controllers/npad: Stop games from vibrating incorrect controllers
Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
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@ -688,6 +688,16 @@ void Controller_NPad::VibrateController(const std::vector<DeviceHandle>& vibrati
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continue;
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}
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// Some games try to send mismatched parameters in the device handle, block these.
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if ((connected_controllers[npad_index].type == NPadControllerType::JoyLeft &&
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(vibration_device_handles[i].npad_type == NpadType::JoyconRight ||
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vibration_device_handles[i].device_index == DeviceIndex::Right)) ||
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(connected_controllers[npad_index].type == NPadControllerType::JoyRight &&
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(vibration_device_handles[i].npad_type == NpadType::JoyconLeft ||
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vibration_device_handles[i].device_index == DeviceIndex::Left))) {
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continue;
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}
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using namespace Settings::NativeButton;
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const auto& button_state = buttons[npad_index];
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