gl_rasterizer_cache: Relax restrictions on FastCopySurface and FastLayeredCopySurface
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@ -1179,10 +1179,16 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
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return new_surface;
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}
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const bool old_compressed =
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GetFormatTuple(old_params.pixel_format, old_params.component_type).compressed;
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const bool new_compressed =
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GetFormatTuple(new_params.pixel_format, new_params.component_type).compressed;
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const bool compatible_formats =
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GetFormatBpp(old_params.pixel_format) == GetFormatBpp(new_params.pixel_format) &&
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!(old_compressed || new_compressed);
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// For compatible surfaces, we can just do fast glCopyImageSubData based copy
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if (old_params.target == new_params.target && old_params.type == new_params.type &&
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old_params.depth == new_params.depth && old_params.depth == 1 &&
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GetFormatBpp(old_params.pixel_format) == GetFormatBpp(new_params.pixel_format)) {
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if (old_params.target == new_params.target && old_params.depth == new_params.depth &&
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old_params.depth == 1 && compatible_formats) {
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FastCopySurface(old_surface, new_surface);
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return new_surface;
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}
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@ -1197,7 +1203,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
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case SurfaceTarget::TextureCubemap:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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if (old_params.pixel_format == new_params.pixel_format)
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if (compatible_formats)
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FastLayeredCopySurface(old_surface, new_surface);
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else {
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AccurateCopySurface(old_surface, new_surface);
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