video_core: Remove unused variables
Silences several compiler warnings about unused variables.
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@ -44,9 +44,9 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
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dma_pusher.DispatchCalls();
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} else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) {
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renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
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} else if (const auto data = std::get_if<OnCommandListEndCommand>(&next.data)) {
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} else if (std::holds_alternative<OnCommandListEndCommand>(next.data)) {
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renderer.Rasterizer().ReleaseFences();
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} else if (const auto data = std::get_if<GPUTickCommand>(&next.data)) {
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} else if (std::holds_alternative<GPUTickCommand>(next.data)) {
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system.GPU().TickWork();
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} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
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renderer.Rasterizer().FlushRegion(data->addr, data->size);
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@ -419,7 +419,6 @@ void Tegra::MacroJITx64Impl::Optimizer_ScanFlags() {
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void MacroJITx64Impl::Compile() {
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MICROPROFILE_SCOPE(MacroJitCompile);
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bool keep_executing = true;
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labels.fill(Xbyak::Label());
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Common::X64::ABI_PushRegistersAndAdjustStack(*this, Common::X64::ABI_ALL_CALLEE_SAVED, 8);
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@ -1260,13 +1260,6 @@ std::string ARBDecompiler::Visit(const Node& node) {
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return "{0, 0, 0, 0}.x";
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}
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const auto buffer_index = [this, &abuf]() -> std::string {
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if (stage != ShaderType::Geometry) {
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return "";
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}
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return fmt::format("[{}]", Visit(abuf->GetBuffer()));
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};
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const Attribute::Index index = abuf->GetIndex();
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const u32 element = abuf->GetElement();
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const char swizzle = Swizzle(element);
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@ -1375,7 +1368,7 @@ std::string ARBDecompiler::Visit(const Node& node) {
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return {};
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}
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if (const auto cmt = std::get_if<CommentNode>(&*node)) {
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if ([[maybe_unused]] const auto cmt = std::get_if<CommentNode>(&*node)) {
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// Uncommenting this will generate invalid code. GLASM lacks comments.
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// AddLine("// {}", cmt->GetText());
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return {};
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@ -237,7 +237,6 @@ std::unique_ptr<Shader> Shader::CreateStageFromMemory(
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const ShaderParameters& params, Maxwell::ShaderProgram program_type, ProgramCode code,
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ProgramCode code_b, VideoCommon::Shader::AsyncShaders& async_shaders, VAddr cpu_addr) {
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const auto shader_type = GetShaderType(program_type);
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const std::size_t size_in_bytes = code.size() * sizeof(u64);
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auto& gpu = params.system.GPU();
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gpu.ShaderNotify().MarkSharderBuilding();
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@ -287,8 +286,6 @@ std::unique_ptr<Shader> Shader::CreateStageFromMemory(
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std::unique_ptr<Shader> Shader::CreateKernelFromMemory(const ShaderParameters& params,
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ProgramCode code) {
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const std::size_t size_in_bytes = code.size() * sizeof(u64);
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auto& gpu = params.system.GPU();
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gpu.ShaderNotify().MarkSharderBuilding();
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@ -1952,10 +1952,6 @@ private:
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return {fmt::format("({} != 0)", carry), Type::Bool};
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}
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Expression LogicalFIsNan(Operation operation) {
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return GenerateUnary(operation, "isnan", Type::Bool, Type::Float);
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}
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Expression LogicalAssign(Operation operation) {
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const Node& dest = operation[0];
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const Node& src = operation[1];
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@ -2771,15 +2767,6 @@ private:
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return std::min<u32>(device.GetMaxVaryings(), Maxwell::NumVaryings);
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}
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bool IsRenderTargetEnabled(u32 render_target) const {
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for (u32 component = 0; component < 4; ++component) {
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if (header.ps.IsColorComponentOutputEnabled(render_target, component)) {
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return true;
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}
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}
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return false;
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}
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const Device& device;
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const ShaderIR& ir;
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const Registry& registry;
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@ -40,7 +40,6 @@ constexpr std::array POLYGON_OFFSET_ENABLE_LUT = {
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} // Anonymous namespace
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void FixedPipelineState::Fill(const Maxwell& regs, bool has_extended_dynamic_state) {
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const auto& clip = regs.view_volume_clip_control;
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const std::array enabled_lut = {regs.polygon_offset_point_enable,
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regs.polygon_offset_line_enable,
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regs.polygon_offset_fill_enable};
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@ -700,9 +700,9 @@ private:
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}
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void DeclareInternalFlags() {
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constexpr std::array names = {"zero", "sign", "carry", "overflow"};
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static constexpr std::array names{"zero", "sign", "carry", "overflow"};
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for (std::size_t flag = 0; flag < INTERNAL_FLAGS_COUNT; ++flag) {
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const auto flag_code = static_cast<InternalFlag>(flag);
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const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false);
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internal_flags[flag] = AddGlobalVariable(Name(id, names[flag]));
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}
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@ -2798,7 +2798,6 @@ private:
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std::map<GlobalMemoryBase, Id> global_buffers;
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std::map<u32, TexelBuffer> uniform_texels;
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std::map<u32, SampledImage> sampled_images;
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std::map<u32, TexelBuffer> storage_texels;
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std::map<u32, StorageImage> images;
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std::array<Id, Maxwell::NumRenderTargets> frag_colors{};
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@ -19,8 +19,6 @@ constexpr auto SNORM = ComponentType::SNORM;
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constexpr auto UNORM = ComponentType::UNORM;
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constexpr auto SINT = ComponentType::SINT;
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constexpr auto UINT = ComponentType::UINT;
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constexpr auto SNORM_FORCE_FP16 = ComponentType::SNORM_FORCE_FP16;
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constexpr auto UNORM_FORCE_FP16 = ComponentType::UNORM_FORCE_FP16;
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constexpr auto FLOAT = ComponentType::FLOAT;
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constexpr bool C = false; // Normal color
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constexpr bool S = true; // Srgb
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