yuzu/configuration: create UI tab and move gamelist settings there
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a167da4278
commit
d0e4f1c6f4
@ -36,9 +36,6 @@ add_executable(yuzu
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configuration/configure_filesystem.cpp
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configuration/configure_filesystem.h
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configuration/configure_filesystem.ui
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configuration/configure_gamelist.cpp
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configuration/configure_gamelist.h
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configuration/configure_gamelist.ui
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configuration/configure_general.cpp
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configuration/configure_general.h
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configuration/configure_general.ui
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@ -75,6 +72,9 @@ add_executable(yuzu
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configuration/configure_touchscreen_advanced.cpp
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configuration/configure_touchscreen_advanced.h
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configuration/configure_touchscreen_advanced.ui
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configuration/configure_ui.cpp
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configuration/configure_ui.h
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configuration/configure_ui.ui
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configuration/configure_web.cpp
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configuration/configure_web.h
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configuration/configure_web.ui
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@ -48,7 +48,7 @@
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<string>General</string>
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</attribute>
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</widget>
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<widget class="ConfigureGameList" name="gameListTab">
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<widget class="ConfigureUi" name="uiTab">
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<attribute name="title">
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<string>Game List</string>
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</attribute>
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@ -166,9 +166,9 @@
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>ConfigureGameList</class>
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<class>ConfigureUi</class>
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<extends>QWidget</extends>
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<header>configuration/configure_gamelist.h</header>
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<header>configuration/configure_ui.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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@ -34,7 +34,7 @@ void ConfigureDialog::SetConfiguration() {}
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void ConfigureDialog::ApplyConfiguration() {
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ui->generalTab->ApplyConfiguration();
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ui->gameListTab->ApplyConfiguration();
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ui->uiTab->ApplyConfiguration();
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ui->systemTab->ApplyConfiguration();
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ui->profileManagerTab->ApplyConfiguration();
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ui->filesystemTab->applyConfiguration();
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@ -74,7 +74,7 @@ Q_DECLARE_METATYPE(QList<QWidget*>);
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void ConfigureDialog::PopulateSelectionList() {
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const std::array<std::pair<QString, QList<QWidget*>>, 5> items{
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{{tr("General"), {ui->generalTab, ui->webTab, ui->debugTab, ui->gameListTab}},
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{{tr("General"), {ui->generalTab, ui->webTab, ui->debugTab, ui->uiTab}},
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{tr("System"), {ui->systemTab, ui->profileManagerTab, ui->serviceTab, ui->filesystemTab}},
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{tr("Graphics"), {ui->graphicsTab}},
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{tr("Audio"), {ui->audioTab}},
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@ -108,7 +108,7 @@ void ConfigureDialog::UpdateVisibleTabs() {
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{ui->audioTab, tr("Audio")},
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{ui->debugTab, tr("Debug")},
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{ui->webTab, tr("Web")},
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{ui->gameListTab, tr("Game List")},
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{ui->uiTab, tr("UI")},
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{ui->filesystemTab, tr("Filesystem")},
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{ui->serviceTab, tr("Services")},
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};
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@ -15,11 +15,6 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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ui->setupUi(this);
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for (const auto& theme : UISettings::themes) {
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ui->theme_combobox->addItem(QString::fromUtf8(theme.first),
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QString::fromUtf8(theme.second));
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}
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SetConfiguration();
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connect(ui->toggle_frame_limit, &QCheckBox::toggled, ui->frame_limit, &QSpinBox::setEnabled);
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@ -30,7 +25,6 @@ ConfigureGeneral::~ConfigureGeneral() = default;
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void ConfigureGeneral::SetConfiguration() {
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
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ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background);
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
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@ -41,8 +35,6 @@ void ConfigureGeneral::SetConfiguration() {
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void ConfigureGeneral::ApplyConfiguration() {
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.theme =
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
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@ -65,39 +65,12 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_background_pause">
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<property name="text">
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<string>Pause emulation when in background</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="theme_group_box">
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<property name="title">
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<string>Theme</string>
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</property>
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<layout class="QHBoxLayout" name="theme_qhbox_layout">
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<item>
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<layout class="QVBoxLayout" name="theme_qvbox_layout">
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<item>
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<layout class="QHBoxLayout" name="theme_qhbox_layout_2">
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<item>
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<widget class="QLabel" name="theme_label">
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<property name="text">
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<string>Theme:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="theme_combobox"/>
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</item>
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</layout>
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<widget class="QCheckBox" name="toggle_background_pause">
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<property name="text">
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<string>Pause emulation when in background</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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@ -7,8 +7,8 @@
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#include "common/common_types.h"
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#include "core/settings.h"
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#include "ui_configure_gamelist.h"
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#include "yuzu/configuration/configure_gamelist.h"
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#include "ui_configure_ui.h"
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#include "yuzu/configuration/configure_ui.h"
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#include "yuzu/uisettings.h"
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namespace {
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@ -26,35 +26,40 @@ constexpr std::array row_text_names{
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};
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} // Anonymous namespace
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ConfigureGameList::ConfigureGameList(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGameList) {
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ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureUi) {
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ui->setupUi(this);
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for (const auto& theme : UISettings::themes) {
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ui->theme_combobox->addItem(QString::fromUtf8(theme.first),
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QString::fromUtf8(theme.second));
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}
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InitializeIconSizeComboBox();
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InitializeRowComboBoxes();
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SetConfiguration();
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// Force game list reload if any of the relevant settings are changed.
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connect(ui->show_unknown, &QCheckBox::stateChanged, this,
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&ConfigureGameList::RequestGameListUpdate);
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connect(ui->show_unknown, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureGameList::RequestGameListUpdate);
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&ConfigureUi::RequestGameListUpdate);
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connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureGameList::RequestGameListUpdate);
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&ConfigureUi::RequestGameListUpdate);
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connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureGameList::RequestGameListUpdate);
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&ConfigureUi::RequestGameListUpdate);
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// Update text ComboBoxes after user interaction.
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connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::activated),
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[=]() { ConfigureGameList::UpdateSecondRowComboBox(); });
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[=]() { ConfigureUi::UpdateSecondRowComboBox(); });
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connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::activated),
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[=]() { ConfigureGameList::UpdateFirstRowComboBox(); });
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[=]() { ConfigureUi::UpdateFirstRowComboBox(); });
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}
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ConfigureGameList::~ConfigureGameList() = default;
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ConfigureUi::~ConfigureUi() = default;
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void ConfigureGameList::ApplyConfiguration() {
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void ConfigureUi::ApplyConfiguration() {
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UISettings::values.theme =
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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UISettings::values.show_unknown = ui->show_unknown->isChecked();
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UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
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UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
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@ -63,18 +68,19 @@ void ConfigureGameList::ApplyConfiguration() {
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Settings::Apply();
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}
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void ConfigureGameList::RequestGameListUpdate() {
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void ConfigureUi::RequestGameListUpdate() {
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UISettings::values.is_game_list_reload_pending.exchange(true);
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}
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void ConfigureGameList::SetConfiguration() {
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void ConfigureUi::SetConfiguration() {
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ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
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ui->show_unknown->setChecked(UISettings::values.show_unknown);
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ui->show_add_ons->setChecked(UISettings::values.show_add_ons);
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ui->icon_size_combobox->setCurrentIndex(
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ui->icon_size_combobox->findData(UISettings::values.icon_size));
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}
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void ConfigureGameList::changeEvent(QEvent* event) {
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void ConfigureUi::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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@ -82,7 +88,7 @@ void ConfigureGameList::changeEvent(QEvent* event) {
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QWidget::changeEvent(event);
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}
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void ConfigureGameList::RetranslateUI() {
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void ConfigureUi::RetranslateUI() {
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ui->retranslateUi(this);
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for (int i = 0; i < ui->icon_size_combobox->count(); i++) {
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@ -97,18 +103,18 @@ void ConfigureGameList::RetranslateUI() {
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}
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}
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void ConfigureGameList::InitializeIconSizeComboBox() {
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void ConfigureUi::InitializeIconSizeComboBox() {
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for (const auto& size : default_icon_sizes) {
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ui->icon_size_combobox->addItem(QString::fromUtf8(size.second), size.first);
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}
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}
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void ConfigureGameList::InitializeRowComboBoxes() {
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void ConfigureUi::InitializeRowComboBoxes() {
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UpdateFirstRowComboBox(true);
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UpdateSecondRowComboBox(true);
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}
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void ConfigureGameList::UpdateFirstRowComboBox(bool init) {
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void ConfigureUi::UpdateFirstRowComboBox(bool init) {
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const int currentIndex =
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init ? UISettings::values.row_1_text_id
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: ui->row_1_text_combobox->findData(ui->row_1_text_combobox->currentData());
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@ -127,7 +133,7 @@ void ConfigureGameList::UpdateFirstRowComboBox(bool init) {
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ui->row_1_text_combobox->findData(ui->row_2_text_combobox->currentData()));
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}
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void ConfigureGameList::UpdateSecondRowComboBox(bool init) {
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void ConfigureUi::UpdateSecondRowComboBox(bool init) {
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const int currentIndex =
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init ? UISettings::values.row_2_text_id
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: ui->row_2_text_combobox->findData(ui->row_2_text_combobox->currentData());
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@ -8,15 +8,15 @@
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#include <QWidget>
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namespace Ui {
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class ConfigureGameList;
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class ConfigureUi;
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}
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class ConfigureGameList : public QWidget {
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class ConfigureUi : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureGameList(QWidget* parent = nullptr);
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~ConfigureGameList() override;
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explicit ConfigureUi(QWidget* parent = nullptr);
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~ConfigureUi() override;
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void ApplyConfiguration();
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@ -34,5 +34,5 @@ private:
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void UpdateFirstRowComboBox(bool init = false);
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void UpdateSecondRowComboBox(bool init = false);
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std::unique_ptr<Ui::ConfigureGameList> ui;
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std::unique_ptr<Ui::ConfigureUi> ui;
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};
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ConfigureGameList</class>
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<widget class="QWidget" name="ConfigureGameList">
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<class>ConfigureUi</class>
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<widget class="QWidget" name="ConfigureUi">
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<property name="geometry">
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<rect>
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<x>0</x>
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@ -21,7 +21,34 @@
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<property name="title">
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<string>General</string>
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</property>
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<layout class="QHBoxLayout" name="GeneralHorizontalLayout">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_3">
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<item>
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<widget class="QLabel" name="theme_label">
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<property name="text">
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<string>Theme:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="theme_combobox"/>
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</item>
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</layout>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="GameListGroupBox">
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<property name="title">
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<string>Game List</string>
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</property>
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<layout class="QHBoxLayout" name="GameListHorizontalLayout">
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<item>
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<layout class="QVBoxLayout" name="GeneralVerticalLayout">
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<item>
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@ -38,19 +65,6 @@
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="IconSizeGroupBox">
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<property name="title">
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<string>Icon Size</string>
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</property>
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<layout class="QHBoxLayout" name="icon_size_qhbox_layout">
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<item>
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<layout class="QVBoxLayout" name="icon_size_qvbox_layout">
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<item>
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<layout class="QHBoxLayout" name="icon_size_qhbox_layout_2">
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<item>
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@ -65,19 +79,6 @@
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</item>
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</layout>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="RowGroupBox">
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<property name="title">
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<string>Row Text</string>
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</property>
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<layout class="QHBoxLayout" name="RowHorizontalLayout">
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<item>
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<layout class="QVBoxLayout" name="RowVerticalLayout">
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<item>
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<layout class="QHBoxLayout" name="row_1_qhbox_layout">
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<item>
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