renderer_opengl: Namespace OpenGL code
Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future.
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@ -25,6 +25,8 @@
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/video_core.h"
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namespace OpenGL {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using PixelFormat = SurfaceParams::PixelFormat;
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using SurfaceType = SurfaceParams::SurfaceType;
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@ -874,3 +876,5 @@ void RasterizerOpenGL::SyncLogicOpState() {
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state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation);
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}
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} // namespace OpenGL
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@ -22,12 +22,14 @@
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_stream_buffer.h"
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struct ScreenInfo;
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namespace Core::Frontend {
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class EmuWindow;
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}
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namespace OpenGL {
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struct ScreenInfo;
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class RasterizerOpenGL : public VideoCore::RasterizerInterface {
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public:
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explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info);
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@ -184,3 +186,5 @@ private:
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enum class AccelDraw { Disabled, Arrays, Indexed };
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AccelDraw accelerate_draw = AccelDraw::Disabled;
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};
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} // namespace OpenGL
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@ -19,6 +19,8 @@
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#include "video_core/textures/decoders.h"
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#include "video_core/utils.h"
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namespace OpenGL {
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using SurfaceType = SurfaceParams::SurfaceType;
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using PixelFormat = SurfaceParams::PixelFormat;
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using ComponentType = SurfaceParams::ComponentType;
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@ -967,3 +969,5 @@ void RasterizerCacheOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 siz
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if (delta < 0)
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cached_pages.add({pages_interval, delta});
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}
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} // namespace OpenGL
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@ -16,6 +16,8 @@
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/textures/texture.h"
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namespace OpenGL {
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class CachedSurface;
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using Surface = std::shared_ptr<CachedSurface>;
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using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
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@ -759,3 +761,5 @@ private:
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OGLFramebuffer read_framebuffer;
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OGLFramebuffer draw_framebuffer;
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};
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} // namespace OpenGL
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@ -10,6 +10,8 @@
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_state.h"
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namespace OpenGL {
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class OGLTexture : private NonCopyable {
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public:
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OGLTexture() = default;
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@ -331,3 +333,5 @@ public:
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GLuint handle = 0;
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};
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} // namespace OpenGL
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@ -15,7 +15,7 @@
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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namespace GLShader::Decompiler {
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namespace OpenGL::GLShader::Decompiler {
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using Tegra::Shader::Attribute;
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using Tegra::Shader::Instruction;
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@ -2176,4 +2176,4 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code,
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return boost::none;
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}
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} // namespace GLShader::Decompiler
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} // namespace OpenGL::GLShader::Decompiler
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@ -12,7 +12,7 @@
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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namespace GLShader::Decompiler {
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namespace OpenGL::GLShader::Decompiler {
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using Tegra::Engines::Maxwell3D;
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@ -22,4 +22,4 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code,
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Maxwell3D::Regs::ShaderStage stage,
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const std::string& suffix);
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} // namespace GLShader::Decompiler
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} // namespace OpenGL::GLShader::Decompiler
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@ -7,7 +7,7 @@
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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namespace GLShader {
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namespace OpenGL::GLShader {
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using Tegra::Engines::Maxwell3D;
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@ -103,4 +103,4 @@ void main() {
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return {out, program.second};
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}
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} // namespace GLShader
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} // namespace OpenGL::GLShader
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@ -12,7 +12,7 @@
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#include "common/common_types.h"
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#include "common/hash.h"
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namespace GLShader {
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namespace OpenGL::GLShader {
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constexpr size_t MAX_PROGRAM_CODE_LENGTH{0x1000};
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@ -191,20 +191,20 @@ ProgramResult GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConf
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*/
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ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSConfig& config);
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} // namespace GLShader
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} // namespace OpenGL::GLShader
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namespace std {
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template <>
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struct hash<GLShader::MaxwellVSConfig> {
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size_t operator()(const GLShader::MaxwellVSConfig& k) const {
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struct hash<OpenGL::GLShader::MaxwellVSConfig> {
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size_t operator()(const OpenGL::GLShader::MaxwellVSConfig& k) const {
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return k.Hash();
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}
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};
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template <>
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struct hash<GLShader::MaxwellFSConfig> {
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size_t operator()(const GLShader::MaxwellFSConfig& k) const {
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struct hash<OpenGL::GLShader::MaxwellFSConfig> {
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size_t operator()(const OpenGL::GLShader::MaxwellFSConfig& k) const {
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return k.Hash();
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}
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};
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@ -7,7 +7,7 @@
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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namespace GLShader {
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namespace OpenGL::GLShader {
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namespace Impl {
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static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
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@ -49,4 +49,4 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
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instance_id[0] = state.current_instance;
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}
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} // namespace GLShader
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} // namespace OpenGL::GLShader
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@ -12,7 +12,7 @@
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/maxwell_to_gl.h"
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namespace GLShader {
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namespace OpenGL::GLShader {
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/// Number of OpenGL texture samplers that can be used in the fragment shader
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static constexpr size_t NumTextureSamplers = 32;
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@ -171,4 +171,4 @@ private:
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OGLPipeline pipeline;
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};
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} // namespace GLShader
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} // namespace OpenGL::GLShader
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@ -8,7 +8,7 @@
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#include "common/logging/log.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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namespace GLShader {
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namespace OpenGL::GLShader {
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GLuint LoadShader(const char* source, GLenum type) {
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const char* debug_type;
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@ -47,4 +47,4 @@ GLuint LoadShader(const char* source, GLenum type) {
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return shader_id;
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}
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} // namespace GLShader
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} // namespace OpenGL::GLShader
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@ -10,7 +10,7 @@
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#include "common/assert.h"
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#include "common/logging/log.h"
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namespace GLShader {
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namespace OpenGL::GLShader {
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/**
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* Utility function to log the source code of a list of shaders.
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@ -89,4 +89,4 @@ GLuint LoadProgram(bool separable_program, T... shaders) {
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return program_id;
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}
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} // namespace GLShader
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} // namespace OpenGL::GLShader
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@ -7,6 +7,8 @@
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#include "common/logging/log.h"
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#include "video_core/renderer_opengl/gl_state.h"
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namespace OpenGL {
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OpenGLState OpenGLState::cur_state;
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OpenGLState::OpenGLState() {
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@ -338,3 +340,5 @@ OpenGLState& OpenGLState::ResetFramebuffer(GLuint handle) {
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}
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return *this;
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}
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} // namespace OpenGL
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@ -9,6 +9,8 @@
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#include "video_core/engines/maxwell_3d.h"
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namespace OpenGL {
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using Regs = Tegra::Engines::Maxwell3D::Regs;
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namespace TextureUnits {
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@ -163,3 +165,5 @@ public:
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private:
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static OpenGLState cur_state;
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};
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} // namespace OpenGL
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@ -9,6 +9,8 @@
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_stream_buffer.h"
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namespace OpenGL {
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OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent)
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: gl_target(target), buffer_size(size) {
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gl_buffer.Create();
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@ -97,3 +99,5 @@ void OGLStreamBuffer::Unmap(GLsizeiptr size) {
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buffer_pos += size;
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}
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} // namespace OpenGL
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@ -9,6 +9,8 @@
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#include "common/common_types.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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namespace OpenGL {
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class OGLStreamBuffer : private NonCopyable {
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public:
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explicit OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent = false);
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@ -42,3 +44,5 @@ private:
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GLsizeiptr mapped_size = 0;
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u8* mapped_ptr = nullptr;
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};
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} // namespace OpenGL
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#include "common/logging/log.h"
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#include "video_core/engines/maxwell_3d.h"
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namespace OpenGL {
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using GLvec2 = std::array<GLfloat, 2>;
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using GLvec3 = std::array<GLfloat, 3>;
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using GLvec4 = std::array<GLfloat, 4>;
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@ -360,3 +362,4 @@ inline GLenum LogicOp(Maxwell::LogicOperation operation) {
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}
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} // namespace MaxwellToGL
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} // namespace OpenGL
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/utils.h"
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namespace OpenGL {
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static const char vertex_shader[] = R"(
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#version 150 core
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@ -476,3 +478,5 @@ bool RendererOpenGL::Init() {
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/// Shutdown the renderer
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void RendererOpenGL::ShutDown() {}
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} // namespace OpenGL
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@ -16,6 +16,8 @@ namespace Core::Frontend {
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class EmuWindow;
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}
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namespace OpenGL {
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/// Structure used for storing information about the textures for the Switch screen
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struct TextureInfo {
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OGLTexture resource;
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@ -98,3 +100,5 @@ private:
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Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
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MathUtil::Rectangle<int> framebuffer_crop_rect;
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};
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} // namespace OpenGL
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@ -10,7 +10,7 @@
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namespace VideoCore {
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std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) {
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return std::make_unique<RendererOpenGL>(emu_window);
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return std::make_unique<OpenGL::RendererOpenGL>(emu_window);
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}
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} // namespace VideoCore
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