Shader_ir: Address feedback
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3c09d9abe6
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@ -2271,7 +2271,11 @@ private:
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ShaderWriter code;
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};
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const std::string flow_var = "flow_var_";
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static constexpr std::string_view flow_var = "flow_var_";
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std::string GetFlowVariable(u32 i) {
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return fmt::format("{}{}", flow_var, i);
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}
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class ExprDecompiler {
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public:
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@ -2326,7 +2330,7 @@ public:
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}
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void operator()(VideoCommon::Shader::ExprVar& expr) {
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inner += flow_var + std::to_string(expr.var_index);
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inner += GetFlowVariable(expr.var_index);
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}
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void operator()(VideoCommon::Shader::ExprBoolean& expr) {
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@ -2391,7 +2395,7 @@ public:
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void operator()(VideoCommon::Shader::ASTVarSet& ast) {
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ExprDecompiler expr_parser{decomp};
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std::visit(expr_parser, *ast.condition);
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decomp.code.AddLine("{}{} = {};", flow_var, ast.index, expr_parser.GetResult());
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decomp.code.AddLine("{} = {};", GetFlowVariable(ast.index), expr_parser.GetResult());
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}
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void operator()(VideoCommon::Shader::ASTLabel& ast) {
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@ -2462,7 +2466,7 @@ private:
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void GLSLDecompiler::DecompileAST() {
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const u32 num_flow_variables = ir.GetASTNumVariables();
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for (u32 i = 0; i < num_flow_variables; i++) {
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code.AddLine("bool {}{} = false;", flow_var, i);
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code.AddLine("bool {} = false;", GetFlowVariable(i));
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}
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ASTDecompiler decompiler{*this};
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VideoCommon::Shader::ASTNode program = ir.GetASTProgram();
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@ -19,6 +19,8 @@ using VideoCommon::Shader::ShaderIR;
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static constexpr u32 PROGRAM_OFFSET = 10;
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static constexpr u32 COMPUTE_OFFSET = 0;
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static constexpr CompilerSettings settings{CompileDepth::NoFlowStack, true};
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ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) {
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
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@ -33,9 +35,6 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
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)";
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CompilerSettings settings;
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settings.depth = CompileDepth::NoFlowStack;
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
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const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB;
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ProgramResult program = Decompile(device, program_ir, stage, "vertex");
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@ -86,9 +85,6 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
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)";
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CompilerSettings settings;
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settings.depth = CompileDepth::NoFlowStack;
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
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ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry");
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out += program.first;
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@ -123,8 +119,6 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
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};
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)";
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CompilerSettings settings;
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settings.depth = CompileDepth::NoFlowStack;
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
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ProgramResult program = Decompile(device, program_ir, ProgramType::Fragment, "fragment");
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@ -145,9 +139,6 @@ ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& set
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std::string out = "// Shader Unique Id: CS" + id + "\n\n";
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out += GetCommonDeclarations();
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CompilerSettings settings;
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settings.depth = CompileDepth::NoFlowStack;
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const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a, settings);
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ProgramResult program = Decompile(device, program_ir, ProgramType::Compute, "compute");
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out += program.first;
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@ -376,7 +376,7 @@ void ASTManager::Init() {
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false_condition = MakeExpr<ExprBoolean>(false);
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}
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ASTManager::ASTManager(ASTManager&& other)
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ASTManager::ASTManager(ASTManager&& other) noexcept
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: labels_map(std::move(other.labels_map)), labels_count{other.labels_count},
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gotos(std::move(other.gotos)), labels(std::move(other.labels)), variables{other.variables},
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program{other.program}, main_node{other.main_node}, false_condition{other.false_condition},
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@ -384,7 +384,7 @@ ASTManager::ASTManager(ASTManager&& other)
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other.main_node.reset();
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}
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ASTManager& ASTManager::operator=(ASTManager&& other) {
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ASTManager& ASTManager::operator=(ASTManager&& other) noexcept {
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full_decompile = other.full_decompile;
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labels_map = std::move(other.labels_map);
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labels_count = other.labels_count;
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@ -490,7 +490,7 @@ void ASTManager::Decompile() {
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it++;
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}
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if (full_decompile) {
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for (const ASTNode label : labels) {
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for (const ASTNode& label : labels) {
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auto& manager = label->GetManager();
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manager.Remove(label);
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}
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@ -500,12 +500,12 @@ void ASTManager::Decompile() {
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while (it != labels.end()) {
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bool can_remove = true;
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ASTNode label = *it;
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for (const ASTNode goto_node : gotos) {
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for (const ASTNode& goto_node : gotos) {
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const auto label_index = goto_node->GetGotoLabel();
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if (!label_index) {
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return;
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}
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ASTNode glabel = labels[*label_index];
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ASTNode& glabel = labels[*label_index];
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if (glabel == label) {
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can_remove = false;
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break;
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@ -543,40 +543,6 @@ bool ASTManager::IsBackwardsJump(ASTNode goto_node, ASTNode label_node) const {
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return false;
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}
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ASTNode CommonParent(ASTNode first, ASTNode second) {
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if (first->GetParent() == second->GetParent()) {
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return first->GetParent();
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}
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const u32 first_level = first->GetLevel();
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const u32 second_level = second->GetLevel();
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u32 min_level;
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u32 max_level;
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ASTNode max;
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ASTNode min;
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if (first_level > second_level) {
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min_level = second_level;
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min = second;
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max_level = first_level;
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max = first;
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} else {
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min_level = first_level;
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min = first;
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max_level = second_level;
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max = second;
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}
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while (max_level > min_level) {
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max_level--;
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max = max->GetParent();
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}
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while (min->GetParent() != max->GetParent()) {
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min = min->GetParent();
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max = max->GetParent();
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}
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return min->GetParent();
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}
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bool ASTManager::IndirectlyRelated(ASTNode first, ASTNode second) {
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return !(first->GetParent() == second->GetParent() || DirectlyRelated(first, second));
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}
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@ -608,7 +574,7 @@ bool ASTManager::DirectlyRelated(ASTNode first, ASTNode second) {
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max = max->GetParent();
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}
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return (min->GetParent() == max->GetParent());
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return min->GetParent() == max->GetParent();
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}
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void ASTManager::ShowCurrentState(std::string state) {
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@ -617,7 +583,7 @@ void ASTManager::ShowCurrentState(std::string state) {
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}
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void ASTManager::SanityCheck() {
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for (auto label : labels) {
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for (auto& label : labels) {
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if (!label->GetParent()) {
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LOG_CRITICAL(HW_GPU, "Sanity Check Failed");
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}
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@ -97,7 +97,7 @@ public:
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class ASTBlockDecoded {
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public:
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explicit ASTBlockDecoded(NodeBlock& new_nodes) : nodes(std::move(new_nodes)) {}
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explicit ASTBlockDecoded(NodeBlock&& new_nodes) : nodes(std::move(new_nodes)) {}
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NodeBlock nodes;
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};
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@ -255,8 +255,8 @@ public:
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return std::holds_alternative<ASTBlockEncoded>(data);
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}
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void TransformBlockEncoded(NodeBlock& nodes) {
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data = ASTBlockDecoded(nodes);
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void TransformBlockEncoded(NodeBlock&& nodes) {
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data = ASTBlockDecoded(std::move(nodes));
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}
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bool IsLoop() const {
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@ -304,8 +304,8 @@ public:
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ASTManager(const ASTManager& o) = delete;
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ASTManager& operator=(const ASTManager& other) = delete;
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ASTManager(ASTManager&& other);
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ASTManager& operator=(ASTManager&& other);
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ASTManager(ASTManager&& other) noexcept;
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ASTManager& operator=(ASTManager&& other) noexcept;
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void Init();
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@ -362,8 +362,6 @@ public:
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private:
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bool IsBackwardsJump(ASTNode goto_node, ASTNode label_node) const;
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ASTNode CommonParent(ASTNode first, ASTNode second);
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bool IndirectlyRelated(ASTNode first, ASTNode second);
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bool DirectlyRelated(ASTNode first, ASTNode second);
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@ -58,7 +58,7 @@ struct BlockInfo {
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struct CFGRebuildState {
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explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size,
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const u32 start)
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: program_code{program_code}, program_size{program_size}, start{start} {}
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: start{start}, program_code{program_code}, program_size{program_size} {}
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u32 start{};
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std::vector<BlockInfo> block_info{};
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@ -90,7 +90,7 @@ public:
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if (node->IsBlockEncoded()) {
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auto block = std::get_if<ASTBlockEncoded>(node->GetInnerData());
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NodeBlock bb = ir.DecodeRange(block->start, block->end);
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node->TransformBlockEncoded(bb);
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node->TransformBlockEncoded(std::move(bb));
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}
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}
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