main: Fallback to loader if no control nca is found with patch manager
In some rare instances, the patch manager is not able to find a control nca, fallback to the previous method of parsing a control nca through the loader if this occurs.
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@ -1244,13 +1244,24 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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std::string path;
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QString open_target;
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const auto [user_save_size, device_save_size] = [this, &program_id, &game_path] {
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FileSys::PatchManager pm{program_id};
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const auto control = pm.GetControlMetadata();
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const auto v_file = Core::GetGameFileFromPath(vfs, game_path);
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const auto loader = Loader::GetLoader(v_file);
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const auto control = pm.GetControlMetadata().first;
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if (control != nullptr) {
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return std::make_pair(control->GetDefaultNormalSaveSize(),
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control->GetDeviceSaveDataSize());
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} else {
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const auto file = Core::GetGameFileFromPath(vfs, game_path);
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const auto loader = Loader::GetLoader(file);
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const bool has_user_save{control.first->GetDefaultNormalSaveSize() > 0};
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const bool has_device_save{control.first->GetDeviceSaveDataSize() > 0};
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FileSys::NACP nacp{};
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loader->ReadControlData(nacp);
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return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize());
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}
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}();
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const bool has_user_save{user_save_size > 0};
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const bool has_device_save{device_save_size > 0};
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ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
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