common: fs: fs_util: Move PathToUTF8String to fs_util
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@ -20,4 +20,8 @@ std::string ToUTF8String(std::u8string_view u8_string) {
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return std::string{u8_string.begin(), u8_string.end()};
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}
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std::string PathToUTF8String(const std::filesystem::path& path) {
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return ToUTF8String(path.u8string());
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}
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} // namespace Common::FS
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@ -5,6 +5,7 @@
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#pragma once
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#include <concepts>
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#include <filesystem>
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#include <span>
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#include <string>
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#include <string_view>
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@ -45,4 +46,13 @@ concept IsChar = std::same_as<T, char>;
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*/
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[[nodiscard]] std::string ToUTF8String(std::u8string_view u8_string);
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/**
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* Converts a filesystem path to a UTF-8 encoded std::string.
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*
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* @param path Filesystem path
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*
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* @returns UTF-8 encoded std::string.
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*/
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[[nodiscard]] std::string PathToUTF8String(const std::filesystem::path& path);
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} // namespace Common::FS
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@ -129,12 +129,6 @@ private:
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std::unordered_map<YuzuPath, fs::path> yuzu_paths;
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};
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std::string PathToUTF8String(const fs::path& path) {
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const auto utf8_string = path.u8string();
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return std::string{utf8_string.begin(), utf8_string.end()};
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}
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bool ValidatePath(const fs::path& path) {
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if (path.empty()) {
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LOG_ERROR(Common_Filesystem, "Input path is empty, path={}", PathToUTF8String(path));
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@ -25,15 +25,6 @@ enum class YuzuPath {
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ShaderDir, // Where shaders are stored.
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};
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/**
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* Converts a filesystem path to a UTF-8 encoded std::string.
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*
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* @param path Filesystem path
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*
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* @returns UTF-8 encoded std::string.
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*/
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[[nodiscard]] std::string PathToUTF8String(const std::filesystem::path& path);
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/**
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* Validates a given path.
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*
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