glsl: Fix non-immediate buffer access
and many other misc implementations
This commit is contained in:
parent
d171083d53
commit
ed14d31f66
@ -88,6 +88,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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}
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void EmitContext::SetupExtensions(std::string& header) {
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header += "#extension GL_ARB_separate_shader_objects : enable\n";
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if (info.uses_int64) {
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header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
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}
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@ -90,6 +90,21 @@ public:
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Add<Type::F32x2>(format_str, inst, args...);
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}
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template <typename... Args>
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void AddU32x3(const char* format_str, IR::Inst& inst, Args&&... args) {
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Add<Type::U32x3>(format_str, inst, args...);
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}
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template <typename... Args>
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void AddF32x3(const char* format_str, IR::Inst& inst, Args&&... args) {
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Add<Type::F32x3>(format_str, inst, args...);
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}
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template <typename... Args>
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void AddU32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
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Add<Type::U32x4>(format_str, inst, args...);
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}
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template <typename... Args>
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void AddF32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
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Add<Type::F32x4>(format_str, inst, args...);
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@ -160,8 +160,13 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
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ctx.Add("return;");
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break;
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case IR::AbstractSyntaxNode::Type::Loop:
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ctx.Add("do{{");
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break;
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case IR::AbstractSyntaxNode::Type::Repeat:
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ctx.Add("}}while({});", ctx.reg_alloc.Consume(node.data.repeat.cond));
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break;
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default:
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fmt::print("{}", node.type);
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throw NotImplementedException("{}", node.type);
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break;
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}
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@ -17,19 +17,14 @@ void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_v
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ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2);
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}
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void EmitCompositeConstructU32x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2,
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[[maybe_unused]] std::string_view e3) {
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throw NotImplementedException("GLSL Instruction");
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void EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2, std::string_view e3) {
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ctx.AddU32x3("{}=uvec3({},{},{});", inst, e1, e2, e3);
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}
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void EmitCompositeConstructU32x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2,
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[[maybe_unused]] std::string_view e3,
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[[maybe_unused]] std::string_view e4) {
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throw NotImplementedException("GLSL Instruction");
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void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2, std::string_view e3, std::string_view e4) {
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ctx.AddU32x4("{}=uvec4({},{},{},{});", inst, e1, e2, e3, e4);
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}
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void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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@ -37,16 +32,14 @@ void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_vie
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ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
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}
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void EmitCompositeExtractU32x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index) {
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ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
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}
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void EmitCompositeExtractU32x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index) {
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ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
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}
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void EmitCompositeInsertU32x2([[maybe_unused]] EmitContext& ctx,
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@ -135,19 +128,14 @@ void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, std::string_v
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ctx.AddF32x2("{}=vec2({},{});", inst, e1, e2);
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}
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void EmitCompositeConstructF32x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2,
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[[maybe_unused]] std::string_view e3) {
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throw NotImplementedException("GLSL Instruction");
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void EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2, std::string_view e3) {
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ctx.AddF32x3("{}=vec3({},{},{});", inst, e1, e2, e3);
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}
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void EmitCompositeConstructF32x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2,
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[[maybe_unused]] std::string_view e3,
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[[maybe_unused]] std::string_view e4) {
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throw NotImplementedException("GLSL Instruction");
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void EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2, std::string_view e3, std::string_view e4) {
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ctx.AddF32x4("{}=vec4({},{},{},{});", inst, e1, e2, e3, e4);
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}
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void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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@ -10,8 +10,18 @@
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLSL {
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namespace {
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static constexpr std::string_view SWIZZLE{"xyzw"};
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u32 CbufIndex(u32 offset) {
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return (offset / 4) % 4;
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}
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char OffsetSwizzle(u32 offset) {
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return SWIZZLE[CbufIndex(offset)];
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}
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} // namespace
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void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding,
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[[maybe_unused]] const IR::Value& offset) {
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throw NotImplementedException("GLSL");
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@ -34,22 +44,42 @@ void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR
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void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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const auto u32_offset{offset.U32()};
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const auto index{(u32_offset / 4) % 4};
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ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}].{});", inst, binding.U32(), u32_offset / 16,
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SWIZZLE[index]);
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if (offset.IsImmediate()) {
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ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}].{});", inst, binding.U32(), offset.U32() / 16,
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OffsetSwizzle(offset.U32()));
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} else {
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const auto offset_var{ctx.reg_alloc.Consume(offset)};
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ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}/16][({}/4)%4]);", inst, binding.U32(), offset_var,
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offset_var);
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}
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}
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void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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const auto u32_offset{offset.U32()};
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const auto index{(u32_offset / 4) % 4};
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ctx.AddF32("{}=cbuf{}[{}].{};", inst, binding.U32(), u32_offset / 16, SWIZZLE[index]);
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if (offset.IsImmediate()) {
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ctx.AddF32("{}=cbuf{}[{}].{};", inst, binding.U32(), offset.U32() / 16,
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OffsetSwizzle(offset.U32()));
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} else {
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const auto offset_var{ctx.reg_alloc.Consume(offset)};
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ctx.AddF32("{}=cbuf{}[{}/16][({}/4)%4];", inst, binding.U32(), offset_var, offset_var);
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}
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}
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void EmitGetCbufU32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding,
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[[maybe_unused]] const IR::Value& offset) {
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throw NotImplementedException("GLSL");
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void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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if (offset.IsImmediate()) {
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const auto u32_offset{offset.U32()};
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const auto index{(u32_offset / 4) % 4};
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ctx.AddU32x2("{}=uvec2(floatBitsToUint(cbuf{}[{}].{}),floatBitsToUint(cbuf{}[{}].{}));",
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inst, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
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binding.U32(), (offset.U32() + 1) / 16, OffsetSwizzle(offset.U32() + 1));
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} else {
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const auto offset_var{ctx.reg_alloc.Consume(offset)};
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ctx.AddU32x2("{}=uvec2(floatBitsToUint(cbuf{}[{}/16][({}/"
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"4)%4]),floatBitsToUint(cbuf{}[({}+1)/16][(({}+1/4))%4]));",
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inst, binding.U32(), offset_var, offset_var, binding.U32(), offset_var,
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offset_var);
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}
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}
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void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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@ -66,7 +96,23 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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case IR::Attribute::PositionY:
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case IR::Attribute::PositionZ:
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case IR::Attribute::PositionW:
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ctx.AddF32("{}=gl_Position.{};", inst, swizzle);
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switch (ctx.stage) {
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case Stage::VertexA:
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case Stage::VertexB:
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ctx.AddF32("{}=gl_Position.{};", inst, swizzle);
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break;
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case Stage::Fragment:
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ctx.AddF32("{}=gl_FragCoord.{};", inst, swizzle);
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break;
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default:
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throw NotImplementedException("Get Position for stage {}", ctx.stage);
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}
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break;
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case IR::Attribute::InstanceId:
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ctx.AddS32("{}=gl_InstanceID;", inst, ctx.attrib_name);
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break;
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case IR::Attribute::VertexId:
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ctx.AddS32("{}=gl_VertexID;", inst, ctx.attrib_name);
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break;
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default:
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fmt::print("Get attribute {}", attr);
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@ -197,7 +197,7 @@ void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In
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void EmitConvertF32U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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ctx.AddF32("{}=float({});", inst, value);
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}
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void EmitConvertF32U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -133,7 +133,7 @@ void EmitFPRecip64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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void EmitFPRecipSqrt32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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ctx.AddF32("{}=1/sqrt({});", inst, value);
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}
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void EmitFPRecipSqrt64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -60,7 +60,8 @@ void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset);
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void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset);
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void EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset);
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void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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std::string_view vertex);
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
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@ -116,7 +117,8 @@ void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& bindin
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const IR::Value& offset);
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void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset);
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void EmitLoadStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset);
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void EmitWriteStorageU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
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std::string_view value);
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void EmitWriteStorageS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
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@ -145,14 +147,16 @@ void EmitWriteSharedU64(EmitContext& ctx, std::string_view offset, std::string_v
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void EmitWriteSharedU128(EmitContext& ctx, std::string_view offset, std::string_view value);
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void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2);
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void EmitCompositeConstructU32x3(EmitContext& ctx, std::string_view e1, std::string_view e2,
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std::string_view e3);
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void EmitCompositeConstructU32x4(EmitContext& ctx, std::string_view e1, std::string_view e2,
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std::string_view e3, std::string_view e4);
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void EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2, std::string_view e3);
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void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2, std::string_view e3, std::string_view e4);
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void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index);
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void EmitCompositeExtractU32x3(EmitContext& ctx, std::string_view composite, u32 index);
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void EmitCompositeExtractU32x4(EmitContext& ctx, std::string_view composite, u32 index);
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void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index);
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void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index);
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void EmitCompositeInsertU32x2(EmitContext& ctx, std::string_view composite, std::string_view object,
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u32 index);
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void EmitCompositeInsertU32x3(EmitContext& ctx, std::string_view composite, std::string_view object,
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@ -175,10 +179,10 @@ void EmitCompositeInsertF16x4(EmitContext& ctx, std::string_view composite, std:
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u32 index);
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void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2);
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void EmitCompositeConstructF32x3(EmitContext& ctx, std::string_view e1, std::string_view e2,
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std::string_view e3);
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void EmitCompositeConstructF32x4(EmitContext& ctx, std::string_view e1, std::string_view e2,
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std::string_view e3, std::string_view e4);
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void EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2, std::string_view e3);
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void EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2, std::string_view e3, std::string_view e4);
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void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index);
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void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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@ -34,19 +34,23 @@ void EmitLoadStorageS16([[maybe_unused]] EmitContext& ctx,
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void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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ctx.AddU32("{}=ssbo{}[{}];", inst, binding.U32(), offset.U32());
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const auto offset_var{ctx.reg_alloc.Consume(offset)};
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ctx.AddU32("{}=ssbo{}[{}];", inst, binding.U32(), offset_var);
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}
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void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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ctx.AddU32x2("{}=uvec2(ssbo{}[{}],ssbo{}[{}]);", inst, binding.U32(), offset.U32(),
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binding.U32(), offset.U32() + 1);
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const auto offset_var{ctx.reg_alloc.Consume(offset)};
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ctx.AddU32x2("{}=uvec2(ssbo{}[{}],ssbo{}[{}+1]);", inst, binding.U32(), offset_var,
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binding.U32(), offset_var);
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}
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void EmitLoadStorage128([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] const IR::Value& binding,
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[[maybe_unused]] const IR::Value& offset) {
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throw NotImplementedException("GLSL Instrucion");
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void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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const auto offset_var{ctx.reg_alloc.Consume(offset)};
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ctx.AddU32x4("{}=uvec4(ssbo{}[{}],ssbo{}[{}+1],ssbo{}[{}+2],ssbo{}[{}+3]);", inst,
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binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(), offset_var,
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binding.U32(), offset_var);
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}
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void EmitWriteStorageU8([[maybe_unused]] EmitContext& ctx,
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@ -50,15 +50,7 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value&
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if (phi_reg == val_reg) {
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return;
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}
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if (phi_type == value.Type()) {
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ctx.Add("{}={}; // PHI MOVE", phi_reg, val_reg);
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} else if (phi_type == IR::Type::U32 && value.Type() == IR::Type::F32) {
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ctx.Add("{}=floatBitsToUint({}); // CAST PHI MOVE", phi_reg, val_reg);
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} else {
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throw NotImplementedException("{} to {} move", phi_type, value.Type());
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const auto cast{ctx.reg_alloc.GetGlslType(phi_type)};
|
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ctx.Add("{}={}({}); // CAST PHI MOVE", phi_reg, cast, val_reg);
|
||||
}
|
||||
ctx.Add("{}={};", phi_reg, val_reg);
|
||||
}
|
||||
|
||||
void EmitBranch(EmitContext& ctx, std::string_view label) {
|
||||
@ -245,7 +237,7 @@ void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_
|
||||
}
|
||||
|
||||
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
|
||||
NotImplemented();
|
||||
ctx.AddU1("{}=false;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
|
||||
|
@ -137,6 +137,10 @@ std::string RegAlloc::GetGlslType(Type type) {
|
||||
return "uvec2 ";
|
||||
case Type::F32x2:
|
||||
return "vec2 ";
|
||||
case Type::U32x3:
|
||||
return "uvec3 ";
|
||||
case Type::F32x3:
|
||||
return "vec3 ";
|
||||
case Type::U32x4:
|
||||
return "uvec4 ";
|
||||
case Type::F32x4:
|
||||
|
@ -27,6 +27,8 @@ enum class Type : u32 {
|
||||
F64,
|
||||
U32x2,
|
||||
F32x2,
|
||||
U32x3,
|
||||
F32x3,
|
||||
U32x4,
|
||||
F32x4,
|
||||
Void,
|
||||
|
Loading…
Reference in New Issue
Block a user