gl_rasterizer_cache: Add bounds checking for gl_buffer copies.

This commit is contained in:
bunnei 2018-08-09 00:30:02 -04:00
parent 37e1ed3744
commit e8c52d4c89

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@ -184,35 +184,37 @@ MathUtil::Rectangle<u32> SurfaceParams::GetRect() const {
} }
template <bool morton_to_gl, PixelFormat format> template <bool morton_to_gl, PixelFormat format>
void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::GPUVAddr addr) { void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer,
Tegra::GPUVAddr addr) {
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT; constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format); constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
const auto& gpu = Core::System::GetInstance().GPU(); const auto& gpu = Core::System::GetInstance().GPU();
if (morton_to_gl) { if (morton_to_gl) {
std::vector<u8> data;
if (SurfaceParams::GetFormatType(format) == SurfaceType::ColorTexture) { if (SurfaceParams::GetFormatType(format) == SurfaceType::ColorTexture) {
auto data = Tegra::Texture::UnswizzleTexture( data = Tegra::Texture::UnswizzleTexture(
*gpu.memory_manager->GpuToCpuAddress(addr), *gpu.memory_manager->GpuToCpuAddress(addr),
SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height); SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height);
std::memcpy(gl_buffer, data.data(), data.size());
} else { } else {
auto data = Tegra::Texture::UnswizzleDepthTexture( data = Tegra::Texture::UnswizzleDepthTexture(
*gpu.memory_manager->GpuToCpuAddress(addr), *gpu.memory_manager->GpuToCpuAddress(addr),
SurfaceParams::DepthFormatFromPixelFormat(format), stride, height, block_height); SurfaceParams::DepthFormatFromPixelFormat(format), stride, height, block_height);
std::memcpy(gl_buffer, data.data(), data.size());
} }
const size_t size_to_copy{std::min(gl_buffer.size(), data.size())};
gl_buffer.assign(data.begin(), data.begin() + size_to_copy);
} else { } else {
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
// check the configuration for this and perform more generic un/swizzle // check the configuration for this and perform more generic un/swizzle
LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!"); LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
VideoCore::MortonCopyPixels128( VideoCore::MortonCopyPixels128(
stride, height, bytes_per_pixel, gl_bytes_per_pixel, stride, height, bytes_per_pixel, gl_bytes_per_pixel,
Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(addr)), gl_buffer, Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(addr)), gl_buffer.data(),
morton_to_gl); morton_to_gl);
} }
} }
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
SurfaceParams::MaxPixelFormat> SurfaceParams::MaxPixelFormat>
morton_to_gl_fns = { morton_to_gl_fns = {
MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>, MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>,
@ -235,7 +237,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<true, PixelFormat::Z32FS8>, MortonCopy<true, PixelFormat::Z32FS8>,
}; };
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
SurfaceParams::MaxPixelFormat> SurfaceParams::MaxPixelFormat>
gl_to_morton_fns = { gl_to_morton_fns = {
MortonCopy<false, PixelFormat::ABGR8>, MortonCopy<false, PixelFormat::ABGR8>,
@ -467,7 +469,7 @@ void CachedSurface::LoadGLBuffer() {
gl_buffer.resize(copy_size); gl_buffer.resize(copy_size);
morton_to_gl_fns[static_cast<size_t>(params.pixel_format)]( morton_to_gl_fns[static_cast<size_t>(params.pixel_format)](
params.width, params.block_height, params.height, gl_buffer.data(), params.addr); params.width, params.block_height, params.height, gl_buffer, params.addr);
} else { } else {
const u8* const texture_src_data_end = texture_src_data + copy_size; const u8* const texture_src_data_end = texture_src_data + copy_size;
@ -494,7 +496,7 @@ void CachedSurface::FlushGLBuffer() {
std::memcpy(dst_buffer, gl_buffer.data(), params.size_in_bytes); std::memcpy(dst_buffer, gl_buffer.data(), params.size_in_bytes);
} else { } else {
gl_to_morton_fns[static_cast<size_t>(params.pixel_format)]( gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
params.width, params.block_height, params.height, gl_buffer.data(), params.addr); params.width, params.block_height, params.height, gl_buffer, params.addr);
} }
} }