GPU: Added register definitions for the vertex buffer base element.
This commit is contained in:
parent
066d6184d4
commit
cc73bad293
@ -455,7 +455,11 @@ public:
|
|||||||
u32 enable[NumRenderTargets];
|
u32 enable[NumRenderTargets];
|
||||||
} blend;
|
} blend;
|
||||||
|
|
||||||
INSERT_PADDING_WORDS(0x77);
|
INSERT_PADDING_WORDS(0x2D);
|
||||||
|
|
||||||
|
u32 vb_element_base;
|
||||||
|
|
||||||
|
INSERT_PADDING_WORDS(0x49);
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
u32 tsc_address_high;
|
u32 tsc_address_high;
|
||||||
@ -745,6 +749,7 @@ ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458);
|
|||||||
ASSERT_REG_POSITION(rt_control, 0x487);
|
ASSERT_REG_POSITION(rt_control, 0x487);
|
||||||
ASSERT_REG_POSITION(independent_blend_enable, 0x4B9);
|
ASSERT_REG_POSITION(independent_blend_enable, 0x4B9);
|
||||||
ASSERT_REG_POSITION(blend, 0x4CF);
|
ASSERT_REG_POSITION(blend, 0x4CF);
|
||||||
|
ASSERT_REG_POSITION(vb_element_base, 0x50D);
|
||||||
ASSERT_REG_POSITION(tsc, 0x557);
|
ASSERT_REG_POSITION(tsc, 0x557);
|
||||||
ASSERT_REG_POSITION(tic, 0x55D);
|
ASSERT_REG_POSITION(tic, 0x55D);
|
||||||
ASSERT_REG_POSITION(code_address, 0x582);
|
ASSERT_REG_POSITION(code_address, 0x582);
|
||||||
|
Loading…
Reference in New Issue
Block a user