vulkan: Implement rescaling shader patching
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@ -20,6 +20,8 @@
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namespace Vulkan {
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constexpr size_t MAX_RESCALING_WORDS = 4;
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class DescriptorLayoutBuilder {
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public:
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DescriptorLayoutBuilder(const Device& device_) : device{&device_} {}
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@ -68,18 +70,26 @@ public:
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}
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vk::PipelineLayout CreatePipelineLayout(VkDescriptorSetLayout descriptor_set_layout) const {
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const VkPushConstantRange range{
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.stageFlags = static_cast<VkShaderStageFlags>(
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is_compute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS),
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.offset = 0,
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.size = (is_compute ? 0 : sizeof(f32)) + sizeof(std::array<u32, MAX_RESCALING_WORDS>),
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};
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return device->GetLogical().CreatePipelineLayout({
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.setLayoutCount = descriptor_set_layout ? 1U : 0U,
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.pSetLayouts = bindings.empty() ? nullptr : &descriptor_set_layout,
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.pushConstantRangeCount = 0,
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.pPushConstantRanges = nullptr,
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.pushConstantRangeCount = 1,
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.pPushConstantRanges = &range,
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});
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}
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void Add(const Shader::Info& info, VkShaderStageFlags stage) {
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is_compute |= (stage & VK_SHADER_STAGE_COMPUTE_BIT) != 0;
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Add(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, stage, info.constant_buffer_descriptors);
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Add(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, stage, info.storage_buffers_descriptors);
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Add(VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, stage, info.texture_buffer_descriptors);
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@ -115,6 +125,7 @@ private:
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}
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const Device* device{};
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bool is_compute{};
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boost::container::small_vector<VkDescriptorSetLayoutBinding, 32> bindings;
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boost::container::small_vector<VkDescriptorUpdateTemplateEntryKHR, 32> entries;
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u32 binding{};
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@ -122,21 +133,46 @@ private:
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size_t offset{};
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};
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class RescalingPushConstant {
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public:
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explicit RescalingPushConstant(u32 num_textures) noexcept {}
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void PushTexture(bool is_rescaled) noexcept {
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*texture_ptr |= is_rescaled ? texture_bit : 0;
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texture_bit <<= 1;
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if (texture_bit == 0) {
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texture_bit = 1u;
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++texture_ptr;
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}
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}
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const std::array<u32, MAX_RESCALING_WORDS>& Data() const noexcept {
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return words;
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}
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private:
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std::array<u32, MAX_RESCALING_WORDS> words{};
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u32* texture_ptr{words.data()};
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u32 texture_bit{1u};
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};
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inline void PushImageDescriptors(const Shader::Info& info, const VkSampler*& samplers,
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const ImageId*& image_view_ids, TextureCache& texture_cache,
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VKUpdateDescriptorQueue& update_descriptor_queue) {
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for (const auto& desc : info.texture_buffer_descriptors) {
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image_view_ids += desc.count;
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}
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for (const auto& desc : info.image_buffer_descriptors) {
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image_view_ids += desc.count;
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}
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VKUpdateDescriptorQueue& update_descriptor_queue,
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RescalingPushConstant& rescaling) {
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static constexpr VideoCommon::ImageViewId NULL_IMAGE_VIEW_ID{0};
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image_view_ids += Shader::NumDescriptors(info.texture_buffer_descriptors);
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image_view_ids += Shader::NumDescriptors(info.image_buffer_descriptors);
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for (const auto& desc : info.texture_descriptors) {
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for (u32 index = 0; index < desc.count; ++index) {
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const VideoCommon::ImageViewId image_view_id{*(image_view_ids++)};
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const VkSampler sampler{*(samplers++)};
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ImageView& image_view{texture_cache.GetImageView(*(image_view_ids++))};
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ImageView& image_view{texture_cache.GetImageView(image_view_id)};
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const Image& image{texture_cache.GetImage(image_view.image_id)};
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const VkImageView vk_image_view{image_view.Handle(desc.type)};
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update_descriptor_queue.AddSampledImage(vk_image_view, sampler);
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rescaling.PushTexture(image_view_id != NULL_IMAGE_VIEW_ID &&
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True(image.flags & VideoCommon::ImageFlagBits::Rescaled));
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}
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}
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for (const auto& desc : info.image_descriptors) {
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@ -180,9 +180,11 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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buffer_cache.UpdateComputeBuffers();
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buffer_cache.BindHostComputeBuffers();
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RescalingPushConstant rescaling(num_textures);
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const VkSampler* samplers_it{samplers.data()};
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const ImageId* views_it{image_view_ids.data()};
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PushImageDescriptors(info, samplers_it, views_it, texture_cache, update_descriptor_queue);
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PushImageDescriptors(info, samplers_it, views_it, texture_cache, update_descriptor_queue,
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rescaling);
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if (!is_built.load(std::memory_order::relaxed)) {
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// Wait for the pipeline to be built
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@ -192,17 +194,21 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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});
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}
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const void* const descriptor_data{update_descriptor_queue.UpdateData()};
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scheduler.Record([this, descriptor_data](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
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if (!descriptor_set_layout) {
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return;
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}
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const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
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const vk::Device& dev{device.GetLogical()};
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dev.UpdateDescriptorSet(descriptor_set, *descriptor_update_template, descriptor_data);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
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descriptor_set, nullptr);
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});
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scheduler.Record(
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[this, descriptor_data, rescaling_data = rescaling.Data()](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
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if (!descriptor_set_layout) {
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return;
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}
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if (num_textures > 0) {
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cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, rescaling_data);
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}
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const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
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const vk::Device& dev{device.GetLogical()};
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dev.UpdateDescriptorSet(descriptor_set, *descriptor_update_template, descriptor_data);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
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descriptor_set, nullptr);
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});
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}
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} // namespace Vulkan
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@ -59,6 +59,7 @@ private:
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vk::PipelineLayout pipeline_layout;
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vk::DescriptorUpdateTemplateKHR descriptor_update_template;
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vk::Pipeline pipeline;
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u32 num_textures{};
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std::condition_variable build_condvar;
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std::mutex build_mutex;
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@ -235,6 +235,7 @@ GraphicsPipeline::GraphicsPipeline(
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stage_infos[stage] = *info;
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enabled_uniform_buffer_masks[stage] = info->constant_buffer_mask;
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std::ranges::copy(info->constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
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num_textures += Shader::NumDescriptors(info->texture_descriptors);
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}
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auto func{[this, shader_notify, &render_pass_cache, &descriptor_pool, pipeline_statistics] {
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DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)};
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@ -428,12 +429,13 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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update_descriptor_queue.Acquire();
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RescalingPushConstant rescaling(num_textures);
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const VkSampler* samplers_it{samplers.data()};
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const ImageId* views_it{image_view_ids.data()};
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const auto prepare_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
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buffer_cache.BindHostStageBuffers(stage);
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PushImageDescriptors(stage_infos[stage], samplers_it, views_it, texture_cache,
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update_descriptor_queue);
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update_descriptor_queue, rescaling);
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}};
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if constexpr (Spec::enabled_stages[0]) {
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prepare_stage(0);
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@ -450,10 +452,10 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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if constexpr (Spec::enabled_stages[4]) {
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prepare_stage(4);
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}
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ConfigureDraw();
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ConfigureDraw(rescaling);
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}
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void GraphicsPipeline::ConfigureDraw() {
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void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling) {
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texture_cache.UpdateRenderTargets(false);
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scheduler.RequestRenderpass(texture_cache.GetFramebuffer());
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@ -464,12 +466,23 @@ void GraphicsPipeline::ConfigureDraw() {
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build_condvar.wait(lock, [this] { return is_built.load(std::memory_order::relaxed); });
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});
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}
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const bool is_rescaling{texture_cache.IsRescaling()};
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const bool update_rescaling{scheduler.UpdateRescaling(is_rescaling)};
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const bool bind_pipeline{scheduler.UpdateGraphicsPipeline(this)};
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const void* const descriptor_data{update_descriptor_queue.UpdateData()};
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scheduler.Record([this, descriptor_data, bind_pipeline](vk::CommandBuffer cmdbuf) {
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scheduler.Record([this, descriptor_data, bind_pipeline, rescaling_data = rescaling.Data(),
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is_rescaling, update_rescaling](vk::CommandBuffer cmdbuf) {
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if (bind_pipeline) {
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
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}
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if (update_rescaling) {
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const f32 config_down_factor{Settings::values.resolution_info.down_factor};
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const float scale_down_factor{is_rescaling ? config_down_factor : 1.0f};
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cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS, 0,
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sizeof(scale_down_factor), &scale_down_factor);
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}
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cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS, sizeof(f32),
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sizeof(rescaling_data), rescaling_data.data());
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if (!descriptor_set_layout) {
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return;
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}
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@ -62,6 +62,7 @@ namespace Vulkan {
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class Device;
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class PipelineStatistics;
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class RenderPassCache;
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class RescalingPushConstant;
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class VKScheduler;
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class VKUpdateDescriptorQueue;
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@ -113,7 +114,7 @@ private:
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template <typename Spec>
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void ConfigureImpl(bool is_indexed);
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void ConfigureDraw();
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void ConfigureDraw(const RescalingPushConstant& rescaling);
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void MakePipeline(VkRenderPass render_pass);
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@ -138,6 +139,7 @@ private:
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std::array<Shader::Info, NUM_STAGES> stage_infos;
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std::array<u32, 5> enabled_uniform_buffer_masks{};
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VideoCommon::UniformBufferSizes uniform_buffer_sizes{};
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u32 num_textures{};
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vk::DescriptorSetLayout descriptor_set_layout;
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DescriptorAllocator descriptor_allocator;
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@ -139,6 +139,9 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
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} else {
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info.previous_stage_stores.mask.set();
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}
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for (const auto& stage : programs) {
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info.num_textures += Shader::NumDescriptors(stage.info.texture_descriptors);
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}
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const Shader::Stage stage{program.stage};
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const bool has_geometry{key.unique_hashes[4] != 0 && !programs[4].is_geometry_passthrough};
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const bool gl_ndc{key.state.ndc_minus_one_to_one != 0};
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@ -128,6 +128,15 @@ bool VKScheduler::UpdateGraphicsPipeline(GraphicsPipeline* pipeline) {
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return true;
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}
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bool VKScheduler::UpdateRescaling(bool is_rescaling) {
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if (state.rescaling_defined && is_rescaling == state.is_rescaling) {
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return false;
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}
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state.rescaling_defined = true;
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state.is_rescaling = is_rescaling;
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return true;
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}
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void VKScheduler::WorkerThread(std::stop_token stop_token) {
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Common::SetCurrentThreadName("yuzu:VulkanWorker");
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do {
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@ -227,6 +236,7 @@ void VKScheduler::AllocateNewContext() {
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void VKScheduler::InvalidateState() {
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state.graphics_pipeline = nullptr;
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state.rescaling_defined = false;
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state_tracker.InvalidateCommandBufferState();
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}
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@ -56,6 +56,9 @@ public:
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/// Update the pipeline to the current execution context.
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bool UpdateGraphicsPipeline(GraphicsPipeline* pipeline);
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/// Update the rescaling state. Returns true if the state has to be updated.
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bool UpdateRescaling(bool is_rescaling);
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/// Invalidates current command buffer state except for render passes
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void InvalidateState();
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@ -185,6 +188,8 @@ private:
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VkFramebuffer framebuffer = nullptr;
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VkExtent2D render_area = {0, 0};
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GraphicsPipeline* graphics_pipeline = nullptr;
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bool is_rescaling = false;
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bool rescaling_defined = false;
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};
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void WorkerThread(std::stop_token stop_token);
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