loggin: Add IPC logging category.
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@ -43,6 +43,7 @@ namespace Log {
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SUB(HW, LCD) \
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SUB(HW, LCD) \
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SUB(HW, GPU) \
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SUB(HW, GPU) \
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SUB(HW, AES) \
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SUB(HW, AES) \
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CLS(IPC) \
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CLS(Frontend) \
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CLS(Frontend) \
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CLS(Render) \
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CLS(Render) \
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SUB(Render, Software) \
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SUB(Render, Software) \
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@ -91,8 +92,8 @@ const char* GetLevelName(Level log_level) {
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Entry CreateEntry(Class log_class, Level log_level, const char* filename, unsigned int line_nr,
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Entry CreateEntry(Class log_class, Level log_level, const char* filename, unsigned int line_nr,
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const char* function, const char* format, va_list args) {
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const char* function, const char* format, va_list args) {
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using std::chrono::steady_clock;
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using std::chrono::duration_cast;
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using std::chrono::duration_cast;
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using std::chrono::steady_clock;
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static steady_clock::time_point time_origin = steady_clock::now();
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static steady_clock::time_point time_origin = steady_clock::now();
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@ -60,6 +60,7 @@ enum class Class : ClassType {
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HW_LCD, ///< LCD register emulation
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HW_LCD, ///< LCD register emulation
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HW_GPU, ///< GPU control emulation
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HW_GPU, ///< GPU control emulation
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HW_AES, ///< AES engine emulation
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HW_AES, ///< AES engine emulation
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IPC, ///< IPC interface
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Frontend, ///< Emulator UI
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Frontend, ///< Emulator UI
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Render, ///< Emulator video output and hardware acceleration
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Render, ///< Emulator video output and hardware acceleration
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Render_Software, ///< Software renderer backend
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Render_Software, ///< Software renderer backend
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