Surfaces: Implement R4G4B4A4U format.

This commit is contained in:
Fernando Sahmkow 2019-10-08 12:54:59 -04:00 committed by FernandoS27
parent b9ddb517b1
commit f32a49d3d8
4 changed files with 41 additions and 24 deletions

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@ -93,6 +93,7 @@ static constexpr ConversionArray morton_to_linear_fns = {
MortonCopy<true, PixelFormat::DXT23_SRGB>,
MortonCopy<true, PixelFormat::DXT45_SRGB>,
MortonCopy<true, PixelFormat::BC7U_SRGB>,
MortonCopy<true, PixelFormat::R4G4B4A4U>,
MortonCopy<true, PixelFormat::ASTC_2D_4X4_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
@ -172,6 +173,7 @@ static constexpr ConversionArray linear_to_morton_fns = {
MortonCopy<false, PixelFormat::DXT23_SRGB>,
MortonCopy<false, PixelFormat::DXT45_SRGB>,
MortonCopy<false, PixelFormat::BC7U_SRGB>,
MortonCopy<false, PixelFormat::R4G4B4A4U>,
nullptr,
nullptr,
nullptr,

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@ -112,6 +112,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
true}, // DXT45_SRGB
{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // BC7U_SRGB
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, ComponentType::UNorm, false}, // R4G4B4A4U
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB

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@ -212,6 +212,14 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
break;
}
break;
case Tegra::Texture::TextureFormat::A4B4G4R4:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::R4G4B4A4U;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::R8:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:

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@ -67,37 +67,38 @@ enum class PixelFormat {
DXT23_SRGB = 49,
DXT45_SRGB = 50,
BC7U_SRGB = 51,
ASTC_2D_4X4_SRGB = 52,
ASTC_2D_8X8_SRGB = 53,
ASTC_2D_8X5_SRGB = 54,
ASTC_2D_5X4_SRGB = 55,
ASTC_2D_5X5 = 56,
ASTC_2D_5X5_SRGB = 57,
ASTC_2D_10X8 = 58,
ASTC_2D_10X8_SRGB = 59,
ASTC_2D_6X6 = 60,
ASTC_2D_6X6_SRGB = 61,
ASTC_2D_10X10 = 62,
ASTC_2D_10X10_SRGB = 63,
ASTC_2D_12X12 = 64,
ASTC_2D_12X12_SRGB = 65,
ASTC_2D_8X6 = 66,
ASTC_2D_8X6_SRGB = 67,
ASTC_2D_6X5 = 68,
ASTC_2D_6X5_SRGB = 69,
R4G4B4A4U = 52,
ASTC_2D_4X4_SRGB = 53,
ASTC_2D_8X8_SRGB = 54,
ASTC_2D_8X5_SRGB = 55,
ASTC_2D_5X4_SRGB = 56,
ASTC_2D_5X5 = 57,
ASTC_2D_5X5_SRGB = 58,
ASTC_2D_10X8 = 59,
ASTC_2D_10X8_SRGB = 60,
ASTC_2D_6X6 = 61,
ASTC_2D_6X6_SRGB = 62,
ASTC_2D_10X10 = 63,
ASTC_2D_10X10_SRGB = 64,
ASTC_2D_12X12 = 65,
ASTC_2D_12X12_SRGB = 66,
ASTC_2D_8X6 = 67,
ASTC_2D_8X6_SRGB = 68,
ASTC_2D_6X5 = 69,
ASTC_2D_6X5_SRGB = 70,
MaxColorFormat,
// Depth formats
Z32F = 70,
Z16 = 71,
Z32F = 71,
Z16 = 72,
MaxDepthFormat,
// DepthStencil formats
Z24S8 = 72,
S8Z24 = 73,
Z32FS8 = 74,
Z24S8 = 73,
S8Z24 = 74,
Z32FS8 = 75,
MaxDepthStencilFormat,
@ -187,6 +188,7 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
2, // DXT23_SRGB
2, // DXT45_SRGB
2, // BC7U_SRGB
0, // R4G4B4A4U
2, // ASTC_2D_4X4_SRGB
2, // ASTC_2D_8X8_SRGB
2, // ASTC_2D_8X5_SRGB
@ -281,6 +283,7 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
4, // DXT23_SRGB
4, // DXT45_SRGB
4, // BC7U_SRGB
1, // R4G4B4A4U
4, // ASTC_2D_4X4_SRGB
8, // ASTC_2D_8X8_SRGB
8, // ASTC_2D_8X5_SRGB
@ -367,6 +370,7 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
4, // DXT23_SRGB
4, // DXT45_SRGB
4, // BC7U_SRGB
1, // R4G4B4A4U
4, // ASTC_2D_4X4_SRGB
8, // ASTC_2D_8X8_SRGB
5, // ASTC_2D_8X5_SRGB
@ -453,6 +457,7 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
128, // DXT23_SRGB
128, // DXT45_SRGB
128, // BC7U
16, // R4G4B4A4U
128, // ASTC_2D_4X4_SRGB
128, // ASTC_2D_8X8_SRGB
128, // ASTC_2D_8X5_SRGB
@ -554,6 +559,7 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
SurfaceCompression::Compressed, // DXT23_SRGB
SurfaceCompression::Compressed, // DXT45_SRGB
SurfaceCompression::Compressed, // BC7U_SRGB
SurfaceCompression::None, // R4G4B4A4U
SurfaceCompression::Converted, // ASTC_2D_4X4_SRGB
SurfaceCompression::Converted, // ASTC_2D_8X8_SRGB
SurfaceCompression::Converted, // ASTC_2D_8X5_SRGB