Clang Formatting

This commit is contained in:
Ameer 2020-06-21 15:31:57 -04:00
parent 0076a08d04
commit c94583d867
9 changed files with 184 additions and 182 deletions

View File

@ -44,7 +44,7 @@ static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::Contr
case Settings::ControllerType::RightJoycon:
return Controller_NPad::NPadControllerType::JoyRight;
default:
UNREACHABLE();
UNREACHABLE();
return Controller_NPad::NPadControllerType::JoyDual;
}
}
@ -93,10 +93,7 @@ u32 Controller_NPad::IndexToNPad(std::size_t index) {
};
}
Controller_NPad::Controller_NPad(Core::System& system)
: ControllerBase(system), system(system) {
}
Controller_NPad::Controller_NPad(Core::System& system) : ControllerBase(system), system(system) {}
Controller_NPad::~Controller_NPad() = default;
void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
@ -109,7 +106,7 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
controller.device_type.raw = 0;
switch (controller_type) {
case NPadControllerType::None:
UNREACHABLE();
UNREACHABLE();
break;
case NPadControllerType::Handheld:
controller.joy_styles.handheld.Assign(1);
@ -197,8 +194,7 @@ void Controller_NPad::OnInit() {
std::transform(
Settings::values.players.begin(), Settings::values.players.end(),
connected_controllers.begin(), [](const Settings::PlayerInput& player)
{
connected_controllers.begin(), [](const Settings::PlayerInput& player) {
return ControllerHolder{MapSettingsTypeToNPad(player.type), player.connected};
});
@ -242,8 +238,7 @@ void Controller_NPad::OnLoadInputDevices() {
}
}
void Controller_NPad::OnRelease() {
}
void Controller_NPad::OnRelease() {}
void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
const auto controller_idx = NPadIdToIndex(npad_id);
@ -281,31 +276,27 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
pad_state.d_down.Assign(button_state[DDown - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick_right.Assign(
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->
GetAnalogDirectionStatus(
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
Input::AnalogDirection::RIGHT));
pad_state.l_stick_left.Assign(
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->
GetAnalogDirectionStatus(
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
Input::AnalogDirection::LEFT));
pad_state.l_stick_up.Assign(
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->
GetAnalogDirectionStatus(
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
Input::AnalogDirection::UP));
pad_state.l_stick_down.Assign(
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->
GetAnalogDirectionStatus(
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
Input::AnalogDirection::DOWN));
pad_state.r_stick_right.Assign(
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT));
->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT));
pad_state.r_stick_left.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT));
->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT));
pad_state.r_stick_up.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
->GetAnalogDirectionStatus(Input::AnalogDirection::UP));
->GetAnalogDirectionStatus(Input::AnalogDirection::UP));
pad_state.r_stick_down.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
->GetAnalogDirectionStatus(Input::AnalogDirection::DOWN));
->GetAnalogDirectionStatus(Input::AnalogDirection::DOWN));
pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
@ -372,7 +363,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
switch (controller_type) {
case NPadControllerType::None:
UNREACHABLE();
UNREACHABLE();
break;
case NPadControllerType::Handheld:
handheld_entry.connection_status.raw = 0;
@ -468,9 +459,8 @@ void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) {
continue;
}
const auto requested_controller =
i <= MAX_NPAD_ID
? MapSettingsTypeToNPad(Settings::values.players[i].type)
: NPadControllerType::Handheld;
i <= MAX_NPAD_ID ? MapSettingsTypeToNPad(Settings::values.players[i].type)
: NPadControllerType::Handheld;
if (!IsControllerSupported(requested_controller)) {
const auto is_handheld = requested_controller == NPadControllerType::Handheld;
if (is_handheld) {

View File

@ -1,7 +1,7 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
//*
#include "common/logging/log.h"
#include "common/threadsafe_queue.h"
#include "input_common/gcadapter/gc_adapter.h"
@ -45,35 +45,48 @@ GCPadStatus CheckStatus(int port, u8 adapter_payload[37]) {
u8 b1 = adapter_payload[1 + (9 * port) + 1];
u8 b2 = adapter_payload[1 + (9 * port) + 2];
if (b1 & (1 << 0))
if (b1 & (1 << 0)) {
pad.button |= PAD_BUTTON_A;
if (b1 & (1 << 1))
}
if (b1 & (1 << 1)) {
pad.button |= PAD_BUTTON_B;
if (b1 & (1 << 2))
}
if (b1 & (1 << 2)) {
pad.button |= PAD_BUTTON_X;
if (b1 & (1 << 3))
}
if (b1 & (1 << 3)) {
pad.button |= PAD_BUTTON_Y;
}
if (b1 & (1 << 4))
if (b1 & (1 << 4)) {
pad.button |= PAD_BUTTON_LEFT;
if (b1 & (1 << 5))
}
if (b1 & (1 << 5)) {
pad.button |= PAD_BUTTON_RIGHT;
if (b1 & (1 << 6))
}
if (b1 & (1 << 6)) {
pad.button |= PAD_BUTTON_DOWN;
if (b1 & (1 << 7))
}
if (b1 & (1 << 7)) {
pad.button |= PAD_BUTTON_UP;
}
if (b2 & (1 << 0))
if (b2 & (1 << 0)) {
pad.button |= PAD_BUTTON_START;
if (b2 & (1 << 1))
}
if (b2 & (1 << 1)) {
pad.button |= PAD_TRIGGER_Z;
if (b2 & (1 << 2))
}
if (b2 & (1 << 2)) {
pad.button |= PAD_TRIGGER_R;
if (b2 & (1 << 3))
}
if (b2 & (1 << 3)) {
pad.button |= PAD_TRIGGER_L;
}
if (get_origin)
if (get_origin) {
pad.button |= PAD_GET_ORIGIN;
}
pad.stickX = adapter_payload[1 + (9 * port) + 3];
pad.stickY = adapter_payload[1 + (9 * port) + 4];
@ -86,7 +99,7 @@ GCPadStatus CheckStatus(int port, u8 adapter_payload[37]) {
}
void PadToState(GCPadStatus pad, GCState& state) {
//std::lock_guard lock{s_mutex};
// std::lock_guard lock{s_mutex};
state.buttons.insert_or_assign(PAD_BUTTON_A, pad.button & PAD_BUTTON_A);
state.buttons.insert_or_assign(PAD_BUTTON_B, pad.button & PAD_BUTTON_B);
state.buttons.insert_or_assign(PAD_BUTTON_X, pad.button & PAD_BUTTON_X);
@ -137,8 +150,9 @@ static void Read() {
}
for (int port = 0; port < 4; port++) {
if (DeviceConnected(port) && configuring) {
if (pad[port].button != PAD_GET_ORIGIN)
if (pad[port].button != PAD_GET_ORIGIN) {
pad_queue[port].Push(pad[port]);
}
// Accounting for a threshold here because of some controller variance
if (pad[port].stickX > pad[port].MAIN_STICK_CENTER_X + pad[port].THRESHOLD ||
@ -186,8 +200,9 @@ static void ScanThreadFunc() {
void Init() {
if (usb_adapter_handle != nullptr)
if (usb_adapter_handle != nullptr) {
return;
}
LOG_INFO(Input, "GC Adapter Initialization started");
current_status = NO_ADAPTER_DETECTED;
@ -197,10 +212,12 @@ void Init() {
}
void StartScanThread() {
if (detect_thread_running)
if (detect_thread_running) {
return;
if (!libusb_ctx)
}
if (!libusb_ctx) {
return;
}
detect_thread_running = true;
detect_thread = std::thread(ScanThreadFunc);
@ -212,15 +229,17 @@ void StopScanThread() {
static void Setup() {
// Reset the error status in case the adapter gets unplugged
if (current_status < 0)
if (current_status < 0) {
current_status = NO_ADAPTER_DETECTED;
}
for (int i = 0; i < 4; i++)
for (int i = 0; i < 4; i++) {
adapter_controllers_status[i] = ControllerTypes::CONTROLLER_NONE;
}
libusb_device** devs; // pointer to list of connected usb devices
int cnt = libusb_get_device_list(libusb_ctx, &devs); //get the list of devices
int cnt = libusb_get_device_list(libusb_ctx, &devs); // get the list of devices
for (int i = 0; i < cnt; i++) {
if (CheckDeviceAccess(devs[i])) {
@ -247,9 +266,8 @@ static bool CheckDeviceAccess(libusb_device* device) {
ret = libusb_open(device, &usb_adapter_handle);
if (ret == LIBUSB_ERROR_ACCESS) {
LOG_ERROR(Input,
"Yuzu can not gain access to this device: ID %04X:%04X.",
desc.idVendor, desc.idProduct);
LOG_ERROR(Input, "Yuzu can not gain access to this device: ID %04X:%04X.", desc.idVendor,
desc.idProduct);
return false;
}
if (ret) {
@ -260,8 +278,9 @@ static bool CheckDeviceAccess(libusb_device* device) {
ret = libusb_kernel_driver_active(usb_adapter_handle, 0);
if (ret == 1) {
ret = libusb_detach_kernel_driver(usb_adapter_handle, 0);
if (ret != 0 && ret != LIBUSB_ERROR_NOT_SUPPORTED)
if (ret != 0 && ret != LIBUSB_ERROR_NOT_SUPPORTED) {
LOG_ERROR(Input, "libusb_detach_kernel_driver failed with error = %d", ret);
}
}
if (ret != 0 && ret != LIBUSB_ERROR_NOT_SUPPORTED) {
@ -290,8 +309,9 @@ static void GetGCEndpoint(libusb_device* device) {
const libusb_interface_descriptor* interface = &interfaceContainer->altsetting[i];
for (u8 e = 0; e < interface->bNumEndpoints; e++) {
const libusb_endpoint_descriptor* endpoint = &interface->endpoint[e];
if (endpoint->bEndpointAddress & LIBUSB_ENDPOINT_IN)
if (endpoint->bEndpointAddress & LIBUSB_ENDPOINT_IN) {
input_endpoint = endpoint->bEndpointAddress;
}
}
}
}
@ -311,16 +331,20 @@ void Shutdown() {
static void Reset() {
std::unique_lock<std::mutex> lock(initialization_mutex, std::defer_lock);
if (!lock.try_lock())
if (!lock.try_lock()) {
return;
if (current_status != ADAPTER_DETECTED)
}
if (current_status != ADAPTER_DETECTED) {
return;
}
if (adapter_thread_running)
if (adapter_thread_running) {
adapter_input_thread.join();
}
for (int i = 0; i < 4; i++)
for (int i = 0; i < 4; i++) {
adapter_controllers_status[i] = ControllerTypes::CONTROLLER_NONE;
}
current_status = NO_ADAPTER_DETECTED;

View File

@ -1,11 +1,14 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <libusb.h>
#include <mutex>
#include <functional>
#include <mutex>
#include <libusb.h>
#include "common/common_types.h"
enum {
PAD_USE_ORIGIN = 0x0080,
PAD_GET_ORIGIN = 0x2000,
@ -61,13 +64,8 @@ struct GCState {
std::unordered_map<int, u16> axes;
};
namespace GCAdapter {
enum ControllerTypes {
CONTROLLER_NONE = 0,
CONTROLLER_WIRED = 1,
CONTROLLER_WIRELESS = 2
};
enum ControllerTypes { CONTROLLER_NONE = 0, CONTROLLER_WIRED = 1, CONTROLLER_WIRELESS = 2 };
enum {
NO_ADAPTER_DETECTED = 0,

View File

@ -1,10 +1,14 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <atomic>
#include <list>
#include <mutex>
#include <utility>
#include "input_common/gcadapter/gc_poller.h"
#include "input_common/gcadapter/gc_adapter.h"
#include "common/threadsafe_queue.h"
#include "input_common/gcadapter/gc_adapter.h"
#include "input_common/gcadapter/gc_poller.h"
// Using extern as to avoid multply defined symbols.
extern Common::SPSCQueue<GCPadStatus> pad_queue[4];
@ -14,9 +18,7 @@ namespace InputCommon {
class GCButton final : public Input::ButtonDevice {
public:
explicit GCButton(int port_, int button_, int axis_)
: port(port_), button(button_) {
}
explicit GCButton(int port_, int button_, int axis_) : port(port_), button(button_) {}
~GCButton() override;
@ -31,17 +33,14 @@ private:
class GCAxisButton final : public Input::ButtonDevice {
public:
explicit GCAxisButton(int port_, int axis_, float threshold_,
bool trigger_if_greater_)
: port(port_), axis(axis_), threshold(threshold_),
trigger_if_greater(trigger_if_greater_) {
explicit GCAxisButton(int port_, int axis_, float threshold_, bool trigger_if_greater_)
: port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_) {
}
bool GetStatus() const override {
const float axis_value = (state[port].axes.at(axis) - 128.0f) / 128.0f;
if (trigger_if_greater) {
return axis_value > 0.10f; //TODO(ameerj) : Fix threshold.
return axis_value > 0.10f; // TODO(ameerj) : Fix threshold.
}
return axis_value < -0.10f;
}
@ -164,29 +163,30 @@ Common::ParamPackage GCButtonFactory::GetNextInput() {
void GCButtonFactory::BeginConfiguration() {
polling = true;
for (int i = 0; i < 4; i++)
for (int i = 0; i < 4; i++) {
pad_queue[i].Clear();
}
GCAdapter::BeginConfiguration();
}
void GCButtonFactory::EndConfiguration() {
polling = false;
for (int i = 0; i < 4; i++)
for (int i = 0; i < 4; i++) {
pad_queue[i].Clear();
}
GCAdapter::EndConfiguration();
}
class GCAnalog final : public Input::AnalogDevice {
public:
GCAnalog(int port_, int axis_x_, int axis_y_, float deadzone_)
: port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_) {
}
: port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_) {}
float GetAxis(int axis) const {
std::lock_guard lock{mutex};
// division is not by a perfect 128 to account for some variance in center location
// e.g. my device idled at 131 in X, 120 in Y, and full range of motion was in range [20-230]
// e.g. my device idled at 131 in X, 120 in Y, and full range of motion was in range
// [20-230]
return (state[port].axes.at(axis) - 128.0f) / 95.0f;
}
@ -240,18 +240,16 @@ private:
mutable std::mutex mutex;
};
/// An analog device factory that creates analog devices from GC Adapter
GCAnalogFactory::GCAnalogFactory() {};
GCAnalogFactory::GCAnalogFactory(){};
/**
* Creates analog device from joystick axes
* @param params contains parameters for creating the device:
* - "port": the nth gcpad on the adapter
* - "axis_x": the index of the axis to be bind as x-axis
* - "axis_y": the index of the axis to be bind as y-axis
*/
* Creates analog device from joystick axes
* @param params contains parameters for creating the device:
* - "port": the nth gcpad on the adapter
* - "axis_x": the index of the axis to be bind as x-axis
* - "axis_y": the index of the axis to be bind as y-axis
*/
std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::ParamPackage& params) {
const std::string guid = params.Get("guid", "0");
const int port = params.Get("port", 0);
@ -264,15 +262,17 @@ std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::Param
void GCAnalogFactory::BeginConfiguration() {
polling = true;
for (int i = 0; i < 4; i++)
for (int i = 0; i < 4; i++) {
pad_queue[i].Clear();
}
GCAdapter::BeginConfiguration();
}
void GCAnalogFactory::EndConfiguration() {
polling = false;
for (int i = 0; i < 4; i++)
for (int i = 0; i < 4; i++) {
pad_queue[i].Clear();
}
GCAdapter::EndConfiguration();
}

View File

@ -1,3 +1,7 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
@ -5,7 +9,6 @@
namespace InputCommon {
/**
* A button device factory representing a gcpad. It receives gcpad events and forward them
* to all button devices it created.

View File

@ -7,8 +7,8 @@
#include <memory>
#include <string>
#include <vector>
#include "input_common/gcadapter/gc_poller.h"
#include "input_common/gcadapter/gc_adapter.h"
#include "input_common/gcadapter/gc_poller.h"
namespace Common {
class ParamPackage;
@ -38,7 +38,6 @@ class GCAnalogFactory;
GCButtonFactory* GetGCButtons();
GCAnalogFactory* GetGCAnalogs();
/// Generates a serialized param package for creating a keyboard button device
std::string GenerateKeyboardParam(int key_code);

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@ -225,8 +225,7 @@ void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 clie
} else {
failure_callback();
}
})
.detach();
}).detach();
}
CalibrationConfigurationJob::CalibrationConfigurationJob(
@ -280,8 +279,7 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
complete_event.Wait();
socket.Stop();
worker_thread.join();
})
.detach();
}).detach();
}
CalibrationConfigurationJob::~CalibrationConfigurationJob() {

View File

@ -19,13 +19,13 @@
#include "yuzu/configuration/configure_input_player.h"
const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
ConfigureInputPlayer::analog_sub_buttons{{
"up",
"down",
"left",
"right",
"modifier",
}};
ConfigureInputPlayer::analog_sub_buttons{{
"up",
"down",
"left",
"right",
"modifier",
}};
static void LayerGridElements(QGridLayout* grid, QWidget* item, QWidget* onTopOf) {
const int index1 = grid->indexOf(item);
@ -151,13 +151,13 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
setFocusPolicy(Qt::ClickFocus);
button_map = {
ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
ui->buttonLStickLeft, ui->buttonLStickUp, ui->buttonLStickRight, ui->buttonLStickDown,
ui->buttonRStickLeft, ui->buttonRStickUp, ui->buttonRStickRight, ui->buttonRStickDown,
ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
};
analog_map_buttons = {{
@ -178,11 +178,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
}};
debug_hidden = {
ui->buttonSL, ui->labelSL,
ui->buttonSR, ui->labelSR,
ui->buttonLStick, ui->labelLStickPressed,
ui->buttonRStick, ui->labelRStickPressed,
ui->buttonHome, ui->labelHome,
ui->buttonSL, ui->labelSL,
ui->buttonSR, ui->labelSR,
ui->buttonLStick, ui->labelLStickPressed,
ui->buttonRStick, ui->labelRStickPressed,
ui->buttonHome, ui->labelHome,
ui->buttonScreenshot, ui->labelScreenshot,
};
@ -221,12 +221,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
case Settings::ControllerType::RightJoycon:
layout_hidden = {
ui->left_body_button, ui->left_buttons_button,
ui->left_body_label, ui->left_buttons_label,
ui->buttonL, ui->labelL,
ui->buttonZL, ui->labelZL,
ui->labelScreenshot, ui->buttonScreenshot,
ui->buttonMinus, ui->labelMinus,
ui->LStick, ui->Dpad,
ui->left_body_label, ui->left_buttons_label,
ui->buttonL, ui->labelL,
ui->buttonZL, ui->labelZL,
ui->labelScreenshot, ui->buttonScreenshot,
ui->buttonMinus, ui->labelMinus,
ui->LStick, ui->Dpad,
};
break;
}
@ -261,38 +261,34 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
}
button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::clicked, [=]
{
HandleClick(button_map[button_id],
[=](Common::ParamPackage params)
{
// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
// Analog triggers (from controllers like the XBOX controller) would not
// work due to a different range of their signals (from 0 to 255 on
// analog triggers instead of -32768 to 32768 on analog joysticks). The
// SDL driver misinterprets analog triggers as analog joysticks.
// TODO: reinterpret the signal range for analog triggers to map the
// values correctly. This is required for the correct emulation of the
// analog triggers of the GameCube controller.
if (button_id == Settings::NativeButton::ZL ||
button_id == Settings::NativeButton::ZR) {
params.Set("direction", "+");
params.Set("threshold", "0.5");
}
buttons_param[button_id] = std::move(params);
},
InputCommon::Polling::DeviceType::Button);
connect(button, &QPushButton::clicked, [=] {
HandleClick(
button_map[button_id],
[=](Common::ParamPackage params) {
// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
// Analog triggers (from controllers like the XBOX controller) would not
// work due to a different range of their signals (from 0 to 255 on
// analog triggers instead of -32768 to 32768 on analog joysticks). The
// SDL driver misinterprets analog triggers as analog joysticks.
// TODO: reinterpret the signal range for analog triggers to map the
// values correctly. This is required for the correct emulation of the
// analog triggers of the GameCube controller.
if (button_id == Settings::NativeButton::ZL ||
button_id == Settings::NativeButton::ZR) {
params.Set("direction", "+");
params.Set("threshold", "0.5");
}
buttons_param[button_id] = std::move(params);
},
InputCommon::Polling::DeviceType::Button);
});
connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location)
{
connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&]
{
context_menu.addAction(tr("Clear"), [&] {
buttons_param[button_id].Clear();
button_map[button_id]->setText(tr("[not set]"));
});
context_menu.addAction(tr("Restore Default"), [&]
{
context_menu.addAction(tr("Restore Default"), [&] {
buttons_param[button_id] = Common::ParamPackage{
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
@ -309,27 +305,23 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
}
analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(analog_button, &QPushButton::clicked, [=]()
{
HandleClick(analog_map_buttons[analog_id][sub_button_id],
[=](const Common::ParamPackage& params)
{
SetAnalogButton(params, analogs_param[analog_id],
analog_sub_buttons[sub_button_id]);
},
InputCommon::Polling::DeviceType::Button);
connect(analog_button, &QPushButton::clicked, [=]() {
HandleClick(
analog_map_buttons[analog_id][sub_button_id],
[=](const Common::ParamPackage& params) {
SetAnalogButton(params, analogs_param[analog_id],
analog_sub_buttons[sub_button_id]);
},
InputCommon::Polling::DeviceType::Button);
});
connect(analog_button, &QPushButton::customContextMenuRequested,
[=](const QPoint& menu_location)
{
[=](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&]
{
context_menu.addAction(tr("Clear"), [&] {
analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
});
context_menu.addAction(tr("Restore Default"), [&]
{
context_menu.addAction(tr("Restore Default"), [&] {
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
Config::default_analogs[analog_id][sub_button_id])};
SetAnalogButton(params, analogs_param[analog_id],
@ -341,12 +333,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
menu_location));
});
}
connect(analog_map_stick[analog_id], &QPushButton::clicked, [=]
{
connect(analog_map_stick[analog_id], &QPushButton::clicked, [=] {
if (QMessageBox::information(
this, tr("Information"),
tr("After pressing OK, first move your joystick horizontally, "
"and then vertically."),
"and then vertically."),
QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok) {
HandleClick(
analog_map_stick[analog_id],
@ -355,8 +346,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
}
});
connect(analog_map_deadzone_and_modifier_slider[analog_id], &QSlider::valueChanged, [=]
{
connect(analog_map_deadzone_and_modifier_slider[analog_id], &QSlider::valueChanged, [=] {
const float slider_value = analog_map_deadzone_and_modifier_slider[analog_id]->value();
if (analogs_param[analog_id].Get("engine", "") == "sdl" ||
analogs_param[analog_id].Get("engine", "") == "gcpad") {
@ -377,8 +367,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
timeout_timer->setSingleShot(true);
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
connect(poll_timer.get(), &QTimer::timeout, [this]
{
connect(poll_timer.get(), &QTimer::timeout, [this] {
Common::ParamPackage params;
if (InputCommon::GetGCButtons()->IsPolling()) {
params = InputCommon::GetGCButtons()->GetNextInput();
@ -505,7 +494,7 @@ void ConfigureInputPlayer::LoadConfiguration() {
for (std::size_t i = 0; i < colors.size(); ++i) {
controller_color_buttons[i]->setStyleSheet(
QStringLiteral("QPushButton { background-color: %1 }")
.arg(controller_colors[i].name()));
.arg(controller_colors[i].name()));
}
}
@ -625,10 +614,11 @@ void ConfigureInputPlayer::HandleClick(
grabKeyboard();
grabMouse();
if (type == InputCommon::Polling::DeviceType::Button)
if (type == InputCommon::Polling::DeviceType::Button) {
InputCommon::GetGCButtons()->BeginConfiguration();
else
} else {
InputCommon::GetGCAnalogs()->BeginConfiguration();
}
timeout_timer->start(5000); // Cancel after 5 seconds
poll_timer->start(200); // Check for new inputs every 200ms
}

View File

@ -31,7 +31,7 @@ class ConfigureInputPlayer;
}
class ConfigureInputPlayer : public QDialog {
Q_OBJECT
Q_OBJECT
public:
explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, bool debug = false);
@ -92,15 +92,15 @@ private:
/// A group of five QPushButtons represent one analog input. The buttons each represent up,
/// down, left, right, and modifier, respectively.
std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
analog_map_buttons;
analog_map_buttons;
/// Analog inputs are also represented each with a single button, used to configure with an
/// actual analog stick
std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick;
std::array<QSlider*, Settings::NativeAnalog::NumAnalogs>
analog_map_deadzone_and_modifier_slider;
analog_map_deadzone_and_modifier_slider;
std::array<QLabel*, Settings::NativeAnalog::NumAnalogs>
analog_map_deadzone_and_modifier_slider_label;
analog_map_deadzone_and_modifier_slider_label;
static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;