Morph
14ab50defb
common: fs: file: Revert Flush to its previous behavior and add Commit
...
It became apparent that logging can continuously spam errors that trigger file flushing.
Since committing the files to disk is an expensive operation, this causes unnecessarily high disk usage.
As such, we will revert Flush() to the previous behavior and add a Commit() member function in the event that this behavior is needed.
2021-07-06 05:59:47 -04:00
Morph
d299d5531f
common: fs: file: Flush the file in GetSize
...
This ensures that GetSize always retrieves the correct file size after a write operation.
2021-07-06 05:59:47 -04:00
bunnei
bf50345d4c
Merge pull request #6537 from Morph1984/warnings
...
general: Enforce multiple warnings in MSVC
2021-07-05 17:09:23 -07:00
bunnei
3d03a6ae02
Merge pull request #6556 from Morph1984/default-mii
...
service: mii: Retrieve the correct default miis.
2021-07-05 13:51:00 -07:00
Ameer J
c770fa9823
Merge pull request #6540 from Kelebek1/nvdec
...
Slightly refactor NVDEC and codecs for readability and safety
2021-07-05 16:06:09 -04:00
Morph
942c0d6cdd
Merge pull request #6561 from german77/analog_fix
...
input_common: Add missing modifier callback to analog from button
2021-07-05 12:47:42 -04:00
german77
c19ec2edd9
input_common: Add missing modifier callback to analog from button
2021-07-05 11:39:42 -05:00
german77
b188d7792a
profiler: Fix deprecated functions
2021-07-05 10:15:35 -05:00
Mai M
669cef2da3
Merge pull request #6552 from Morph1984/c4189-msvc
...
CMakeLists: Enforce C4189 on MSVC
2021-07-04 22:16:28 -04:00
Morph
5dfa313d2c
service: mii: Retrieve the correct default miis.
...
We were including the first 2 default miis which are not meant to be shown in games. With this change, we properly retrieve the 6 default miis shown in games, with 3 of each gender.
2021-07-04 05:38:34 -04:00
Fernando Sahmkow
0aab55d26a
TextureCacheOGL: Implement Image Copies for 1D and 1D Array.
2021-07-03 14:40:29 +02:00
Fernando Sahmkow
ebaa7e391c
TextureCache: Fix 1D to 2D overlapps.
2021-07-03 14:01:54 +02:00
Morph
3a3f4983b6
CMakeLists: Enforce C4189
...
This supplements C4101 by detecting initialized but unreferenced local variables
2021-07-03 05:51:31 -04:00
bunnei
2fc0a760f0
Merge pull request #6498 from Kelebek1/Audio
...
[audio_core] Decouple audio update and processing, and process at variable rate
2021-07-03 00:24:33 -07:00
Kelebek1
208a04dcff
Slightly refactor NVDEC and codecs for readability and safety
2021-07-01 06:22:05 +01:00
Kelebek1
b455043e45
Fix XC2/VOEZ crashing, add audio looping and a few misc fixes
2021-07-01 06:01:01 +01:00
Ameer J
bab400daaf
Merge pull request #6459 from lat9nq/ubuntu-fixes
...
cmake: Improve Linux dependency checking for externals
2021-06-30 21:47:57 -04:00
Morph
39be4c3026
Merge pull request #6471 from lat9nq/dump-as-mod
...
yuzu qt, core: Support LayeredFS mods from SDMC directory
2021-06-29 00:10:31 -04:00
Morph
ec68cba440
Merge pull request #6502 from ameerj/vendor-title
...
main: Add GPU Vendor name to running title bar
2021-06-28 14:51:49 -04:00
Morph
248a146ab7
CMakeLists: Disable all warnings for external headers
...
This lets us avoid needing to wrap external headers with #pragma warning directives for warnings we treat as errors and avoids generating warnings for external code.
Thanks to MerryMage for pointing this out.
2021-06-28 14:24:28 -04:00
Morph
22d7b89c15
video_core: Remove #pragma warning directives for external headers
2021-06-28 14:21:40 -04:00
Morph
954259312e
input_common: Remove #pragma warning directives for external headers
2021-06-28 14:20:25 -04:00
Morph
0eae00e263
CMakeLists: Enforce C4018, C4267, C4305, C4389
2021-06-28 14:20:25 -04:00
Morph
e828c5a559
core: Enforce C4242
2021-06-28 14:20:25 -04:00
Morph
58550cfcdc
input_common: Enforce C4242
2021-06-28 14:20:25 -04:00
Morph
a47704f4dd
video_core: Enforce C4242
2021-06-28 14:20:25 -04:00
Morph
511ee03a21
patch_manager: Do not apply LayeredFS mods when dumping
...
We should not apply any mods when dumping a game's RomFS.
2021-06-28 10:14:36 -04:00
Morph
6ac978426c
filesystem: Open a read-only directory for SDMC mods
...
This prevents mod files from being locked due to the read-only share flag in Windows.
2021-06-28 10:08:08 -04:00
lat9nq
844e0114b0
core: Simplify SDMC mod loading
...
If someone else wants to support other mod formats in the SDMC
directory, that can be added later. For now, just allow RomFS modding
here and force people to do other types of mods the old way.
Addresses review comments.
Co-authored-by: LC <mathew1800@gmail.com>
2021-06-28 10:08:08 -04:00
lat9nq
1664c74a6c
core: Support LayeredFS mod from SDMC directory
...
Enables loading a mod directly from `[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]`. For use with some
homebrew mod managers.
2021-06-28 10:08:07 -04:00
lat9nq
bfecd395d4
yuzu qt: Add option to dump to SDMC directory
...
Enables dumping the RomFS to SDMC directory, specifically '[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]/romfs'.
2021-06-28 10:08:07 -04:00
Morph
d3d6613d33
video_core: Silence signed/unsigned mismatch warnings
2021-06-28 09:21:42 -04:00
ameerj
4cee25281f
main: Display the instruction set of the running title in the window name
...
Displays whether the currently running title uses 64-bit instructions or only 32-bit instructions.
2021-06-28 00:37:24 -04:00
Kelebek1
0857d6a3db
Decouple audio processing and run at variable rate
...
Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping.
This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
2021-06-27 15:58:07 +01:00
Morph
4df04ad48a
Merge pull request #6529 from ReinUsesLisp/reaper-fixups
...
buffer_cache,texture_cache: Misc fixups from the memory reaper
2021-06-27 09:33:58 -04:00
bunnei
432fab7c4f
Merge pull request #6526 from bunnei/doom-update
...
services: Misc. minor changes for latest SDK update.
2021-06-26 01:21:55 -07:00
bunnei
36d581ec73
hle: service: hwopus: OpenHardwareOpusDecoderEx: Remove unused buffer size.
2021-06-26 00:38:08 -07:00
ReinUsesLisp
9476309d53
buffer_cache: Only flush downloaded size
...
Fixes a regression unintentionally introduced by the garbage collector.
This makes regular memory downloads only flush the requested sizes.
This negatively affected Koei Tecmo games.
2021-06-26 03:29:34 -03:00
ReinUsesLisp
03abe8bf85
video_core: Enforce C4244
...
Enforce implicit integer casts to a smaller type as errors.
2021-06-26 03:29:34 -03:00
ReinUsesLisp
05bd50a1cf
codec,vic: Disable warnings in ffmpeg headers
2021-06-26 03:29:31 -03:00
ReinUsesLisp
3ab5bf6454
vk_buffer_cache: Silence implicit cast warnings
2021-06-26 02:17:36 -03:00
ReinUsesLisp
b4894faeae
buffer_cache/texture_cache: Make GC functions private
2021-06-26 02:17:36 -03:00
ReinUsesLisp
e79d02bf38
buffer_cache: Silence implicit cast warning
2021-06-26 02:17:36 -03:00
ReinUsesLisp
99b859db55
vulkan_device: Make device memory match the rest of the file
...
Match the style in the file.
2021-06-25 02:38:58 -03:00
bunnei
c805c0b395
Merge pull request #6496 from ameerj/astc-fixes
...
astc: Various robustness enhancements for the gpu decoder
2021-06-24 21:47:05 -07:00
bunnei
b9c2732121
Merge pull request #6519 from Wunkolo/mem-size-literal
...
common: Replace common_sizes into user-literals
2021-06-24 19:09:12 -07:00
bunnei
982be246ab
hle: hle_helpers: Skip data payload offset checks on TIPC requests.
...
- TIPC does not use this.
2021-06-24 18:39:43 -07:00
bunnei
3565e32f4d
hle: service: hwopus: Implement GetWorkBufferSizeEx and OpenHardwareOpusDecoderEx.
...
- This is used by the latest update of Doom Eternal.
2021-06-24 18:25:37 -07:00
bunnei
d1ba4a2db2
hle: service: aoc: Stub GetAddOnContentListChangedEventWithProcessId.
...
- This is used by the latest update of Doom Eternal.
2021-06-24 18:22:53 -07:00
bunnei
50d0cc2716
audio_core: common: Bump audio revision to 9.
...
- This is used in fw 12.x.x games.
2021-06-24 18:22:10 -07:00