Project Mjölnir: Part 1
Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
25
dist/icons/controller/controller.qrc
vendored
Normal file
@ -0,0 +1,25 @@
|
||||
<RCC>
|
||||
<qresource prefix="controller">
|
||||
<file alias="dual_joycon">dual_joycon.png</file>
|
||||
<file alias="dual_joycon_dark">dual_joycon_dark.png</file>
|
||||
<file alias="dual_joycon_midnight">dual_joycon_midnight.png</file>
|
||||
<file alias="handheld">handheld.png</file>
|
||||
<file alias="handheld_dark">handheld_dark.png</file>
|
||||
<file alias="handheld_midnight">handheld_midnight.png</file>
|
||||
<file alias="pro_controller">pro_controller.png</file>
|
||||
<file alias="pro_controller_dark">pro_controller_dark.png</file>
|
||||
<file alias="pro_controller_midnight">pro_controller_midnight.png</file>
|
||||
<file alias="single_joycon_left">single_joycon_left.png</file>
|
||||
<file alias="single_joycon_left_dark">single_joycon_left_dark.png</file>
|
||||
<file alias="single_joycon_left_midnight">single_joycon_left_midnight.png</file>
|
||||
<file alias="single_joycon_right">single_joycon_right.png</file>
|
||||
<file alias="single_joycon_right_dark">single_joycon_right_dark.png</file>
|
||||
<file alias="single_joycon_right_midnight">single_joycon_right_midnight.png</file>
|
||||
<file alias="single_joycon_left_vertical">single_joycon_left_vertical.png</file>
|
||||
<file alias="single_joycon_left_vertical_dark">single_joycon_left_vertical_dark.png</file>
|
||||
<file alias="single_joycon_left_vertical_midnight">single_joycon_left_vertical_midnight.png</file>
|
||||
<file alias="single_joycon_right_vertical">single_joycon_right_vertical.png</file>
|
||||
<file alias="single_joycon_right_vertical_dark">single_joycon_right_vertical_dark.png</file>
|
||||
<file alias="single_joycon_right_vertical_midnight">single_joycon_right_vertical_midnight.png</file>
|
||||
</qresource>
|
||||
</RCC>
|
BIN
dist/icons/controller/dual_joycon.png
vendored
Normal file
After Width: | Height: | Size: 36 KiB |
BIN
dist/icons/controller/dual_joycon_dark.png
vendored
Normal file
After Width: | Height: | Size: 35 KiB |
BIN
dist/icons/controller/dual_joycon_midnight.png
vendored
Normal file
After Width: | Height: | Size: 34 KiB |
BIN
dist/icons/controller/handheld.png
vendored
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
dist/icons/controller/handheld_dark.png
vendored
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
dist/icons/controller/handheld_midnight.png
vendored
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
dist/icons/controller/pro_controller.png
vendored
Normal file
After Width: | Height: | Size: 36 KiB |
BIN
dist/icons/controller/pro_controller_dark.png
vendored
Normal file
After Width: | Height: | Size: 34 KiB |
BIN
dist/icons/controller/pro_controller_midnight.png
vendored
Normal file
After Width: | Height: | Size: 35 KiB |
BIN
dist/icons/controller/single_joycon_left.png
vendored
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
dist/icons/controller/single_joycon_left_dark.png
vendored
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
dist/icons/controller/single_joycon_left_midnight.png
vendored
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
dist/icons/controller/single_joycon_left_vertical.png
vendored
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
dist/icons/controller/single_joycon_left_vertical_dark.png
vendored
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
dist/icons/controller/single_joycon_left_vertical_midnight.png
vendored
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
dist/icons/controller/single_joycon_right.png
vendored
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
dist/icons/controller/single_joycon_right_dark.png
vendored
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
dist/icons/controller/single_joycon_right_midnight.png
vendored
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
dist/icons/controller/single_joycon_right_vertical.png
vendored
Normal file
After Width: | Height: | Size: 27 KiB |
BIN
dist/icons/controller/single_joycon_right_vertical_dark.png
vendored
Normal file
After Width: | Height: | Size: 27 KiB |
BIN
dist/icons/controller/single_joycon_right_vertical_midnight.png
vendored
Normal file
After Width: | Height: | Size: 26 KiB |
3
dist/license.md
vendored
@ -5,6 +5,7 @@ Icon Name | License | Origin/Author
|
||||
qt_themes/default/icons/16x16/checked.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/default/icons/16x16/failed.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/default/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/default/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io
|
||||
qt_themes/default/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/default/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/default/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com
|
||||
@ -12,6 +13,7 @@ qt_themes/default/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/default/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team
|
||||
qt_themes/default/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/qdarkstyle/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/qdarkstyle/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io
|
||||
qt_themes/qdarkstyle/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/qdarkstyle/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/qdarkstyle/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com
|
||||
@ -19,6 +21,7 @@ qt_themes/qdarkstyle/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/qdarkstyle/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team
|
||||
qt_themes/qdarkstyle/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/colorful/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/colorful/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io
|
||||
qt_themes/colorful/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/colorful/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com
|
||||
qt_themes/colorful/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com
|
||||
|
BIN
dist/qt_themes/colorful_dark/icons/16x16/refresh.png
vendored
Normal file
After Width: | Height: | Size: 362 B |
BIN
dist/qt_themes/colorful_dark/icons/16x16/view-refresh.png
vendored
Normal file
After Width: | Height: | Size: 362 B |
1
dist/qt_themes/colorful_dark/style.qrc
vendored
@ -2,6 +2,7 @@
|
||||
<qresource prefix="icons/colorful_dark">
|
||||
<file alias="index.theme">icons/index.theme</file>
|
||||
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
|
||||
<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
|
||||
<file alias="48x48/bad_folder.png">../colorful/icons/48x48/bad_folder.png</file>
|
||||
<file alias="48x48/chip.png">../colorful/icons/48x48/chip.png</file>
|
||||
<file alias="48x48/folder.png">../colorful/icons/48x48/folder.png</file>
|
||||
|
BIN
dist/qt_themes/colorful_midnight_blue/icons/16x16/refresh.png
vendored
Normal file
After Width: | Height: | Size: 362 B |
BIN
dist/qt_themes/colorful_midnight_blue/icons/16x16/view-refresh.png
vendored
Normal file
After Width: | Height: | Size: 362 B |
@ -2,6 +2,7 @@
|
||||
<qresource prefix="icons/colorful_midnight_blue">
|
||||
<file alias="index.theme">icons/index.theme</file>
|
||||
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
|
||||
<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
|
||||
<file alias="48x48/bad_folder.png">../colorful/icons/48x48/bad_folder.png</file>
|
||||
<file alias="48x48/chip.png">../colorful/icons/48x48/chip.png</file>
|
||||
<file alias="48x48/folder.png">../colorful/icons/48x48/folder.png</file>
|
||||
|
1
dist/qt_themes/default/default.qrc
vendored
@ -4,6 +4,7 @@
|
||||
<file alias="16x16/checked.png">icons/16x16/checked.png</file>
|
||||
<file alias="16x16/failed.png">icons/16x16/failed.png</file>
|
||||
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
|
||||
<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
|
||||
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
|
||||
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
|
||||
<file alias="48x48/folder.png">icons/48x48/folder.png</file>
|
||||
|
BIN
dist/qt_themes/default/icons/16x16/refresh.png
vendored
Normal file
After Width: | Height: | Size: 349 B |
BIN
dist/qt_themes/default/icons/16x16/view-refresh.png
vendored
Normal file
After Width: | Height: | Size: 349 B |
62
dist/qt_themes/default/style.qss
vendored
@ -30,6 +30,66 @@ QPushButton#RendererStatusBarButton:checked {
|
||||
color: #e85c00;
|
||||
}
|
||||
|
||||
QPushButton#RendererStatusBarButton:!checked{
|
||||
QPushButton#RendererStatusBarButton:!checked {
|
||||
color: #0066ff;
|
||||
}
|
||||
|
||||
QPushButton#buttonRefreshDevices {
|
||||
min-width: 20px;
|
||||
min-height: 20px;
|
||||
max-width: 20px;
|
||||
max-height: 20px;
|
||||
}
|
||||
|
||||
QCheckBox#checkboxPlayer1Connected,
|
||||
QCheckBox#checkboxPlayer2Connected,
|
||||
QCheckBox#checkboxPlayer3Connected,
|
||||
QCheckBox#checkboxPlayer4Connected,
|
||||
QCheckBox#checkboxPlayer5Connected,
|
||||
QCheckBox#checkboxPlayer6Connected,
|
||||
QCheckBox#checkboxPlayer7Connected,
|
||||
QCheckBox#checkboxPlayer8Connected {
|
||||
spacing: 0px;
|
||||
}
|
||||
|
||||
QCheckBox#checkboxPlayer1Connected::indicator,
|
||||
QCheckBox#checkboxPlayer2Connected::indicator,
|
||||
QCheckBox#checkboxPlayer3Connected::indicator,
|
||||
QCheckBox#checkboxPlayer4Connected::indicator,
|
||||
QCheckBox#checkboxPlayer5Connected::indicator,
|
||||
QCheckBox#checkboxPlayer6Connected::indicator,
|
||||
QCheckBox#checkboxPlayer7Connected::indicator,
|
||||
QCheckBox#checkboxPlayer8Connected::indicator {
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
}
|
||||
|
||||
QCheckBox#checkboxPlayer1Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer2Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer3Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer4Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer5Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer6Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer7Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer8Connected::indicator:checked,
|
||||
QGroupBox#groupConnectedController::indicator:checked {
|
||||
border-radius: 2px;
|
||||
border: 1px solid black;
|
||||
background: #39ff14;
|
||||
image: none;
|
||||
}
|
||||
|
||||
QCheckBox#checkboxPlayer1Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer2Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer3Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer4Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer5Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer6Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer7Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer8Connected::indicator:unchecked,
|
||||
QGroupBox#groupConnectedController::indicator:unchecked {
|
||||
border-radius: 2px;
|
||||
border: 1px solid black;
|
||||
background: transparent;
|
||||
image: none;
|
||||
}
|
||||
|
BIN
dist/qt_themes/qdarkstyle/icons/16x16/refresh.png
vendored
Normal file
After Width: | Height: | Size: 362 B |
BIN
dist/qt_themes/qdarkstyle/icons/16x16/view-refresh.png
vendored
Normal file
After Width: | Height: | Size: 362 B |
1
dist/qt_themes/qdarkstyle/style.qrc
vendored
@ -2,6 +2,7 @@
|
||||
<qresource prefix="icons/qdarkstyle">
|
||||
<file alias="index.theme">icons/index.theme</file>
|
||||
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
|
||||
<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
|
||||
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
|
||||
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
|
||||
<file alias="48x48/folder.png">icons/48x48/folder.png</file>
|
||||
|
105
dist/qt_themes/qdarkstyle/style.qss
vendored
@ -40,8 +40,8 @@ QCheckBox:disabled {
|
||||
|
||||
QCheckBox::indicator,
|
||||
QGroupBox::indicator {
|
||||
width: 18px;
|
||||
height: 18px;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
}
|
||||
|
||||
QGroupBox::indicator {
|
||||
@ -1237,6 +1237,7 @@ QPlainTextEdit:disabled {
|
||||
background-color: #2b2e31;
|
||||
}
|
||||
|
||||
|
||||
QPushButton#TogglableStatusBarButton {
|
||||
min-width: 0px;
|
||||
color: #656565;
|
||||
@ -1271,6 +1272,102 @@ QPushButton#RendererStatusBarButton:checked {
|
||||
color: #e85c00;
|
||||
}
|
||||
|
||||
QPushButton#RendererStatusBarButton:!checked{
|
||||
color: #00ccdd;
|
||||
QPushButton#RendererStatusBarButton:!checked {
|
||||
color: #00ccdd;
|
||||
}
|
||||
|
||||
QPushButton#buttonRefreshDevices {
|
||||
min-width: 24px;
|
||||
min-height: 24px;
|
||||
max-width: 24px;
|
||||
max-height: 24px;
|
||||
padding: 0px 0px;
|
||||
}
|
||||
|
||||
QCheckBox#checkboxPlayer1Connected,
|
||||
QCheckBox#checkboxPlayer2Connected,
|
||||
QCheckBox#checkboxPlayer3Connected,
|
||||
QCheckBox#checkboxPlayer4Connected,
|
||||
QCheckBox#checkboxPlayer5Connected,
|
||||
QCheckBox#checkboxPlayer6Connected,
|
||||
QCheckBox#checkboxPlayer7Connected,
|
||||
QCheckBox#checkboxPlayer8Connected {
|
||||
spacing: 0px;
|
||||
}
|
||||
|
||||
QCheckBox#checkboxPlayer1Connected::indicator,
|
||||
QCheckBox#checkboxPlayer2Connected::indicator,
|
||||
QCheckBox#checkboxPlayer3Connected::indicator,
|
||||
QCheckBox#checkboxPlayer4Connected::indicator,
|
||||
QCheckBox#checkboxPlayer5Connected::indicator,
|
||||
QCheckBox#checkboxPlayer6Connected::indicator,
|
||||
QCheckBox#checkboxPlayer7Connected::indicator,
|
||||
QCheckBox#checkboxPlayer8Connected::indicator {
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
}
|
||||
|
||||
QCheckBox#checkboxPlayer1Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer2Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer3Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer4Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer5Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer6Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer7Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer8Connected::indicator:checked,
|
||||
QGroupBox#groupConnectedController::indicator:checked {
|
||||
border-radius: 2px;
|
||||
border: 1px solid #929192;
|
||||
background: #39ff14;
|
||||
image: none;
|
||||
}
|
||||
|
||||
QCheckBox#checkboxPlayer1Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer2Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer3Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer4Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer5Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer6Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer7Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer8Connected::indicator:unchecked,
|
||||
QGroupBox#groupConnectedController::indicator:unchecked {
|
||||
border-radius: 2px;
|
||||
border: 1px solid #929192;
|
||||
background: transparent;
|
||||
image: none;
|
||||
}
|
||||
|
||||
QSpinBox#spinboxLStickRange,
|
||||
QSpinBox#spinboxRStickRange {
|
||||
padding: 4px 0px 5px 0px;
|
||||
min-width: 63px;
|
||||
}
|
||||
|
||||
QSpinBox#vibrationSpin {
|
||||
padding: 4px 0px 5px 0px;
|
||||
min-width: 63px;
|
||||
}
|
||||
|
||||
QSpinBox#spinboxLStickRange:up-button,
|
||||
QSpinBox#spinboxRStickRange:up-button,
|
||||
QSpinBox#vibrationSpin:up-button {
|
||||
left: -2px;
|
||||
}
|
||||
|
||||
QSpinBox#spinboxLStickRange:down-button,
|
||||
QSpinBox#spinboxRStickRange:down-button,
|
||||
QSpinBox#vibrationSpin:down-button {
|
||||
right: -1px;
|
||||
}
|
||||
|
||||
QGroupBox#motionGroup::indicator,
|
||||
QGroupBox#vibrationGroup::indicator {
|
||||
margin-left: 0px;
|
||||
}
|
||||
|
||||
QGroupBox#motionGroup::title,
|
||||
QGroupBox#vibrationGroup::title {
|
||||
spacing: 2px;
|
||||
padding-left: 1px;
|
||||
padding-right: 1px;
|
||||
}
|
||||
|
BIN
dist/qt_themes/qdarkstyle_midnight_blue/icons/16x16/refresh.png
vendored
Normal file
After Width: | Height: | Size: 362 B |
BIN
dist/qt_themes/qdarkstyle_midnight_blue/icons/16x16/view-refresh.png
vendored
Normal file
After Width: | Height: | Size: 362 B |
@ -2,6 +2,7 @@
|
||||
<qresource prefix="icons/qdarkstyle_midnight_blue">
|
||||
<file alias="index.theme">icons/index.theme</file>
|
||||
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
|
||||
<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
|
||||
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
|
||||
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
|
||||
<file alias="48x48/folder.png">icons/48x48/folder.png</file>
|
||||
|
140
dist/qt_themes/qdarkstyle_midnight_blue/style.qss
vendored
@ -236,21 +236,19 @@ https://doc.qt.io/qt-5/stylesheet-examples.html#customizing-qgroupbox
|
||||
|
||||
--------------------------------------------------------------------------- */
|
||||
QGroupBox {
|
||||
font-weight: bold;
|
||||
border: 1px solid #32414B;
|
||||
border-radius: 4px;
|
||||
padding: 4px;
|
||||
margin-top: 16px;
|
||||
font-weight: bold;
|
||||
border: 1px solid #32414B;
|
||||
border-radius: 4px;
|
||||
margin-top: 12px;
|
||||
padding: 4px;
|
||||
}
|
||||
|
||||
QGroupBox::title {
|
||||
subcontrol-origin: margin;
|
||||
subcontrol-position: top left;
|
||||
left: 3px;
|
||||
padding-left: 3px;
|
||||
padding-right: 5px;
|
||||
padding-top: 8px;
|
||||
padding-bottom: 16px;
|
||||
subcontrol-origin: margin;
|
||||
subcontrol-position: top left;
|
||||
padding-left: 3px;
|
||||
padding-right: 5px;
|
||||
padding-top: 4px;
|
||||
}
|
||||
|
||||
QGroupBox::indicator {
|
||||
@ -2172,3 +2170,121 @@ PlotWidget {
|
||||
/* Fix cut labels in plots #134 */
|
||||
padding: 0px;
|
||||
}
|
||||
|
||||
|
||||
QPushButton#TogglableStatusBarButton {
|
||||
min-width: 0px;
|
||||
color: #656565;
|
||||
border: 1px solid transparent;
|
||||
background-color: transparent;
|
||||
padding: 0px 3px 0px 3px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
QPushButton#TogglableStatusBarButton:checked {
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
QPushButton#TogglableStatusBarButton:hover {
|
||||
border: 1px solid #76797C;
|
||||
}
|
||||
|
||||
QPushButton#RendererStatusBarButton {
|
||||
min-width: 0px;
|
||||
color: #656565;
|
||||
border: 1px solid transparent;
|
||||
background-color: transparent;
|
||||
padding: 0px 3px 0px 3px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
QPushButton#RendererStatusBarButton:hover {
|
||||
border: 1px solid #76797C;
|
||||
}
|
||||
|
||||
QPushButton#RendererStatusBarButton:checked {
|
||||
color: #e85c00;
|
||||
}
|
||||
|
||||
QPushButton#RendererStatusBarButton:!checked {
|
||||
color: #00ccdd;
|
||||
}
|
||||
|
||||
QPushButton#buttonRefreshDevices {
|
||||
min-width: 20px;
|
||||
min-height: 20px;
|
||||
max-width: 20px;
|
||||
max-height: 20px;
|
||||
padding: 0px 0px;
|
||||
}
|
||||
|
||||
|
||||
QCheckBox#checkboxPlayer1Connected,
|
||||
QCheckBox#checkboxPlayer2Connected,
|
||||
QCheckBox#checkboxPlayer3Connected,
|
||||
QCheckBox#checkboxPlayer4Connected,
|
||||
QCheckBox#checkboxPlayer5Connected,
|
||||
QCheckBox#checkboxPlayer6Connected,
|
||||
QCheckBox#checkboxPlayer7Connected,
|
||||
QCheckBox#checkboxPlayer8Connected {
|
||||
spacing: 0px;
|
||||
}
|
||||
|
||||
QCheckBox#checkboxPlayer1Connected::indicator,
|
||||
QCheckBox#checkboxPlayer2Connected::indicator,
|
||||
QCheckBox#checkboxPlayer3Connected::indicator,
|
||||
QCheckBox#checkboxPlayer4Connected::indicator,
|
||||
QCheckBox#checkboxPlayer5Connected::indicator,
|
||||
QCheckBox#checkboxPlayer6Connected::indicator,
|
||||
QCheckBox#checkboxPlayer7Connected::indicator,
|
||||
QCheckBox#checkboxPlayer8Connected::indicator {
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
}
|
||||
|
||||
QCheckBox#checkboxPlayer1Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer2Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer3Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer4Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer5Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer6Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer7Connected::indicator:checked,
|
||||
QCheckBox#checkboxPlayer8Connected::indicator:checked,
|
||||
QGroupBox#groupConnectedController::indicator:checked {
|
||||
border-radius: 2px;
|
||||
border: 1px solid #929192;
|
||||
background: #39ff14;
|
||||
image: none;
|
||||
}
|
||||
|
||||
QCheckBox#checkboxPlayer1Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer2Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer3Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer4Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer5Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer6Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer7Connected::indicator:unchecked,
|
||||
QCheckBox#checkboxPlayer8Connected::indicator:unchecked,
|
||||
QGroupBox#groupConnectedController::indicator:unchecked {
|
||||
border-radius: 2px;
|
||||
border: 1px solid #929192;
|
||||
background: transparent;
|
||||
image: none;
|
||||
}
|
||||
|
||||
QSpinBox#spinboxLStickRange,
|
||||
QSpinBox#spinboxRStickRange {
|
||||
min-width: 53px;
|
||||
}
|
||||
|
||||
QGroupBox#motionGroup::indicator,
|
||||
QGroupBox#vibrationGroup::indicator {
|
||||
margin-left: 0px;
|
||||
}
|
||||
|
||||
QGroupBox#motionGroup::title,
|
||||
QGroupBox#vibrationGroup::title {
|
||||
spacing: 2px;
|
||||
padding-left: 1px;
|
||||
padding-right: 1px;
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ public:
|
||||
explicit ParamPackage(const std::string& serialized);
|
||||
ParamPackage(std::initializer_list<DataType::value_type> list);
|
||||
ParamPackage(const ParamPackage& other) = default;
|
||||
ParamPackage(ParamPackage&& other) = default;
|
||||
ParamPackage(ParamPackage&& other) noexcept = default;
|
||||
|
||||
ParamPackage& operator=(const ParamPackage& other) = default;
|
||||
ParamPackage& operator=(ParamPackage&& other) = default;
|
||||
|
@ -24,6 +24,7 @@ constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
|
||||
constexpr std::size_t NPAD_OFFSET = 0x9A00;
|
||||
constexpr u32 BATTERY_FULL = 2;
|
||||
constexpr u32 MAX_NPAD_ID = 7;
|
||||
constexpr std::size_t HANDHELD_INDEX = 8;
|
||||
constexpr std::array<u32, 10> npad_id_list{
|
||||
0, 1, 2, 3, 4, 5, 6, 7, NPAD_HANDHELD, NPAD_UNKNOWN,
|
||||
};
|
||||
@ -33,19 +34,41 @@ enum class JoystickId : std::size_t {
|
||||
Joystick_Right,
|
||||
};
|
||||
|
||||
static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::ControllerType type) {
|
||||
Controller_NPad::NPadControllerType Controller_NPad::MapSettingsTypeToNPad(
|
||||
Settings::ControllerType type) {
|
||||
switch (type) {
|
||||
case Settings::ControllerType::ProController:
|
||||
return Controller_NPad::NPadControllerType::ProController;
|
||||
case Settings::ControllerType::DualJoycon:
|
||||
return Controller_NPad::NPadControllerType::JoyDual;
|
||||
return NPadControllerType::ProController;
|
||||
case Settings::ControllerType::DualJoyconDetached:
|
||||
return NPadControllerType::JoyDual;
|
||||
case Settings::ControllerType::LeftJoycon:
|
||||
return Controller_NPad::NPadControllerType::JoyLeft;
|
||||
return NPadControllerType::JoyLeft;
|
||||
case Settings::ControllerType::RightJoycon:
|
||||
return Controller_NPad::NPadControllerType::JoyRight;
|
||||
return NPadControllerType::JoyRight;
|
||||
case Settings::ControllerType::Handheld:
|
||||
return NPadControllerType::Handheld;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return Controller_NPad::NPadControllerType::JoyDual;
|
||||
return NPadControllerType::ProController;
|
||||
}
|
||||
}
|
||||
|
||||
Settings::ControllerType Controller_NPad::MapNPadToSettingsType(
|
||||
Controller_NPad::NPadControllerType type) {
|
||||
switch (type) {
|
||||
case NPadControllerType::ProController:
|
||||
return Settings::ControllerType::ProController;
|
||||
case NPadControllerType::JoyDual:
|
||||
return Settings::ControllerType::DualJoyconDetached;
|
||||
case NPadControllerType::JoyLeft:
|
||||
return Settings::ControllerType::LeftJoycon;
|
||||
case NPadControllerType::JoyRight:
|
||||
return Settings::ControllerType::RightJoycon;
|
||||
case NPadControllerType::Handheld:
|
||||
return Settings::ControllerType::Handheld;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return Settings::ControllerType::ProController;
|
||||
}
|
||||
}
|
||||
|
||||
@ -60,9 +83,9 @@ std::size_t Controller_NPad::NPadIdToIndex(u32 npad_id) {
|
||||
case 6:
|
||||
case 7:
|
||||
return npad_id;
|
||||
case 8:
|
||||
case HANDHELD_INDEX:
|
||||
case NPAD_HANDHELD:
|
||||
return 8;
|
||||
return HANDHELD_INDEX;
|
||||
case 9:
|
||||
case NPAD_UNKNOWN:
|
||||
return 9;
|
||||
@ -83,7 +106,7 @@ u32 Controller_NPad::IndexToNPad(std::size_t index) {
|
||||
case 6:
|
||||
case 7:
|
||||
return static_cast<u32>(index);
|
||||
case 8:
|
||||
case HANDHELD_INDEX:
|
||||
return NPAD_HANDHELD;
|
||||
case 9:
|
||||
return NPAD_UNKNOWN;
|
||||
@ -96,25 +119,35 @@ u32 Controller_NPad::IndexToNPad(std::size_t index) {
|
||||
Controller_NPad::Controller_NPad(Core::System& system) : ControllerBase(system), system(system) {}
|
||||
Controller_NPad::~Controller_NPad() = default;
|
||||
|
||||
void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
|
||||
void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
|
||||
const auto controller_type = connected_controllers[controller_idx].type;
|
||||
auto& controller = shared_memory_entries[controller_idx];
|
||||
if (controller_type == NPadControllerType::None) {
|
||||
styleset_changed_events[controller_idx].writable->Signal();
|
||||
return;
|
||||
}
|
||||
controller.joy_styles.raw = 0; // Zero out
|
||||
controller.device_type.raw = 0;
|
||||
controller.properties.raw = 0;
|
||||
switch (controller_type) {
|
||||
case NPadControllerType::None:
|
||||
UNREACHABLE();
|
||||
break;
|
||||
case NPadControllerType::Handheld:
|
||||
controller.joy_styles.handheld.Assign(1);
|
||||
controller.device_type.handheld.Assign(1);
|
||||
controller.pad_assignment = NPadAssignments::Dual;
|
||||
case NPadControllerType::ProController:
|
||||
controller.joy_styles.pro_controller.Assign(1);
|
||||
controller.device_type.pro_controller.Assign(1);
|
||||
controller.properties.is_vertical.Assign(1);
|
||||
controller.properties.use_plus.Assign(1);
|
||||
controller.properties.use_minus.Assign(1);
|
||||
controller.pad_assignment = NPadAssignments::Single;
|
||||
break;
|
||||
case NPadControllerType::Handheld:
|
||||
controller.joy_styles.handheld.Assign(1);
|
||||
controller.device_type.handheld.Assign(1);
|
||||
controller.properties.is_vertical.Assign(1);
|
||||
controller.properties.use_plus.Assign(1);
|
||||
controller.properties.use_minus.Assign(1);
|
||||
controller.pad_assignment = NPadAssignments::Dual;
|
||||
break;
|
||||
case NPadControllerType::JoyDual:
|
||||
controller.joy_styles.joycon_dual.Assign(1);
|
||||
@ -144,14 +177,6 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
|
||||
controller.device_type.pokeball.Assign(1);
|
||||
controller.pad_assignment = NPadAssignments::Single;
|
||||
break;
|
||||
case NPadControllerType::ProController:
|
||||
controller.joy_styles.pro_controller.Assign(1);
|
||||
controller.device_type.pro_controller.Assign(1);
|
||||
controller.properties.is_vertical.Assign(1);
|
||||
controller.properties.use_plus.Assign(1);
|
||||
controller.properties.use_minus.Assign(1);
|
||||
controller.pad_assignment = NPadAssignments::Single;
|
||||
break;
|
||||
}
|
||||
|
||||
controller.single_color_error = ColorReadError::ReadOk;
|
||||
@ -192,36 +217,25 @@ void Controller_NPad::OnInit() {
|
||||
style.pokeball.Assign(1);
|
||||
}
|
||||
|
||||
std::transform(
|
||||
Settings::values.players.begin(), Settings::values.players.end(),
|
||||
connected_controllers.begin(), [](const Settings::PlayerInput& player) {
|
||||
return ControllerHolder{MapSettingsTypeToNPad(player.type), player.connected};
|
||||
});
|
||||
|
||||
std::stable_partition(connected_controllers.begin(), connected_controllers.begin() + 8,
|
||||
[](const ControllerHolder& holder) { return holder.is_connected; });
|
||||
std::transform(Settings::values.players.begin(), Settings::values.players.end(),
|
||||
connected_controllers.begin(), [](const Settings::PlayerInput& player) {
|
||||
return ControllerHolder{MapSettingsTypeToNPad(player.controller_type),
|
||||
player.connected};
|
||||
});
|
||||
|
||||
// Account for handheld
|
||||
if (connected_controllers[8].is_connected)
|
||||
connected_controllers[8].type = NPadControllerType::Handheld;
|
||||
if (connected_controllers[HANDHELD_INDEX].is_connected) {
|
||||
connected_controllers[HANDHELD_INDEX].type = NPadControllerType::Handheld;
|
||||
}
|
||||
|
||||
supported_npad_id_types.resize(npad_id_list.size());
|
||||
std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
|
||||
npad_id_list.size() * sizeof(u32));
|
||||
|
||||
// Add a default dual joycon controller if none are present.
|
||||
if (std::none_of(connected_controllers.begin(), connected_controllers.end(),
|
||||
[](const ControllerHolder& controller) { return controller.is_connected; })) {
|
||||
supported_npad_id_types.resize(npad_id_list.size());
|
||||
std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
|
||||
npad_id_list.size() * sizeof(u32));
|
||||
AddNewController(NPadControllerType::JoyDual);
|
||||
}
|
||||
|
||||
for (std::size_t i = 0; i < connected_controllers.size(); ++i) {
|
||||
const auto& controller = connected_controllers[i];
|
||||
if (controller.is_connected) {
|
||||
AddNewControllerAt(controller.type, IndexToNPad(i));
|
||||
AddNewControllerAt(controller.type, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -309,8 +323,9 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
|
||||
|
||||
void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
|
||||
std::size_t data_len) {
|
||||
if (!IsControllerActivated())
|
||||
if (!IsControllerActivated()) {
|
||||
return;
|
||||
}
|
||||
for (std::size_t i = 0; i < shared_memory_entries.size(); i++) {
|
||||
auto& npad = shared_memory_entries[i];
|
||||
const std::array<NPadGeneric*, 7> controller_npads{&npad.main_controller_states,
|
||||
@ -365,6 +380,14 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
|
||||
case NPadControllerType::None:
|
||||
UNREACHABLE();
|
||||
break;
|
||||
case NPadControllerType::ProController:
|
||||
main_controller.connection_status.raw = 0;
|
||||
main_controller.connection_status.IsConnected.Assign(1);
|
||||
main_controller.connection_status.IsWired.Assign(1);
|
||||
main_controller.pad.pad_states.raw = pad_state.pad_states.raw;
|
||||
main_controller.pad.l_stick = pad_state.l_stick;
|
||||
main_controller.pad.r_stick = pad_state.r_stick;
|
||||
break;
|
||||
case NPadControllerType::Handheld:
|
||||
handheld_entry.connection_status.raw = 0;
|
||||
handheld_entry.connection_status.IsWired.Assign(1);
|
||||
@ -378,22 +401,19 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
|
||||
break;
|
||||
case NPadControllerType::JoyDual:
|
||||
dual_entry.connection_status.raw = 0;
|
||||
|
||||
dual_entry.connection_status.IsConnected.Assign(1);
|
||||
dual_entry.connection_status.IsLeftJoyConnected.Assign(1);
|
||||
dual_entry.connection_status.IsRightJoyConnected.Assign(1);
|
||||
dual_entry.connection_status.IsConnected.Assign(1);
|
||||
|
||||
libnx_entry.connection_status.IsLeftJoyConnected.Assign(1);
|
||||
libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
|
||||
libnx_entry.connection_status.IsConnected.Assign(1);
|
||||
|
||||
dual_entry.pad.pad_states.raw = pad_state.pad_states.raw;
|
||||
dual_entry.pad.l_stick = pad_state.l_stick;
|
||||
dual_entry.pad.r_stick = pad_state.r_stick;
|
||||
|
||||
libnx_entry.connection_status.IsConnected.Assign(1);
|
||||
libnx_entry.connection_status.IsLeftJoyConnected.Assign(1);
|
||||
libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
|
||||
break;
|
||||
case NPadControllerType::JoyLeft:
|
||||
left_entry.connection_status.raw = 0;
|
||||
|
||||
left_entry.connection_status.IsConnected.Assign(1);
|
||||
left_entry.pad.pad_states.raw = pad_state.pad_states.raw;
|
||||
left_entry.pad.l_stick = pad_state.l_stick;
|
||||
@ -401,7 +421,6 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
|
||||
break;
|
||||
case NPadControllerType::JoyRight:
|
||||
right_entry.connection_status.raw = 0;
|
||||
|
||||
right_entry.connection_status.IsConnected.Assign(1);
|
||||
right_entry.pad.pad_states.raw = pad_state.pad_states.raw;
|
||||
right_entry.pad.l_stick = pad_state.l_stick;
|
||||
@ -409,23 +428,12 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
|
||||
break;
|
||||
case NPadControllerType::Pokeball:
|
||||
pokeball_entry.connection_status.raw = 0;
|
||||
|
||||
pokeball_entry.connection_status.IsConnected.Assign(1);
|
||||
pokeball_entry.connection_status.IsWired.Assign(1);
|
||||
|
||||
pokeball_entry.pad.pad_states.raw = pad_state.pad_states.raw;
|
||||
pokeball_entry.pad.l_stick = pad_state.l_stick;
|
||||
pokeball_entry.pad.r_stick = pad_state.r_stick;
|
||||
break;
|
||||
case NPadControllerType::ProController:
|
||||
main_controller.connection_status.raw = 0;
|
||||
|
||||
main_controller.connection_status.IsConnected.Assign(1);
|
||||
main_controller.connection_status.IsWired.Assign(1);
|
||||
main_controller.pad.pad_states.raw = pad_state.pad_states.raw;
|
||||
main_controller.pad.l_stick = pad_state.l_stick;
|
||||
main_controller.pad.r_stick = pad_state.r_stick;
|
||||
break;
|
||||
}
|
||||
|
||||
// LibNX exclusively uses this section, so we always update it since LibNX doesn't activate
|
||||
@ -453,26 +461,6 @@ void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) {
|
||||
supported_npad_id_types.clear();
|
||||
supported_npad_id_types.resize(length / sizeof(u32));
|
||||
std::memcpy(supported_npad_id_types.data(), data, length);
|
||||
for (std::size_t i = 0; i < connected_controllers.size(); i++) {
|
||||
auto& controller = connected_controllers[i];
|
||||
if (!controller.is_connected) {
|
||||
continue;
|
||||
}
|
||||
const auto requested_controller =
|
||||
i <= MAX_NPAD_ID ? MapSettingsTypeToNPad(Settings::values.players[i].type)
|
||||
: NPadControllerType::Handheld;
|
||||
if (!IsControllerSupported(requested_controller)) {
|
||||
const auto is_handheld = requested_controller == NPadControllerType::Handheld;
|
||||
if (is_handheld) {
|
||||
controller.type = NPadControllerType::None;
|
||||
controller.is_connected = false;
|
||||
AddNewController(requested_controller);
|
||||
} else {
|
||||
controller.type = requested_controller;
|
||||
InitNewlyAddedControler(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Controller_NPad::GetSupportedNpadIdTypes(u32* data, std::size_t max_length) {
|
||||
@ -504,7 +492,7 @@ void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids,
|
||||
const std::vector<Vibration>& vibrations) {
|
||||
LOG_DEBUG(Service_HID, "(STUBBED) called");
|
||||
|
||||
if (!can_controllers_vibrate) {
|
||||
if (!Settings::values.vibration_enabled || !can_controllers_vibrate) {
|
||||
return;
|
||||
}
|
||||
for (std::size_t i = 0; i < controller_ids.size(); i++) {
|
||||
@ -517,8 +505,6 @@ void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids,
|
||||
}
|
||||
|
||||
std::shared_ptr<Kernel::ReadableEvent> Controller_NPad::GetStyleSetChangedEvent(u32 npad_id) const {
|
||||
// TODO(ogniK): Figure out the best time to signal this event. This event seems that it should
|
||||
// be signalled at least once, and signaled after a new controller is connected?
|
||||
const auto& styleset_event = styleset_changed_events[NPadIdToIndex(npad_id)];
|
||||
return styleset_event.readable;
|
||||
}
|
||||
@ -527,43 +513,43 @@ Controller_NPad::Vibration Controller_NPad::GetLastVibration() const {
|
||||
return last_processed_vibration;
|
||||
}
|
||||
|
||||
void Controller_NPad::AddNewController(NPadControllerType controller) {
|
||||
controller = DecideBestController(controller);
|
||||
if (controller == NPadControllerType::Handheld) {
|
||||
connected_controllers[8] = {controller, true};
|
||||
InitNewlyAddedControler(8);
|
||||
return;
|
||||
}
|
||||
const auto pos =
|
||||
std::find_if(connected_controllers.begin(), connected_controllers.end() - 2,
|
||||
[](const ControllerHolder& holder) { return !holder.is_connected; });
|
||||
if (pos == connected_controllers.end() - 2) {
|
||||
LOG_ERROR(Service_HID, "Cannot connect any more controllers!");
|
||||
return;
|
||||
}
|
||||
const auto controller_id = std::distance(connected_controllers.begin(), pos);
|
||||
connected_controllers[controller_id] = {controller, true};
|
||||
InitNewlyAddedControler(controller_id);
|
||||
void Controller_NPad::AddNewControllerAt(NPadControllerType controller, std::size_t npad_index) {
|
||||
UpdateControllerAt(controller, npad_index, true);
|
||||
}
|
||||
|
||||
void Controller_NPad::AddNewControllerAt(NPadControllerType controller, u32 npad_id) {
|
||||
controller = DecideBestController(controller);
|
||||
if (controller == NPadControllerType::Handheld) {
|
||||
connected_controllers[NPadIdToIndex(NPAD_HANDHELD)] = {controller, true};
|
||||
InitNewlyAddedControler(NPadIdToIndex(NPAD_HANDHELD));
|
||||
void Controller_NPad::UpdateControllerAt(NPadControllerType controller, std::size_t npad_index,
|
||||
bool connected) {
|
||||
if (!connected) {
|
||||
DisconnectNPad(IndexToNPad(npad_index));
|
||||
return;
|
||||
}
|
||||
|
||||
connected_controllers[NPadIdToIndex(npad_id)] = {controller, true};
|
||||
InitNewlyAddedControler(NPadIdToIndex(npad_id));
|
||||
}
|
||||
if (controller == NPadControllerType::Handheld) {
|
||||
Settings::values.players[HANDHELD_INDEX].controller_type =
|
||||
MapNPadToSettingsType(controller);
|
||||
Settings::values.players[HANDHELD_INDEX].connected = true;
|
||||
connected_controllers[HANDHELD_INDEX] = {controller, true};
|
||||
InitNewlyAddedController(HANDHELD_INDEX);
|
||||
return;
|
||||
}
|
||||
|
||||
void Controller_NPad::ConnectNPad(u32 npad_id) {
|
||||
connected_controllers[NPadIdToIndex(npad_id)].is_connected = true;
|
||||
Settings::values.players[npad_index].controller_type = MapNPadToSettingsType(controller);
|
||||
Settings::values.players[npad_index].connected = true;
|
||||
connected_controllers[npad_index] = {controller, true};
|
||||
InitNewlyAddedController(npad_index);
|
||||
}
|
||||
|
||||
void Controller_NPad::DisconnectNPad(u32 npad_id) {
|
||||
connected_controllers[NPadIdToIndex(npad_id)].is_connected = false;
|
||||
const auto npad_index = NPadIdToIndex(npad_id);
|
||||
connected_controllers[npad_index].is_connected = false;
|
||||
Settings::values.players[npad_index].connected = false;
|
||||
|
||||
auto& controller = shared_memory_entries[npad_index];
|
||||
controller.joy_styles.raw = 0; // Zero out
|
||||
controller.device_type.raw = 0;
|
||||
controller.properties.raw = 0;
|
||||
|
||||
styleset_changed_events[npad_index].writable->Signal();
|
||||
}
|
||||
|
||||
void Controller_NPad::SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode drift_mode) {
|
||||
@ -599,8 +585,8 @@ bool Controller_NPad::SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2) {
|
||||
|
||||
std::swap(connected_controllers[npad_index_1].type, connected_controllers[npad_index_2].type);
|
||||
|
||||
InitNewlyAddedControler(npad_index_1);
|
||||
InitNewlyAddedControler(npad_index_2);
|
||||
AddNewControllerAt(connected_controllers[npad_index_1].type, npad_index_1);
|
||||
AddNewControllerAt(connected_controllers[npad_index_2].type, npad_index_2);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -628,7 +614,6 @@ Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
|
||||
case 7:
|
||||
return LedPattern{0, 1, 1, 0};
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled npad_id {}", npad_id);
|
||||
return LedPattern{0, 0, 0, 0};
|
||||
}
|
||||
}
|
||||
|
@ -118,10 +118,11 @@ public:
|
||||
std::shared_ptr<Kernel::ReadableEvent> GetStyleSetChangedEvent(u32 npad_id) const;
|
||||
Vibration GetLastVibration() const;
|
||||
|
||||
void AddNewController(NPadControllerType controller);
|
||||
void AddNewControllerAt(NPadControllerType controller, u32 npad_id);
|
||||
// Adds a new controller at an index.
|
||||
void AddNewControllerAt(NPadControllerType controller, std::size_t npad_index);
|
||||
// Adds a new controller at an index with connection status.
|
||||
void UpdateControllerAt(NPadControllerType controller, std::size_t npad_index, bool connected);
|
||||
|
||||
void ConnectNPad(u32 npad_id);
|
||||
void DisconnectNPad(u32 npad_id);
|
||||
void SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode drift_mode);
|
||||
GyroscopeZeroDriftMode GetGyroscopeZeroDriftMode() const;
|
||||
@ -141,6 +142,8 @@ public:
|
||||
// Specifically for cheat engine and other features.
|
||||
u32 GetAndResetPressState();
|
||||
|
||||
static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::ControllerType type);
|
||||
static Settings::ControllerType MapNPadToSettingsType(Controller_NPad::NPadControllerType type);
|
||||
static std::size_t NPadIdToIndex(u32 npad_id);
|
||||
static u32 IndexToNPad(std::size_t index);
|
||||
|
||||
@ -309,7 +312,7 @@ private:
|
||||
bool is_connected;
|
||||
};
|
||||
|
||||
void InitNewlyAddedControler(std::size_t controller_idx);
|
||||
void InitNewlyAddedController(std::size_t controller_idx);
|
||||
bool IsControllerSupported(NPadControllerType controller) const;
|
||||
NPadControllerType DecideBestController(NPadControllerType priority) const;
|
||||
void RequestPadStateUpdate(u32 npad_id);
|
||||
|
@ -38,11 +38,9 @@
|
||||
namespace Service::HID {
|
||||
|
||||
// Updating period for each HID device.
|
||||
// TODO(ogniK): Find actual polling rate of hid
|
||||
constexpr auto pad_update_ns = std::chrono::nanoseconds{1000000000 / 66};
|
||||
[[maybe_unused]] constexpr auto accelerometer_update_ns =
|
||||
std::chrono::nanoseconds{1000000000 / 100};
|
||||
[[maybe_unused]] constexpr auto gyroscope_update_ticks = std::chrono::nanoseconds{1000000000 / 100};
|
||||
// HID is polled every 15ms, this value was derived from
|
||||
// https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering#joy-con-status-data-packet
|
||||
constexpr auto pad_update_ns = std::chrono::nanoseconds{15 * 1000 * 1000}; // (15ms, 66.6Hz)
|
||||
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
|
||||
|
||||
IAppletResource::IAppletResource(Core::System& system)
|
||||
@ -845,8 +843,7 @@ void Hid::CreateActiveVibrationDeviceList(Kernel::HLERequestContext& ctx) {
|
||||
void Hid::PermitVibration(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto can_vibrate{rp.Pop<bool>()};
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.SetVibrationEnabled(can_vibrate);
|
||||
Settings::values.vibration_enabled = can_vibrate;
|
||||
|
||||
LOG_DEBUG(Service_HID, "called, can_vibrate={}", can_vibrate);
|
||||
|
||||
@ -859,8 +856,7 @@ void Hid::IsVibrationPermitted(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad).IsVibrationEnabled());
|
||||
rb.Push(Settings::values.vibration_enabled);
|
||||
}
|
||||
|
||||
void Hid::ActivateConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) {
|
||||
|
@ -13,56 +13,6 @@
|
||||
|
||||
namespace Settings {
|
||||
|
||||
namespace NativeButton {
|
||||
const std::array<const char*, NumButtons> mapping = {{
|
||||
"button_a",
|
||||
"button_b",
|
||||
"button_x",
|
||||
"button_y",
|
||||
"button_lstick",
|
||||
"button_rstick",
|
||||
"button_l",
|
||||
"button_r",
|
||||
"button_zl",
|
||||
"button_zr",
|
||||
"button_plus",
|
||||
"button_minus",
|
||||
"button_dleft",
|
||||
"button_dup",
|
||||
"button_dright",
|
||||
"button_ddown",
|
||||
"button_lstick_left",
|
||||
"button_lstick_up",
|
||||
"button_lstick_right",
|
||||
"button_lstick_down",
|
||||
"button_rstick_left",
|
||||
"button_rstick_up",
|
||||
"button_rstick_right",
|
||||
"button_rstick_down",
|
||||
"button_sl",
|
||||
"button_sr",
|
||||
"button_home",
|
||||
"button_screenshot",
|
||||
}};
|
||||
}
|
||||
|
||||
namespace NativeAnalog {
|
||||
const std::array<const char*, NumAnalogs> mapping = {{
|
||||
"lstick",
|
||||
"rstick",
|
||||
}};
|
||||
}
|
||||
|
||||
namespace NativeMouseButton {
|
||||
const std::array<const char*, NumMouseButtons> mapping = {{
|
||||
"left",
|
||||
"right",
|
||||
"middle",
|
||||
"forward",
|
||||
"back",
|
||||
}};
|
||||
}
|
||||
|
||||
Values values = {};
|
||||
bool configuring_global = true;
|
||||
|
||||
|
@ -12,340 +12,10 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "input_common/settings.h"
|
||||
|
||||
namespace Settings {
|
||||
|
||||
namespace NativeButton {
|
||||
enum Values {
|
||||
A,
|
||||
B,
|
||||
X,
|
||||
Y,
|
||||
LStick,
|
||||
RStick,
|
||||
L,
|
||||
R,
|
||||
ZL,
|
||||
ZR,
|
||||
Plus,
|
||||
Minus,
|
||||
|
||||
DLeft,
|
||||
DUp,
|
||||
DRight,
|
||||
DDown,
|
||||
|
||||
LStick_Left,
|
||||
LStick_Up,
|
||||
LStick_Right,
|
||||
LStick_Down,
|
||||
|
||||
RStick_Left,
|
||||
RStick_Up,
|
||||
RStick_Right,
|
||||
RStick_Down,
|
||||
|
||||
SL,
|
||||
SR,
|
||||
|
||||
Home,
|
||||
Screenshot,
|
||||
|
||||
NumButtons,
|
||||
};
|
||||
|
||||
constexpr int BUTTON_HID_BEGIN = A;
|
||||
constexpr int BUTTON_NS_BEGIN = Home;
|
||||
|
||||
constexpr int BUTTON_HID_END = BUTTON_NS_BEGIN;
|
||||
constexpr int BUTTON_NS_END = NumButtons;
|
||||
|
||||
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
|
||||
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
|
||||
|
||||
extern const std::array<const char*, NumButtons> mapping;
|
||||
|
||||
} // namespace NativeButton
|
||||
|
||||
namespace NativeAnalog {
|
||||
enum Values {
|
||||
LStick,
|
||||
RStick,
|
||||
|
||||
NumAnalogs,
|
||||
};
|
||||
|
||||
constexpr int STICK_HID_BEGIN = LStick;
|
||||
constexpr int STICK_HID_END = NumAnalogs;
|
||||
constexpr int NUM_STICKS_HID = NumAnalogs;
|
||||
|
||||
extern const std::array<const char*, NumAnalogs> mapping;
|
||||
} // namespace NativeAnalog
|
||||
|
||||
namespace NativeMouseButton {
|
||||
enum Values {
|
||||
Left,
|
||||
Right,
|
||||
Middle,
|
||||
Forward,
|
||||
Back,
|
||||
|
||||
NumMouseButtons,
|
||||
};
|
||||
|
||||
constexpr int MOUSE_HID_BEGIN = Left;
|
||||
constexpr int MOUSE_HID_END = NumMouseButtons;
|
||||
constexpr int NUM_MOUSE_HID = NumMouseButtons;
|
||||
|
||||
extern const std::array<const char*, NumMouseButtons> mapping;
|
||||
} // namespace NativeMouseButton
|
||||
|
||||
namespace NativeKeyboard {
|
||||
enum Keys {
|
||||
None,
|
||||
Error,
|
||||
|
||||
A = 4,
|
||||
B,
|
||||
C,
|
||||
D,
|
||||
E,
|
||||
F,
|
||||
G,
|
||||
H,
|
||||
I,
|
||||
J,
|
||||
K,
|
||||
L,
|
||||
M,
|
||||
N,
|
||||
O,
|
||||
P,
|
||||
Q,
|
||||
R,
|
||||
S,
|
||||
T,
|
||||
U,
|
||||
V,
|
||||
W,
|
||||
X,
|
||||
Y,
|
||||
Z,
|
||||
N1,
|
||||
N2,
|
||||
N3,
|
||||
N4,
|
||||
N5,
|
||||
N6,
|
||||
N7,
|
||||
N8,
|
||||
N9,
|
||||
N0,
|
||||
Enter,
|
||||
Escape,
|
||||
Backspace,
|
||||
Tab,
|
||||
Space,
|
||||
Minus,
|
||||
Equal,
|
||||
LeftBrace,
|
||||
RightBrace,
|
||||
Backslash,
|
||||
Tilde,
|
||||
Semicolon,
|
||||
Apostrophe,
|
||||
Grave,
|
||||
Comma,
|
||||
Dot,
|
||||
Slash,
|
||||
CapsLockKey,
|
||||
|
||||
F1,
|
||||
F2,
|
||||
F3,
|
||||
F4,
|
||||
F5,
|
||||
F6,
|
||||
F7,
|
||||
F8,
|
||||
F9,
|
||||
F10,
|
||||
F11,
|
||||
F12,
|
||||
|
||||
SystemRequest,
|
||||
ScrollLockKey,
|
||||
Pause,
|
||||
Insert,
|
||||
Home,
|
||||
PageUp,
|
||||
Delete,
|
||||
End,
|
||||
PageDown,
|
||||
Right,
|
||||
Left,
|
||||
Down,
|
||||
Up,
|
||||
|
||||
NumLockKey,
|
||||
KPSlash,
|
||||
KPAsterisk,
|
||||
KPMinus,
|
||||
KPPlus,
|
||||
KPEnter,
|
||||
KP1,
|
||||
KP2,
|
||||
KP3,
|
||||
KP4,
|
||||
KP5,
|
||||
KP6,
|
||||
KP7,
|
||||
KP8,
|
||||
KP9,
|
||||
KP0,
|
||||
KPDot,
|
||||
|
||||
Key102,
|
||||
Compose,
|
||||
Power,
|
||||
KPEqual,
|
||||
|
||||
F13,
|
||||
F14,
|
||||
F15,
|
||||
F16,
|
||||
F17,
|
||||
F18,
|
||||
F19,
|
||||
F20,
|
||||
F21,
|
||||
F22,
|
||||
F23,
|
||||
F24,
|
||||
|
||||
Open,
|
||||
Help,
|
||||
Properties,
|
||||
Front,
|
||||
Stop,
|
||||
Repeat,
|
||||
Undo,
|
||||
Cut,
|
||||
Copy,
|
||||
Paste,
|
||||
Find,
|
||||
Mute,
|
||||
VolumeUp,
|
||||
VolumeDown,
|
||||
CapsLockActive,
|
||||
NumLockActive,
|
||||
ScrollLockActive,
|
||||
KPComma,
|
||||
|
||||
KPLeftParenthesis,
|
||||
KPRightParenthesis,
|
||||
|
||||
LeftControlKey = 0xE0,
|
||||
LeftShiftKey,
|
||||
LeftAltKey,
|
||||
LeftMetaKey,
|
||||
RightControlKey,
|
||||
RightShiftKey,
|
||||
RightAltKey,
|
||||
RightMetaKey,
|
||||
|
||||
MediaPlayPause,
|
||||
MediaStopCD,
|
||||
MediaPrevious,
|
||||
MediaNext,
|
||||
MediaEject,
|
||||
MediaVolumeUp,
|
||||
MediaVolumeDown,
|
||||
MediaMute,
|
||||
MediaWebsite,
|
||||
MediaBack,
|
||||
MediaForward,
|
||||
MediaStop,
|
||||
MediaFind,
|
||||
MediaScrollUp,
|
||||
MediaScrollDown,
|
||||
MediaEdit,
|
||||
MediaSleep,
|
||||
MediaCoffee,
|
||||
MediaRefresh,
|
||||
MediaCalculator,
|
||||
|
||||
NumKeyboardKeys,
|
||||
};
|
||||
|
||||
static_assert(NumKeyboardKeys == 0xFC, "Incorrect number of keyboard keys.");
|
||||
|
||||
enum Modifiers {
|
||||
LeftControl,
|
||||
LeftShift,
|
||||
LeftAlt,
|
||||
LeftMeta,
|
||||
RightControl,
|
||||
RightShift,
|
||||
RightAlt,
|
||||
RightMeta,
|
||||
CapsLock,
|
||||
ScrollLock,
|
||||
NumLock,
|
||||
|
||||
NumKeyboardMods,
|
||||
};
|
||||
|
||||
constexpr int KEYBOARD_KEYS_HID_BEGIN = None;
|
||||
constexpr int KEYBOARD_KEYS_HID_END = NumKeyboardKeys;
|
||||
constexpr int NUM_KEYBOARD_KEYS_HID = NumKeyboardKeys;
|
||||
|
||||
constexpr int KEYBOARD_MODS_HID_BEGIN = LeftControl;
|
||||
constexpr int KEYBOARD_MODS_HID_END = NumKeyboardMods;
|
||||
constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
|
||||
|
||||
} // namespace NativeKeyboard
|
||||
|
||||
using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
|
||||
using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
|
||||
using MouseButtonsRaw = std::array<std::string, NativeMouseButton::NumMouseButtons>;
|
||||
using KeyboardKeysRaw = std::array<std::string, NativeKeyboard::NumKeyboardKeys>;
|
||||
using KeyboardModsRaw = std::array<std::string, NativeKeyboard::NumKeyboardMods>;
|
||||
|
||||
constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
|
||||
constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
|
||||
constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
|
||||
constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
|
||||
|
||||
enum class ControllerType {
|
||||
ProController,
|
||||
DualJoycon,
|
||||
RightJoycon,
|
||||
LeftJoycon,
|
||||
};
|
||||
|
||||
struct PlayerInput {
|
||||
bool connected;
|
||||
ControllerType type;
|
||||
ButtonsRaw buttons;
|
||||
AnalogsRaw analogs;
|
||||
|
||||
u32 body_color_right;
|
||||
u32 button_color_right;
|
||||
u32 body_color_left;
|
||||
u32 button_color_left;
|
||||
};
|
||||
|
||||
struct TouchscreenInput {
|
||||
bool enabled;
|
||||
std::string device;
|
||||
|
||||
u32 finger;
|
||||
u32 diameter_x;
|
||||
u32 diameter_y;
|
||||
u32 rotation_angle;
|
||||
};
|
||||
|
||||
enum class RendererBackend {
|
||||
OpenGL = 0,
|
||||
Vulkan = 1,
|
||||
@ -461,6 +131,8 @@ struct Values {
|
||||
// Controls
|
||||
std::array<PlayerInput, 10> players;
|
||||
|
||||
bool use_docked_mode;
|
||||
|
||||
bool mouse_enabled;
|
||||
std::string mouse_device;
|
||||
MouseButtonsRaw mouse_buttons;
|
||||
@ -474,14 +146,15 @@ struct Values {
|
||||
AnalogsRaw debug_pad_analogs;
|
||||
|
||||
std::string motion_device;
|
||||
|
||||
bool vibration_enabled;
|
||||
|
||||
TouchscreenInput touchscreen;
|
||||
std::atomic_bool is_device_reload_pending{true};
|
||||
std::string udp_input_address;
|
||||
u16 udp_input_port;
|
||||
u8 udp_pad_index;
|
||||
|
||||
bool use_docked_mode;
|
||||
|
||||
// Data Storage
|
||||
bool use_virtual_sd;
|
||||
bool gamecard_inserted;
|
||||
|
@ -7,6 +7,8 @@ add_library(input_common STATIC
|
||||
main.h
|
||||
motion_emu.cpp
|
||||
motion_emu.h
|
||||
settings.cpp
|
||||
settings.h
|
||||
gcadapter/gc_adapter.cpp
|
||||
gcadapter/gc_adapter.h
|
||||
gcadapter/gc_poller.cpp
|
||||
|
@ -232,7 +232,7 @@ std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::Param
|
||||
const int port = params.Get("port", 0);
|
||||
const int axis_x = params.Get("axis_x", 0);
|
||||
const int axis_y = params.Get("axis_y", 1);
|
||||
const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
|
||||
const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
|
||||
const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
|
||||
|
||||
return std::make_unique<GCAnalog>(port, axis_x, axis_y, deadzone, adapter.get(), range);
|
||||
|
@ -44,7 +44,6 @@ void Init() {
|
||||
#ifdef HAVE_SDL2
|
||||
sdl = SDL::Init();
|
||||
#endif
|
||||
|
||||
udp = CemuhookUDP::Init();
|
||||
}
|
||||
|
||||
@ -103,6 +102,55 @@ std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left,
|
||||
return circle_pad_param.Serialize();
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> GetInputDevices() {
|
||||
std::vector<Common::ParamPackage> devices = {
|
||||
Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
|
||||
Common::ParamPackage{{"display", "Keyboard"}, {"class", "key"}},
|
||||
};
|
||||
#ifdef HAVE_SDL2
|
||||
auto sdl_devices = sdl->GetInputDevices();
|
||||
devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
|
||||
#endif
|
||||
auto udp_devices = udp->GetInputDevices();
|
||||
devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
|
||||
return devices;
|
||||
}
|
||||
|
||||
std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage> GetButtonMappingForDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage> mappings{};
|
||||
if (!params.Has("class") || params.Get("class", "") == "any") {
|
||||
return mappings;
|
||||
}
|
||||
if (params.Get("class", "") == "key") {
|
||||
// TODO consider returning the SDL key codes for the default keybindings
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (params.Get("class", "") == "sdl") {
|
||||
return sdl->GetButtonMappingForDevice(params);
|
||||
}
|
||||
#endif
|
||||
return mappings;
|
||||
}
|
||||
|
||||
std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage> GetAnalogMappingForDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage> mappings{};
|
||||
if (!params.Has("class") || params.Get("class", "") == "any") {
|
||||
return mappings;
|
||||
}
|
||||
if (params.Get("class", "") == "key") {
|
||||
// TODO consider returning the SDL key codes for the default keybindings
|
||||
return mappings;
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (params.Get("class", "") == "sdl") {
|
||||
return sdl->GetAnalogMappingForDevice(params);
|
||||
}
|
||||
#endif
|
||||
return mappings;
|
||||
}
|
||||
|
||||
namespace Polling {
|
||||
|
||||
std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
|
||||
|
@ -6,8 +6,10 @@
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include "input_common/gcadapter/gc_poller.h"
|
||||
#include "input_common/settings.h"
|
||||
|
||||
namespace Common {
|
||||
class ParamPackage;
|
||||
@ -42,9 +44,27 @@ std::string GenerateKeyboardParam(int key_code);
|
||||
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
|
||||
int key_modifier, float modifier_scale);
|
||||
|
||||
/**
|
||||
* Return a list of available input devices that this Factory can create a new device with.
|
||||
* Each returned Parampackage should have a `display` field used for display, a class field for
|
||||
* backends to determine if this backend is meant to service the request and any other information
|
||||
* needed to identify this in the backend later.
|
||||
*/
|
||||
std::vector<Common::ParamPackage> GetInputDevices();
|
||||
|
||||
/**
|
||||
* Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
|
||||
* mapping for the device. This is currently only implemented for the sdl backend devices.
|
||||
*/
|
||||
using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>;
|
||||
using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>;
|
||||
|
||||
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage&);
|
||||
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage&);
|
||||
|
||||
namespace Polling {
|
||||
|
||||
enum class DeviceType { Button, Analog };
|
||||
enum class DeviceType { Button, AnalogPreferred };
|
||||
|
||||
/**
|
||||
* A class that can be used to get inputs from an input device like controllers without having to
|
||||
@ -54,7 +74,9 @@ class DevicePoller {
|
||||
public:
|
||||
virtual ~DevicePoller() = default;
|
||||
/// Setup and start polling for inputs, should be called before GetNextInput
|
||||
virtual void Start() = 0;
|
||||
/// If a device_id is provided, events should be filtered to only include events from this
|
||||
/// device id
|
||||
virtual void Start(std::string device_id = "") = 0;
|
||||
/// Stop polling
|
||||
virtual void Stop() = 0;
|
||||
/**
|
||||
|
@ -6,6 +6,7 @@
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include "common/param_package.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
namespace InputCommon::Polling {
|
||||
@ -22,14 +23,24 @@ public:
|
||||
/// Unregisters SDL device factories and shut them down.
|
||||
virtual ~State() = default;
|
||||
|
||||
virtual Pollers GetPollers(Polling::DeviceType type) = 0;
|
||||
virtual Pollers GetPollers(Polling::DeviceType type) {
|
||||
return {};
|
||||
}
|
||||
|
||||
virtual std::vector<Common::ParamPackage> GetInputDevices() {
|
||||
return {};
|
||||
}
|
||||
|
||||
virtual ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage&) {
|
||||
return {};
|
||||
}
|
||||
virtual AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage&) {
|
||||
return {};
|
||||
}
|
||||
};
|
||||
|
||||
class NullState : public State {
|
||||
public:
|
||||
Pollers GetPollers(Polling::DeviceType type) override {
|
||||
return {};
|
||||
}
|
||||
};
|
||||
|
||||
std::unique_ptr<State> Init();
|
||||
|
@ -7,6 +7,8 @@
|
||||
#include <cmath>
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <tuple>
|
||||
@ -23,7 +25,8 @@
|
||||
|
||||
namespace InputCommon::SDL {
|
||||
|
||||
static std::string GetGUID(SDL_Joystick* joystick) {
|
||||
namespace {
|
||||
std::string GetGUID(SDL_Joystick* joystick) {
|
||||
const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
|
||||
char guid_str[33];
|
||||
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
|
||||
@ -31,7 +34,8 @@ static std::string GetGUID(SDL_Joystick* joystick) {
|
||||
}
|
||||
|
||||
/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
|
||||
static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
|
||||
Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
|
||||
} // Anonymous namespace
|
||||
|
||||
static int SDLEventWatcher(void* user_data, SDL_Event* event) {
|
||||
auto* const sdl_state = static_cast<SDLState*>(user_data);
|
||||
@ -48,8 +52,10 @@ static int SDLEventWatcher(void* user_data, SDL_Event* event) {
|
||||
|
||||
class SDLJoystick {
|
||||
public:
|
||||
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick)
|
||||
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose} {}
|
||||
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
|
||||
SDL_GameController* gamecontroller)
|
||||
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
|
||||
sdl_controller{gamecontroller, &SDL_GameControllerClose} {}
|
||||
|
||||
void SetButton(int button, bool value) {
|
||||
std::lock_guard lock{mutex};
|
||||
@ -115,10 +121,15 @@ public:
|
||||
return sdl_joystick.get();
|
||||
}
|
||||
|
||||
void SetSDLJoystick(SDL_Joystick* joystick) {
|
||||
void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
|
||||
sdl_controller.reset(controller);
|
||||
sdl_joystick.reset(joystick);
|
||||
}
|
||||
|
||||
SDL_GameController* GetSDLGameController() const {
|
||||
return sdl_controller.get();
|
||||
}
|
||||
|
||||
private:
|
||||
struct State {
|
||||
std::unordered_map<int, bool> buttons;
|
||||
@ -128,6 +139,7 @@ private:
|
||||
std::string guid;
|
||||
int port;
|
||||
std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
|
||||
std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
|
||||
mutable std::mutex mutex;
|
||||
};
|
||||
|
||||
@ -136,18 +148,19 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& g
|
||||
const auto it = joystick_map.find(guid);
|
||||
if (it != joystick_map.end()) {
|
||||
while (it->second.size() <= static_cast<std::size_t>(port)) {
|
||||
auto joystick =
|
||||
std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), nullptr);
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
|
||||
nullptr, nullptr);
|
||||
it->second.emplace_back(std::move(joystick));
|
||||
}
|
||||
return it->second[port];
|
||||
}
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr);
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
|
||||
return joystick_map[guid].emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
|
||||
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
|
||||
auto sdl_controller = SDL_GameControllerFromInstanceID(sdl_id);
|
||||
const std::string guid = GetGUID(sdl_joystick);
|
||||
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
@ -171,23 +184,27 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_
|
||||
});
|
||||
if (nullptr_it != map_it->second.end()) {
|
||||
// ... and map it
|
||||
(*nullptr_it)->SetSDLJoystick(sdl_joystick);
|
||||
(*nullptr_it)->SetSDLJoystick(sdl_joystick, sdl_controller);
|
||||
return *nullptr_it;
|
||||
}
|
||||
|
||||
// There is no SDLJoystick without a mapped SDL_Joystick
|
||||
// Create a new SDLJoystick
|
||||
const int port = static_cast<int>(map_it->second.size());
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick);
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_controller);
|
||||
return map_it->second.emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_controller);
|
||||
return joystick_map[guid].emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
void SDLState::InitJoystick(int joystick_index) {
|
||||
SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
|
||||
SDL_GameController* sdl_gamecontroller = nullptr;
|
||||
if (SDL_IsGameController(joystick_index)) {
|
||||
sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
|
||||
}
|
||||
if (!sdl_joystick) {
|
||||
LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
|
||||
return;
|
||||
@ -196,7 +213,7 @@ void SDLState::InitJoystick(int joystick_index) {
|
||||
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
if (joystick_map.find(guid) == joystick_map.end()) {
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
|
||||
joystick_map[guid].emplace_back(std::move(joystick));
|
||||
return;
|
||||
}
|
||||
@ -205,11 +222,11 @@ void SDLState::InitJoystick(int joystick_index) {
|
||||
joystick_guid_list.begin(), joystick_guid_list.end(),
|
||||
[](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); });
|
||||
if (it != joystick_guid_list.end()) {
|
||||
(*it)->SetSDLJoystick(sdl_joystick);
|
||||
(*it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
|
||||
return;
|
||||
}
|
||||
const int port = static_cast<int>(joystick_guid_list.size());
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick);
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
|
||||
joystick_guid_list.emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
@ -231,7 +248,7 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
||||
|
||||
// Destruct SDL_Joystick outside the lock guard because SDL can internally call the
|
||||
// event callback which locks the mutex again.
|
||||
joystick->SetSDLJoystick(nullptr);
|
||||
joystick->SetSDLJoystick(nullptr, nullptr);
|
||||
}
|
||||
|
||||
void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
|
||||
@ -460,7 +477,7 @@ public:
|
||||
const int port = params.Get("port", 0);
|
||||
const int axis_x = params.Get("axis_x", 0);
|
||||
const int axis_y = params.Get("axis_y", 1);
|
||||
const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
|
||||
const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
|
||||
const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
|
||||
auto joystick = state.GetSDLJoystickByGUID(guid, port);
|
||||
|
||||
@ -476,8 +493,10 @@ private:
|
||||
|
||||
SDLState::SDLState() {
|
||||
using namespace Input;
|
||||
RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>(*this));
|
||||
RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>(*this));
|
||||
analog_factory = std::make_shared<SDLAnalogFactory>(*this);
|
||||
button_factory = std::make_shared<SDLButtonFactory>(*this);
|
||||
RegisterFactory<AnalogDevice>("sdl", analog_factory);
|
||||
RegisterFactory<ButtonDevice>("sdl", button_factory);
|
||||
|
||||
// If the frontend is going to manage the event loop, then we dont start one here
|
||||
start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK);
|
||||
@ -485,6 +504,7 @@ SDLState::SDLState() {
|
||||
LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) {
|
||||
LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError());
|
||||
}
|
||||
@ -497,7 +517,7 @@ SDLState::SDLState() {
|
||||
using namespace std::chrono_literals;
|
||||
while (initialized) {
|
||||
SDL_PumpEvents();
|
||||
std::this_thread::sleep_for(10ms);
|
||||
std::this_thread::sleep_for(5ms);
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -523,65 +543,233 @@ SDLState::~SDLState() {
|
||||
}
|
||||
}
|
||||
|
||||
static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
|
||||
std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
|
||||
std::scoped_lock lock(joystick_map_mutex);
|
||||
std::vector<Common::ParamPackage> devices = {};
|
||||
for (const auto& [key, value] : joystick_map) {
|
||||
for (const auto& joystick : value) {
|
||||
auto controller = joystick->GetSDLGameController();
|
||||
auto joy = joystick->GetSDLJoystick();
|
||||
if (controller) {
|
||||
std::string name =
|
||||
fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort());
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"class", "sdl"},
|
||||
{"display", name},
|
||||
{"guid", joystick->GetGUID()},
|
||||
{"port", std::to_string(joystick->GetPort())},
|
||||
});
|
||||
} else if (joy) {
|
||||
std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort());
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"class", "sdl"},
|
||||
{"display", name},
|
||||
{"guid", joystick->GetGUID()},
|
||||
{"port", std::to_string(joystick->GetPort())},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
return devices;
|
||||
}
|
||||
|
||||
namespace {
|
||||
Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, u8 axis,
|
||||
float value = 0.1) {
|
||||
Common::ParamPackage params({{"engine", "sdl"}});
|
||||
params.Set("port", port);
|
||||
params.Set("guid", guid);
|
||||
params.Set("axis", axis);
|
||||
if (value > 0) {
|
||||
params.Set("direction", "+");
|
||||
params.Set("threshold", "0.5");
|
||||
} else {
|
||||
params.Set("direction", "-");
|
||||
params.Set("threshold", "-0.5");
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, u8 button) {
|
||||
Common::ParamPackage params({{"engine", "sdl"}});
|
||||
params.Set("port", port);
|
||||
params.Set("guid", guid);
|
||||
params.Set("button", button);
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, u8 hat, u8 value) {
|
||||
Common::ParamPackage params({{"engine", "sdl"}});
|
||||
|
||||
params.Set("port", port);
|
||||
params.Set("guid", guid);
|
||||
params.Set("hat", hat);
|
||||
switch (value) {
|
||||
case SDL_HAT_UP:
|
||||
params.Set("direction", "up");
|
||||
break;
|
||||
case SDL_HAT_DOWN:
|
||||
params.Set("direction", "down");
|
||||
break;
|
||||
case SDL_HAT_LEFT:
|
||||
params.Set("direction", "left");
|
||||
break;
|
||||
case SDL_HAT_RIGHT:
|
||||
params.Set("direction", "right");
|
||||
break;
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
|
||||
Common::ParamPackage params{};
|
||||
|
||||
switch (event.type) {
|
||||
case SDL_JOYAXISMOTION: {
|
||||
const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
|
||||
params.Set("port", joystick->GetPort());
|
||||
params.Set("guid", joystick->GetGUID());
|
||||
params.Set("axis", event.jaxis.axis);
|
||||
if (event.jaxis.value > 0) {
|
||||
params.Set("direction", "+");
|
||||
params.Set("threshold", "0.5");
|
||||
} else {
|
||||
params.Set("direction", "-");
|
||||
params.Set("threshold", "-0.5");
|
||||
}
|
||||
params = BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
|
||||
event.jaxis.axis, event.jaxis.value);
|
||||
break;
|
||||
}
|
||||
case SDL_JOYBUTTONUP: {
|
||||
const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
|
||||
params.Set("port", joystick->GetPort());
|
||||
params.Set("guid", joystick->GetGUID());
|
||||
params.Set("button", event.jbutton.button);
|
||||
params = BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
|
||||
event.jbutton.button);
|
||||
break;
|
||||
}
|
||||
case SDL_JOYHATMOTION: {
|
||||
const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
|
||||
params.Set("port", joystick->GetPort());
|
||||
params.Set("guid", joystick->GetGUID());
|
||||
params.Set("hat", event.jhat.hat);
|
||||
switch (event.jhat.value) {
|
||||
case SDL_HAT_UP:
|
||||
params.Set("direction", "up");
|
||||
break;
|
||||
case SDL_HAT_DOWN:
|
||||
params.Set("direction", "down");
|
||||
break;
|
||||
case SDL_HAT_LEFT:
|
||||
params.Set("direction", "left");
|
||||
break;
|
||||
case SDL_HAT_RIGHT:
|
||||
params.Set("direction", "right");
|
||||
break;
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
params = BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
|
||||
event.jhat.hat, event.jhat.value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
namespace Polling {
|
||||
Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid,
|
||||
const SDL_GameControllerButtonBind& binding) {
|
||||
Common::ParamPackage out{};
|
||||
switch (binding.bindType) {
|
||||
case SDL_CONTROLLER_BINDTYPE_AXIS:
|
||||
out = BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
|
||||
break;
|
||||
case SDL_CONTROLLER_BINDTYPE_BUTTON:
|
||||
out = BuildButtonParamPackageForButton(port, guid, binding.value.button);
|
||||
break;
|
||||
case SDL_CONTROLLER_BINDTYPE_HAT:
|
||||
out = BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
|
||||
binding.value.hat.hat_mask);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return out;
|
||||
};
|
||||
|
||||
Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x,
|
||||
int axis_y) {
|
||||
Common::ParamPackage params{};
|
||||
params.Set("engine", "sdl");
|
||||
params.Set("port", port);
|
||||
params.Set("guid", guid);
|
||||
params.Set("axis_x", axis_x);
|
||||
params.Set("axis_y", axis_y);
|
||||
return params;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) {
|
||||
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
|
||||
// We will add those afterwards
|
||||
// This list also excludes Screenshot since theres not really a mapping for that
|
||||
std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerButton>
|
||||
switch_to_sdl_button = {
|
||||
{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
|
||||
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
|
||||
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
|
||||
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
|
||||
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
||||
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
|
||||
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
|
||||
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
||||
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
|
||||
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
||||
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
||||
{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
||||
};
|
||||
if (!params.Has("guid") || !params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
auto controller = joystick->GetSDLGameController();
|
||||
if (!controller) {
|
||||
return {};
|
||||
}
|
||||
|
||||
ButtonMapping mapping{};
|
||||
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
||||
mapping[switch_button] =
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding);
|
||||
}
|
||||
|
||||
// Add the missing bindings for ZL/ZR
|
||||
std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerAxis> switch_to_sdl_axis =
|
||||
{
|
||||
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
|
||||
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
|
||||
};
|
||||
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
||||
mapping[switch_button] =
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding);
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("guid") || !params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
auto controller = joystick->GetSDLGameController();
|
||||
if (!controller) {
|
||||
return {};
|
||||
}
|
||||
|
||||
AnalogMapping mapping = {};
|
||||
const auto& binding_left_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
||||
const auto& binding_left_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
||||
mapping[Settings::NativeAnalog::LStick] =
|
||||
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||
binding_left_x.value.axis, binding_left_y.value.axis);
|
||||
const auto& binding_right_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
||||
const auto& binding_right_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
||||
mapping[Settings::NativeAnalog::RStick] =
|
||||
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||
binding_right_x.value.axis, binding_right_y.value.axis);
|
||||
return mapping;
|
||||
}
|
||||
|
||||
namespace Polling {
|
||||
class SDLPoller : public InputCommon::Polling::DevicePoller {
|
||||
public:
|
||||
explicit SDLPoller(SDLState& state_) : state(state_) {}
|
||||
|
||||
void Start() override {
|
||||
void Start(std::string device_id) override {
|
||||
state.event_queue.Clear();
|
||||
state.polling = true;
|
||||
}
|
||||
@ -601,71 +789,106 @@ public:
|
||||
Common::ParamPackage GetNextInput() override {
|
||||
SDL_Event event;
|
||||
while (state.event_queue.Pop(event)) {
|
||||
switch (event.type) {
|
||||
case SDL_JOYAXISMOTION:
|
||||
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
||||
break;
|
||||
}
|
||||
[[fallthrough]];
|
||||
case SDL_JOYBUTTONUP:
|
||||
case SDL_JOYHATMOTION:
|
||||
return SDLEventToButtonParamPackage(state, event);
|
||||
const auto package = FromEvent(event);
|
||||
if (package) {
|
||||
return *package;
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) {
|
||||
switch (event.type) {
|
||||
case SDL_JOYAXISMOTION:
|
||||
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
||||
break;
|
||||
}
|
||||
[[fallthrough]];
|
||||
case SDL_JOYBUTTONUP:
|
||||
case SDL_JOYHATMOTION:
|
||||
return {SDLEventToButtonParamPackage(state, event)};
|
||||
}
|
||||
return {};
|
||||
}
|
||||
};
|
||||
|
||||
class SDLAnalogPoller final : public SDLPoller {
|
||||
/**
|
||||
* Attempts to match the press to a controller joy axis (left/right stick) and if a match
|
||||
* isn't found, checks if the event matches anything from SDLButtonPoller and uses that
|
||||
* instead
|
||||
*/
|
||||
class SDLAnalogPreferredPoller final : public SDLPoller {
|
||||
public:
|
||||
explicit SDLAnalogPoller(SDLState& state_) : SDLPoller(state_) {}
|
||||
|
||||
void Start() override {
|
||||
SDLPoller::Start();
|
||||
explicit SDLAnalogPreferredPoller(SDLState& state_)
|
||||
: SDLPoller(state_), button_poller(state_) {}
|
||||
|
||||
void Start(std::string device_id) override {
|
||||
SDLPoller::Start(device_id);
|
||||
// Load the game controller
|
||||
// Reset stored axes
|
||||
analog_x_axis = -1;
|
||||
analog_y_axis = -1;
|
||||
analog_axes_joystick = -1;
|
||||
}
|
||||
|
||||
Common::ParamPackage GetNextInput() override {
|
||||
SDL_Event event;
|
||||
while (state.event_queue.Pop(event)) {
|
||||
if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
||||
// Filter out axis events that are below a threshold
|
||||
if (event.type == SDL_JOYAXISMOTION && std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
||||
continue;
|
||||
}
|
||||
// An analog device needs two axes, so we need to store the axis for later and wait for
|
||||
// a second SDL event. The axes also must be from the same joystick.
|
||||
const int axis = event.jaxis.axis;
|
||||
if (analog_x_axis == -1) {
|
||||
analog_x_axis = axis;
|
||||
analog_axes_joystick = event.jaxis.which;
|
||||
} else if (analog_y_axis == -1 && analog_x_axis != axis &&
|
||||
analog_axes_joystick == event.jaxis.which) {
|
||||
analog_y_axis = axis;
|
||||
// Simplify controller config by testing if game controller support is enabled.
|
||||
if (event.type == SDL_JOYAXISMOTION) {
|
||||
const auto axis = event.jaxis.axis;
|
||||
const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
|
||||
const auto controller = joystick->GetSDLGameController();
|
||||
if (controller) {
|
||||
const auto axis_left_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX)
|
||||
.value.axis;
|
||||
const auto axis_left_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY)
|
||||
.value.axis;
|
||||
const auto axis_right_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX)
|
||||
.value.axis;
|
||||
const auto axis_right_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY)
|
||||
.value.axis;
|
||||
|
||||
if (axis == axis_left_x || axis == axis_left_y) {
|
||||
analog_x_axis = axis_left_x;
|
||||
analog_y_axis = axis_left_y;
|
||||
break;
|
||||
} else if (axis == axis_right_x || axis == axis_right_y) {
|
||||
analog_x_axis = axis_right_x;
|
||||
analog_y_axis = axis_right_y;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If the press wasn't accepted as a joy axis, check for a button press
|
||||
auto button_press = button_poller.FromEvent(event);
|
||||
if (button_press) {
|
||||
return *button_press;
|
||||
}
|
||||
}
|
||||
Common::ParamPackage params;
|
||||
|
||||
if (analog_x_axis != -1 && analog_y_axis != -1) {
|
||||
const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
|
||||
params.Set("engine", "sdl");
|
||||
params.Set("port", joystick->GetPort());
|
||||
params.Set("guid", joystick->GetGUID());
|
||||
params.Set("axis_x", analog_x_axis);
|
||||
params.Set("axis_y", analog_y_axis);
|
||||
auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||
analog_x_axis, analog_y_axis);
|
||||
analog_x_axis = -1;
|
||||
analog_y_axis = -1;
|
||||
analog_axes_joystick = -1;
|
||||
return params;
|
||||
}
|
||||
return params;
|
||||
return {};
|
||||
}
|
||||
|
||||
private:
|
||||
int analog_x_axis = -1;
|
||||
int analog_y_axis = -1;
|
||||
SDL_JoystickID analog_axes_joystick = -1;
|
||||
SDLButtonPoller button_poller;
|
||||
};
|
||||
} // namespace Polling
|
||||
|
||||
@ -673,8 +896,8 @@ SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) {
|
||||
Pollers pollers;
|
||||
|
||||
switch (type) {
|
||||
case InputCommon::Polling::DeviceType::Analog:
|
||||
pollers.emplace_back(std::make_unique<Polling::SDLAnalogPoller>(*this));
|
||||
case InputCommon::Polling::DeviceType::AnalogPreferred:
|
||||
pollers.emplace_back(std::make_unique<Polling::SDLAnalogPreferredPoller>(*this));
|
||||
break;
|
||||
case InputCommon::Polling::DeviceType::Button:
|
||||
pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this));
|
||||
|
@ -50,6 +50,11 @@ public:
|
||||
std::atomic<bool> polling = false;
|
||||
Common::SPSCQueue<SDL_Event> event_queue;
|
||||
|
||||
std::vector<Common::ParamPackage> GetInputDevices() override;
|
||||
|
||||
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
|
||||
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
|
||||
|
||||
private:
|
||||
void InitJoystick(int joystick_index);
|
||||
void CloseJoystick(SDL_Joystick* sdl_joystick);
|
||||
@ -57,6 +62,9 @@ private:
|
||||
/// Needs to be called before SDL_QuitSubSystem.
|
||||
void CloseJoysticks();
|
||||
|
||||
// Set to true if SDL supports game controller subsystem
|
||||
bool has_gamecontroller = false;
|
||||
|
||||
/// Map of GUID of a list of corresponding virtual Joysticks
|
||||
std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
|
||||
std::mutex joystick_map_mutex;
|
||||
|
33
src/input_common/settings.cpp
Normal file
@ -0,0 +1,33 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "input_common/settings.h"
|
||||
|
||||
namespace Settings {
|
||||
namespace NativeButton {
|
||||
const std::array<const char*, NumButtons> mapping = {{
|
||||
"button_a", "button_b", "button_x", "button_y", "button_lstick",
|
||||
"button_rstick", "button_l", "button_r", "button_zl", "button_zr",
|
||||
"button_plus", "button_minus", "button_dleft", "button_dup", "button_dright",
|
||||
"button_ddown", "button_sl", "button_sr", "button_home", "button_screenshot",
|
||||
}};
|
||||
}
|
||||
|
||||
namespace NativeAnalog {
|
||||
const std::array<const char*, NumAnalogs> mapping = {{
|
||||
"lstick",
|
||||
"rstick",
|
||||
}};
|
||||
}
|
||||
|
||||
namespace NativeMouseButton {
|
||||
const std::array<const char*, NumMouseButtons> mapping = {{
|
||||
"left",
|
||||
"right",
|
||||
"middle",
|
||||
"forward",
|
||||
"back",
|
||||
}};
|
||||
}
|
||||
} // namespace Settings
|
335
src/input_common/settings.h
Normal file
@ -0,0 +1,335 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Settings {
|
||||
namespace NativeButton {
|
||||
enum Values {
|
||||
A,
|
||||
B,
|
||||
X,
|
||||
Y,
|
||||
LStick,
|
||||
RStick,
|
||||
L,
|
||||
R,
|
||||
ZL,
|
||||
ZR,
|
||||
Plus,
|
||||
Minus,
|
||||
|
||||
DLeft,
|
||||
DUp,
|
||||
DRight,
|
||||
DDown,
|
||||
|
||||
SL,
|
||||
SR,
|
||||
|
||||
Home,
|
||||
Screenshot,
|
||||
|
||||
NumButtons,
|
||||
};
|
||||
|
||||
constexpr int BUTTON_HID_BEGIN = A;
|
||||
constexpr int BUTTON_NS_BEGIN = Home;
|
||||
|
||||
constexpr int BUTTON_HID_END = BUTTON_NS_BEGIN;
|
||||
constexpr int BUTTON_NS_END = NumButtons;
|
||||
|
||||
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
|
||||
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
|
||||
|
||||
extern const std::array<const char*, NumButtons> mapping;
|
||||
|
||||
} // namespace NativeButton
|
||||
|
||||
namespace NativeAnalog {
|
||||
enum Values {
|
||||
LStick,
|
||||
RStick,
|
||||
|
||||
NumAnalogs,
|
||||
};
|
||||
|
||||
constexpr int STICK_HID_BEGIN = LStick;
|
||||
constexpr int STICK_HID_END = NumAnalogs;
|
||||
constexpr int NUM_STICKS_HID = NumAnalogs;
|
||||
|
||||
extern const std::array<const char*, NumAnalogs> mapping;
|
||||
} // namespace NativeAnalog
|
||||
|
||||
namespace NativeMouseButton {
|
||||
enum Values {
|
||||
Left,
|
||||
Right,
|
||||
Middle,
|
||||
Forward,
|
||||
Back,
|
||||
|
||||
NumMouseButtons,
|
||||
};
|
||||
|
||||
constexpr int MOUSE_HID_BEGIN = Left;
|
||||
constexpr int MOUSE_HID_END = NumMouseButtons;
|
||||
constexpr int NUM_MOUSE_HID = NumMouseButtons;
|
||||
|
||||
extern const std::array<const char*, NumMouseButtons> mapping;
|
||||
} // namespace NativeMouseButton
|
||||
|
||||
namespace NativeKeyboard {
|
||||
enum Keys {
|
||||
None,
|
||||
Error,
|
||||
|
||||
A = 4,
|
||||
B,
|
||||
C,
|
||||
D,
|
||||
E,
|
||||
F,
|
||||
G,
|
||||
H,
|
||||
I,
|
||||
J,
|
||||
K,
|
||||
L,
|
||||
M,
|
||||
N,
|
||||
O,
|
||||
P,
|
||||
Q,
|
||||
R,
|
||||
S,
|
||||
T,
|
||||
U,
|
||||
V,
|
||||
W,
|
||||
X,
|
||||
Y,
|
||||
Z,
|
||||
N1,
|
||||
N2,
|
||||
N3,
|
||||
N4,
|
||||
N5,
|
||||
N6,
|
||||
N7,
|
||||
N8,
|
||||
N9,
|
||||
N0,
|
||||
Enter,
|
||||
Escape,
|
||||
Backspace,
|
||||
Tab,
|
||||
Space,
|
||||
Minus,
|
||||
Equal,
|
||||
LeftBrace,
|
||||
RightBrace,
|
||||
Backslash,
|
||||
Tilde,
|
||||
Semicolon,
|
||||
Apostrophe,
|
||||
Grave,
|
||||
Comma,
|
||||
Dot,
|
||||
Slash,
|
||||
CapsLockKey,
|
||||
|
||||
F1,
|
||||
F2,
|
||||
F3,
|
||||
F4,
|
||||
F5,
|
||||
F6,
|
||||
F7,
|
||||
F8,
|
||||
F9,
|
||||
F10,
|
||||
F11,
|
||||
F12,
|
||||
|
||||
SystemRequest,
|
||||
ScrollLockKey,
|
||||
Pause,
|
||||
Insert,
|
||||
Home,
|
||||
PageUp,
|
||||
Delete,
|
||||
End,
|
||||
PageDown,
|
||||
Right,
|
||||
Left,
|
||||
Down,
|
||||
Up,
|
||||
|
||||
NumLockKey,
|
||||
KPSlash,
|
||||
KPAsterisk,
|
||||
KPMinus,
|
||||
KPPlus,
|
||||
KPEnter,
|
||||
KP1,
|
||||
KP2,
|
||||
KP3,
|
||||
KP4,
|
||||
KP5,
|
||||
KP6,
|
||||
KP7,
|
||||
KP8,
|
||||
KP9,
|
||||
KP0,
|
||||
KPDot,
|
||||
|
||||
Key102,
|
||||
Compose,
|
||||
Power,
|
||||
KPEqual,
|
||||
|
||||
F13,
|
||||
F14,
|
||||
F15,
|
||||
F16,
|
||||
F17,
|
||||
F18,
|
||||
F19,
|
||||
F20,
|
||||
F21,
|
||||
F22,
|
||||
F23,
|
||||
F24,
|
||||
|
||||
Open,
|
||||
Help,
|
||||
Properties,
|
||||
Front,
|
||||
Stop,
|
||||
Repeat,
|
||||
Undo,
|
||||
Cut,
|
||||
Copy,
|
||||
Paste,
|
||||
Find,
|
||||
Mute,
|
||||
VolumeUp,
|
||||
VolumeDown,
|
||||
CapsLockActive,
|
||||
NumLockActive,
|
||||
ScrollLockActive,
|
||||
KPComma,
|
||||
|
||||
KPLeftParenthesis,
|
||||
KPRightParenthesis,
|
||||
|
||||
LeftControlKey = 0xE0,
|
||||
LeftShiftKey,
|
||||
LeftAltKey,
|
||||
LeftMetaKey,
|
||||
RightControlKey,
|
||||
RightShiftKey,
|
||||
RightAltKey,
|
||||
RightMetaKey,
|
||||
|
||||
MediaPlayPause,
|
||||
MediaStopCD,
|
||||
MediaPrevious,
|
||||
MediaNext,
|
||||
MediaEject,
|
||||
MediaVolumeUp,
|
||||
MediaVolumeDown,
|
||||
MediaMute,
|
||||
MediaWebsite,
|
||||
MediaBack,
|
||||
MediaForward,
|
||||
MediaStop,
|
||||
MediaFind,
|
||||
MediaScrollUp,
|
||||
MediaScrollDown,
|
||||
MediaEdit,
|
||||
MediaSleep,
|
||||
MediaCoffee,
|
||||
MediaRefresh,
|
||||
MediaCalculator,
|
||||
|
||||
NumKeyboardKeys,
|
||||
};
|
||||
|
||||
static_assert(NumKeyboardKeys == 0xFC, "Incorrect number of keyboard keys.");
|
||||
|
||||
enum Modifiers {
|
||||
LeftControl,
|
||||
LeftShift,
|
||||
LeftAlt,
|
||||
LeftMeta,
|
||||
RightControl,
|
||||
RightShift,
|
||||
RightAlt,
|
||||
RightMeta,
|
||||
CapsLock,
|
||||
ScrollLock,
|
||||
NumLock,
|
||||
|
||||
NumKeyboardMods,
|
||||
};
|
||||
|
||||
constexpr int KEYBOARD_KEYS_HID_BEGIN = None;
|
||||
constexpr int KEYBOARD_KEYS_HID_END = NumKeyboardKeys;
|
||||
constexpr int NUM_KEYBOARD_KEYS_HID = NumKeyboardKeys;
|
||||
|
||||
constexpr int KEYBOARD_MODS_HID_BEGIN = LeftControl;
|
||||
constexpr int KEYBOARD_MODS_HID_END = NumKeyboardMods;
|
||||
constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
|
||||
|
||||
} // namespace NativeKeyboard
|
||||
|
||||
using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
|
||||
using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
|
||||
using MouseButtonsRaw = std::array<std::string, NativeMouseButton::NumMouseButtons>;
|
||||
using KeyboardKeysRaw = std::array<std::string, NativeKeyboard::NumKeyboardKeys>;
|
||||
using KeyboardModsRaw = std::array<std::string, NativeKeyboard::NumKeyboardMods>;
|
||||
|
||||
constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
|
||||
constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
|
||||
constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
|
||||
constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
|
||||
|
||||
enum class ControllerType {
|
||||
ProController,
|
||||
DualJoyconDetached,
|
||||
LeftJoycon,
|
||||
RightJoycon,
|
||||
Handheld,
|
||||
};
|
||||
|
||||
struct PlayerInput {
|
||||
bool connected;
|
||||
ControllerType controller_type;
|
||||
ButtonsRaw buttons;
|
||||
AnalogsRaw analogs;
|
||||
std::string lstick_mod;
|
||||
std::string rstick_mod;
|
||||
|
||||
u32 body_color_left;
|
||||
u32 body_color_right;
|
||||
u32 button_color_left;
|
||||
u32 button_color_right;
|
||||
};
|
||||
|
||||
struct TouchscreenInput {
|
||||
bool enabled;
|
||||
std::string device;
|
||||
|
||||
u32 finger;
|
||||
u32 diameter_x;
|
||||
u32 diameter_y;
|
||||
u32 rotation_angle;
|
||||
};
|
||||
} // namespace Settings
|
@ -77,10 +77,11 @@ State::State() {
|
||||
std::make_unique<Client>(status, Settings::values.udp_input_address,
|
||||
Settings::values.udp_input_port, Settings::values.udp_pad_index);
|
||||
|
||||
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp",
|
||||
std::make_shared<UDPTouchFactory>(status));
|
||||
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp",
|
||||
std::make_shared<UDPMotionFactory>(status));
|
||||
motion_factory = std::make_shared<UDPMotionFactory>(status);
|
||||
touch_factory = std::make_shared<UDPTouchFactory>(status);
|
||||
|
||||
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", motion_factory);
|
||||
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", touch_factory);
|
||||
}
|
||||
|
||||
State::~State() {
|
||||
@ -88,6 +89,12 @@ State::~State() {
|
||||
Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> State::GetInputDevices() {
|
||||
std::vector<Common::ParamPackage> devices = {};
|
||||
// TODO support binding udp devices
|
||||
return devices;
|
||||
}
|
||||
|
||||
void State::ReloadUDPClient() {
|
||||
client->ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port,
|
||||
Settings::values.udp_pad_index);
|
||||
|
@ -5,19 +5,26 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include "common/param_package.h"
|
||||
|
||||
namespace InputCommon::CemuhookUDP {
|
||||
|
||||
class Client;
|
||||
class UDPMotionFactory;
|
||||
class UDPTouchFactory;
|
||||
|
||||
class State {
|
||||
public:
|
||||
State();
|
||||
~State();
|
||||
void ReloadUDPClient();
|
||||
std::vector<Common::ParamPackage> GetInputDevices();
|
||||
|
||||
private:
|
||||
std::unique_ptr<Client> client;
|
||||
std::shared_ptr<UDPMotionFactory> motion_factory;
|
||||
std::shared_ptr<UDPTouchFactory> touch_factory;
|
||||
};
|
||||
|
||||
std::unique_ptr<State> Init();
|
||||
|
@ -39,6 +39,9 @@ add_executable(yuzu
|
||||
configuration/configure_debug.cpp
|
||||
configuration/configure_debug.h
|
||||
configuration/configure_debug.ui
|
||||
configuration/configure_debug_controller.cpp
|
||||
configuration/configure_debug_controller.h
|
||||
configuration/configure_debug_controller.ui
|
||||
configuration/configure_dialog.cpp
|
||||
configuration/configure_dialog.h
|
||||
configuration/configure_filesystem.cpp
|
||||
@ -62,9 +65,9 @@ add_executable(yuzu
|
||||
configuration/configure_input_player.cpp
|
||||
configuration/configure_input_player.h
|
||||
configuration/configure_input_player.ui
|
||||
configuration/configure_input_simple.cpp
|
||||
configuration/configure_input_simple.h
|
||||
configuration/configure_input_simple.ui
|
||||
configuration/configure_input_advanced.cpp
|
||||
configuration/configure_input_advanced.h
|
||||
configuration/configure_input_advanced.ui
|
||||
configuration/configure_mouse_advanced.cpp
|
||||
configuration/configure_mouse_advanced.h
|
||||
configuration/configure_mouse_advanced.ui
|
||||
|
@ -6,7 +6,6 @@
|
||||
#include <QKeySequence>
|
||||
#include <QSettings>
|
||||
#include "common/file_util.h"
|
||||
#include "configure_input_simple.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "core/hle/service/hid/controllers/npad.h"
|
||||
#include "input_common/main.h"
|
||||
@ -32,29 +31,29 @@ Config::~Config() {
|
||||
}
|
||||
|
||||
const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
|
||||
Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_3, Qt::Key_4, Qt::Key_Q,
|
||||
Qt::Key_W, Qt::Key_1, Qt::Key_2, Qt::Key_N, Qt::Key_M, Qt::Key_F, Qt::Key_T,
|
||||
Qt::Key_H, Qt::Key_G, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right, Qt::Key_Down, Qt::Key_J,
|
||||
Qt::Key_I, Qt::Key_L, Qt::Key_K, Qt::Key_D, Qt::Key_C, Qt::Key_B, Qt::Key_V,
|
||||
Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_3, Qt::Key_4, Qt::Key_Q,
|
||||
Qt::Key_W, Qt::Key_1, Qt::Key_2, Qt::Key_N, Qt::Key_M, Qt::Key_F, Qt::Key_T,
|
||||
Qt::Key_H, Qt::Key_G, Qt::Key_D, Qt::Key_C, Qt::Key_B, Qt::Key_V,
|
||||
};
|
||||
|
||||
const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
|
||||
const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
|
||||
{
|
||||
Qt::Key_Up,
|
||||
Qt::Key_Down,
|
||||
Qt::Key_Left,
|
||||
Qt::Key_Right,
|
||||
Qt::Key_E,
|
||||
},
|
||||
{
|
||||
Qt::Key_I,
|
||||
Qt::Key_K,
|
||||
Qt::Key_J,
|
||||
Qt::Key_L,
|
||||
Qt::Key_R,
|
||||
},
|
||||
}};
|
||||
|
||||
const int Config::default_lstick_mod = Qt::Key_E;
|
||||
const int Config::default_rstick_mod = Qt::Key_R;
|
||||
|
||||
const std::array<int, Settings::NativeMouseButton::NumMouseButtons> Config::default_mouse_buttons =
|
||||
{
|
||||
Qt::Key_BracketLeft, Qt::Key_BracketRight, Qt::Key_Apostrophe, Qt::Key_Minus, Qt::Key_Equal,
|
||||
@ -243,10 +242,10 @@ void Config::ReadPlayerValues() {
|
||||
player.connected =
|
||||
ReadSetting(QStringLiteral("player_%1_connected").arg(p), false).toBool();
|
||||
|
||||
player.type = static_cast<Settings::ControllerType>(
|
||||
player.controller_type = static_cast<Settings::ControllerType>(
|
||||
qt_config
|
||||
->value(QStringLiteral("player_%1_type").arg(p),
|
||||
static_cast<u8>(Settings::ControllerType::DualJoycon))
|
||||
static_cast<u8>(Settings::ControllerType::ProController))
|
||||
.toUInt());
|
||||
|
||||
player.body_color_left = qt_config
|
||||
@ -300,12 +299,6 @@ void Config::ReadPlayerValues() {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::stable_partition(
|
||||
Settings::values.players.begin(),
|
||||
Settings::values.players.begin() +
|
||||
Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD),
|
||||
[](const auto& player) { return player.connected; });
|
||||
}
|
||||
|
||||
void Config::ReadDebugValues() {
|
||||
@ -397,13 +390,6 @@ void Config::ReadTouchscreenValues() {
|
||||
ReadSetting(QStringLiteral("touchscreen_diameter_y"), 15).toUInt();
|
||||
}
|
||||
|
||||
void Config::ApplyDefaultProfileIfInputInvalid() {
|
||||
if (!std::any_of(Settings::values.players.begin(), Settings::values.players.end(),
|
||||
[](const Settings::PlayerInput& in) { return in.connected; })) {
|
||||
ApplyInputProfileConfiguration(UISettings::values.profile_index);
|
||||
}
|
||||
}
|
||||
|
||||
void Config::ReadAudioValues() {
|
||||
qt_config->beginGroup(QStringLiteral("Audio"));
|
||||
|
||||
@ -433,6 +419,8 @@ void Config::ReadControlValues() {
|
||||
ReadMouseValues();
|
||||
ReadTouchscreenValues();
|
||||
|
||||
Settings::values.vibration_enabled =
|
||||
ReadSetting(QStringLiteral("vibration_enabled"), true).toBool();
|
||||
Settings::values.motion_device =
|
||||
ReadSetting(QStringLiteral("motion_device"),
|
||||
QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01"))
|
||||
@ -501,7 +489,7 @@ void Config::ReadDataStorageValues() {
|
||||
Settings::values.gamecard_current_game =
|
||||
ReadSetting(QStringLiteral("gamecard_current_game"), false).toBool();
|
||||
Settings::values.gamecard_path =
|
||||
ReadSetting(QStringLiteral("gamecard_path"), QStringLiteral("")).toString().toStdString();
|
||||
ReadSetting(QStringLiteral("gamecard_path"), QString{}).toString().toStdString();
|
||||
|
||||
qt_config->endGroup();
|
||||
}
|
||||
@ -515,7 +503,7 @@ void Config::ReadDebuggingValues() {
|
||||
Settings::values.use_gdbstub = ReadSetting(QStringLiteral("use_gdbstub"), false).toBool();
|
||||
Settings::values.gdbstub_port = ReadSetting(QStringLiteral("gdbstub_port"), 24689).toInt();
|
||||
Settings::values.program_args =
|
||||
ReadSetting(QStringLiteral("program_args"), QStringLiteral("")).toString().toStdString();
|
||||
ReadSetting(QStringLiteral("program_args"), QString{}).toString().toStdString();
|
||||
Settings::values.dump_exefs = ReadSetting(QStringLiteral("dump_exefs"), false).toBool();
|
||||
Settings::values.dump_nso = ReadSetting(QStringLiteral("dump_nso"), false).toBool();
|
||||
Settings::values.reporting_services =
|
||||
@ -548,8 +536,7 @@ void Config::ReadDisabledAddOnValues() {
|
||||
const auto d_size = qt_config->beginReadArray(QStringLiteral("disabled"));
|
||||
for (int j = 0; j < d_size; ++j) {
|
||||
qt_config->setArrayIndex(j);
|
||||
out.push_back(
|
||||
ReadSetting(QStringLiteral("d"), QStringLiteral("")).toString().toStdString());
|
||||
out.push_back(ReadSetting(QStringLiteral("d"), QString{}).toString().toStdString());
|
||||
}
|
||||
qt_config->endArray();
|
||||
Settings::values.disabled_addons.insert_or_assign(title_id, out);
|
||||
@ -788,14 +775,11 @@ void Config::ReadUIValues() {
|
||||
UISettings::values.first_start = ReadSetting(QStringLiteral("firstStart"), true).toBool();
|
||||
UISettings::values.callout_flags = ReadSetting(QStringLiteral("calloutFlags"), 0).toUInt();
|
||||
UISettings::values.show_console = ReadSetting(QStringLiteral("showConsole"), false).toBool();
|
||||
UISettings::values.profile_index = ReadSetting(QStringLiteral("profileIndex"), 0).toUInt();
|
||||
UISettings::values.pause_when_in_background =
|
||||
ReadSetting(QStringLiteral("pauseWhenInBackground"), false).toBool();
|
||||
UISettings::values.hide_mouse =
|
||||
ReadSetting(QStringLiteral("hideInactiveMouse"), false).toBool();
|
||||
|
||||
ApplyDefaultProfileIfInputInvalid();
|
||||
|
||||
qt_config->endGroup();
|
||||
}
|
||||
|
||||
@ -869,8 +853,9 @@ void Config::SavePlayerValues() {
|
||||
const auto& player = Settings::values.players[p];
|
||||
|
||||
WriteSetting(QStringLiteral("player_%1_connected").arg(p), player.connected, false);
|
||||
WriteSetting(QStringLiteral("player_%1_type").arg(p), static_cast<u8>(player.type),
|
||||
static_cast<u8>(Settings::ControllerType::DualJoycon));
|
||||
WriteSetting(QStringLiteral("player_%1_type").arg(p),
|
||||
static_cast<u8>(player.controller_type),
|
||||
static_cast<u8>(Settings::ControllerType::ProController));
|
||||
|
||||
WriteSetting(QStringLiteral("player_%1_body_color_left").arg(p), player.body_color_left,
|
||||
Settings::JOYCON_BODY_NEON_BLUE);
|
||||
@ -990,6 +975,7 @@ void Config::SaveControlValues() {
|
||||
SaveMouseValues();
|
||||
SaveTouchscreenValues();
|
||||
|
||||
WriteSetting(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled, true);
|
||||
WriteSetting(QStringLiteral("motion_device"),
|
||||
QString::fromStdString(Settings::values.motion_device),
|
||||
QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01"));
|
||||
@ -1036,7 +1022,7 @@ void Config::SaveDataStorageValues() {
|
||||
WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game,
|
||||
false);
|
||||
WriteSetting(QStringLiteral("gamecard_path"),
|
||||
QString::fromStdString(Settings::values.gamecard_path), QStringLiteral(""));
|
||||
QString::fromStdString(Settings::values.gamecard_path), QString{});
|
||||
|
||||
qt_config->endGroup();
|
||||
}
|
||||
@ -1049,7 +1035,7 @@ void Config::SaveDebuggingValues() {
|
||||
WriteSetting(QStringLiteral("use_gdbstub"), Settings::values.use_gdbstub, false);
|
||||
WriteSetting(QStringLiteral("gdbstub_port"), Settings::values.gdbstub_port, 24689);
|
||||
WriteSetting(QStringLiteral("program_args"),
|
||||
QString::fromStdString(Settings::values.program_args), QStringLiteral(""));
|
||||
QString::fromStdString(Settings::values.program_args), QString{});
|
||||
WriteSetting(QStringLiteral("dump_exefs"), Settings::values.dump_exefs, false);
|
||||
WriteSetting(QStringLiteral("dump_nso"), Settings::values.dump_nso, false);
|
||||
WriteSetting(QStringLiteral("quest_flag"), Settings::values.quest_flag, false);
|
||||
@ -1076,8 +1062,7 @@ void Config::SaveDisabledAddOnValues() {
|
||||
qt_config->beginWriteArray(QStringLiteral("disabled"));
|
||||
for (std::size_t j = 0; j < elem.second.size(); ++j) {
|
||||
qt_config->setArrayIndex(static_cast<int>(j));
|
||||
WriteSetting(QStringLiteral("d"), QString::fromStdString(elem.second[j]),
|
||||
QStringLiteral(""));
|
||||
WriteSetting(QStringLiteral("d"), QString::fromStdString(elem.second[j]), QString{});
|
||||
}
|
||||
qt_config->endArray();
|
||||
++i;
|
||||
@ -1266,7 +1251,6 @@ void Config::SaveUIValues() {
|
||||
WriteSetting(QStringLiteral("firstStart"), UISettings::values.first_start, true);
|
||||
WriteSetting(QStringLiteral("calloutFlags"), UISettings::values.callout_flags, 0);
|
||||
WriteSetting(QStringLiteral("showConsole"), UISettings::values.show_console, false);
|
||||
WriteSetting(QStringLiteral("profileIndex"), UISettings::values.profile_index, 0);
|
||||
WriteSetting(QStringLiteral("pauseWhenInBackground"),
|
||||
UISettings::values.pause_when_in_background, false);
|
||||
WriteSetting(QStringLiteral("hideInactiveMouse"), UISettings::values.hide_mouse, false);
|
||||
|
@ -23,7 +23,9 @@ public:
|
||||
void Save();
|
||||
|
||||
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
|
||||
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
|
||||
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
|
||||
static const int default_lstick_mod;
|
||||
static const int default_rstick_mod;
|
||||
static const std::array<int, Settings::NativeMouseButton::NumMouseButtons>
|
||||
default_mouse_buttons;
|
||||
static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
|
||||
@ -37,7 +39,6 @@ private:
|
||||
void ReadKeyboardValues();
|
||||
void ReadMouseValues();
|
||||
void ReadTouchscreenValues();
|
||||
void ApplyDefaultProfileIfInputInvalid();
|
||||
|
||||
// Read functions bases off the respective config section names.
|
||||
void ReadAudioValues();
|
||||
|
@ -6,7 +6,7 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>382</width>
|
||||
<width>650</width>
|
||||
<height>650</height>
|
||||
</rect>
|
||||
</property>
|
||||
@ -26,13 +26,13 @@
|
||||
<widget class="QListWidget" name="selectorList">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>150</width>
|
||||
<width>120</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>150</width>
|
||||
<width>120</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
@ -44,76 +44,121 @@
|
||||
<number>0</number>
|
||||
</property>
|
||||
<widget class="ConfigureGeneral" name="generalTab">
|
||||
<property name="accessibleName">
|
||||
<string>General</string>
|
||||
</property>
|
||||
<attribute name="title">
|
||||
<string>General</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureUi" name="uiTab">
|
||||
<property name="accessibleName">
|
||||
<string>UI</string>
|
||||
</property>
|
||||
<attribute name="title">
|
||||
<string>Game List</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureSystem" name="systemTab">
|
||||
<property name="accessibleName">
|
||||
<string>System</string>
|
||||
</property>
|
||||
<attribute name="title">
|
||||
<string>System</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureProfileManager" name="profileManagerTab">
|
||||
<property name="accessibleName">
|
||||
<string>Profiles</string>
|
||||
</property>
|
||||
<attribute name="title">
|
||||
<string>Profiles</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureFilesystem" name="filesystemTab">
|
||||
<property name="accessibleName">
|
||||
<string>Filesystem</string>
|
||||
</property>
|
||||
<attribute name="title">
|
||||
<string>Filesystem</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureInputSimple" name="inputTab">
|
||||
<widget class="ConfigureInput" name="inputTab">
|
||||
<property name="accessibleName">
|
||||
<string>Controls</string>
|
||||
</property>
|
||||
<attribute name="title">
|
||||
<string>Input</string>
|
||||
<string>Controls</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureHotkeys" name="hotkeysTab">
|
||||
<property name="accessibleName">
|
||||
<string>Hotkeys</string>
|
||||
</property>
|
||||
<attribute name="title">
|
||||
<string>Hotkeys</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureCpu" name="cpuTab">
|
||||
<property name="accessibleName">
|
||||
<string>CPU</string>
|
||||
</property>
|
||||
<attribute name="title">
|
||||
<string>CPU</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureCpuDebug" name="cpuDebugTab">
|
||||
<property name="accessibleName">
|
||||
<string>Debug</string>
|
||||
</property>
|
||||
<attribute name="title">
|
||||
<string>Debug</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureGraphics" name="graphicsTab">
|
||||
<property name="accessibleName">
|
||||
<string>Graphics</string>
|
||||
</property>
|
||||
<attribute name="title">
|
||||
<string>Graphics</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureGraphicsAdvanced" name="graphicsAdvancedTab">
|
||||
<property name="accessibleName">
|
||||
<string>Advanced</string>
|
||||
</property>
|
||||
<attribute name="title">
|
||||
<string>GraphicsAdvanced</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureAudio" name="audioTab">
|
||||
<property name="accessibleName">
|
||||
<string>Audio</string>
|
||||
</property>
|
||||
<attribute name="title">
|
||||
<string>Audio</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureDebug" name="debugTab">
|
||||
<property name="accessibleName">
|
||||
<string>Debug</string>
|
||||
</property>
|
||||
<attribute name="title">
|
||||
<string>Debug</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureWeb" name="webTab">
|
||||
<property name="accessibleName">
|
||||
<string>Web</string>
|
||||
</property>
|
||||
<attribute name="title">
|
||||
<string>Web</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureService" name="serviceTab">
|
||||
<property name="accessibleName">
|
||||
<string>Services</string>
|
||||
</property>
|
||||
<attribute name="title">
|
||||
<string>Services</string>
|
||||
</attribute>
|
||||
@ -205,9 +250,9 @@
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureInputSimple</class>
|
||||
<class>ConfigureInput</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_input_simple.h</header>
|
||||
<header>configuration/configure_input.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
|
39
src/yuzu/configuration/configure_debug_controller.cpp
Normal file
@ -0,0 +1,39 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "ui_configure_debug_controller.h"
|
||||
#include "yuzu/configuration/configure_debug_controller.h"
|
||||
|
||||
ConfigureDebugController::ConfigureDebugController(QWidget* parent)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ConfigureDebugController>()) {
|
||||
ui->setupUi(this);
|
||||
|
||||
debug_controller = new ConfigureInputPlayer(this, 9, nullptr, true);
|
||||
ui->controllerLayout->addWidget(debug_controller);
|
||||
|
||||
connect(ui->clear_all_button, &QPushButton::clicked, this,
|
||||
[this] { debug_controller->ClearAll(); });
|
||||
connect(ui->restore_defaults_button, &QPushButton::clicked, this,
|
||||
[this] { debug_controller->RestoreDefaults(); });
|
||||
|
||||
RetranslateUI();
|
||||
}
|
||||
|
||||
ConfigureDebugController::~ConfigureDebugController() = default;
|
||||
|
||||
void ConfigureDebugController::ApplyConfiguration() {
|
||||
debug_controller->ApplyConfiguration();
|
||||
}
|
||||
|
||||
void ConfigureDebugController::changeEvent(QEvent* event) {
|
||||
if (event->type() == QEvent::LanguageChange) {
|
||||
RetranslateUI();
|
||||
}
|
||||
|
||||
QDialog::changeEvent(event);
|
||||
}
|
||||
|
||||
void ConfigureDebugController::RetranslateUI() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
33
src/yuzu/configuration/configure_debug_controller.h
Normal file
@ -0,0 +1,33 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <QDialog>
|
||||
#include "yuzu/configuration/configure_input_player.h"
|
||||
|
||||
class QPushButton;
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureDebugController;
|
||||
}
|
||||
|
||||
class ConfigureDebugController : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureDebugController(QWidget* parent);
|
||||
~ConfigureDebugController() override;
|
||||
|
||||
void ApplyConfiguration();
|
||||
|
||||
private:
|
||||
void changeEvent(QEvent* event) override;
|
||||
void RetranslateUI();
|
||||
|
||||
ConfigureInputPlayer* debug_controller;
|
||||
|
||||
std::unique_ptr<Ui::ConfigureDebugController> ui;
|
||||
};
|
97
src/yuzu/configuration/configure_debug_controller.ui
Normal file
@ -0,0 +1,97 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>ConfigureDebugController</class>
|
||||
<widget class="QDialog" name="ConfigureDebugController">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>780</width>
|
||||
<height>500</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Configure Debug Controller</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<property name="spacing">
|
||||
<number>2</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>9</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>9</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>9</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>9</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="controllerLayout"/>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QPushButton" name="clear_all_button">
|
||||
<property name="text">
|
||||
<string>Clear</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="restore_defaults_button">
|
||||
<property name="text">
|
||||
<string>Defaults</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QDialogButtonBox" name="buttonBox">
|
||||
<property name="standardButtons">
|
||||
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>accepted()</signal>
|
||||
<receiver>ConfigureDebugController</receiver>
|
||||
<slot>accept()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>140</x>
|
||||
<y>318</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>140</x>
|
||||
<y>169</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>rejected()</signal>
|
||||
<receiver>ConfigureDebugController</receiver>
|
||||
<slot>reject()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>140</x>
|
||||
<y>318</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>140</x>
|
||||
<y>169</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
</ui>
|
@ -80,12 +80,12 @@ Q_DECLARE_METATYPE(QList<QWidget*>);
|
||||
|
||||
void ConfigureDialog::PopulateSelectionList() {
|
||||
const std::array<std::pair<QString, QList<QWidget*>>, 6> items{
|
||||
{{tr("General"), {ui->generalTab, ui->webTab, ui->debugTab, ui->uiTab}},
|
||||
{{tr("General"), {ui->generalTab, ui->hotkeysTab, ui->uiTab, ui->webTab, ui->debugTab}},
|
||||
{tr("System"), {ui->systemTab, ui->profileManagerTab, ui->serviceTab, ui->filesystemTab}},
|
||||
{tr("CPU"), {ui->cpuTab, ui->cpuDebugTab}},
|
||||
{tr("Graphics"), {ui->graphicsTab, ui->graphicsAdvancedTab}},
|
||||
{tr("Audio"), {ui->audioTab}},
|
||||
{tr("Controls"), {ui->inputTab, ui->hotkeysTab}}},
|
||||
{tr("Controls"), ui->inputTab->GetSubTabs()}},
|
||||
};
|
||||
|
||||
[[maybe_unused]] const QSignalBlocker blocker(ui->selectorList);
|
||||
@ -117,7 +117,7 @@ void ConfigureDialog::UpdateVisibleTabs() {
|
||||
{ui->generalTab, tr("General")},
|
||||
{ui->systemTab, tr("System")},
|
||||
{ui->profileManagerTab, tr("Profiles")},
|
||||
{ui->inputTab, tr("Input")},
|
||||
{ui->inputTab, tr("Controls")},
|
||||
{ui->hotkeysTab, tr("Hotkeys")},
|
||||
{ui->cpuTab, tr("CPU")},
|
||||
{ui->cpuDebugTab, tr("Debug")},
|
||||
@ -138,6 +138,6 @@ void ConfigureDialog::UpdateVisibleTabs() {
|
||||
const QList<QWidget*> tabs = qvariant_cast<QList<QWidget*>>(items[0]->data(Qt::UserRole));
|
||||
|
||||
for (const auto tab : tabs) {
|
||||
ui->tabWidget->addTab(tab, widgets.at(tab));
|
||||
ui->tabWidget->addTab(tab, tab->accessibleName());
|
||||
}
|
||||
}
|
||||
|
@ -8,18 +8,32 @@
|
||||
#include <QSignalBlocker>
|
||||
#include <QTimer>
|
||||
|
||||
#include "configuration/configure_touchscreen_advanced.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/service/am/am.h"
|
||||
#include "core/hle/service/am/applet_ae.h"
|
||||
#include "core/hle/service/am/applet_oe.h"
|
||||
#include "core/hle/service/hid/controllers/npad.h"
|
||||
#include "core/hle/service/sm/sm.h"
|
||||
#include "ui_configure_input.h"
|
||||
#include "ui_configure_input_advanced.h"
|
||||
#include "ui_configure_input_player.h"
|
||||
#include "yuzu/configuration/configure_debug_controller.h"
|
||||
#include "yuzu/configuration/configure_input.h"
|
||||
#include "yuzu/configuration/configure_input_advanced.h"
|
||||
#include "yuzu/configuration/configure_input_player.h"
|
||||
#include "yuzu/configuration/configure_mouse_advanced.h"
|
||||
#include "yuzu/configuration/configure_touchscreen_advanced.h"
|
||||
|
||||
namespace {
|
||||
template <typename Dialog, typename... Args>
|
||||
void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
|
||||
Dialog dialog(&parent, std::forward<Args>(args)...);
|
||||
|
||||
const auto res = dialog.exec();
|
||||
if (res == QDialog::Accepted) {
|
||||
dialog.ApplyConfiguration();
|
||||
}
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
void OnDockedModeChanged(bool last_state, bool new_state) {
|
||||
if (last_state == new_state) {
|
||||
@ -48,97 +62,93 @@ void OnDockedModeChanged(bool last_state, bool new_state) {
|
||||
}
|
||||
}
|
||||
|
||||
namespace {
|
||||
template <typename Dialog, typename... Args>
|
||||
void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
|
||||
parent.ApplyConfiguration();
|
||||
Dialog dialog(&parent, std::forward<Args>(args)...);
|
||||
|
||||
const auto res = dialog.exec();
|
||||
if (res == QDialog::Accepted) {
|
||||
dialog.ApplyConfiguration();
|
||||
}
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
ConfigureInput::ConfigureInput(QWidget* parent)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
|
||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
|
||||
ui->setupUi(this);
|
||||
|
||||
players_controller = {
|
||||
ui->player1_combobox, ui->player2_combobox, ui->player3_combobox, ui->player4_combobox,
|
||||
ui->player5_combobox, ui->player6_combobox, ui->player7_combobox, ui->player8_combobox,
|
||||
player_controllers = {
|
||||
new ConfigureInputPlayer(this, 0, ui->consoleInputSettings),
|
||||
new ConfigureInputPlayer(this, 1, ui->consoleInputSettings),
|
||||
new ConfigureInputPlayer(this, 2, ui->consoleInputSettings),
|
||||
new ConfigureInputPlayer(this, 3, ui->consoleInputSettings),
|
||||
new ConfigureInputPlayer(this, 4, ui->consoleInputSettings),
|
||||
new ConfigureInputPlayer(this, 5, ui->consoleInputSettings),
|
||||
new ConfigureInputPlayer(this, 6, ui->consoleInputSettings),
|
||||
new ConfigureInputPlayer(this, 7, ui->consoleInputSettings),
|
||||
};
|
||||
|
||||
players_configure = {
|
||||
ui->player1_configure, ui->player2_configure, ui->player3_configure, ui->player4_configure,
|
||||
ui->player5_configure, ui->player6_configure, ui->player7_configure, ui->player8_configure,
|
||||
player_tabs = {
|
||||
ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4,
|
||||
ui->tabPlayer5, ui->tabPlayer6, ui->tabPlayer7, ui->tabPlayer8,
|
||||
};
|
||||
|
||||
player_connected = {
|
||||
ui->checkboxPlayer1Connected, ui->checkboxPlayer2Connected, ui->checkboxPlayer3Connected,
|
||||
ui->checkboxPlayer4Connected, ui->checkboxPlayer5Connected, ui->checkboxPlayer6Connected,
|
||||
ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
|
||||
};
|
||||
|
||||
for (std::size_t i = 0; i < player_tabs.size(); ++i) {
|
||||
player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i]));
|
||||
player_tabs[i]->layout()->addWidget(player_controllers[i]);
|
||||
connect(player_controllers[i], &ConfigureInputPlayer::Connected, [&, i](bool is_connected) {
|
||||
if (is_connected) {
|
||||
for (std::size_t index = 0; index <= i; ++index) {
|
||||
player_connected[index]->setChecked(is_connected);
|
||||
}
|
||||
} else {
|
||||
for (std::size_t index = i; index < player_tabs.size(); ++index) {
|
||||
player_connected[index]->setChecked(is_connected);
|
||||
}
|
||||
}
|
||||
});
|
||||
connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices,
|
||||
[&] { UpdateAllInputDevices(); });
|
||||
connect(player_connected[i], &QCheckBox::stateChanged,
|
||||
[&, i](int state) { player_controllers[i]->ConnectPlayer(state == Qt::Checked); });
|
||||
}
|
||||
// Only the first player can choose handheld mode so connect the signal just to player 1
|
||||
connect(player_controllers[0], &ConfigureInputPlayer::HandheldStateChanged,
|
||||
[&](bool is_handheld) { UpdateDockedState(is_handheld); });
|
||||
|
||||
advanced = new ConfigureInputAdvanced(this);
|
||||
ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
|
||||
ui->tabAdvanced->layout()->addWidget(advanced);
|
||||
connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog,
|
||||
[this] { CallConfigureDialog<ConfigureDebugController>(*this); });
|
||||
connect(advanced, &ConfigureInputAdvanced::CallMouseConfigDialog,
|
||||
[this] { CallConfigureDialog<ConfigureMouseAdvanced>(*this); });
|
||||
connect(advanced, &ConfigureInputAdvanced::CallTouchscreenConfigDialog,
|
||||
[this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); });
|
||||
|
||||
connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
|
||||
connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
|
||||
|
||||
RetranslateUI();
|
||||
LoadConfiguration();
|
||||
UpdateUIEnabled();
|
||||
|
||||
connect(ui->restore_defaults_button, &QPushButton::clicked, this,
|
||||
&ConfigureInput::RestoreDefaults);
|
||||
|
||||
for (auto* enabled : players_controller) {
|
||||
connect(enabled, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&ConfigureInput::UpdateUIEnabled);
|
||||
}
|
||||
connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
|
||||
connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
|
||||
&ConfigureInput::UpdateUIEnabled);
|
||||
connect(ui->mouse_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
|
||||
connect(ui->keyboard_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
|
||||
connect(ui->debug_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::UpdateUIEnabled);
|
||||
connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
|
||||
&ConfigureInput::UpdateUIEnabled);
|
||||
|
||||
for (std::size_t i = 0; i < players_configure.size(); ++i) {
|
||||
connect(players_configure[i], &QPushButton::clicked, this,
|
||||
[this, i] { CallConfigureDialog<ConfigureInputPlayer>(*this, i, false); });
|
||||
}
|
||||
|
||||
connect(ui->handheld_configure, &QPushButton::clicked, this,
|
||||
[this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 8, false); });
|
||||
|
||||
connect(ui->debug_configure, &QPushButton::clicked, this,
|
||||
[this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 9, true); });
|
||||
|
||||
connect(ui->mouse_advanced, &QPushButton::clicked, this,
|
||||
[this] { CallConfigureDialog<ConfigureMouseAdvanced>(*this); });
|
||||
|
||||
connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
|
||||
[this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); });
|
||||
}
|
||||
|
||||
ConfigureInput::~ConfigureInput() = default;
|
||||
|
||||
QList<QWidget*> ConfigureInput::GetSubTabs() const {
|
||||
return {
|
||||
ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4, ui->tabPlayer5,
|
||||
ui->tabPlayer6, ui->tabPlayer7, ui->tabPlayer8, ui->tabAdvanced,
|
||||
};
|
||||
}
|
||||
|
||||
void ConfigureInput::ApplyConfiguration() {
|
||||
for (std::size_t i = 0; i < players_controller.size(); ++i) {
|
||||
const auto controller_type_index = players_controller[i]->currentIndex();
|
||||
|
||||
Settings::values.players[i].connected = controller_type_index != 0;
|
||||
|
||||
if (controller_type_index > 0) {
|
||||
Settings::values.players[i].type =
|
||||
static_cast<Settings::ControllerType>(controller_type_index - 1);
|
||||
} else {
|
||||
Settings::values.players[i].type = Settings::ControllerType::DualJoycon;
|
||||
}
|
||||
for (auto controller : player_controllers) {
|
||||
controller->ApplyConfiguration();
|
||||
}
|
||||
|
||||
advanced->ApplyConfiguration();
|
||||
|
||||
const bool pre_docked_mode = Settings::values.use_docked_mode;
|
||||
Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
|
||||
Settings::values.use_docked_mode = ui->radioDocked->isChecked();
|
||||
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
|
||||
Settings::values
|
||||
.players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)]
|
||||
.connected = ui->handheld_connected->isChecked();
|
||||
Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
|
||||
Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
|
||||
Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
|
||||
Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
|
||||
|
||||
Settings::values.vibration_enabled = ui->vibrationGroup->isChecked();
|
||||
}
|
||||
|
||||
void ConfigureInput::changeEvent(QEvent* event) {
|
||||
@ -146,94 +156,63 @@ void ConfigureInput::changeEvent(QEvent* event) {
|
||||
RetranslateUI();
|
||||
}
|
||||
|
||||
QDialog::changeEvent(event);
|
||||
QWidget::changeEvent(event);
|
||||
}
|
||||
|
||||
void ConfigureInput::RetranslateUI() {
|
||||
ui->retranslateUi(this);
|
||||
RetranslateControllerComboBoxes();
|
||||
}
|
||||
|
||||
void ConfigureInput::RetranslateControllerComboBoxes() {
|
||||
for (auto* controller_box : players_controller) {
|
||||
[[maybe_unused]] const QSignalBlocker blocker(controller_box);
|
||||
|
||||
controller_box->clear();
|
||||
controller_box->addItems({tr("None"), tr("Pro Controller"), tr("Dual Joycons"),
|
||||
tr("Single Right Joycon"), tr("Single Left Joycon")});
|
||||
}
|
||||
|
||||
LoadPlayerControllerIndices();
|
||||
}
|
||||
|
||||
void ConfigureInput::UpdateUIEnabled() {
|
||||
bool hit_disabled = false;
|
||||
for (auto* player : players_controller) {
|
||||
player->setDisabled(hit_disabled);
|
||||
if (hit_disabled) {
|
||||
player->setCurrentIndex(0);
|
||||
}
|
||||
if (!hit_disabled && player->currentIndex() == 0) {
|
||||
hit_disabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
for (std::size_t i = 0; i < players_controller.size(); ++i) {
|
||||
players_configure[i]->setEnabled(players_controller[i]->currentIndex() != 0);
|
||||
}
|
||||
|
||||
ui->handheld_connected->setChecked(ui->handheld_connected->isChecked() &&
|
||||
!ui->use_docked_mode->isChecked());
|
||||
ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked());
|
||||
ui->handheld_configure->setEnabled(ui->handheld_connected->isChecked() &&
|
||||
!ui->use_docked_mode->isChecked());
|
||||
ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked());
|
||||
ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
|
||||
ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
|
||||
}
|
||||
|
||||
void ConfigureInput::LoadConfiguration() {
|
||||
std::stable_partition(
|
||||
Settings::values.players.begin(),
|
||||
Settings::values.players.begin() +
|
||||
Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD),
|
||||
[](const auto& player) { return player.connected; });
|
||||
|
||||
LoadPlayerControllerIndices();
|
||||
UpdateDockedState(Settings::values.players[0].controller_type ==
|
||||
Settings::ControllerType::Handheld);
|
||||
|
||||
ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
|
||||
ui->handheld_connected->setChecked(
|
||||
Settings::values
|
||||
.players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)]
|
||||
.connected);
|
||||
ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled);
|
||||
ui->mouse_enabled->setChecked(Settings::values.mouse_enabled);
|
||||
ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
|
||||
ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
|
||||
|
||||
UpdateUIEnabled();
|
||||
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled);
|
||||
}
|
||||
|
||||
void ConfigureInput::LoadPlayerControllerIndices() {
|
||||
for (std::size_t i = 0; i < players_controller.size(); ++i) {
|
||||
const auto connected = Settings::values.players[i].connected;
|
||||
players_controller[i]->setCurrentIndex(
|
||||
connected ? static_cast<u8>(Settings::values.players[i].type) + 1 : 0);
|
||||
for (std::size_t i = 0; i < player_connected.size(); ++i) {
|
||||
const auto connected = Settings::values.players[i].connected ||
|
||||
(i == 0 && Settings::values.players[8].connected);
|
||||
player_connected[i]->setChecked(connected);
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureInput::ClearAll() {
|
||||
// We don't have a good way to know what tab is active, but we can find out by getting the
|
||||
// parent of the consoleInputSettings
|
||||
auto player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent());
|
||||
player_tab->ClearAll();
|
||||
}
|
||||
|
||||
void ConfigureInput::RestoreDefaults() {
|
||||
players_controller[0]->setCurrentIndex(2);
|
||||
// We don't have a good way to know what tab is active, but we can find out by getting the
|
||||
// parent of the consoleInputSettings
|
||||
auto player_tab = static_cast<ConfigureInputPlayer*>(ui->consoleInputSettings->parent());
|
||||
player_tab->RestoreDefaults();
|
||||
|
||||
for (std::size_t i = 1; i < players_controller.size(); ++i) {
|
||||
players_controller[i]->setCurrentIndex(0);
|
||||
}
|
||||
|
||||
ui->use_docked_mode->setCheckState(Qt::Unchecked);
|
||||
ui->handheld_connected->setCheckState(Qt::Unchecked);
|
||||
ui->mouse_enabled->setCheckState(Qt::Unchecked);
|
||||
ui->keyboard_enabled->setCheckState(Qt::Unchecked);
|
||||
ui->debug_enabled->setCheckState(Qt::Unchecked);
|
||||
ui->touchscreen_enabled->setCheckState(Qt::Checked);
|
||||
UpdateUIEnabled();
|
||||
ui->radioDocked->setChecked(true);
|
||||
ui->radioUndocked->setChecked(false);
|
||||
ui->vibrationGroup->setChecked(true);
|
||||
}
|
||||
|
||||
void ConfigureInput::UpdateDockedState(bool is_handheld) {
|
||||
// If the controller type is handheld only, disallow changing docked mode
|
||||
ui->radioDocked->setEnabled(!is_handheld);
|
||||
ui->radioUndocked->setEnabled(!is_handheld);
|
||||
|
||||
ui->radioDocked->setChecked(Settings::values.use_docked_mode);
|
||||
ui->radioUndocked->setChecked(!Settings::values.use_docked_mode);
|
||||
|
||||
// If its handheld only, force docked mode off (since you can't play handheld in a dock)
|
||||
if (is_handheld) {
|
||||
ui->radioUndocked->setChecked(true);
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureInput::UpdateAllInputDevices() {
|
||||
for (const auto& player : player_controllers) {
|
||||
player->UpdateInputDevices();
|
||||
}
|
||||
}
|
||||
|
@ -10,11 +10,14 @@
|
||||
#include <QDialog>
|
||||
#include <QKeyEvent>
|
||||
|
||||
#include "yuzu/configuration/configure_input_advanced.h"
|
||||
#include "yuzu/configuration/configure_input_player.h"
|
||||
|
||||
#include "ui_configure_input.h"
|
||||
|
||||
class QPushButton;
|
||||
class QString;
|
||||
class QTimer;
|
||||
class QCheckBox;
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureInput;
|
||||
@ -22,22 +25,25 @@ class ConfigureInput;
|
||||
|
||||
void OnDockedModeChanged(bool last_state, bool new_state);
|
||||
|
||||
class ConfigureInput : public QDialog {
|
||||
class ConfigureInput : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureInput(QWidget* parent = nullptr);
|
||||
~ConfigureInput() override;
|
||||
|
||||
/// Save all button configurations to settings file
|
||||
/// Save all button configurations to settings file.
|
||||
void ApplyConfiguration();
|
||||
|
||||
QList<QWidget*> GetSubTabs() const;
|
||||
|
||||
private:
|
||||
void changeEvent(QEvent* event) override;
|
||||
void RetranslateUI();
|
||||
void RetranslateControllerComboBoxes();
|
||||
void ClearAll();
|
||||
|
||||
void UpdateUIEnabled();
|
||||
void UpdateDockedState(bool is_handheld);
|
||||
void UpdateAllInputDevices();
|
||||
|
||||
/// Load configuration settings.
|
||||
void LoadConfiguration();
|
||||
@ -48,6 +54,8 @@ private:
|
||||
|
||||
std::unique_ptr<Ui::ConfigureInput> ui;
|
||||
|
||||
std::array<QComboBox*, 8> players_controller;
|
||||
std::array<QPushButton*, 8> players_configure;
|
||||
std::array<ConfigureInputPlayer*, 8> player_controllers;
|
||||
std::array<QWidget*, 8> player_tabs;
|
||||
std::array<QCheckBox*, 8> player_connected;
|
||||
ConfigureInputAdvanced* advanced;
|
||||
};
|
||||
|
169
src/yuzu/configuration/configure_input_advanced.cpp
Normal file
@ -0,0 +1,169 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QColorDialog>
|
||||
#include "core/core.h"
|
||||
#include "core/settings.h"
|
||||
#include "ui_configure_input_advanced.h"
|
||||
#include "yuzu/configuration/configure_input_advanced.h"
|
||||
|
||||
ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureInputAdvanced) {
|
||||
ui->setupUi(this);
|
||||
|
||||
controllers_color_buttons = {{
|
||||
{
|
||||
ui->player1_left_body_button,
|
||||
ui->player1_left_buttons_button,
|
||||
ui->player1_right_body_button,
|
||||
ui->player1_right_buttons_button,
|
||||
},
|
||||
{
|
||||
ui->player2_left_body_button,
|
||||
ui->player2_left_buttons_button,
|
||||
ui->player2_right_body_button,
|
||||
ui->player2_right_buttons_button,
|
||||
},
|
||||
{
|
||||
ui->player3_left_body_button,
|
||||
ui->player3_left_buttons_button,
|
||||
ui->player3_right_body_button,
|
||||
ui->player3_right_buttons_button,
|
||||
},
|
||||
{
|
||||
ui->player4_left_body_button,
|
||||
ui->player4_left_buttons_button,
|
||||
ui->player4_right_body_button,
|
||||
ui->player4_right_buttons_button,
|
||||
},
|
||||
{
|
||||
ui->player5_left_body_button,
|
||||
ui->player5_left_buttons_button,
|
||||
ui->player5_right_body_button,
|
||||
ui->player5_right_buttons_button,
|
||||
},
|
||||
{
|
||||
ui->player6_left_body_button,
|
||||
ui->player6_left_buttons_button,
|
||||
ui->player6_right_body_button,
|
||||
ui->player6_right_buttons_button,
|
||||
},
|
||||
{
|
||||
ui->player7_left_body_button,
|
||||
ui->player7_left_buttons_button,
|
||||
ui->player7_right_body_button,
|
||||
ui->player7_right_buttons_button,
|
||||
},
|
||||
{
|
||||
ui->player8_left_body_button,
|
||||
ui->player8_left_buttons_button,
|
||||
ui->player8_right_body_button,
|
||||
ui->player8_right_buttons_button,
|
||||
},
|
||||
}};
|
||||
|
||||
for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
|
||||
auto& color_buttons = controllers_color_buttons[player_idx];
|
||||
for (std::size_t button_idx = 0; button_idx < color_buttons.size(); ++button_idx) {
|
||||
connect(color_buttons[button_idx], &QPushButton::clicked, this,
|
||||
[this, player_idx, button_idx] {
|
||||
OnControllerButtonClick(static_cast<int>(player_idx),
|
||||
static_cast<int>(button_idx));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
connect(ui->mouse_enabled, &QCheckBox::stateChanged, this,
|
||||
&ConfigureInputAdvanced::UpdateUIEnabled);
|
||||
connect(ui->debug_enabled, &QCheckBox::stateChanged, this,
|
||||
&ConfigureInputAdvanced::UpdateUIEnabled);
|
||||
connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
|
||||
&ConfigureInputAdvanced::UpdateUIEnabled);
|
||||
|
||||
connect(ui->debug_configure, &QPushButton::clicked, this,
|
||||
[this] { CallDebugControllerDialog(); });
|
||||
connect(ui->mouse_advanced, &QPushButton::clicked, this, [this] { CallMouseConfigDialog(); });
|
||||
connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
|
||||
[this] { CallTouchscreenConfigDialog(); });
|
||||
|
||||
LoadConfiguration();
|
||||
}
|
||||
|
||||
ConfigureInputAdvanced::~ConfigureInputAdvanced() = default;
|
||||
|
||||
void ConfigureInputAdvanced::OnControllerButtonClick(int player_idx, int button_idx) {
|
||||
const QColor new_bg_color = QColorDialog::getColor(controllers_colors[player_idx][button_idx]);
|
||||
if (!new_bg_color.isValid()) {
|
||||
return;
|
||||
}
|
||||
controllers_colors[player_idx][button_idx] = new_bg_color;
|
||||
controllers_color_buttons[player_idx][button_idx]->setStyleSheet(
|
||||
QStringLiteral("background-color: %1; min-width: 55px;")
|
||||
.arg(controllers_colors[player_idx][button_idx].name()));
|
||||
}
|
||||
|
||||
void ConfigureInputAdvanced::ApplyConfiguration() {
|
||||
for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
|
||||
auto& player = Settings::values.players[player_idx];
|
||||
std::array<u32, 4> colors{};
|
||||
std::transform(controllers_colors[player_idx].begin(), controllers_colors[player_idx].end(),
|
||||
colors.begin(), [](QColor color) { return color.rgb(); });
|
||||
|
||||
player.body_color_left = colors[0];
|
||||
player.button_color_left = colors[1];
|
||||
player.body_color_right = colors[2];
|
||||
player.button_color_right = colors[3];
|
||||
}
|
||||
|
||||
Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
|
||||
Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
|
||||
Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
|
||||
Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
|
||||
}
|
||||
|
||||
void ConfigureInputAdvanced::LoadConfiguration() {
|
||||
for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
|
||||
auto& player = Settings::values.players[player_idx];
|
||||
std::array<u32, 4> colors = {
|
||||
player.body_color_left,
|
||||
player.button_color_left,
|
||||
player.body_color_right,
|
||||
player.button_color_right,
|
||||
};
|
||||
|
||||
std::transform(colors.begin(), colors.end(), controllers_colors[player_idx].begin(),
|
||||
[](u32 rgb) { return QColor::fromRgb(rgb); });
|
||||
|
||||
for (std::size_t button_idx = 0; button_idx < colors.size(); ++button_idx) {
|
||||
controllers_color_buttons[player_idx][button_idx]->setStyleSheet(
|
||||
QStringLiteral("background-color: %1; min-width: 55px;")
|
||||
.arg(controllers_colors[player_idx][button_idx].name()));
|
||||
}
|
||||
}
|
||||
|
||||
ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled);
|
||||
ui->mouse_enabled->setChecked(Settings::values.mouse_enabled);
|
||||
ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
|
||||
ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
|
||||
|
||||
UpdateUIEnabled();
|
||||
}
|
||||
|
||||
void ConfigureInputAdvanced::changeEvent(QEvent* event) {
|
||||
if (event->type() == QEvent::LanguageChange) {
|
||||
RetranslateUI();
|
||||
}
|
||||
|
||||
QWidget::changeEvent(event);
|
||||
}
|
||||
|
||||
void ConfigureInputAdvanced::RetranslateUI() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
||||
|
||||
void ConfigureInputAdvanced::UpdateUIEnabled() {
|
||||
ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked());
|
||||
ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
|
||||
ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
|
||||
}
|
44
src/yuzu/configuration/configure_input_advanced.h
Normal file
@ -0,0 +1,44 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <QWidget>
|
||||
|
||||
class QColor;
|
||||
class QPushButton;
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureInputAdvanced;
|
||||
}
|
||||
|
||||
class ConfigureInputAdvanced : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureInputAdvanced(QWidget* parent = nullptr);
|
||||
~ConfigureInputAdvanced() override;
|
||||
|
||||
void ApplyConfiguration();
|
||||
|
||||
signals:
|
||||
void CallDebugControllerDialog();
|
||||
void CallMouseConfigDialog();
|
||||
void CallTouchscreenConfigDialog();
|
||||
|
||||
private:
|
||||
void changeEvent(QEvent* event) override;
|
||||
void RetranslateUI();
|
||||
void UpdateUIEnabled();
|
||||
|
||||
void OnControllerButtonClick(int player_idx, int button_idx);
|
||||
|
||||
void LoadConfiguration();
|
||||
|
||||
std::unique_ptr<Ui::ConfigureInputAdvanced> ui;
|
||||
|
||||
std::array<std::array<QColor, 4>, 8> controllers_colors;
|
||||
std::array<std::array<QPushButton*, 4>, 8> controllers_color_buttons;
|
||||
};
|
2688
src/yuzu/configuration/configure_input_advanced.ui
Normal file
@ -5,38 +5,86 @@
|
||||
#include <algorithm>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
#include <QColorDialog>
|
||||
#include <QGridLayout>
|
||||
#include <QInputDialog>
|
||||
#include <QKeyEvent>
|
||||
#include <QMenu>
|
||||
#include <QMessageBox>
|
||||
#include <QTimer>
|
||||
#include "common/assert.h"
|
||||
#include "common/param_package.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/service/hid/controllers/npad.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
#include "core/hle/service/sm/sm.h"
|
||||
#include "input_common/main.h"
|
||||
#include "ui_configure_input_player.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_input_player.h"
|
||||
|
||||
constexpr std::size_t HANDHELD_INDEX = 8;
|
||||
|
||||
const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
|
||||
ConfigureInputPlayer::analog_sub_buttons{{
|
||||
"up",
|
||||
"down",
|
||||
"left",
|
||||
"right",
|
||||
"modifier",
|
||||
}};
|
||||
|
||||
static void LayerGridElements(QGridLayout* grid, QWidget* item, QWidget* onTopOf) {
|
||||
const int index1 = grid->indexOf(item);
|
||||
const int index2 = grid->indexOf(onTopOf);
|
||||
int row, column, rowSpan, columnSpan;
|
||||
grid->getItemPosition(index2, &row, &column, &rowSpan, &columnSpan);
|
||||
grid->takeAt(index1);
|
||||
grid->addWidget(item, row, column, rowSpan, columnSpan);
|
||||
namespace {
|
||||
|
||||
void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
|
||||
bool connected) {
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
if (!system.IsPoweredOn()) {
|
||||
return;
|
||||
}
|
||||
Service::SM::ServiceManager& sm = system.ServiceManager();
|
||||
|
||||
auto& npad =
|
||||
sm.GetService<Service::HID::Hid>("hid")
|
||||
->GetAppletResource()
|
||||
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
|
||||
|
||||
npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
|
||||
}
|
||||
|
||||
static QString GetKeyName(int key_code) {
|
||||
/// Maps the controller type combobox index to Controller Type enum
|
||||
constexpr Settings::ControllerType GetControllerTypeFromIndex(int index) {
|
||||
switch (index) {
|
||||
case 0:
|
||||
default:
|
||||
return Settings::ControllerType::ProController;
|
||||
case 1:
|
||||
return Settings::ControllerType::DualJoyconDetached;
|
||||
case 2:
|
||||
return Settings::ControllerType::LeftJoycon;
|
||||
case 3:
|
||||
return Settings::ControllerType::RightJoycon;
|
||||
case 4:
|
||||
return Settings::ControllerType::Handheld;
|
||||
}
|
||||
}
|
||||
|
||||
/// Maps the Controller Type enum to controller type combobox index
|
||||
constexpr int GetIndexFromControllerType(Settings::ControllerType type) {
|
||||
switch (type) {
|
||||
case Settings::ControllerType::ProController:
|
||||
default:
|
||||
return 0;
|
||||
case Settings::ControllerType::DualJoyconDetached:
|
||||
return 1;
|
||||
case Settings::ControllerType::LeftJoycon:
|
||||
return 2;
|
||||
case Settings::ControllerType::RightJoycon:
|
||||
return 3;
|
||||
case Settings::ControllerType::Handheld:
|
||||
return 4;
|
||||
}
|
||||
}
|
||||
|
||||
QString GetKeyName(int key_code) {
|
||||
switch (key_code) {
|
||||
case Qt::Key_Shift:
|
||||
return QObject::tr("Shift");
|
||||
@ -51,9 +99,16 @@ static QString GetKeyName(int key_code) {
|
||||
}
|
||||
}
|
||||
|
||||
static void SetAnalogButton(const Common::ParamPackage& input_param,
|
||||
Common::ParamPackage& analog_param, const std::string& button_name) {
|
||||
if (analog_param.Get("engine", "") != "analog_from_button") {
|
||||
void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param,
|
||||
const std::string& button_name) {
|
||||
// The poller returned a complete axis, so set all the buttons
|
||||
if (input_param.Has("axis_x") && input_param.Has("axis_y")) {
|
||||
analog_param = input_param;
|
||||
return;
|
||||
}
|
||||
// Check if the current configuration has either no engine or an axis binding.
|
||||
// Clears out the old binding and adds one with analog_from_button.
|
||||
if (!analog_param.Has("engine") || analog_param.Has("axis_x") || analog_param.Has("axis_y")) {
|
||||
analog_param = {
|
||||
{"engine", "analog_from_button"},
|
||||
};
|
||||
@ -61,7 +116,7 @@ static void SetAnalogButton(const Common::ParamPackage& input_param,
|
||||
analog_param.Set(button_name, input_param.Serialize());
|
||||
}
|
||||
|
||||
static QString ButtonToText(const Common::ParamPackage& param) {
|
||||
QString ButtonToText(const Common::ParamPackage& param) {
|
||||
if (!param.Has("engine")) {
|
||||
return QObject::tr("[not set]");
|
||||
}
|
||||
@ -111,7 +166,7 @@ static QString ButtonToText(const Common::ParamPackage& param) {
|
||||
return QObject::tr("[unknown]");
|
||||
}
|
||||
|
||||
static QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
|
||||
QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
|
||||
if (!param.Has("engine")) {
|
||||
return QObject::tr("[not set]");
|
||||
}
|
||||
@ -161,22 +216,24 @@ static QString AnalogToText(const Common::ParamPackage& param, const std::string
|
||||
}
|
||||
return QObject::tr("[unknown]");
|
||||
}
|
||||
} // namespace
|
||||
|
||||
ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index, bool debug)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index),
|
||||
ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index,
|
||||
QWidget* bottom_row, bool debug)
|
||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index),
|
||||
debug(debug), timeout_timer(std::make_unique<QTimer>()),
|
||||
poll_timer(std::make_unique<QTimer>()) {
|
||||
poll_timer(std::make_unique<QTimer>()), bottom_row(bottom_row) {
|
||||
ui->setupUi(this);
|
||||
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
|
||||
button_map = {
|
||||
ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
|
||||
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
|
||||
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
|
||||
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
|
||||
ui->buttonLStickLeft, ui->buttonLStickUp, ui->buttonLStickRight, ui->buttonLStickDown,
|
||||
ui->buttonRStickLeft, ui->buttonRStickUp, ui->buttonRStickRight, ui->buttonRStickDown,
|
||||
ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
|
||||
ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
|
||||
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
|
||||
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
|
||||
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
|
||||
ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
|
||||
ui->buttonLStickMod, ui->buttonRStickMod,
|
||||
};
|
||||
|
||||
analog_map_buttons = {{
|
||||
@ -185,208 +242,159 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
||||
ui->buttonLStickDown,
|
||||
ui->buttonLStickLeft,
|
||||
ui->buttonLStickRight,
|
||||
ui->buttonLStickMod,
|
||||
},
|
||||
{
|
||||
ui->buttonRStickUp,
|
||||
ui->buttonRStickDown,
|
||||
ui->buttonRStickLeft,
|
||||
ui->buttonRStickRight,
|
||||
ui->buttonRStickMod,
|
||||
},
|
||||
}};
|
||||
|
||||
debug_hidden = {
|
||||
ui->buttonSL, ui->labelSL,
|
||||
ui->buttonSR, ui->labelSR,
|
||||
ui->buttonLStick, ui->labelLStickPressed,
|
||||
ui->buttonRStick, ui->labelRStickPressed,
|
||||
ui->buttonHome, ui->labelHome,
|
||||
ui->buttonScreenshot, ui->labelScreenshot,
|
||||
analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone};
|
||||
analog_map_deadzone_slider = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone};
|
||||
analog_map_modifier_groupbox = {ui->buttonLStickModGroup, ui->buttonRStickModGroup};
|
||||
analog_map_modifier_button = {ui->buttonLStickMod, ui->buttonRStickMod};
|
||||
analog_map_modifier_label = {ui->labelLStickModifierRange, ui->labelRStickModifierRange};
|
||||
analog_map_modifier_slider = {ui->sliderLStickModifierRange, ui->sliderRStickModifierRange};
|
||||
analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup};
|
||||
analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange};
|
||||
|
||||
const auto ConfigureButtonClick = [&](QPushButton* button, Common::ParamPackage* param,
|
||||
int default_val) {
|
||||
connect(button, &QPushButton::clicked, [=, this] {
|
||||
HandleClick(
|
||||
button,
|
||||
[=, this](Common::ParamPackage params) {
|
||||
// Workaround for ZL & ZR for analog triggers like on XBOX
|
||||
// controllers. Analog triggers (from controllers like the XBOX
|
||||
// controller) would not work due to a different range of their
|
||||
// signals (from 0 to 255 on analog triggers instead of -32768 to
|
||||
// 32768 on analog joysticks). The SDL driver misinterprets analog
|
||||
// triggers as analog joysticks.
|
||||
// TODO: reinterpret the signal range for analog triggers to map the
|
||||
// values correctly. This is required for the correct emulation of
|
||||
// the analog triggers of the GameCube controller.
|
||||
if (button == ui->buttonZL || button == ui->buttonZR) {
|
||||
params.Set("direction", "+");
|
||||
params.Set("threshold", "0.5");
|
||||
}
|
||||
(*param) = std::move(params);
|
||||
},
|
||||
InputCommon::Polling::DeviceType::Button);
|
||||
});
|
||||
};
|
||||
|
||||
auto layout = Settings::values.players[player_index].type;
|
||||
if (debug)
|
||||
layout = Settings::ControllerType::DualJoycon;
|
||||
|
||||
switch (layout) {
|
||||
case Settings::ControllerType::ProController:
|
||||
case Settings::ControllerType::DualJoycon:
|
||||
layout_hidden = {
|
||||
ui->buttonSL,
|
||||
ui->labelSL,
|
||||
ui->buttonSR,
|
||||
ui->labelSR,
|
||||
};
|
||||
break;
|
||||
case Settings::ControllerType::LeftJoycon:
|
||||
layout_hidden = {
|
||||
ui->right_body_button,
|
||||
ui->right_buttons_button,
|
||||
ui->right_body_label,
|
||||
ui->right_buttons_label,
|
||||
ui->buttonR,
|
||||
ui->labelR,
|
||||
ui->buttonZR,
|
||||
ui->labelZR,
|
||||
ui->labelHome,
|
||||
ui->buttonHome,
|
||||
ui->buttonPlus,
|
||||
ui->labelPlus,
|
||||
ui->RStick,
|
||||
ui->faceButtons,
|
||||
};
|
||||
break;
|
||||
case Settings::ControllerType::RightJoycon:
|
||||
layout_hidden = {
|
||||
ui->left_body_button, ui->left_buttons_button,
|
||||
ui->left_body_label, ui->left_buttons_label,
|
||||
ui->buttonL, ui->labelL,
|
||||
ui->buttonZL, ui->labelZL,
|
||||
ui->labelScreenshot, ui->buttonScreenshot,
|
||||
ui->buttonMinus, ui->labelMinus,
|
||||
ui->LStick, ui->Dpad,
|
||||
};
|
||||
break;
|
||||
}
|
||||
|
||||
if (debug || layout == Settings::ControllerType::ProController) {
|
||||
ui->controller_color->hide();
|
||||
} else {
|
||||
if (layout == Settings::ControllerType::LeftJoycon ||
|
||||
layout == Settings::ControllerType::RightJoycon) {
|
||||
ui->horizontalSpacer_4->setGeometry({0, 0, 0, 0});
|
||||
|
||||
LayerGridElements(ui->buttons, ui->shoulderButtons, ui->Dpad);
|
||||
LayerGridElements(ui->buttons, ui->misc, ui->RStick);
|
||||
LayerGridElements(ui->buttons, ui->Dpad, ui->faceButtons);
|
||||
LayerGridElements(ui->buttons, ui->RStick, ui->LStick);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto* widget : layout_hidden)
|
||||
widget->setVisible(false);
|
||||
|
||||
analog_map_stick = {ui->buttonLStickAnalog, ui->buttonRStickAnalog};
|
||||
analog_map_deadzone_and_modifier_slider = {ui->sliderLStickDeadzoneAndModifier,
|
||||
ui->sliderRStickDeadzoneAndModifier};
|
||||
analog_map_deadzone_and_modifier_slider_label = {ui->labelLStickDeadzoneAndModifier,
|
||||
ui->labelRStickDeadzoneAndModifier};
|
||||
|
||||
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
|
||||
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
|
||||
auto* const button = button_map[button_id];
|
||||
if (button == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
button->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
connect(button, &QPushButton::clicked, [=, this] {
|
||||
HandleClick(
|
||||
button_map[button_id],
|
||||
[=, this](Common::ParamPackage params) {
|
||||
// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
|
||||
// Analog triggers (from controllers like the XBOX controller) would not
|
||||
// work due to a different range of their signals (from 0 to 255 on
|
||||
// analog triggers instead of -32768 to 32768 on analog joysticks). The
|
||||
// SDL driver misinterprets analog triggers as analog joysticks.
|
||||
// TODO: reinterpret the signal range for analog triggers to map the
|
||||
// values correctly. This is required for the correct emulation of the
|
||||
// analog triggers of the GameCube controller.
|
||||
if (button_id == Settings::NativeButton::ZL ||
|
||||
button_id == Settings::NativeButton::ZR) {
|
||||
params.Set("direction", "+");
|
||||
params.Set("threshold", "0.5");
|
||||
}
|
||||
buttons_param[button_id] = std::move(params);
|
||||
},
|
||||
InputCommon::Polling::DeviceType::Button);
|
||||
});
|
||||
connect(button, &QPushButton::customContextMenuRequested,
|
||||
[=, this](const QPoint& menu_location) {
|
||||
QMenu context_menu;
|
||||
context_menu.addAction(tr("Clear"), [&] {
|
||||
buttons_param[button_id].Clear();
|
||||
button_map[button_id]->setText(tr("[not set]"));
|
||||
});
|
||||
context_menu.addAction(tr("Restore Default"), [&] {
|
||||
buttons_param[button_id] = Common::ParamPackage{
|
||||
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
|
||||
button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
|
||||
});
|
||||
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
|
||||
});
|
||||
ConfigureButtonClick(button_map[button_id], &buttons_param[button_id],
|
||||
Config::default_buttons[button_id]);
|
||||
}
|
||||
|
||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
|
||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
|
||||
// Handle clicks for the modifier buttons as well.
|
||||
ConfigureButtonClick(ui->buttonLStickMod, &lstick_mod, Config::default_lstick_mod);
|
||||
ConfigureButtonClick(ui->buttonRStickMod, &rstick_mod, Config::default_rstick_mod);
|
||||
|
||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
|
||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
|
||||
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
|
||||
|
||||
if (analog_button == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
connect(analog_button, &QPushButton::clicked, [=, this] {
|
||||
HandleClick(
|
||||
analog_map_buttons[analog_id][sub_button_id],
|
||||
[=, this](const Common::ParamPackage& params) {
|
||||
SetAnalogButton(params, analogs_param[analog_id],
|
||||
analog_sub_buttons[sub_button_id]);
|
||||
SetAnalogParam(params, analogs_param[analog_id],
|
||||
analog_sub_buttons[sub_button_id]);
|
||||
},
|
||||
InputCommon::Polling::DeviceType::Button);
|
||||
InputCommon::Polling::DeviceType::AnalogPreferred);
|
||||
});
|
||||
connect(analog_button, &QPushButton::customContextMenuRequested,
|
||||
[=, this](const QPoint& menu_location) {
|
||||
QMenu context_menu;
|
||||
context_menu.addAction(tr("Clear"), [&] {
|
||||
analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
|
||||
analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
|
||||
});
|
||||
context_menu.addAction(tr("Restore Default"), [&] {
|
||||
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
|
||||
Config::default_analogs[analog_id][sub_button_id])};
|
||||
SetAnalogButton(params, analogs_param[analog_id],
|
||||
analog_sub_buttons[sub_button_id]);
|
||||
analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
|
||||
analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
|
||||
});
|
||||
context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
|
||||
menu_location));
|
||||
});
|
||||
}
|
||||
connect(analog_map_stick[analog_id], &QPushButton::clicked, [=, this] {
|
||||
if (QMessageBox::information(
|
||||
this, tr("Information"),
|
||||
tr("After pressing OK, first move your joystick horizontally, "
|
||||
"and then vertically."),
|
||||
QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok) {
|
||||
HandleClick(
|
||||
analog_map_stick[analog_id],
|
||||
[=, this](const Common::ParamPackage& params) {
|
||||
analogs_param[analog_id] = params;
|
||||
},
|
||||
InputCommon::Polling::DeviceType::Analog);
|
||||
}
|
||||
|
||||
connect(analog_map_modifier_button[analog_id], &QPushButton::clicked, [=, this] {
|
||||
HandleClick(
|
||||
analog_map_modifier_button[analog_id],
|
||||
[=, this](const Common::ParamPackage& params) {
|
||||
SetAnalogParam(params, analogs_param[analog_id], "modifier");
|
||||
},
|
||||
InputCommon::Polling::DeviceType::AnalogPreferred);
|
||||
});
|
||||
|
||||
connect(analog_map_deadzone_and_modifier_slider[analog_id], &QSlider::valueChanged,
|
||||
connect(analog_map_range_spinbox[analog_id], qOverload<int>(&QSpinBox::valueChanged),
|
||||
[=, this] {
|
||||
const float slider_value =
|
||||
analog_map_deadzone_and_modifier_slider[analog_id]->value();
|
||||
if (analogs_param[analog_id].Get("engine", "") == "sdl" ||
|
||||
analogs_param[analog_id].Get("engine", "") == "gcpad") {
|
||||
analog_map_deadzone_and_modifier_slider_label[analog_id]->setText(
|
||||
tr("Deadzone: %1%").arg(slider_value));
|
||||
analogs_param[analog_id].Set("deadzone", slider_value / 100.0f);
|
||||
} else {
|
||||
analog_map_deadzone_and_modifier_slider_label[analog_id]->setText(
|
||||
tr("Modifier Scale: %1%").arg(slider_value));
|
||||
analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f);
|
||||
}
|
||||
const auto spinbox_value = analog_map_range_spinbox[analog_id]->value();
|
||||
analogs_param[analog_id].Set("range", spinbox_value / 100.0f);
|
||||
});
|
||||
|
||||
connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] {
|
||||
const auto slider_value = analog_map_deadzone_slider[analog_id]->value();
|
||||
analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value));
|
||||
analogs_param[analog_id].Set("deadzone", slider_value / 100.0f);
|
||||
});
|
||||
|
||||
connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] {
|
||||
const auto slider_value = analog_map_modifier_slider[analog_id]->value();
|
||||
analog_map_modifier_label[analog_id]->setText(
|
||||
tr("Modifier Range: %1%").arg(slider_value));
|
||||
analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f);
|
||||
});
|
||||
}
|
||||
|
||||
// Player Connected checkbox
|
||||
connect(ui->groupConnectedController, &QGroupBox::toggled,
|
||||
[&](bool checked) { emit Connected(checked); });
|
||||
|
||||
// Set up controller type. Only Player 1 can choose Handheld.
|
||||
ui->comboControllerType->clear();
|
||||
|
||||
QStringList controller_types = {
|
||||
QStringLiteral("Pro Controller"),
|
||||
QStringLiteral("Dual Joycons"),
|
||||
QStringLiteral("Left Joycon"),
|
||||
QStringLiteral("Right Joycon"),
|
||||
};
|
||||
|
||||
if (player_index == 0) {
|
||||
controller_types.append(QStringLiteral("Handheld"));
|
||||
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
|
||||
[&](int index) {
|
||||
emit HandheldStateChanged(GetControllerTypeFromIndex(index) ==
|
||||
Settings::ControllerType::Handheld);
|
||||
});
|
||||
}
|
||||
|
||||
connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
|
||||
connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
|
||||
// The Debug Controller can only choose the Pro Controller.
|
||||
if (debug) {
|
||||
ui->buttonScreenshot->setEnabled(false);
|
||||
ui->buttonHome->setEnabled(false);
|
||||
ui->groupConnectedController->setCheckable(false);
|
||||
QStringList debug_controller_types = {
|
||||
QStringLiteral("Pro Controller"),
|
||||
};
|
||||
ui->comboControllerType->addItems(debug_controller_types);
|
||||
} else {
|
||||
ui->comboControllerType->addItems(controller_types);
|
||||
}
|
||||
|
||||
UpdateControllerIcon();
|
||||
UpdateControllerAvailableButtons();
|
||||
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [&](int) {
|
||||
UpdateControllerIcon();
|
||||
UpdateControllerAvailableButtons();
|
||||
});
|
||||
|
||||
connect(ui->comboDevices, qOverload<int>(&QComboBox::currentIndexChanged),
|
||||
[&] { UpdateMappingWithDefaults(); });
|
||||
|
||||
ui->buttonRefreshDevices->setIcon(QIcon::fromTheme(QStringLiteral("view-refresh")));
|
||||
UpdateInputDevices();
|
||||
connect(ui->buttonRefreshDevices, &QPushButton::clicked, [&] { emit RefreshInputDevices(); });
|
||||
|
||||
timeout_timer->setSingleShot(true);
|
||||
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
|
||||
@ -416,20 +424,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
||||
}
|
||||
});
|
||||
|
||||
controller_color_buttons = {
|
||||
ui->left_body_button,
|
||||
ui->left_buttons_button,
|
||||
ui->right_body_button,
|
||||
ui->right_buttons_button,
|
||||
};
|
||||
|
||||
for (std::size_t i = 0; i < controller_color_buttons.size(); ++i) {
|
||||
connect(controller_color_buttons[i], &QPushButton::clicked, this,
|
||||
[this, i] { OnControllerButtonClick(static_cast<int>(i)); });
|
||||
}
|
||||
|
||||
LoadConfiguration();
|
||||
resize(0, 0);
|
||||
|
||||
// TODO(wwylele): enable this when we actually emulate it
|
||||
ui->buttonHome->setEnabled(false);
|
||||
@ -438,27 +433,43 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
||||
ConfigureInputPlayer::~ConfigureInputPlayer() = default;
|
||||
|
||||
void ConfigureInputPlayer::ApplyConfiguration() {
|
||||
auto& buttons =
|
||||
debug ? Settings::values.debug_pad_buttons : Settings::values.players[player_index].buttons;
|
||||
auto& analogs =
|
||||
debug ? Settings::values.debug_pad_analogs : Settings::values.players[player_index].analogs;
|
||||
auto& player = Settings::values.players[player_index];
|
||||
auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons;
|
||||
auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs;
|
||||
|
||||
std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(),
|
||||
[](const Common::ParamPackage& param) { return param.Serialize(); });
|
||||
std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
|
||||
[](const Common::ParamPackage& param) { return param.Serialize(); });
|
||||
|
||||
if (debug)
|
||||
if (debug) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::array<u32, 4> colors{};
|
||||
std::transform(controller_colors.begin(), controller_colors.end(), colors.begin(),
|
||||
[](QColor color) { return color.rgb(); });
|
||||
player.controller_type =
|
||||
static_cast<Settings::ControllerType>(ui->comboControllerType->currentIndex());
|
||||
player.connected = ui->groupConnectedController->isChecked();
|
||||
|
||||
Settings::values.players[player_index].body_color_left = colors[0];
|
||||
Settings::values.players[player_index].button_color_left = colors[1];
|
||||
Settings::values.players[player_index].body_color_right = colors[2];
|
||||
Settings::values.players[player_index].button_color_right = colors[3];
|
||||
// Player 2-8
|
||||
if (player_index != 0) {
|
||||
UpdateController(player.controller_type, player_index, player.connected);
|
||||
return;
|
||||
}
|
||||
|
||||
// Player 1 and Handheld
|
||||
auto& handheld = Settings::values.players[HANDHELD_INDEX];
|
||||
// If Handheld is selected, copy all the settings from Player 1 to Handheld.
|
||||
if (player.controller_type == Settings::ControllerType::Handheld) {
|
||||
handheld = player;
|
||||
handheld.connected = ui->groupConnectedController->isChecked();
|
||||
player.connected = false; // Disconnect Player 1
|
||||
} else {
|
||||
player.connected = ui->groupConnectedController->isChecked();
|
||||
handheld.connected = false; // Disconnect Handheld
|
||||
}
|
||||
|
||||
UpdateController(player.controller_type, player_index, player.connected);
|
||||
UpdateController(Settings::ControllerType::Handheld, HANDHELD_INDEX, handheld.connected);
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::changeEvent(QEvent* event) {
|
||||
@ -466,24 +477,16 @@ void ConfigureInputPlayer::changeEvent(QEvent* event) {
|
||||
RetranslateUI();
|
||||
}
|
||||
|
||||
QDialog::changeEvent(event);
|
||||
QWidget::changeEvent(event);
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::RetranslateUI() {
|
||||
ui->retranslateUi(this);
|
||||
UpdateButtonLabels();
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::OnControllerButtonClick(int i) {
|
||||
const QColor new_bg_color = QColorDialog::getColor(controller_colors[i]);
|
||||
if (!new_bg_color.isValid())
|
||||
return;
|
||||
controller_colors[i] = new_bg_color;
|
||||
controller_color_buttons[i]->setStyleSheet(
|
||||
QStringLiteral("QPushButton { background-color: %1 }").arg(controller_colors[i].name()));
|
||||
UpdateUI();
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::LoadConfiguration() {
|
||||
auto& player = Settings::values.players[player_index];
|
||||
if (debug) {
|
||||
std::transform(Settings::values.debug_pad_buttons.begin(),
|
||||
Settings::values.debug_pad_buttons.end(), buttons_param.begin(),
|
||||
@ -492,56 +495,53 @@ void ConfigureInputPlayer::LoadConfiguration() {
|
||||
Settings::values.debug_pad_analogs.end(), analogs_param.begin(),
|
||||
[](const std::string& str) { return Common::ParamPackage(str); });
|
||||
} else {
|
||||
std::transform(Settings::values.players[player_index].buttons.begin(),
|
||||
Settings::values.players[player_index].buttons.end(), buttons_param.begin(),
|
||||
std::transform(player.buttons.begin(), player.buttons.end(), buttons_param.begin(),
|
||||
[](const std::string& str) { return Common::ParamPackage(str); });
|
||||
std::transform(Settings::values.players[player_index].analogs.begin(),
|
||||
Settings::values.players[player_index].analogs.end(), analogs_param.begin(),
|
||||
std::transform(player.analogs.begin(), player.analogs.end(), analogs_param.begin(),
|
||||
[](const std::string& str) { return Common::ParamPackage(str); });
|
||||
}
|
||||
|
||||
UpdateButtonLabels();
|
||||
UpdateUI();
|
||||
|
||||
if (debug)
|
||||
if (debug) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::array<u32, 4> colors = {
|
||||
Settings::values.players[player_index].body_color_left,
|
||||
Settings::values.players[player_index].button_color_left,
|
||||
Settings::values.players[player_index].body_color_right,
|
||||
Settings::values.players[player_index].button_color_right,
|
||||
};
|
||||
ui->comboControllerType->setCurrentIndex(static_cast<int>(player.controller_type));
|
||||
ui->groupConnectedController->setChecked(
|
||||
player.connected ||
|
||||
(player_index == 0 && Settings::values.players[HANDHELD_INDEX].connected));
|
||||
}
|
||||
|
||||
std::transform(colors.begin(), colors.end(), controller_colors.begin(),
|
||||
[](u32 rgb) { return QColor::fromRgb(rgb); });
|
||||
|
||||
for (std::size_t i = 0; i < colors.size(); ++i) {
|
||||
controller_color_buttons[i]->setStyleSheet(
|
||||
QStringLiteral("QPushButton { background-color: %1 }")
|
||||
.arg(controller_colors[i].name()));
|
||||
void ConfigureInputPlayer::UpdateInputDevices() {
|
||||
input_devices = InputCommon::GetInputDevices();
|
||||
ui->comboDevices->clear();
|
||||
for (auto device : input_devices) {
|
||||
ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {});
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::RestoreDefaults() {
|
||||
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
|
||||
// Reset Buttons
|
||||
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
|
||||
buttons_param[button_id] = Common::ParamPackage{
|
||||
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
|
||||
}
|
||||
|
||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
|
||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
|
||||
// Reset Analogs
|
||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
|
||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
|
||||
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
|
||||
Config::default_analogs[analog_id][sub_button_id])};
|
||||
SetAnalogButton(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
|
||||
SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
|
||||
}
|
||||
}
|
||||
|
||||
UpdateButtonLabels();
|
||||
ApplyConfiguration();
|
||||
UpdateUI();
|
||||
UpdateInputDevices();
|
||||
ui->comboControllerType->setCurrentIndex(0);
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::ClearAll() {
|
||||
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
|
||||
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
|
||||
const auto* const button = button_map[button_id];
|
||||
if (button == nullptr || !button->isEnabled()) {
|
||||
continue;
|
||||
@ -550,8 +550,8 @@ void ConfigureInputPlayer::ClearAll() {
|
||||
buttons_param[button_id].Clear();
|
||||
}
|
||||
|
||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
|
||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
|
||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
|
||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
|
||||
const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
|
||||
if (analog_button == nullptr || !analog_button->isEnabled()) {
|
||||
continue;
|
||||
@ -561,17 +561,17 @@ void ConfigureInputPlayer::ClearAll() {
|
||||
}
|
||||
}
|
||||
|
||||
UpdateButtonLabels();
|
||||
ApplyConfiguration();
|
||||
UpdateUI();
|
||||
UpdateInputDevices();
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::UpdateButtonLabels() {
|
||||
for (int button = 0; button < Settings::NativeButton::NumButtons; button++) {
|
||||
void ConfigureInputPlayer::UpdateUI() {
|
||||
for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) {
|
||||
button_map[button]->setText(ButtonToText(buttons_param[button]));
|
||||
}
|
||||
|
||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
|
||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
|
||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
|
||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
|
||||
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
|
||||
|
||||
if (analog_button == nullptr) {
|
||||
@ -581,52 +581,75 @@ void ConfigureInputPlayer::UpdateButtonLabels() {
|
||||
analog_button->setText(
|
||||
AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
|
||||
}
|
||||
analog_map_stick[analog_id]->setText(tr("Set Analog Stick"));
|
||||
|
||||
const auto deadzone_label = analog_map_deadzone_label[analog_id];
|
||||
const auto deadzone_slider = analog_map_deadzone_slider[analog_id];
|
||||
const auto modifier_groupbox = analog_map_modifier_groupbox[analog_id];
|
||||
const auto modifier_label = analog_map_modifier_label[analog_id];
|
||||
const auto modifier_slider = analog_map_modifier_slider[analog_id];
|
||||
const auto range_groupbox = analog_map_range_groupbox[analog_id];
|
||||
const auto range_spinbox = analog_map_range_spinbox[analog_id];
|
||||
|
||||
int slider_value;
|
||||
auto& param = analogs_param[analog_id];
|
||||
auto* const analog_stick_slider = analog_map_deadzone_and_modifier_slider[analog_id];
|
||||
auto* const analog_stick_slider_label =
|
||||
analog_map_deadzone_and_modifier_slider_label[analog_id];
|
||||
const bool is_controller =
|
||||
param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad";
|
||||
|
||||
if (param.Has("engine")) {
|
||||
if (param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad") {
|
||||
if (!param.Has("deadzone")) {
|
||||
param.Set("deadzone", 0.1f);
|
||||
}
|
||||
|
||||
analog_stick_slider->setValue(static_cast<int>(param.Get("deadzone", 0.1f) * 100));
|
||||
if (analog_stick_slider->value() == 0) {
|
||||
analog_stick_slider_label->setText(tr("Deadzone: 0%"));
|
||||
}
|
||||
} else {
|
||||
if (!param.Has("modifier_scale")) {
|
||||
param.Set("modifier_scale", 0.5f);
|
||||
}
|
||||
|
||||
analog_stick_slider->setValue(
|
||||
static_cast<int>(param.Get("modifier_scale", 0.5f) * 100));
|
||||
if (analog_stick_slider->value() == 0) {
|
||||
analog_stick_slider_label->setText(tr("Modifier Scale: 0%"));
|
||||
}
|
||||
if (is_controller) {
|
||||
if (!param.Has("deadzone")) {
|
||||
param.Set("deadzone", 0.1f);
|
||||
}
|
||||
slider_value = static_cast<int>(param.Get("deadzone", 0.1f) * 100);
|
||||
deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value));
|
||||
deadzone_slider->setValue(slider_value);
|
||||
if (!param.Has("range")) {
|
||||
param.Set("range", 1.0f);
|
||||
}
|
||||
range_spinbox->setValue(static_cast<int>(param.Get("range", 1.0f) * 100));
|
||||
} else {
|
||||
if (!param.Has("modifier_scale")) {
|
||||
param.Set("modifier_scale", 0.5f);
|
||||
}
|
||||
slider_value = static_cast<int>(param.Get("modifier_scale", 0.5f) * 100);
|
||||
modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value));
|
||||
modifier_slider->setValue(slider_value);
|
||||
}
|
||||
|
||||
deadzone_label->setVisible(is_controller);
|
||||
deadzone_slider->setVisible(is_controller);
|
||||
modifier_groupbox->setVisible(!is_controller);
|
||||
modifier_label->setVisible(!is_controller);
|
||||
modifier_slider->setVisible(!is_controller);
|
||||
range_groupbox->setVisible(is_controller);
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::UpdateMappingWithDefaults() {
|
||||
if (ui->comboDevices->currentIndex() < 2) {
|
||||
return;
|
||||
}
|
||||
const auto& device = input_devices[ui->comboDevices->currentIndex()];
|
||||
auto button_mapping = InputCommon::GetButtonMappingForDevice(device);
|
||||
auto analog_mapping = InputCommon::GetAnalogMappingForDevice(device);
|
||||
for (int i = 0; i < buttons_param.size(); ++i) {
|
||||
buttons_param[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)];
|
||||
}
|
||||
for (int i = 0; i < analogs_param.size(); ++i) {
|
||||
analogs_param[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)];
|
||||
}
|
||||
|
||||
UpdateUI();
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::HandleClick(
|
||||
QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter,
|
||||
InputCommon::Polling::DeviceType type) {
|
||||
button->setText(tr("[press key]"));
|
||||
button->setText(tr("[waiting]"));
|
||||
button->setFocus();
|
||||
|
||||
// Keyboard keys can only be used as button devices
|
||||
want_keyboard_keys = type == InputCommon::Polling::DeviceType::Button;
|
||||
if (want_keyboard_keys) {
|
||||
const auto iter = std::find(button_map.begin(), button_map.end(), button);
|
||||
ASSERT(iter != button_map.end());
|
||||
const auto index = std::distance(button_map.begin(), iter);
|
||||
ASSERT(index < Settings::NativeButton::NumButtons && index >= 0);
|
||||
}
|
||||
// The first two input devices are always Any and Keyboard. If the user filtered to a
|
||||
// controller, then they don't want keyboard input
|
||||
want_keyboard_keys = ui->comboDevices->currentIndex() < 2;
|
||||
|
||||
input_setter = new_input_setter;
|
||||
|
||||
@ -636,20 +659,17 @@ void ConfigureInputPlayer::HandleClick(
|
||||
poller->Start();
|
||||
}
|
||||
|
||||
grabKeyboard();
|
||||
grabMouse();
|
||||
if (type == InputCommon::Polling::DeviceType::Button) {
|
||||
InputCommon::GetGCButtons()->BeginConfiguration();
|
||||
} else {
|
||||
InputCommon::GetGCAnalogs()->BeginConfiguration();
|
||||
}
|
||||
timeout_timer->start(5000); // Cancel after 5 seconds
|
||||
poll_timer->start(200); // Check for new inputs every 200ms
|
||||
|
||||
timeout_timer->start(2500); // Cancel after 2.5 seconds
|
||||
poll_timer->start(50); // Check for new inputs every 50ms
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) {
|
||||
releaseKeyboard();
|
||||
releaseMouse();
|
||||
timeout_timer->stop();
|
||||
poll_timer->stop();
|
||||
for (auto& poller : device_pollers) {
|
||||
@ -663,7 +683,7 @@ void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params,
|
||||
(*input_setter)(params);
|
||||
}
|
||||
|
||||
UpdateButtonLabels();
|
||||
UpdateUI();
|
||||
input_setter = std::nullopt;
|
||||
}
|
||||
|
||||
@ -683,3 +703,114 @@ void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
|
||||
}
|
||||
SetPollingResult({}, true);
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::UpdateControllerIcon() {
|
||||
// We aren't using Qt's built in theme support here since we aren't drawing an icon (and its
|
||||
// "nonstandard" to use an image through the icon support)
|
||||
QString stylesheet{};
|
||||
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
|
||||
case Settings::ControllerType::ProController:
|
||||
stylesheet = QStringLiteral("image: url(:/controller/pro_controller%0)");
|
||||
break;
|
||||
case Settings::ControllerType::DualJoyconDetached:
|
||||
stylesheet = QStringLiteral("image: url(:/controller/dual_joycon%0)");
|
||||
break;
|
||||
case Settings::ControllerType::LeftJoycon:
|
||||
stylesheet = QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)");
|
||||
break;
|
||||
case Settings::ControllerType::RightJoycon:
|
||||
stylesheet = QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)");
|
||||
break;
|
||||
case Settings::ControllerType::Handheld:
|
||||
stylesheet = QStringLiteral("image: url(:/controller/handheld%0)");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
const QString theme = [this] {
|
||||
if (QIcon::themeName().contains(QStringLiteral("dark"))) {
|
||||
return QStringLiteral("_dark");
|
||||
} else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
|
||||
return QStringLiteral("_midnight");
|
||||
} else {
|
||||
return QString{};
|
||||
}
|
||||
}();
|
||||
|
||||
ui->controllerFrame->setStyleSheet(stylesheet.arg(theme));
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
|
||||
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
|
||||
if (debug) {
|
||||
layout = Settings::ControllerType::DualJoyconDetached;
|
||||
}
|
||||
|
||||
// List of all the widgets that will be hidden by any of the following layouts that need
|
||||
// "unhidden" after the controller type changes
|
||||
const std::vector<QWidget*> layout_show = {
|
||||
ui->buttonShoulderButtonsSLSR,
|
||||
ui->horizontalSpacerShoulderButtonsWidget,
|
||||
ui->horizontalSpacerShoulderButtonsWidget2,
|
||||
ui->buttonShoulderButtonsLeft,
|
||||
ui->buttonMiscButtonsMinusScreenshot,
|
||||
ui->bottomLeft,
|
||||
ui->buttonShoulderButtonsRight,
|
||||
ui->buttonMiscButtonsPlusHome,
|
||||
ui->bottomRight,
|
||||
};
|
||||
|
||||
for (auto* widget : layout_show) {
|
||||
widget->show();
|
||||
}
|
||||
|
||||
std::vector<QWidget*> layout_hidden;
|
||||
switch (layout) {
|
||||
case Settings::ControllerType::ProController:
|
||||
layout_hidden = {
|
||||
ui->buttonShoulderButtonsSLSR,
|
||||
ui->horizontalSpacerShoulderButtonsWidget2,
|
||||
};
|
||||
break;
|
||||
case Settings::ControllerType::DualJoyconDetached:
|
||||
case Settings::ControllerType::Handheld:
|
||||
layout_hidden = {
|
||||
ui->buttonShoulderButtonsSLSR,
|
||||
ui->horizontalSpacerShoulderButtonsWidget2,
|
||||
};
|
||||
break;
|
||||
case Settings::ControllerType::LeftJoycon:
|
||||
layout_hidden = {
|
||||
ui->horizontalSpacerShoulderButtonsWidget2,
|
||||
ui->buttonShoulderButtonsRight,
|
||||
ui->buttonMiscButtonsPlusHome,
|
||||
ui->bottomRight,
|
||||
};
|
||||
break;
|
||||
case Settings::ControllerType::RightJoycon:
|
||||
layout_hidden = {
|
||||
ui->horizontalSpacerShoulderButtonsWidget,
|
||||
ui->buttonShoulderButtonsLeft,
|
||||
ui->buttonMiscButtonsMinusScreenshot,
|
||||
ui->bottomLeft,
|
||||
};
|
||||
break;
|
||||
}
|
||||
|
||||
for (auto* widget : layout_hidden) {
|
||||
widget->hide();
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::showEvent(QShowEvent* event) {
|
||||
if (bottom_row == nullptr) {
|
||||
return;
|
||||
}
|
||||
QWidget::showEvent(event);
|
||||
ui->main->addWidget(bottom_row);
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::ConnectPlayer(bool connected) {
|
||||
ui->groupConnectedController->setChecked(connected);
|
||||
}
|
||||
|
@ -15,11 +15,17 @@
|
||||
#include "common/param_package.h"
|
||||
#include "core/settings.h"
|
||||
#include "ui_configure_input.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
|
||||
class QCheckBox;
|
||||
class QKeyEvent;
|
||||
class QLabel;
|
||||
class QPushButton;
|
||||
class QSlider;
|
||||
class QSpinBox;
|
||||
class QString;
|
||||
class QTimer;
|
||||
class QWidget;
|
||||
|
||||
namespace InputCommon::Polling {
|
||||
class DevicePoller;
|
||||
@ -30,43 +36,73 @@ namespace Ui {
|
||||
class ConfigureInputPlayer;
|
||||
}
|
||||
|
||||
class ConfigureInputPlayer : public QDialog {
|
||||
class ConfigureInputPlayer : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, bool debug = false);
|
||||
explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, QWidget* bottom_row,
|
||||
bool debug = false);
|
||||
~ConfigureInputPlayer() override;
|
||||
|
||||
/// Save all button configurations to settings file
|
||||
/// Save all button configurations to settings file.
|
||||
void ApplyConfiguration();
|
||||
|
||||
/// Update the input devices combobox.
|
||||
void UpdateInputDevices();
|
||||
|
||||
/// Restore all buttons to their default values.
|
||||
void RestoreDefaults();
|
||||
|
||||
/// Clear all input configuration.
|
||||
void ClearAll();
|
||||
|
||||
/// Set the connection state checkbox (used to sync state).
|
||||
void ConnectPlayer(bool connected);
|
||||
|
||||
signals:
|
||||
/// Emitted when this controller is connected by the user.
|
||||
void Connected(bool connected);
|
||||
/// Emitted when the Handheld mode is selected (undocked with dual joycons attached).
|
||||
void HandheldStateChanged(bool is_handheld);
|
||||
/// Emitted when the input devices combobox is being refreshed.
|
||||
void RefreshInputDevices();
|
||||
|
||||
protected:
|
||||
void showEvent(QShowEvent* event) override;
|
||||
|
||||
private:
|
||||
void changeEvent(QEvent* event) override;
|
||||
void RetranslateUI();
|
||||
|
||||
void OnControllerButtonClick(int i);
|
||||
|
||||
/// Load configuration settings.
|
||||
void LoadConfiguration();
|
||||
/// Restore all buttons to their default values.
|
||||
void RestoreDefaults();
|
||||
/// Clear all input configuration
|
||||
void ClearAll();
|
||||
|
||||
/// Update UI to reflect current configuration.
|
||||
void UpdateButtonLabels();
|
||||
|
||||
/// Called when the button was pressed.
|
||||
void HandleClick(QPushButton* button,
|
||||
std::function<void(const Common::ParamPackage&)> new_input_setter,
|
||||
InputCommon::Polling::DeviceType type);
|
||||
|
||||
/// Finish polling and configure input using the input_setter
|
||||
/// Finish polling and configure input using the input_setter.
|
||||
void SetPollingResult(const Common::ParamPackage& params, bool abort);
|
||||
|
||||
/// Handle key press events.
|
||||
void keyPressEvent(QKeyEvent* event) override;
|
||||
|
||||
/// Update UI to reflect current configuration.
|
||||
void UpdateUI();
|
||||
|
||||
/// Update the controller selection combobox
|
||||
void UpdateControllerCombobox();
|
||||
|
||||
/// Update the current controller icon.
|
||||
void UpdateControllerIcon();
|
||||
|
||||
/// Hides and disables controller settings based on the current controller type.
|
||||
void UpdateControllerAvailableButtons();
|
||||
|
||||
/// Gets the default controller mapping for this device and auto configures the input to match.
|
||||
void UpdateMappingWithDefaults();
|
||||
|
||||
std::unique_ptr<Ui::ConfigureInputPlayer> ui;
|
||||
|
||||
std::size_t player_index;
|
||||
@ -75,32 +111,38 @@ private:
|
||||
std::unique_ptr<QTimer> timeout_timer;
|
||||
std::unique_ptr<QTimer> poll_timer;
|
||||
|
||||
static constexpr int PLAYER_COUNT = 8;
|
||||
std::array<QCheckBox*, PLAYER_COUNT> player_connected_checkbox;
|
||||
|
||||
/// This will be the the setting function when an input is awaiting configuration.
|
||||
std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
|
||||
|
||||
std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
|
||||
std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
|
||||
|
||||
static constexpr int ANALOG_SUB_BUTTONS_NUM = 5;
|
||||
static constexpr int ANALOG_SUB_BUTTONS_NUM = 4;
|
||||
// Adds room for two extra push buttons LStick Modifier and RStick Modifier.
|
||||
static constexpr int BUTTON_MAP_COUNT = Settings::NativeButton::NumButtons + 2;
|
||||
|
||||
/// Each button input is represented by a QPushButton.
|
||||
std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
|
||||
std::array<QPushButton*, BUTTON_MAP_COUNT> button_map;
|
||||
/// Extra buttons for the modifiers.
|
||||
Common::ParamPackage lstick_mod;
|
||||
Common::ParamPackage rstick_mod;
|
||||
|
||||
std::vector<QWidget*> debug_hidden;
|
||||
std::vector<QWidget*> layout_hidden;
|
||||
|
||||
/// A group of five QPushButtons represent one analog input. The buttons each represent up,
|
||||
/// down, left, right, and modifier, respectively.
|
||||
/// A group of four QPushButtons represent one analog input. The buttons each represent up,
|
||||
/// down, left, right, respectively.
|
||||
std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
|
||||
analog_map_buttons;
|
||||
|
||||
/// Analog inputs are also represented each with a single button, used to configure with an
|
||||
/// actual analog stick
|
||||
std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick;
|
||||
std::array<QSlider*, Settings::NativeAnalog::NumAnalogs>
|
||||
analog_map_deadzone_and_modifier_slider;
|
||||
std::array<QLabel*, Settings::NativeAnalog::NumAnalogs>
|
||||
analog_map_deadzone_and_modifier_slider_label;
|
||||
std::array<QLabel*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone_label;
|
||||
std::array<QSlider*, Settings::NativeAnalog::NumAnalogs> analog_map_deadzone_slider;
|
||||
std::array<QGroupBox*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_groupbox;
|
||||
std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_button;
|
||||
std::array<QLabel*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_label;
|
||||
std::array<QSlider*, Settings::NativeAnalog::NumAnalogs> analog_map_modifier_slider;
|
||||
std::array<QGroupBox*, Settings::NativeAnalog::NumAnalogs> analog_map_range_groupbox;
|
||||
std::array<QSpinBox*, Settings::NativeAnalog::NumAnalogs> analog_map_range_spinbox;
|
||||
|
||||
static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
|
||||
|
||||
@ -110,6 +152,12 @@ private:
|
||||
/// keyboard events are ignored.
|
||||
bool want_keyboard_keys = false;
|
||||
|
||||
std::array<QPushButton*, 4> controller_color_buttons;
|
||||
std::array<QColor, 4> controller_colors;
|
||||
/// List of physical devices users can map with. If a SDL backed device is selected, then you
|
||||
/// can usue this device to get a default mapping.
|
||||
std::vector<Common::ParamPackage> input_devices;
|
||||
|
||||
/// Bottom row is where console wide settings are held, and its "owned" by the parent
|
||||
/// ConfigureInput widget. On show, add this widget to the main layout. This will change the
|
||||
/// parent of the widget to this widget (but thats fine).
|
||||
QWidget* bottom_row;
|
||||
};
|
||||
|
@ -1,152 +0,0 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <array>
|
||||
#include <tuple>
|
||||
|
||||
#include "ui_configure_input_simple.h"
|
||||
#include "yuzu/configuration/configure_input.h"
|
||||
#include "yuzu/configuration/configure_input_player.h"
|
||||
#include "yuzu/configuration/configure_input_simple.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
|
||||
namespace {
|
||||
|
||||
template <typename Dialog, typename... Args>
|
||||
void CallConfigureDialog(ConfigureInputSimple* caller, Args&&... args) {
|
||||
caller->ApplyConfiguration();
|
||||
Dialog dialog(caller, std::forward<Args>(args)...);
|
||||
|
||||
const auto res = dialog.exec();
|
||||
if (res == QDialog::Accepted) {
|
||||
dialog.ApplyConfiguration();
|
||||
}
|
||||
}
|
||||
|
||||
// OnProfileSelect functions should (when applicable):
|
||||
// - Set controller types
|
||||
// - Set controller enabled
|
||||
// - Set docked mode
|
||||
// - Set advanced controller config/enabled (i.e. debug, kbd, mouse, touch)
|
||||
//
|
||||
// OnProfileSelect function should NOT however:
|
||||
// - Reset any button mappings
|
||||
// - Open any dialogs
|
||||
// - Block in any way
|
||||
|
||||
constexpr std::size_t PLAYER_0_INDEX = 0;
|
||||
constexpr std::size_t HANDHELD_INDEX = 8;
|
||||
|
||||
void HandheldOnProfileSelect() {
|
||||
Settings::values.players[HANDHELD_INDEX].connected = true;
|
||||
Settings::values.players[HANDHELD_INDEX].type = Settings::ControllerType::DualJoycon;
|
||||
|
||||
for (std::size_t player = 0; player < HANDHELD_INDEX; ++player) {
|
||||
Settings::values.players[player].connected = false;
|
||||
}
|
||||
|
||||
Settings::values.use_docked_mode = false;
|
||||
Settings::values.keyboard_enabled = false;
|
||||
Settings::values.mouse_enabled = false;
|
||||
Settings::values.debug_pad_enabled = false;
|
||||
Settings::values.touchscreen.enabled = true;
|
||||
}
|
||||
|
||||
void DualJoyconsDockedOnProfileSelect() {
|
||||
Settings::values.players[PLAYER_0_INDEX].connected = true;
|
||||
Settings::values.players[PLAYER_0_INDEX].type = Settings::ControllerType::DualJoycon;
|
||||
|
||||
for (std::size_t player = 1; player <= HANDHELD_INDEX; ++player) {
|
||||
Settings::values.players[player].connected = false;
|
||||
}
|
||||
|
||||
Settings::values.use_docked_mode = true;
|
||||
Settings::values.keyboard_enabled = false;
|
||||
Settings::values.mouse_enabled = false;
|
||||
Settings::values.debug_pad_enabled = false;
|
||||
Settings::values.touchscreen.enabled = true;
|
||||
}
|
||||
|
||||
// Name, OnProfileSelect (called when selected in drop down), OnConfigure (called when configure
|
||||
// is clicked)
|
||||
using InputProfile = std::tuple<const char*, void (*)(), void (*)(ConfigureInputSimple*)>;
|
||||
|
||||
constexpr std::array<InputProfile, 3> INPUT_PROFILES{{
|
||||
{QT_TR_NOOP("Single Player - Handheld - Undocked"), HandheldOnProfileSelect,
|
||||
[](ConfigureInputSimple* caller) {
|
||||
CallConfigureDialog<ConfigureInputPlayer>(caller, HANDHELD_INDEX, false);
|
||||
}},
|
||||
{QT_TR_NOOP("Single Player - Dual Joycons - Docked"), DualJoyconsDockedOnProfileSelect,
|
||||
[](ConfigureInputSimple* caller) {
|
||||
CallConfigureDialog<ConfigureInputPlayer>(caller, PLAYER_0_INDEX, false);
|
||||
}},
|
||||
{QT_TR_NOOP("Custom"), [] {}, CallConfigureDialog<ConfigureInput>},
|
||||
}};
|
||||
|
||||
} // namespace
|
||||
|
||||
void ApplyInputProfileConfiguration(int profile_index) {
|
||||
std::get<1>(
|
||||
INPUT_PROFILES.at(std::min(profile_index, static_cast<int>(INPUT_PROFILES.size() - 1))))();
|
||||
}
|
||||
|
||||
ConfigureInputSimple::ConfigureInputSimple(QWidget* parent)
|
||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputSimple>()) {
|
||||
ui->setupUi(this);
|
||||
|
||||
for (const auto& profile : INPUT_PROFILES) {
|
||||
const QString label = tr(std::get<0>(profile));
|
||||
ui->profile_combobox->addItem(label, label);
|
||||
}
|
||||
|
||||
connect(ui->profile_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&ConfigureInputSimple::OnSelectProfile);
|
||||
connect(ui->profile_configure, &QPushButton::clicked, this, &ConfigureInputSimple::OnConfigure);
|
||||
|
||||
LoadConfiguration();
|
||||
}
|
||||
|
||||
ConfigureInputSimple::~ConfigureInputSimple() = default;
|
||||
|
||||
void ConfigureInputSimple::ApplyConfiguration() {
|
||||
auto index = ui->profile_combobox->currentIndex();
|
||||
// Make the stored index for "Custom" very large so that if new profiles are added it
|
||||
// doesn't change.
|
||||
if (index >= static_cast<int>(INPUT_PROFILES.size() - 1)) {
|
||||
index = std::numeric_limits<int>::max();
|
||||
}
|
||||
|
||||
UISettings::values.profile_index = index;
|
||||
}
|
||||
|
||||
void ConfigureInputSimple::changeEvent(QEvent* event) {
|
||||
if (event->type() == QEvent::LanguageChange) {
|
||||
RetranslateUI();
|
||||
}
|
||||
|
||||
QWidget::changeEvent(event);
|
||||
}
|
||||
|
||||
void ConfigureInputSimple::RetranslateUI() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
||||
|
||||
void ConfigureInputSimple::LoadConfiguration() {
|
||||
const auto index = UISettings::values.profile_index;
|
||||
if (index >= static_cast<int>(INPUT_PROFILES.size()) || index < 0) {
|
||||
ui->profile_combobox->setCurrentIndex(static_cast<int>(INPUT_PROFILES.size() - 1));
|
||||
} else {
|
||||
ui->profile_combobox->setCurrentIndex(index);
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureInputSimple::OnSelectProfile(int index) {
|
||||
const auto old_docked = Settings::values.use_docked_mode;
|
||||
ApplyInputProfileConfiguration(index);
|
||||
OnDockedModeChanged(old_docked, Settings::values.use_docked_mode);
|
||||
}
|
||||
|
||||
void ConfigureInputSimple::OnConfigure() {
|
||||
std::get<2>(INPUT_PROFILES.at(ui->profile_combobox->currentIndex()))(this);
|
||||
}
|
@ -1,43 +0,0 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <QWidget>
|
||||
|
||||
class QPushButton;
|
||||
class QString;
|
||||
class QTimer;
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureInputSimple;
|
||||
}
|
||||
|
||||
// Used by configuration loader to apply a profile if the input is invalid.
|
||||
void ApplyInputProfileConfiguration(int profile_index);
|
||||
|
||||
class ConfigureInputSimple : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureInputSimple(QWidget* parent = nullptr);
|
||||
~ConfigureInputSimple() override;
|
||||
|
||||
/// Save all button configurations to settings file
|
||||
void ApplyConfiguration();
|
||||
|
||||
private:
|
||||
void changeEvent(QEvent* event) override;
|
||||
void RetranslateUI();
|
||||
|
||||
/// Load configuration settings.
|
||||
void LoadConfiguration();
|
||||
|
||||
void OnSelectProfile(int index);
|
||||
void OnConfigure();
|
||||
|
||||
std::unique_ptr<Ui::ConfigureInputSimple> ui;
|
||||
};
|
@ -1,97 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>ConfigureInputSimple</class>
|
||||
<widget class="QWidget" name="ConfigureInputSimple">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>473</width>
|
||||
<height>685</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>ConfigureInputSimple</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_5">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gridGroupBox">
|
||||
<property name="title">
|
||||
<string>Profile</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="1" column="2">
|
||||
<widget class="QPushButton" name="profile_configure">
|
||||
<property name="text">
|
||||
<string>Configure</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item row="1" column="3">
|
||||
<spacer name="horizontalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QComboBox" name="profile_combobox">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>250</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1" colspan="2">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Choose a controller configuration:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
@ -205,15 +205,11 @@ void ConfigureMouseAdvanced::HandleClick(
|
||||
poller->Start();
|
||||
}
|
||||
|
||||
grabKeyboard();
|
||||
grabMouse();
|
||||
timeout_timer->start(5000); // Cancel after 5 seconds
|
||||
poll_timer->start(200); // Check for new inputs every 200ms
|
||||
timeout_timer->start(2500); // Cancel after 2.5 seconds
|
||||
poll_timer->start(50); // Check for new inputs every 50ms
|
||||
}
|
||||
|
||||
void ConfigureMouseAdvanced::SetPollingResult(const Common::ParamPackage& params, bool abort) {
|
||||
releaseKeyboard();
|
||||
releaseMouse();
|
||||
timeout_timer->stop();
|
||||
poll_timer->stop();
|
||||
for (auto& poller : device_pollers) {
|
||||
|
@ -6,13 +6,18 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>250</width>
|
||||
<height>261</height>
|
||||
<width>310</width>
|
||||
<height>193</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Configure Mouse</string>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">QPushButton {
|
||||
min-width: 55px;
|
||||
}</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gridGroupBox">
|
||||
@ -20,81 +25,33 @@
|
||||
<string>Mouse Buttons</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="4">
|
||||
<spacer name="horizontalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Fixed</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item row="0" column="3">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4">
|
||||
<item row="3" column="5">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_6">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_5">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_3">
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>Right:</string>
|
||||
<string>Forward:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="right_button">
|
||||
<widget class="QPushButton" name="forward_button">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>75</width>
|
||||
<width>57</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="0" column="0">
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Fixed</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Middle:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="middle_button">
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
@ -123,6 +80,12 @@
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="back_button">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>57</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
@ -147,7 +110,7 @@
|
||||
<widget class="QPushButton" name="left_button">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>75</width>
|
||||
<width>57</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
@ -158,21 +121,33 @@
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="3" column="3">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_6">
|
||||
<item row="0" column="3">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_5">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_5">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Forward:</string>
|
||||
<string>Middle:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="forward_button">
|
||||
<widget class="QPushButton" name="middle_button">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>57</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
@ -180,6 +155,98 @@
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="0" column="6">
|
||||
<spacer name="horizontalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Fixed</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item row="0" column="0">
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Fixed</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item row="0" column="5">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>Right:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="right_button">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>57</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="0" column="2">
|
||||
<spacer name="horizontalSpacer_4">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item row="0" column="4">
|
||||
<spacer name="horizontalSpacer_5">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
@ -187,15 +254,39 @@
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_6">
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonClearAll">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>57</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Clear All</string>
|
||||
<string>Clear</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonRestoreDefaults">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>57</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Restore Defaults</string>
|
||||
<string>Defaults</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -206,21 +297,24 @@
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<width>0</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QDialogButtonBox" name="buttonBox">
|
||||
<property name="styleSheet">
|
||||
<string notr="true"/>
|
||||
</property>
|
||||
<property name="standardButtons">
|
||||
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QDialogButtonBox" name="buttonBox">
|
||||
<property name="standardButtons">
|
||||
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
|
@ -16,4 +16,5 @@ const Themes themes{{
|
||||
}};
|
||||
|
||||
Values values = {};
|
||||
|
||||
} // namespace UISettings
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include <QStringList>
|
||||
#include <QVector>
|
||||
#include "common/common_types.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
namespace UISettings {
|
||||
|
||||
@ -87,9 +88,6 @@ struct Values {
|
||||
// logging
|
||||
bool show_console;
|
||||
|
||||
// Controllers
|
||||
int profile_index;
|
||||
|
||||
// Game List
|
||||
bool show_add_ons;
|
||||
uint32_t icon_size;
|
||||
@ -100,6 +98,7 @@ struct Values {
|
||||
};
|
||||
|
||||
extern Values values;
|
||||
|
||||
} // namespace UISettings
|
||||
|
||||
Q_DECLARE_METATYPE(UISettings::GameDir*);
|
||||
|
@ -288,6 +288,8 @@ void Config::ReadValues() {
|
||||
Settings::values.debug_pad_analogs[i] = default_param;
|
||||
}
|
||||
|
||||
Settings::values.vibration_enabled =
|
||||
sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true);
|
||||
Settings::values.touchscreen.enabled =
|
||||
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
|
||||
Settings::values.touchscreen.device =
|
||||
|
@ -75,6 +75,7 @@ void Config::ReadValues() {
|
||||
Settings::values.debug_pad_analogs[i] = "";
|
||||
}
|
||||
|
||||
Settings::values.vibration_enabled = true;
|
||||
Settings::values.touchscreen.enabled = "";
|
||||
Settings::values.touchscreen.device = "";
|
||||
Settings::values.touchscreen.finger = 0;
|
||||
|