controllers/npad: Fix inconsistencies with controller connection statuses
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@ -393,6 +393,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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break;
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case NPadControllerType::Handheld:
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handheld_entry.connection_status.raw = 0;
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handheld_entry.connection_status.IsConnected.Assign(1);
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handheld_entry.connection_status.IsWired.Assign(1);
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handheld_entry.connection_status.IsLeftJoyConnected.Assign(1);
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handheld_entry.connection_status.IsRightJoyConnected.Assign(1);
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@ -423,21 +424,26 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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case NPadControllerType::JoyLeft:
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left_entry.connection_status.raw = 0;
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left_entry.connection_status.IsConnected.Assign(1);
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left_entry.connection_status.IsLeftJoyConnected.Assign(1);
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left_entry.pad.pad_states.raw = pad_state.pad_states.raw;
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left_entry.pad.l_stick = pad_state.l_stick;
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left_entry.pad.r_stick = pad_state.r_stick;
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libnx_entry.connection_status.IsLeftJoyConnected.Assign(1);
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break;
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case NPadControllerType::JoyRight:
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right_entry.connection_status.raw = 0;
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right_entry.connection_status.IsConnected.Assign(1);
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right_entry.connection_status.IsRightJoyConnected.Assign(1);
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right_entry.pad.pad_states.raw = pad_state.pad_states.raw;
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right_entry.pad.l_stick = pad_state.l_stick;
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right_entry.pad.r_stick = pad_state.r_stick;
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libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
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break;
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case NPadControllerType::Pokeball:
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pokeball_entry.connection_status.raw = 0;
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pokeball_entry.connection_status.IsConnected.Assign(1);
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pokeball_entry.connection_status.IsWired.Assign(1);
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pokeball_entry.pad.pad_states.raw = pad_state.pad_states.raw;
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pokeball_entry.pad.l_stick = pad_state.l_stick;
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pokeball_entry.pad.r_stick = pad_state.r_stick;
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