
|
||||
for (auto& motion : motion_devices) {
|
||||
motion.reset();
|
||||
}
|
||||
for (auto& trigger : trigger_devices) {
|
||||
trigger.reset();
|
||||
}
|
||||
for (auto& battery : battery_devices) {
|
||||
battery.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedController::EnableConfiguration() {
|
||||
is_configuring = true;
|
||||
SaveCurrentConfig();
|
||||
}
|
||||
|
||||
void EmulatedController::DisableConfiguration() {
|
||||
is_configuring = false;
|
||||
}
|
||||
|
||||
bool EmulatedController::IsConfiguring() const {
|
||||
return is_configuring;
|
||||
}
|
||||
|
||||
void EmulatedController::SaveCurrentConfig() {
|
||||
if (!is_configuring) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto player_index = NpadIdTypeToIndex(npad_id_type);
|
||||
auto& player = Settings::values.players.GetValue()[player_index];
|
||||
|
||||
for (std::size_t index = 0; index < player.buttons.size(); ++index) {
|
||||
player.buttons[index] = button_params[index].Serialize();
|
||||
}
|
||||
for (std::size_t index = 0; index < player.analogs.size(); ++index) {
|
||||
player.analogs[index] = stick_params[index].Serialize();
|
||||
}
|
||||
for (std::size_t index = 0; index < player.motions.size(); ++index) {
|
||||
player.motions[index] = motion_params[index].Serialize();
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedController::RestoreConfig() {
|
||||
if (!is_configuring) {
|
||||
return;
|
||||
}
|
||||
ReloadFromSettings();
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices() const {
|
||||
std::vector<Common::ParamPackage> devices;
|
||||
for (const auto& param : button_params) {
|
||||
if (!param.Has("engine")) {
|
||||
continue;
|
||||
}
|
||||
const auto devices_it = std::find_if(
|
||||
devices.begin(), devices.end(), [param](const Common::ParamPackage param_) {
|
||||
return param.Get("engine", "") == param_.Get("engine", "") &&
|
||||
param.Get("guid", "") == param_.Get("guid", "") &&
|
||||
param.Get("port", "") == param_.Get("port", "");
|
||||
});
|
||||
if (devices_it != devices.end()) {
|
||||
continue;
|
||||
}
|
||||
Common::ParamPackage device{};
|
||||
device.Set("engine", param.Get("engine", ""));
|
||||
device.Set("guid", param.Get("guid", ""));
|
||||
device.Set("port", param.Get("port", ""));
|
||||
devices.push_back(device);
|
||||
}
|
||||
|
||||
for (const auto& param : stick_params) {
|
||||
if (!param.Has("engine")) {
|
||||
continue;
|
||||
}
|
||||
if (param.Get("engine", "") == "analog_from_button") {
|
||||
continue;
|
||||
}
|
||||
const auto devices_it = std::find_if(
|
||||
devices.begin(), devices.end(), [param](const Common::ParamPackage param_) {
|
||||
return param.Get("engine", "") == param_.Get("engine", "") &&
|
||||
param.Get("guid", "") == param_.Get("guid", "") &&
|
||||
param.Get("port", "") == param_.Get("port", "");
|
||||
});
|
||||
if (devices_it != devices.end()) {
|
||||
continue;
|
||||
}
|
||||
Common::ParamPackage device{};
|
||||
device.Set("engine", param.Get("engine", ""));
|
||||
device.Set("guid", param.Get("guid", ""));
|
||||
device.Set("port", param.Get("port", ""));
|
||||
devices.push_back(device);
|
||||
}
|
||||
return devices;
|
||||
}
|
||||
|
||||
Common::ParamPackage EmulatedController::GetButtonParam(std::size_t index) const {
|
||||
if (index >= button_params.size()) {
|
||||
return {};
|
||||
}
|
||||
return button_params[index];
|
||||
}
|
||||
|
||||
Common::ParamPackage EmulatedController::GetStickParam(std::size_t index) const {
|
||||
if (index >= stick_params.size()) {
|
||||
return {};
|
||||
}
|
||||
return stick_params[index];
|
||||
}
|
||||
|
||||
Common::ParamPackage EmulatedController::GetMotionParam(std::size_t index) const {
|
||||
if (index >= motion_params.size()) {
|
||||
return {};
|
||||
}
|
||||
return motion_params[index];
|
||||
}
|
||||
|
||||
void EmulatedController::SetButtonParam(std::size_t index, Common::ParamPackage param) {
|
||||
if (index >= button_params.size()) {
|
||||
return;
|
||||
}
|
||||
button_params[index] = param;
|
||||
ReloadInput();
|
||||
}
|
||||
|
||||
void EmulatedController::SetStickParam(std::size_t index, Common::ParamPackage param) {
|
||||
if (index >= stick_params.size()) {
|
||||
return;
|
||||
}
|
||||
stick_params[index] = param;
|
||||
ReloadInput();
|
||||
}
|
||||
|
||||
void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage param) {
|
||||
if (index >= motion_params.size()) {
|
||||
return;
|
||||
}
|
||||
motion_params[index] = param;
|
||||
ReloadInput();
|
||||
}
|
||||
|
||||
void EmulatedController::SetButton(Input::CallbackStatus callback, std::size_t index) {
|
||||
if (index >= controller.button_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard lock{mutex};
|
||||
bool value_changed = false;
|
||||
const auto new_status = TransformToButton(callback);
|
||||
auto& current_status = controller.button_values[index];
|
||||
current_status.toggle = new_status.toggle;
|
||||
|
||||
// Update button status with current
|
||||
if (!current_status.toggle) {
|
||||
current_status.locked = false;
|
||||
if (current_status.value != new_status.value) {
|
||||
current_status.value = new_status.value;
|
||||
value_changed = true;
|
||||
}
|
||||
} else {
|
||||
// Toggle button and lock status
|
||||
if (new_status.value && !current_status.locked) {
|
||||
current_status.locked = true;
|
||||
current_status.value = !current_status.value;
|
||||
value_changed = true;
|
||||
}
|
||||
|
||||
// Unlock button ready for next press
|
||||
if (!new_status.value && current_status.locked) {
|
||||
current_status.locked = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!value_changed) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_configuring) {
|
||||
controller.npad_button_state.raw = NpadButton::None;
|
||||
controller.debug_pad_button_state.raw = 0;
|
||||
TriggerOnChange(ControllerTriggerType::Button);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (index) {
|
||||
case Settings::NativeButton::A:
|
||||
controller.npad_button_state.a.Assign(current_status.value);
|
||||
controller.debug_pad_button_state.a.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeButton::B:
|
||||
controller.npad_button_state.b.Assign(current_status.value);
|
||||
controller.debug_pad_button_state.b.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeButton::X:
|
||||
controller.npad_button_state.x.Assign(current_status.value);
|
||||
controller.debug_pad_button_state.x.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeButton::Y:
|
||||
controller.npad_button_state.y.Assign(current_status.value);
|
||||
controller.debug_pad_button_state.y.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeButton::LStick:
|
||||
controller.npad_button_state.stick_l.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeButton::RStick:
|
||||
controller.npad_button_state.stick_r.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeButton::L:
|
||||
controller.npad_button_state.l.Assign(current_status.value);
|
||||
controller.debug_pad_button_state.l.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeButton::R:
|
||||
controller.npad_button_state.r.Assign(current_status.value);
|
||||
controller.debug_pad_button_state.r.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeButton::ZL:
|
||||
controller.npad_button_state.zl.Assign(current_status.value);
|
||||
controller.debug_pad_button_state.zl.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeButton::ZR:
|
||||
controller.npad_button_state.zr.Assign(current_status.value);
|
||||
controller.debug_pad_button_state.zr.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeButton::Plus:
|
||||
controller.npad_button_state.plus.Assign(current_status.value);
|
||||
controller.debug_pad_button_state.plus.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeButton::Minus:
|
||||
controller.npad_button_state.minus.Assign(current_status.value);
|
||||
controller.debug_pad_button_state.minus.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeButton::DLeft:
|
||||
controller.npad_button_state.left.Assign(current_status.value);
|
||||
controller.debug_pad_button_state.d_left.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeButton::DUp:
|
||||
controller.npad_button_state.up.Assign(current_status.value);
|
||||
controller.debug_pad_button_state.d_up.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeButton::DRight:
|
||||
controller.npad_button_state.right.Assign(current_status.value);
|
||||
controller.debug_pad_button_state.d_right.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeButton::DDown:
|
||||
controller.npad_button_state.down.Assign(current_status.value);
|
||||
controller.debug_pad_button_state.d_down.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeButton::SL:
|
||||
controller.npad_button_state.left_sl.Assign(current_status.value);
|
||||
controller.npad_button_state.right_sl.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeButton::SR:
|
||||
controller.npad_button_state.left_sr.Assign(current_status.value);
|
||||
controller.npad_button_state.right_sr.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeButton::Home:
|
||||
case Settings::NativeButton::Screenshot:
|
||||
break;
|
||||
}
|
||||
TriggerOnChange(ControllerTriggerType::Button);
|
||||
}
|
||||
|
||||
void EmulatedController::SetStick(Input::CallbackStatus callback, std::size_t index) {
|
||||
if (index >= controller.stick_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard lock{mutex};
|
||||
controller.stick_values[index] = TransformToStick(callback);
|
||||
|
||||
if (is_configuring) {
|
||||
controller.analog_stick_state.left = {};
|
||||
controller.analog_stick_state.right = {};
|
||||
TriggerOnChange(ControllerTriggerType::Stick);
|
||||
return;
|
||||
}
|
||||
|
||||
const AnalogStickState stick{
|
||||
.x = static_cast<s32>(controller.stick_values[index].x.value * HID_JOYSTICK_MAX),
|
||||
.y = static_cast<s32>(controller.stick_values[index].y.value * HID_JOYSTICK_MAX),
|
||||
};
|
||||
|
||||
switch (index) {
|
||||
case Settings::NativeAnalog::LStick:
|
||||
controller.analog_stick_state.left = stick;
|
||||
controller.npad_button_state.stick_l_left.Assign(controller.stick_values[index].left);
|
||||
controller.npad_button_state.stick_l_up.Assign(controller.stick_values[index].up);
|
||||
controller.npad_button_state.stick_l_right.Assign(controller.stick_values[index].right);
|
||||
controller.npad_button_state.stick_l_down.Assign(controller.stick_values[index].down);
|
||||
break;
|
||||
case Settings::NativeAnalog::RStick:
|
||||
controller.analog_stick_state.right = stick;
|
||||
controller.npad_button_state.stick_r_left.Assign(controller.stick_values[index].left);
|
||||
controller.npad_button_state.stick_r_up.Assign(controller.stick_values[index].up);
|
||||
controller.npad_button_state.stick_r_right.Assign(controller.stick_values[index].right);
|
||||
controller.npad_button_state.stick_r_down.Assign(controller.stick_values[index].down);
|
||||
break;
|
||||
}
|
||||
|
||||
TriggerOnChange(ControllerTriggerType::Stick);
|
||||
}
|
||||
|
||||
void EmulatedController::SetTrigger(Input::CallbackStatus callback, std::size_t index) {
|
||||
if (index >= controller.trigger_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard lock{mutex};
|
||||
controller.trigger_values[index] = TransformToTrigger(callback);
|
||||
|
||||
if (is_configuring) {
|
||||
controller.gc_trigger_state.left = 0;
|
||||
controller.gc_trigger_state.right = 0;
|
||||
TriggerOnChange(ControllerTriggerType::Trigger);
|
||||
return;
|
||||
}
|
||||
|
||||
const auto trigger = controller.trigger_values[index];
|
||||
|
||||
switch (index) {
|
||||
case Settings::NativeTrigger::LTrigger:
|
||||
controller.gc_trigger_state.left = static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
|
||||
controller.npad_button_state.zl.Assign(trigger.pressed);
|
||||
break;
|
||||
case Settings::NativeTrigger::RTrigger:
|
||||
controller.gc_trigger_state.right =
|
||||
static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
|
||||
controller.npad_button_state.zr.Assign(trigger.pressed);
|
||||
break;
|
||||
}
|
||||
|
||||
TriggerOnChange(ControllerTriggerType::Trigger);
|
||||
}
|
||||
|
||||
void EmulatedController::SetMotion(Input::CallbackStatus callback, std::size_t index) {
|
||||
if (index >= controller.motion_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard lock{mutex};
|
||||
auto& raw_status = controller.motion_values[index].raw_status;
|
||||
auto& emulated = controller.motion_values[index].emulated;
|
||||
|
||||
raw_status = TransformToMotion(callback);
|
||||
emulated.SetAcceleration(Common::Vec3f{
|
||||
raw_status.accel.x.value,
|
||||
raw_status.accel.y.value,
|
||||
raw_status.accel.z.value,
|
||||
});
|
||||
emulated.SetGyroscope(Common::Vec3f{
|
||||
raw_status.gyro.x.value,
|
||||
raw_status.gyro.y.value,
|
||||
raw_status.gyro.z.value,
|
||||
});
|
||||
emulated.UpdateRotation(raw_status.delta_timestamp);
|
||||
emulated.UpdateOrientation(raw_status.delta_timestamp);
|
||||
|
||||
if (is_configuring) {
|
||||
TriggerOnChange(ControllerTriggerType::Motion);
|
||||
return;
|
||||
}
|
||||
|
||||
auto& motion = controller.motion_state[index];
|
||||
motion.accel = emulated.GetAcceleration();
|
||||
motion.gyro = emulated.GetGyroscope();
|
||||
motion.rotation = emulated.GetGyroscope();
|
||||
motion.orientation = emulated.GetOrientation();
|
||||
motion.is_at_rest = emulated.IsMoving(motion_sensitivity);
|
||||
|
||||
TriggerOnChange(ControllerTriggerType::Motion);
|
||||
}
|
||||
|
||||
void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t index) {
|
||||
if (index >= controller.battery_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard lock{mutex};
|
||||
controller.battery_values[index] = TransformToBattery(callback);
|
||||
|
||||
if (is_configuring) {
|
||||
TriggerOnChange(ControllerTriggerType::Battery);
|
||||
return;
|
||||
}
|
||||
|
||||
bool is_charging = false;
|
||||
bool is_powered = false;
|
||||
BatteryLevel battery_level = 0;
|
||||
switch (controller.battery_values[index]) {
|
||||
case Input::BatteryLevel::Charging:
|
||||
is_charging = true;
|
||||
is_powered = true;
|
||||
battery_level = 6;
|
||||
break;
|
||||
case Input::BatteryLevel::Medium:
|
||||
battery_level = 6;
|
||||
break;
|
||||
case Input::BatteryLevel::Low:
|
||||
battery_level = 4;
|
||||
break;
|
||||
case Input::BatteryLevel::Critical:
|
||||
battery_level = 2;
|
||||
break;
|
||||
case Input::BatteryLevel::Empty:
|
||||
battery_level = 0;
|
||||
break;
|
||||
case Input::BatteryLevel::Full:
|
||||
default:
|
||||
is_powered = true;
|
||||
battery_level = 8;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (index) {
|
||||
case 0:
|
||||
controller.battery_state.left = {
|
||||
.is_powered = is_powered,
|
||||
.is_charging = is_charging,
|
||||
.battery_level = battery_level,
|
||||
};
|
||||
break;
|
||||
case 1:
|
||||
controller.battery_state.right = {
|
||||
.is_powered = is_powered,
|
||||
.is_charging = is_charging,
|
||||
.battery_level = battery_level,
|
||||
};
|
||||
break;
|
||||
case 2:
|
||||
controller.battery_state.dual = {
|
||||
.is_powered = is_powered,
|
||||
.is_charging = is_charging,
|
||||
.battery_level = battery_level,
|
||||
};
|
||||
break;
|
||||
}
|
||||
TriggerOnChange(ControllerTriggerType::Battery);
|
||||
}
|
||||
|
||||
bool EmulatedController::SetVibration([[maybe_unused]] std::size_t device_index,
|
||||
[[maybe_unused]] VibrationValue vibration) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int EmulatedController::TestVibration(std::size_t device_index) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
void EmulatedController::Connect() {
|
||||
std::lock_guard lock{mutex};
|
||||
if (is_connected) {
|
||||
LOG_WARNING(Service_HID, "Tried to turn on a connected controller {}", npad_id_type);
|
||||
return;
|
||||
}
|
||||
is_connected = true;
|
||||
TriggerOnChange(ControllerTriggerType::Connected);
|
||||
}
|
||||
|
||||
void EmulatedController::Disconnect() {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!is_connected) {
|
||||
LOG_WARNING(Service_HID, "Tried to turn off a disconnected controller {}", npad_id_type);
|
||||
return;
|
||||
}
|
||||
is_connected = false;
|
||||
TriggerOnChange(ControllerTriggerType::Disconnected);
|
||||
}
|
||||
|
||||
bool EmulatedController::IsConnected() const {
|
||||
return is_connected;
|
||||
}
|
||||
|
||||
bool EmulatedController::IsVibrationEnabled() const {
|
||||
return is_vibration_enabled;
|
||||
}
|
||||
|
||||
NpadIdType EmulatedController::GetNpadIdType() const {
|
||||
return npad_id_type;
|
||||
}
|
||||
|
||||
NpadType EmulatedController::GetNpadType() const {
|
||||
return npad_type;
|
||||
}
|
||||
|
||||
void EmulatedController::SetNpadType(NpadType npad_type_) {
|
||||
std::lock_guard lock{mutex};
|
||||
if (npad_type == npad_type_) {
|
||||
return;
|
||||
}
|
||||
npad_type = npad_type_;
|
||||
TriggerOnChange(ControllerTriggerType::Type);
|
||||
}
|
||||
|
||||
ButtonValues EmulatedController::GetButtonsValues() const {
|
||||
return controller.button_values;
|
||||
}
|
||||
|
||||
SticksValues EmulatedController::GetSticksValues() const {
|
||||
return controller.stick_values;
|
||||
}
|
||||
|
||||
TriggerValues EmulatedController::GetTriggersValues() const {
|
||||
return controller.trigger_values;
|
||||
}
|
||||
|
||||
ControllerMotionValues EmulatedController::GetMotionValues() const {
|
||||
return controller.motion_values;
|
||||
}
|
||||
|
||||
ColorValues EmulatedController::GetColorsValues() const {
|
||||
return controller.color_values;
|
||||
}
|
||||
|
||||
BatteryValues EmulatedController::GetBatteryValues() const {
|
||||
return controller.battery_values;
|
||||
}
|
||||
|
||||
NpadButtonState EmulatedController::GetNpadButtons() const {
|
||||
if (is_configuring) {
|
||||
return {};
|
||||
}
|
||||
return controller.npad_button_state;
|
||||
}
|
||||
|
||||
DebugPadButton EmulatedController::GetDebugPadButtons() const {
|
||||
if (is_configuring) {
|
||||
return {};
|
||||
}
|
||||
return controller.debug_pad_button_state;
|
||||
}
|
||||
|
||||
AnalogSticks EmulatedController::GetSticks() const {
|
||||
if (is_configuring) {
|
||||
return {};
|
||||
}
|
||||
return controller.analog_stick_state;
|
||||
}
|
||||
|
||||
NpadGcTriggerState EmulatedController::GetTriggers() const {
|
||||
if (is_configuring) {
|
||||
return {};
|
||||
}
|
||||
return controller.gc_trigger_state;
|
||||
}
|
||||
|
||||
MotionState EmulatedController::GetMotions() const {
|
||||
return controller.motion_state;
|
||||
}
|
||||
|
||||
ControllerColors EmulatedController::GetColors() const {
|
||||
return controller.colors_state;
|
||||
}
|
||||
|
||||
BatteryLevelState EmulatedController::GetBattery() const {
|
||||
return controller.battery_state;
|
||||
}
|
||||
|
||||
void EmulatedController::TriggerOnChange(ControllerTriggerType type) {
|
||||
for (const std::pair<int, ControllerUpdateCallback> poller_pair : callback_list) {
|
||||
const ControllerUpdateCallback& poller = poller_pair.second;
|
||||
if (poller.on_change) {
|
||||
poller.on_change(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int EmulatedController::SetCallback(ControllerUpdateCallback update_callback) {
|
||||
std::lock_guard lock{mutex};
|
||||
callback_list.insert_or_assign(last_callback_key, update_callback);
|
||||
return last_callback_key++;
|
||||
}
|
||||
|
||||
void EmulatedController::DeleteCallback(int key) {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!callback_list.contains(key)) {
|
||||
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
|
||||
return;
|
||||
}
|
||||
callback_list.erase(key);
|
||||
}
|
||||
} // namespace Core::HID
|
232
src/core/hid/emulated_controller.h
Normal file
232
src/core/hid/emulated_controller.h
Normal file
@ -0,0 +1,232 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "common/input.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/point.h"
|
||||
#include "common/quaternion.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
#include "core/hid/motion_input.h"
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
struct ControllerMotionInfo {
|
||||
Input::MotionStatus raw_status;
|
||||
MotionInput emulated{};
|
||||
};
|
||||
|
||||
using ButtonDevices =
|
||||
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeButton::NumButtons>;
|
||||
using StickDevices =
|
||||
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeAnalog::NumAnalogs>;
|
||||
using ControllerMotionDevices =
|
||||
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeMotion::NumMotions>;
|
||||
using TriggerDevices =
|
||||
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeTrigger::NumTriggers>;
|
||||
using BatteryDevices = std::array<std::unique_ptr<Input::InputDevice>, 2>;
|
||||
|
||||
using ButtonParams = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>;
|
||||
using StickParams = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>;
|
||||
using ControllerMotionParams = std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions>;
|
||||
using TriggerParams = std::array<Common::ParamPackage, Settings::NativeTrigger::NumTriggers>;
|
||||
using BatteryParams = std::array<Common::ParamPackage, 2>;
|
||||
|
||||
using ButtonValues = std::array<Input::ButtonStatus, Settings::NativeButton::NumButtons>;
|
||||
using SticksValues = std::array<Input::StickStatus, Settings::NativeAnalog::NumAnalogs>;
|
||||
using TriggerValues = std::array<Input::TriggerStatus, Settings::NativeTrigger::NumTriggers>;
|
||||
using ControllerMotionValues = std::array<ControllerMotionInfo, Settings::NativeMotion::NumMotions>;
|
||||
using ColorValues = std::array<Input::BodyColorStatus, 3>;
|
||||
using BatteryValues = std::array<Input::BatteryStatus, 3>;
|
||||
using VibrationValues = std::array<Input::VibrationStatus, 2>;
|
||||
|
||||
struct AnalogSticks {
|
||||
AnalogStickState left;
|
||||
AnalogStickState right;
|
||||
};
|
||||
|
||||
struct ControllerColors {
|
||||
NpadControllerColor fullkey;
|
||||
NpadControllerColor left;
|
||||
NpadControllerColor right;
|
||||
};
|
||||
|
||||
struct BatteryLevelState {
|
||||
NpadPowerInfo dual;
|
||||
NpadPowerInfo left;
|
||||
NpadPowerInfo right;
|
||||
};
|
||||
|
||||
struct ControllerMotion {
|
||||
bool is_at_rest;
|
||||
Common::Vec3f accel{};
|
||||
Common::Vec3f gyro{};
|
||||
Common::Vec3f rotation{};
|
||||
std::array<Common::Vec3f, 3> orientation{};
|
||||
};
|
||||
|
||||
using MotionState = std::array<ControllerMotion, 2>;
|
||||
|
||||
struct ControllerStatus {
|
||||
// Data from input_common
|
||||
ButtonValues button_values{};
|
||||
SticksValues stick_values{};
|
||||
ControllerMotionValues motion_values{};
|
||||
TriggerValues trigger_values{};
|
||||
ColorValues color_values{};
|
||||
BatteryValues battery_values{};
|
||||
VibrationValues vibration_values{};
|
||||
|
||||
// Data for Nintendo devices
|
||||
NpadButtonState npad_button_state{};
|
||||
DebugPadButton debug_pad_button_state{};
|
||||
AnalogSticks analog_stick_state{};
|
||||
MotionState motion_state{};
|
||||
NpadGcTriggerState gc_trigger_state{};
|
||||
ControllerColors colors_state{};
|
||||
BatteryLevelState battery_state{};
|
||||
};
|
||||
enum class ControllerTriggerType {
|
||||
Button,
|
||||
Stick,
|
||||
Trigger,
|
||||
Motion,
|
||||
Color,
|
||||
Battery,
|
||||
Vibration,
|
||||
Connected,
|
||||
Disconnected,
|
||||
Type,
|
||||
All,
|
||||
};
|
||||
|
||||
struct ControllerUpdateCallback {
|
||||
std::function<void(ControllerTriggerType)> on_change;
|
||||
};
|
||||
|
||||
class EmulatedController {
|
||||
public:
|
||||
/**
|
||||
* TODO: Write description
|
||||
*
|
||||
* @param npad_id_type
|
||||
*/
|
||||
explicit EmulatedController(NpadIdType npad_id_type_);
|
||||
~EmulatedController();
|
||||
|
||||
YUZU_NON_COPYABLE(EmulatedController);
|
||||
YUZU_NON_MOVEABLE(EmulatedController);
|
||||
|
||||
static NpadType MapSettingsTypeToNPad(Settings::ControllerType type);
|
||||
static Settings::ControllerType MapNPadToSettingsType(NpadType type);
|
||||
|
||||
/// Gets the NpadIdType for this controller.
|
||||
NpadIdType GetNpadIdType() const;
|
||||
|
||||
/// Sets the NpadType for this controller.
|
||||
void SetNpadType(NpadType npad_type_);
|
||||
|
||||
/// Gets the NpadType for this controller.
|
||||
NpadType GetNpadType() const;
|
||||
|
||||
void Connect();
|
||||
void Disconnect();
|
||||
|
||||
bool IsConnected() const;
|
||||
bool IsVibrationEnabled() const;
|
||||
|
||||
void ReloadFromSettings();
|
||||
void ReloadInput();
|
||||
void UnloadInput();
|
||||
|
||||
void EnableConfiguration();
|
||||
void DisableConfiguration();
|
||||
bool IsConfiguring() const;
|
||||
void SaveCurrentConfig();
|
||||
void RestoreConfig();
|
||||
|
||||
std::vector<Common::ParamPackage> GetMappedDevices() const;
|
||||
|
||||
Common::ParamPackage GetButtonParam(std::size_t index) const;
|
||||
Common::ParamPackage GetStickParam(std::size_t index) const;
|
||||
Common::ParamPackage GetMotionParam(std::size_t index) const;
|
||||
|
||||
void SetButtonParam(std::size_t index, Common::ParamPackage param);
|
||||
void SetStickParam(std::size_t index, Common::ParamPackage param);
|
||||
void SetMotionParam(std::size_t index, Common::ParamPackage param);
|
||||
|
||||
ButtonValues GetButtonsValues() const;
|
||||
SticksValues GetSticksValues() const;
|
||||
TriggerValues GetTriggersValues() const;
|
||||
ControllerMotionValues GetMotionValues() const;
|
||||
ColorValues GetColorsValues() const;
|
||||
BatteryValues GetBatteryValues() const;
|
||||
|
||||
NpadButtonState GetNpadButtons() const;
|
||||
DebugPadButton GetDebugPadButtons() const;
|
||||
AnalogSticks GetSticks() const;
|
||||
NpadGcTriggerState GetTriggers() const;
|
||||
MotionState GetMotions() const;
|
||||
ControllerColors GetColors() const;
|
||||
BatteryLevelState GetBattery() const;
|
||||
|
||||
bool SetVibration(std::size_t device_index, VibrationValue vibration);
|
||||
int TestVibration(std::size_t device_index);
|
||||
|
||||
int SetCallback(ControllerUpdateCallback update_callback);
|
||||
void DeleteCallback(int key);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Sets the status of a button. Applies toggle properties to the output.
|
||||
*
|
||||
* @param A CallbackStatus and a button index number
|
||||
*/
|
||||
void SetButton(Input::CallbackStatus callback, std::size_t index);
|
||||
void SetStick(Input::CallbackStatus callback, std::size_t index);
|
||||
void SetTrigger(Input::CallbackStatus callback, std::size_t index);
|
||||
void SetMotion(Input::CallbackStatus callback, std::size_t index);
|
||||
void SetBattery(Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Triggers a callback that something has changed
|
||||
*
|
||||
* @param Input type of the trigger
|
||||
*/
|
||||
void TriggerOnChange(ControllerTriggerType type);
|
||||
|
||||
NpadIdType npad_id_type;
|
||||
NpadType npad_type{NpadType::None};
|
||||
bool is_connected{false};
|
||||
bool is_configuring{false};
|
||||
bool is_vibration_enabled{true};
|
||||
f32 motion_sensitivity{0.01f};
|
||||
|
||||
ButtonParams button_params;
|
||||
StickParams stick_params;
|
||||
ControllerMotionParams motion_params;
|
||||
TriggerParams trigger_params;
|
||||
BatteryParams battery_params;
|
||||
|
||||
ButtonDevices button_devices;
|
||||
StickDevices stick_devices;
|
||||
ControllerMotionDevices motion_devices;
|
||||
TriggerDevices trigger_devices;
|
||||
BatteryDevices battery_devices;
|
||||
// VibrationDevices vibration_devices;
|
||||
|
||||
mutable std::mutex mutex;
|
||||
std::unordered_map<int, ControllerUpdateCallback> callback_list;
|
||||
int last_callback_key = 0;
|
||||
ControllerStatus controller;
|
||||
};
|
||||
|
||||
} // namespace Core::HID
|
349
src/core/hid/emulated_devices.cpp
Normal file
349
src/core/hid/emulated_devices.cpp
Normal file
@ -0,0 +1,349 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "core/hid/emulated_devices.h"
|
||||
#include "core/hid/input_converter.h"
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
EmulatedDevices::EmulatedDevices() {}
|
||||
|
||||
EmulatedDevices::~EmulatedDevices() = default;
|
||||
|
||||
void EmulatedDevices::ReloadFromSettings() {
|
||||
const auto& mouse = Settings::values.mouse_buttons;
|
||||
|
||||
for (std::size_t index = 0; index < mouse.size(); ++index) {
|
||||
mouse_button_params[index] = Common::ParamPackage(mouse[index]);
|
||||
}
|
||||
ReloadInput();
|
||||
}
|
||||
|
||||
void EmulatedDevices::ReloadInput() {
|
||||
std::transform(mouse_button_params.begin() + Settings::NativeMouseButton::MOUSE_HID_BEGIN,
|
||||
mouse_button_params.begin() + Settings::NativeMouseButton::MOUSE_HID_END,
|
||||
mouse_button_devices.begin(), Input::CreateDevice<Input::InputDevice>);
|
||||
|
||||
std::transform(Settings::values.keyboard_keys.begin(), Settings::values.keyboard_keys.end(),
|
||||
keyboard_devices.begin(), Input::CreateDeviceFromString<Input::InputDevice>);
|
||||
|
||||
std::transform(Settings::values.keyboard_mods.begin(), Settings::values.keyboard_mods.end(),
|
||||
keyboard_modifier_devices.begin(),
|
||||
Input::CreateDeviceFromString<Input::InputDevice>);
|
||||
|
||||
for (std::size_t index = 0; index < mouse_button_devices.size(); ++index) {
|
||||
if (!mouse_button_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
Input::InputCallback button_callback{
|
||||
[this, index](Input::CallbackStatus callback) { SetMouseButton(callback, index); }};
|
||||
mouse_button_devices[index]->SetCallback(button_callback);
|
||||
}
|
||||
|
||||
for (std::size_t index = 0; index < keyboard_devices.size(); ++index) {
|
||||
if (!keyboard_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
Input::InputCallback button_callback{
|
||||
[this, index](Input::CallbackStatus callback) { SetKeyboardButton(callback, index); }};
|
||||
keyboard_devices[index]->SetCallback(button_callback);
|
||||
}
|
||||
|
||||
for (std::size_t index = 0; index < keyboard_modifier_devices.size(); ++index) {
|
||||
if (!keyboard_modifier_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
Input::InputCallback button_callback{[this, index](Input::CallbackStatus callback) {
|
||||
SetKeyboardModifier(callback, index);
|
||||
}};
|
||||
keyboard_modifier_devices[index]->SetCallback(button_callback);
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedDevices::UnloadInput() {
|
||||
for (auto& button : mouse_button_devices) {
|
||||
button.reset();
|
||||
}
|
||||
for (auto& button : keyboard_devices) {
|
||||
button.reset();
|
||||
}
|
||||
for (auto& button : keyboard_modifier_devices) {
|
||||
button.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedDevices::EnableConfiguration() {
|
||||
is_configuring = true;
|
||||
SaveCurrentConfig();
|
||||
}
|
||||
|
||||
void EmulatedDevices::DisableConfiguration() {
|
||||
is_configuring = false;
|
||||
}
|
||||
|
||||
bool EmulatedDevices::IsConfiguring() const {
|
||||
return is_configuring;
|
||||
}
|
||||
|
||||
void EmulatedDevices::SaveCurrentConfig() {
|
||||
if (!is_configuring) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& mouse = Settings::values.mouse_buttons;
|
||||
|
||||
for (std::size_t index = 0; index < mouse.size(); ++index) {
|
||||
mouse[index] = mouse_button_params[index].Serialize();
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedDevices::RestoreConfig() {
|
||||
if (!is_configuring) {
|
||||
return;
|
||||
}
|
||||
ReloadFromSettings();
|
||||
}
|
||||
|
||||
Common::ParamPackage EmulatedDevices::GetMouseButtonParam(std::size_t index) const {
|
||||
if (index >= mouse_button_params.size()) {
|
||||
return {};
|
||||
}
|
||||
return mouse_button_params[index];
|
||||
}
|
||||
|
||||
void EmulatedDevices::SetButtonParam(std::size_t index, Common::ParamPackage param) {
|
||||
if (index >= mouse_button_params.size()) {
|
||||
return;
|
||||
}
|
||||
mouse_button_params[index] = param;
|
||||
ReloadInput();
|
||||
}
|
||||
|
||||
void EmulatedDevices::SetKeyboardButton(Input::CallbackStatus callback, std::size_t index) {
|
||||
if (index >= device_status.keyboard_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard lock{mutex};
|
||||
bool value_changed = false;
|
||||
const auto new_status = TransformToButton(callback);
|
||||
auto& current_status = device_status.keyboard_values[index];
|
||||
current_status.toggle = new_status.toggle;
|
||||
|
||||
// Update button status with current
|
||||
if (!current_status.toggle) {
|
||||
current_status.locked = false;
|
||||
if (current_status.value != new_status.value) {
|
||||
current_status.value = new_status.value;
|
||||
value_changed = true;
|
||||
}
|
||||
} else {
|
||||
// Toggle button and lock status
|
||||
if (new_status.value && !current_status.locked) {
|
||||
current_status.locked = true;
|
||||
current_status.value = !current_status.value;
|
||||
value_changed = true;
|
||||
}
|
||||
|
||||
// Unlock button ready for next press
|
||||
if (!new_status.value && current_status.locked) {
|
||||
current_status.locked = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!value_changed) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_configuring) {
|
||||
TriggerOnChange(DeviceTriggerType::Keyboard);
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO(german77): Do this properly
|
||||
// switch (index) {
|
||||
// case Settings::NativeKeyboard::A:
|
||||
// interface_status.keyboard_state.a.Assign(current_status.value);
|
||||
// break;
|
||||
// ....
|
||||
//}
|
||||
|
||||
TriggerOnChange(DeviceTriggerType::Keyboard);
|
||||
}
|
||||
|
||||
void EmulatedDevices::SetKeyboardModifier(Input::CallbackStatus callback, std::size_t index) {
|
||||
if (index >= device_status.keyboard_moddifier_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard lock{mutex};
|
||||
bool value_changed = false;
|
||||
const auto new_status = TransformToButton(callback);
|
||||
auto& current_status = device_status.keyboard_moddifier_values[index];
|
||||
current_status.toggle = new_status.toggle;
|
||||
|
||||
// Update button status with current
|
||||
if (!current_status.toggle) {
|
||||
current_status.locked = false;
|
||||
if (current_status.value != new_status.value) {
|
||||
current_status.value = new_status.value;
|
||||
value_changed = true;
|
||||
}
|
||||
} else {
|
||||
// Toggle button and lock status
|
||||
if (new_status.value && !current_status.locked) {
|
||||
current_status.locked = true;
|
||||
current_status.value = !current_status.value;
|
||||
value_changed = true;
|
||||
}
|
||||
|
||||
// Unlock button ready for next press
|
||||
if (!new_status.value && current_status.locked) {
|
||||
current_status.locked = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!value_changed) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_configuring) {
|
||||
TriggerOnChange(DeviceTriggerType::KeyboardModdifier);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (index) {
|
||||
case Settings::NativeKeyboard::LeftControl:
|
||||
case Settings::NativeKeyboard::RightControl:
|
||||
device_status.keyboard_moddifier_state.control.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::LeftShift:
|
||||
case Settings::NativeKeyboard::RightShift:
|
||||
device_status.keyboard_moddifier_state.shift.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::LeftAlt:
|
||||
device_status.keyboard_moddifier_state.left_alt.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::RightAlt:
|
||||
device_status.keyboard_moddifier_state.right_alt.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::CapsLock:
|
||||
device_status.keyboard_moddifier_state.caps_lock.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::ScrollLock:
|
||||
device_status.keyboard_moddifier_state.scroll_lock.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::NumLock:
|
||||
device_status.keyboard_moddifier_state.num_lock.Assign(current_status.value);
|
||||
break;
|
||||
}
|
||||
|
||||
TriggerOnChange(DeviceTriggerType::KeyboardModdifier);
|
||||
}
|
||||
|
||||
void EmulatedDevices::SetMouseButton(Input::CallbackStatus callback, std::size_t index) {
|
||||
if (index >= device_status.mouse_button_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard lock{mutex};
|
||||
bool value_changed = false;
|
||||
const auto new_status = TransformToButton(callback);
|
||||
auto& current_status = device_status.mouse_button_values[index];
|
||||
current_status.toggle = new_status.toggle;
|
||||
|
||||
// Update button status with current
|
||||
if (!current_status.toggle) {
|
||||
current_status.locked = false;
|
||||
if (current_status.value != new_status.value) {
|
||||
current_status.value = new_status.value;
|
||||
value_changed = true;
|
||||
}
|
||||
} else {
|
||||
// Toggle button and lock status
|
||||
if (new_status.value && !current_status.locked) {
|
||||
current_status.locked = true;
|
||||
current_status.value = !current_status.value;
|
||||
value_changed = true;
|
||||
}
|
||||
|
||||
// Unlock button ready for next press
|
||||
if (!new_status.value && current_status.locked) {
|
||||
current_status.locked = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!value_changed) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_configuring) {
|
||||
TriggerOnChange(DeviceTriggerType::Mouse);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (index) {
|
||||
case Settings::NativeMouseButton::Left:
|
||||
device_status.mouse_button_state.left.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeMouseButton::Right:
|
||||
device_status.mouse_button_state.right.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeMouseButton::Middle:
|
||||
device_status.mouse_button_state.middle.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeMouseButton::Forward:
|
||||
device_status.mouse_button_state.forward.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeMouseButton::Back:
|
||||
device_status.mouse_button_state.back.Assign(current_status.value);
|
||||
break;
|
||||
}
|
||||
|
||||
TriggerOnChange(DeviceTriggerType::Mouse);
|
||||
}
|
||||
|
||||
MouseButtonValues EmulatedDevices::GetMouseButtonsValues() const {
|
||||
return device_status.mouse_button_values;
|
||||
}
|
||||
|
||||
KeyboardKey EmulatedDevices::GetKeyboard() const {
|
||||
return device_status.keyboard_state;
|
||||
}
|
||||
|
||||
KeyboardModifier EmulatedDevices::GetKeyboardModifier() const {
|
||||
return device_status.keyboard_moddifier_state;
|
||||
}
|
||||
|
||||
MouseButton EmulatedDevices::GetMouseButtons() const {
|
||||
return device_status.mouse_button_state;
|
||||
}
|
||||
|
||||
MousePosition EmulatedDevices::GetMousePosition() const {
|
||||
return device_status.mouse_position_state;
|
||||
}
|
||||
|
||||
void EmulatedDevices::TriggerOnChange(DeviceTriggerType type) {
|
||||
for (const std::pair<int, InterfaceUpdateCallback> poller_pair : callback_list) {
|
||||
const InterfaceUpdateCallback& poller = poller_pair.second;
|
||||
if (poller.on_change) {
|
||||
poller.on_change(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int EmulatedDevices::SetCallback(InterfaceUpdateCallback update_callback) {
|
||||
std::lock_guard lock{mutex};
|
||||
callback_list.insert_or_assign(last_callback_key, update_callback);
|
||||
return last_callback_key++;
|
||||
}
|
||||
|
||||
void EmulatedDevices::DeleteCallback(int key) {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!callback_list.contains(key)) {
|
||||
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
|
||||
return;
|
||||
}
|
||||
callback_list.erase(key);
|
||||
}
|
||||
} // namespace Core::HID
|
137
src/core/hid/emulated_devices.h
Normal file
137
src/core/hid/emulated_devices.h
Normal file
@ -0,0 +1,137 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "common/input.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
#include "core/hid/motion_input.h"
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
using KeyboardDevices =
|
||||
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeKeyboard::NumKeyboardKeys>;
|
||||
using KeyboardModifierDevices =
|
||||
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeKeyboard::NumKeyboardMods>;
|
||||
using MouseButtonDevices =
|
||||
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeMouseButton::NumMouseButtons>;
|
||||
|
||||
using MouseButtonParams =
|
||||
std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons>;
|
||||
|
||||
using KeyboardValues = std::array<Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardKeys>;
|
||||
using KeyboardModifierValues =
|
||||
std::array<Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardMods>;
|
||||
using MouseButtonValues =
|
||||
std::array<Input::ButtonStatus, Settings::NativeMouseButton::NumMouseButtons>;
|
||||
|
||||
struct MousePosition {
|
||||
s32 x;
|
||||
s32 y;
|
||||
s32 delta_wheel_x;
|
||||
s32 delta_wheel_y;
|
||||
};
|
||||
|
||||
struct DeviceStatus {
|
||||
// Data from input_common
|
||||
KeyboardValues keyboard_values{};
|
||||
KeyboardModifierValues keyboard_moddifier_values{};
|
||||
MouseButtonValues mouse_button_values{};
|
||||
|
||||
// Data for Nintendo devices
|
||||
KeyboardKey keyboard_state{};
|
||||
KeyboardModifier keyboard_moddifier_state{};
|
||||
MouseButton mouse_button_state{};
|
||||
MousePosition mouse_position_state{};
|
||||
};
|
||||
|
||||
enum class DeviceTriggerType {
|
||||
Keyboard,
|
||||
KeyboardModdifier,
|
||||
Mouse,
|
||||
};
|
||||
|
||||
struct InterfaceUpdateCallback {
|
||||
std::function<void(DeviceTriggerType)> on_change;
|
||||
};
|
||||
|
||||
class EmulatedDevices {
|
||||
public:
|
||||
/**
|
||||
* TODO: Write description
|
||||
*
|
||||
* @param npad_id_type
|
||||
*/
|
||||
explicit EmulatedDevices();
|
||||
~EmulatedDevices();
|
||||
|
||||
YUZU_NON_COPYABLE(EmulatedDevices);
|
||||
YUZU_NON_MOVEABLE(EmulatedDevices);
|
||||
|
||||
void ReloadFromSettings();
|
||||
void ReloadInput();
|
||||
void UnloadInput();
|
||||
|
||||
void EnableConfiguration();
|
||||
void DisableConfiguration();
|
||||
bool IsConfiguring() const;
|
||||
void SaveCurrentConfig();
|
||||
void RestoreConfig();
|
||||
|
||||
std::vector<Common::ParamPackage> GetMappedDevices() const;
|
||||
|
||||
Common::ParamPackage GetMouseButtonParam(std::size_t index) const;
|
||||
|
||||
void SetButtonParam(std::size_t index, Common::ParamPackage param);
|
||||
|
||||
KeyboardValues GetKeyboardValues() const;
|
||||
KeyboardModifierValues GetKeyboardModdifierValues() const;
|
||||
MouseButtonValues GetMouseButtonsValues() const;
|
||||
|
||||
KeyboardKey GetKeyboard() const;
|
||||
KeyboardModifier GetKeyboardModifier() const;
|
||||
MouseButton GetMouseButtons() const;
|
||||
MousePosition GetMousePosition() const;
|
||||
|
||||
int SetCallback(InterfaceUpdateCallback update_callback);
|
||||
void DeleteCallback(int key);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Sets the status of a button. Applies toggle properties to the output.
|
||||
*
|
||||
* @param A CallbackStatus and a button index number
|
||||
*/
|
||||
void SetKeyboardButton(Input::CallbackStatus callback, std::size_t index);
|
||||
void SetKeyboardModifier(Input::CallbackStatus callback, std::size_t index);
|
||||
void SetMouseButton(Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Triggers a callback that something has changed
|
||||
*
|
||||
* @param Input type of the trigger
|
||||
*/
|
||||
void TriggerOnChange(DeviceTriggerType type);
|
||||
|
||||
bool is_configuring{false};
|
||||
|
||||
MouseButtonParams mouse_button_params;
|
||||
|
||||
KeyboardDevices keyboard_devices;
|
||||
KeyboardModifierDevices keyboard_modifier_devices;
|
||||
MouseButtonDevices mouse_button_devices;
|
||||
|
||||
mutable std::mutex mutex;
|
||||
std::unordered_map<int, InterfaceUpdateCallback> callback_list;
|
||||
int last_callback_key = 0;
|
||||
DeviceStatus device_status;
|
||||
};
|
||||
|
||||
} // namespace Core::HID
|
144
src/core/hid/hid_core.cpp
Normal file
144
src/core/hid/hid_core.cpp
Normal file
@ -0,0 +1,144 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
HIDCore::HIDCore()
|
||||
: player_1{std::make_unique<EmulatedController>(NpadIdType::Player1)},
|
||||
player_2{std::make_unique<EmulatedController>(NpadIdType::Player2)},
|
||||
player_3{std::make_unique<EmulatedController>(NpadIdType::Player3)},
|
||||
player_4{std::make_unique<EmulatedController>(NpadIdType::Player4)},
|
||||
player_5{std::make_unique<EmulatedController>(NpadIdType::Player5)},
|
||||
player_6{std::make_unique<EmulatedController>(NpadIdType::Player6)},
|
||||
player_7{std::make_unique<EmulatedController>(NpadIdType::Player7)},
|
||||
player_8{std::make_unique<EmulatedController>(NpadIdType::Player8)},
|
||||
other{std::make_unique<EmulatedController>(NpadIdType::Other)},
|
||||
handheld{std::make_unique<EmulatedController>(NpadIdType::Handheld)},
|
||||
console{std::make_unique<EmulatedConsole>()}, devices{std::make_unique<EmulatedDevices>()} {}
|
||||
|
||||
HIDCore::~HIDCore() = default;
|
||||
|
||||
EmulatedController* HIDCore::GetEmulatedController(NpadIdType npad_id_type) {
|
||||
switch (npad_id_type) {
|
||||
case NpadIdType::Player1:
|
||||
return player_1.get();
|
||||
case NpadIdType::Player2:
|
||||
return player_2.get();
|
||||
case NpadIdType::Player3:
|
||||
return player_3.get();
|
||||
case NpadIdType::Player4:
|
||||
return player_4.get();
|
||||
case NpadIdType::Player5:
|
||||
return player_5.get();
|
||||
case NpadIdType::Player6:
|
||||
return player_6.get();
|
||||
case NpadIdType::Player7:
|
||||
return player_7.get();
|
||||
case NpadIdType::Player8:
|
||||
return player_8.get();
|
||||
case NpadIdType::Other:
|
||||
return other.get();
|
||||
case NpadIdType::Handheld:
|
||||
return handheld.get();
|
||||
case NpadIdType::Invalid:
|
||||
default:
|
||||
UNREACHABLE_MSG("Invalid NpadIdType={}", npad_id_type);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
const EmulatedController* HIDCore::GetEmulatedController(NpadIdType npad_id_type) const {
|
||||
switch (npad_id_type) {
|
||||
case NpadIdType::Player1:
|
||||
return player_1.get();
|
||||
case NpadIdType::Player2:
|
||||
return player_2.get();
|
||||
case NpadIdType::Player3:
|
||||
return player_3.get();
|
||||
case NpadIdType::Player4:
|
||||
return player_4.get();
|
||||
case NpadIdType::Player5:
|
||||
return player_5.get();
|
||||
case NpadIdType::Player6:
|
||||
return player_6.get();
|
||||
case NpadIdType::Player7:
|
||||
return player_7.get();
|
||||
case NpadIdType::Player8:
|
||||
return player_8.get();
|
||||
case NpadIdType::Other:
|
||||
return other.get();
|
||||
case NpadIdType::Handheld:
|
||||
return handheld.get();
|
||||
case NpadIdType::Invalid:
|
||||
default:
|
||||
UNREACHABLE_MSG("Invalid NpadIdType={}", npad_id_type);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
EmulatedConsole* HIDCore::GetEmulatedConsole() {
|
||||
return console.get();
|
||||
}
|
||||
|
||||
const EmulatedConsole* HIDCore::GetEmulatedConsole() const {
|
||||
return console.get();
|
||||
}
|
||||
|
||||
EmulatedDevices* HIDCore::GetEmulatedDevices() {
|
||||
return devices.get();
|
||||
}
|
||||
|
||||
const EmulatedDevices* HIDCore::GetEmulatedDevices() const {
|
||||
return devices.get();
|
||||
}
|
||||
|
||||
EmulatedController* HIDCore::GetEmulatedControllerByIndex(std::size_t index) {
|
||||
return GetEmulatedController(IndexToNpadIdType(index));
|
||||
}
|
||||
|
||||
const EmulatedController* HIDCore::GetEmulatedControllerByIndex(std::size_t index) const {
|
||||
return GetEmulatedController(IndexToNpadIdType(index));
|
||||
}
|
||||
|
||||
void HIDCore::SetSupportedStyleTag(NpadStyleTag style_tag) {
|
||||
supported_style_tag.raw = style_tag.raw;
|
||||
}
|
||||
|
||||
NpadStyleTag HIDCore::GetSupportedStyleTag() const {
|
||||
return supported_style_tag;
|
||||
}
|
||||
|
||||
void HIDCore::ReloadInputDevices() {
|
||||
player_1->ReloadFromSettings();
|
||||
player_2->ReloadFromSettings();
|
||||
player_3->ReloadFromSettings();
|
||||
player_4->ReloadFromSettings();
|
||||
player_5->ReloadFromSettings();
|
||||
player_6->ReloadFromSettings();
|
||||
player_7->ReloadFromSettings();
|
||||
player_8->ReloadFromSettings();
|
||||
other->ReloadFromSettings();
|
||||
handheld->ReloadFromSettings();
|
||||
console->ReloadFromSettings();
|
||||
devices->ReloadFromSettings();
|
||||
}
|
||||
|
||||
void HIDCore::UnloadInputDevices() {
|
||||
player_1->UnloadInput();
|
||||
player_2->UnloadInput();
|
||||
player_3->UnloadInput();
|
||||
player_4->UnloadInput();
|
||||
player_5->UnloadInput();
|
||||
player_6->UnloadInput();
|
||||
player_7->UnloadInput();
|
||||
player_8->UnloadInput();
|
||||
other->UnloadInput();
|
||||
handheld->UnloadInput();
|
||||
console->UnloadInput();
|
||||
devices->UnloadInput();
|
||||
}
|
||||
|
||||
} // namespace Core::HID
|
60
src/core/hid/hid_core.h
Normal file
60
src/core/hid/hid_core.h
Normal file
@ -0,0 +1,60 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "core/hid/emulated_console.h"
|
||||
#include "core/hid/emulated_controller.h"
|
||||
#include "core/hid/emulated_devices.h"
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
class HIDCore {
|
||||
public:
|
||||
explicit HIDCore();
|
||||
~HIDCore();
|
||||
|
||||
YUZU_NON_COPYABLE(HIDCore);
|
||||
YUZU_NON_MOVEABLE(HIDCore);
|
||||
|
||||
EmulatedController* GetEmulatedController(NpadIdType npad_id_type);
|
||||
const EmulatedController* GetEmulatedController(NpadIdType npad_id_type) const;
|
||||
|
||||
EmulatedController* GetEmulatedControllerByIndex(std::size_t index);
|
||||
const EmulatedController* GetEmulatedControllerByIndex(std::size_t index) const;
|
||||
|
||||
EmulatedConsole* GetEmulatedConsole();
|
||||
const EmulatedConsole* GetEmulatedConsole() const;
|
||||
|
||||
EmulatedDevices* GetEmulatedDevices();
|
||||
const EmulatedDevices* GetEmulatedDevices() const;
|
||||
|
||||
void SetSupportedStyleTag(NpadStyleTag style_tag);
|
||||
NpadStyleTag GetSupportedStyleTag() const;
|
||||
|
||||
// Reloads all input devices from settings
|
||||
void ReloadInputDevices();
|
||||
|
||||
// Removes all callbacks from input common
|
||||
void UnloadInputDevices();
|
||||
|
||||
private:
|
||||
std::unique_ptr<EmulatedController> player_1;
|
||||
std::unique_ptr<EmulatedController> player_2;
|
||||
std::unique_ptr<EmulatedController> player_3;
|
||||
std::unique_ptr<EmulatedController> player_4;
|
||||
std::unique_ptr<EmulatedController> player_5;
|
||||
std::unique_ptr<EmulatedController> player_6;
|
||||
std::unique_ptr<EmulatedController> player_7;
|
||||
std::unique_ptr<EmulatedController> player_8;
|
||||
std::unique_ptr<EmulatedController> other;
|
||||
std::unique_ptr<EmulatedController> handheld;
|
||||
std::unique_ptr<EmulatedConsole> console;
|
||||
std::unique_ptr<EmulatedDevices> devices;
|
||||
NpadStyleTag supported_style_tag;
|
||||
};
|
||||
|
||||
} // namespace Core::HID
|
Loading…
Reference in New Issue
Block a user