hid: Implement GameCube Controller Vibrations
Implements both SendVibrationGcErmCommand and GetActualVibrationGcErmCommand, and modifies GetVibrationDeviceInfo to account for additional controllers.
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@ -273,8 +273,8 @@ Hid::Hid(Core::System& system_) : ServiceFramework{system_, "hid"} {
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{204, &Hid::PermitVibration, "PermitVibration"},
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{205, &Hid::IsVibrationPermitted, "IsVibrationPermitted"},
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{206, &Hid::SendVibrationValues, "SendVibrationValues"},
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{207, nullptr, "SendVibrationGcErmCommand"},
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{208, nullptr, "GetActualVibrationGcErmCommand"},
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{207, &Hid::SendVibrationGcErmCommand, "SendVibrationGcErmCommand"},
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{208, &Hid::GetActualVibrationGcErmCommand, "GetActualVibrationGcErmCommand"},
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{209, &Hid::BeginPermitVibrationSession, "BeginPermitVibrationSession"},
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{210, &Hid::EndPermitVibrationSession, "EndPermitVibrationSession"},
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{211, &Hid::IsVibrationDeviceMounted, "IsVibrationDeviceMounted"},
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@ -1093,7 +1093,22 @@ void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
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VibrationDeviceInfo vibration_device_info;
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switch (vibration_device_handle.npad_type) {
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case Controller_NPad::NpadType::ProController:
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case Controller_NPad::NpadType::Handheld:
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case Controller_NPad::NpadType::JoyconDual:
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case Controller_NPad::NpadType::JoyconLeft:
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case Controller_NPad::NpadType::JoyconRight:
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default:
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vibration_device_info.type = VibrationDeviceType::LinearResonantActuator;
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break;
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case Controller_NPad::NpadType::GameCube:
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vibration_device_info.type = VibrationDeviceType::GcErm;
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break;
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case Controller_NPad::NpadType::Pokeball:
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vibration_device_info.type = VibrationDeviceType::Unknown;
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break;
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}
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switch (vibration_device_handle.device_index) {
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case Controller_NPad::DeviceIndex::Left:
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@ -1215,6 +1230,108 @@ void Hid::SendVibrationValues(Kernel::HLERequestContext& ctx) {
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rb.Push(RESULT_SUCCESS);
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}
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void Hid::SendVibrationGcErmCommand(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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struct Parameters {
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Controller_NPad::DeviceHandle vibration_device_handle;
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u64 applet_resource_user_id;
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VibrationGcErmCommand gc_erm_command;
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};
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static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size.");
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const auto parameters{rp.PopRaw<Parameters>()};
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/**
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* Note: This uses yuzu-specific behavior such that the StopHard command produces
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* vibrations where freq_low == 0.0f and freq_high == 0.0f, as defined below,
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* in order to differentiate between Stop and StopHard commands.
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* This is done to reuse the controller vibration functions made for regular controllers.
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*/
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const auto vibration_value = [parameters] {
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switch (parameters.gc_erm_command) {
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case VibrationGcErmCommand::Stop:
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return Controller_NPad::VibrationValue{
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.amp_low = 0.0f,
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.freq_low = 160.0f,
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.amp_high = 0.0f,
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.freq_high = 320.0f,
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};
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case VibrationGcErmCommand::Start:
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return Controller_NPad::VibrationValue{
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.amp_low = 1.0f,
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.freq_low = 160.0f,
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.amp_high = 1.0f,
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.freq_high = 320.0f,
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};
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case VibrationGcErmCommand::StopHard:
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return Controller_NPad::VibrationValue{
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.amp_low = 0.0f,
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.freq_low = 0.0f,
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.amp_high = 0.0f,
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.freq_high = 0.0f,
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};
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default:
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return Controller_NPad::DEFAULT_VIBRATION_VALUE;
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}
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}();
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applet_resource->GetController<Controller_NPad>(HidController::NPad)
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.VibrateController(parameters.vibration_device_handle, vibration_value);
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LOG_DEBUG(Service_HID,
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"called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}, "
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"gc_erm_command={}",
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parameters.vibration_device_handle.npad_type,
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parameters.vibration_device_handle.npad_id,
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parameters.vibration_device_handle.device_index, parameters.applet_resource_user_id,
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parameters.gc_erm_command);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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void Hid::GetActualVibrationGcErmCommand(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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struct Parameters {
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Controller_NPad::DeviceHandle vibration_device_handle;
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INSERT_PADDING_WORDS_NOINIT(1);
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u64 applet_resource_user_id;
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};
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const auto parameters{rp.PopRaw<Parameters>()};
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const auto last_vibration = applet_resource->GetController<Controller_NPad>(HidController::NPad)
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.GetLastVibration(parameters.vibration_device_handle);
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const auto gc_erm_command = [last_vibration] {
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if (last_vibration.amp_low != 0.0f || last_vibration.amp_high != 0.0f) {
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return VibrationGcErmCommand::Start;
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}
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/**
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* Note: This uses yuzu-specific behavior such that the StopHard command produces
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* vibrations where freq_low == 0.0f and freq_high == 0.0f, as defined in the HID function
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* SendVibrationGcErmCommand, in order to differentiate between Stop and StopHard commands.
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* This is done to reuse the controller vibration functions made for regular controllers.
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*/
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if (last_vibration.freq_low == 0.0f && last_vibration.freq_high == 0.0f) {
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return VibrationGcErmCommand::StopHard;
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}
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return VibrationGcErmCommand::Stop;
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}();
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LOG_DEBUG(Service_HID,
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"called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
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parameters.vibration_device_handle.npad_type,
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parameters.vibration_device_handle.npad_id,
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parameters.vibration_device_handle.device_index, parameters.applet_resource_user_id);
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.PushEnum(gc_erm_command);
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}
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void Hid::BeginPermitVibrationSession(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto applet_resource_user_id{rp.Pop<u64>()};
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@ -136,6 +136,8 @@ private:
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void PermitVibration(Kernel::HLERequestContext& ctx);
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void IsVibrationPermitted(Kernel::HLERequestContext& ctx);
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void SendVibrationValues(Kernel::HLERequestContext& ctx);
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void SendVibrationGcErmCommand(Kernel::HLERequestContext& ctx);
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void GetActualVibrationGcErmCommand(Kernel::HLERequestContext& ctx);
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void BeginPermitVibrationSession(Kernel::HLERequestContext& ctx);
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void EndPermitVibrationSession(Kernel::HLERequestContext& ctx);
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void IsVibrationDeviceMounted(Kernel::HLERequestContext& ctx);
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@ -154,7 +156,9 @@ private:
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void GetNpadCommunicationMode(Kernel::HLERequestContext& ctx);
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enum class VibrationDeviceType : u32 {
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Unknown = 0,
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LinearResonantActuator = 1,
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GcErm = 2,
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};
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enum class VibrationDevicePosition : u32 {
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@ -163,6 +167,12 @@ private:
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Right = 2,
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};
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enum class VibrationGcErmCommand : u64 {
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Stop = 0,
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Start = 1,
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StopHard = 2,
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};
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struct VibrationDeviceInfo {
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VibrationDeviceType type{};
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VibrationDevicePosition position{};
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