vk_rasterizer: Only clear depth and stencil buffers when set in attachment aspect mask
Silences validation errors for clearing the depth/stencil buffers of framebuffer attachments that were not specified to have depth/stencil usage.
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@ -228,9 +228,7 @@ void RasterizerVulkan::Clear() {
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};
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};
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const u32 color_attachment = regs.clear_buffers.RT;
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const u32 color_attachment = regs.clear_buffers.RT;
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const auto attachment_aspect_mask = framebuffer->ImageRanges()[color_attachment].aspectMask;
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if (use_color && framebuffer->HasAspectColorBit(color_attachment)) {
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const bool is_color_rt = (attachment_aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT) != 0;
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if (use_color && is_color_rt) {
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VkClearValue clear_value;
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VkClearValue clear_value;
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std::memcpy(clear_value.color.float32, regs.clear_color, sizeof(regs.clear_color));
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std::memcpy(clear_value.color.float32, regs.clear_color, sizeof(regs.clear_color));
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@ -248,12 +246,15 @@ void RasterizerVulkan::Clear() {
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return;
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return;
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}
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}
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VkImageAspectFlags aspect_flags = 0;
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VkImageAspectFlags aspect_flags = 0;
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if (use_depth) {
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if (use_depth && framebuffer->HasAspectDepthBit()) {
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aspect_flags |= VK_IMAGE_ASPECT_DEPTH_BIT;
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aspect_flags |= VK_IMAGE_ASPECT_DEPTH_BIT;
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}
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}
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if (use_stencil) {
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if (use_stencil && framebuffer->HasAspectStencilBit()) {
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aspect_flags |= VK_IMAGE_ASPECT_STENCIL_BIT;
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aspect_flags |= VK_IMAGE_ASPECT_STENCIL_BIT;
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}
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}
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if (aspect_flags == 0) {
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return;
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}
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scheduler.Record([clear_depth = regs.clear_depth, clear_stencil = regs.clear_stencil,
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scheduler.Record([clear_depth = regs.clear_depth, clear_stencil = regs.clear_stencil,
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clear_rect, aspect_flags](vk::CommandBuffer cmdbuf) {
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clear_rect, aspect_flags](vk::CommandBuffer cmdbuf) {
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VkClearAttachment attachment;
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VkClearAttachment attachment;
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@ -1186,9 +1186,12 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
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renderpass_key.depth_format = depth_buffer->format;
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renderpass_key.depth_format = depth_buffer->format;
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num_layers = std::max(num_layers, depth_buffer->range.extent.layers);
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num_layers = std::max(num_layers, depth_buffer->range.extent.layers);
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images[num_images] = depth_buffer->ImageHandle();
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images[num_images] = depth_buffer->ImageHandle();
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image_ranges[num_images] = MakeSubresourceRange(depth_buffer);
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const VkImageSubresourceRange subresource_range = MakeSubresourceRange(depth_buffer);
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image_ranges[num_images] = subresource_range;
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samples = depth_buffer->Samples();
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samples = depth_buffer->Samples();
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++num_images;
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++num_images;
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has_depth = (subresource_range.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0;
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has_stencil = (subresource_range.aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) != 0;
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} else {
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} else {
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renderpass_key.depth_format = PixelFormat::Invalid;
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renderpass_key.depth_format = PixelFormat::Invalid;
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}
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}
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@ -232,6 +232,18 @@ public:
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return image_ranges;
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return image_ranges;
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}
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}
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[[nodiscard]] bool HasAspectColorBit(size_t index) const noexcept {
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return (image_ranges.at(index).aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) != 0;
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}
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[[nodiscard]] bool HasAspectDepthBit() const noexcept {
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return has_depth;
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}
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[[nodiscard]] bool HasAspectStencilBit() const noexcept {
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return has_stencil;
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}
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private:
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private:
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vk::Framebuffer framebuffer;
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vk::Framebuffer framebuffer;
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VkRenderPass renderpass{};
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VkRenderPass renderpass{};
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@ -241,6 +253,8 @@ private:
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u32 num_images = 0;
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u32 num_images = 0;
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std::array<VkImage, 9> images{};
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std::array<VkImage, 9> images{};
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std::array<VkImageSubresourceRange, 9> image_ranges{};
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std::array<VkImageSubresourceRange, 9> image_ranges{};
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bool has_depth{};
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bool has_stencil{};
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};
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};
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struct TextureCacheParams {
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struct TextureCacheParams {
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