ReinUsesLisp
|
a0321b984f
|
gl_state: Remove polygon offset tracking
|
2020-02-28 16:49:20 -03:00 |
|
ReinUsesLisp
|
f646321dd0
|
gl_state: Remove alpha test tracking
|
2020-02-28 16:48:57 -03:00 |
|
ReinUsesLisp
|
c8f5f54a44
|
gl_state: Remove cull mode tracking
|
2020-02-28 16:48:23 -03:00 |
|
ReinUsesLisp
|
925521da5f
|
gl_state: Remove front face tracking
|
2020-02-28 16:47:59 -03:00 |
|
ReinUsesLisp
|
d2d5554296
|
gl_state: Remove point size tracking
|
2020-02-28 16:39:44 -03:00 |
|
ReinUsesLisp
|
b95f064b51
|
gl_rasterizer: Add oglEnablei helper
|
2020-02-28 16:39:44 -03:00 |
|
ReinUsesLisp
|
1698143a1d
|
gl_rasterizer: Add OpenGL enable/disable helper
|
2020-02-28 16:39:44 -03:00 |
|
ReinUsesLisp
|
96ac3d518a
|
gl_rasterizer: Remove dirty flags
|
2020-02-28 16:39:27 -03:00 |
|
bunnei
|
5056d23d0d
|
renderer_opengl: Fix SRGB presentation frame tracking.
- Fixes SRGB in Super Smash Bros. Ultimate.
|
2020-02-28 01:13:38 -05:00 |
|
bunnei
|
969357af1a
|
Merge pull request #3430 from bunnei/split-presenter
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
|
2020-02-27 19:51:55 -05:00 |
|
bunnei
|
ebbfe73557
|
renderer_opengl: Reduce swap chain size to 3.
|
2020-02-27 19:50:17 -05:00 |
|
Nguyen Dac Nam
|
db2f547434
|
shader: FMUL switch to using LUT (#3441)
* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com>
|
2020-02-27 11:14:25 -05:00 |
|
bunnei
|
a17214baea
|
renderer_opengl: Use more concise lock syntax.
|
2020-02-26 18:35:35 -05:00 |
|
bunnei
|
aef159354c
|
renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.
|
2020-02-26 18:28:50 -05:00 |
|
bunnei
|
1f57f679a4
|
Merge pull request #3440 from namkazt/patch-6
shader: implement LOP3 fast replace for old function
|
2020-02-26 10:24:35 -05:00 |
|
bunnei
|
795893a9a5
|
renderer_opengl: Create gl_framebuffer_data if empty.
|
2020-02-25 21:23:02 -05:00 |
|
bunnei
|
e25297536f
|
frontend: qt: bootmanager: Vulkan: Restore support for VK backend.
|
2020-02-25 21:23:01 -05:00 |
|
bunnei
|
667f026c95
|
core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.
|
2020-02-25 21:23:00 -05:00 |
|
bunnei
|
dc672ca4b3
|
renderer_opengl: Add texture mailbox support for presenter thread.
|
2020-02-25 21:22:59 -05:00 |
|
bunnei
|
add2c38b73
|
renderer_opengl: Add OGLRenderbuffer to resource/state management.
|
2020-02-25 21:22:58 -05:00 |
|
Mat M
|
45ac1c62c6
|
Merge pull request #3461 from ReinUsesLisp/r32i-rt
video_core/surface: Add R32_SINT render target format
|
2020-02-25 17:47:14 -05:00 |
|
Mat M
|
00e3eab9c1
|
Merge pull request #3460 from ReinUsesLisp/unused-format-getter
video_core/gpu: Remove unused functions
|
2020-02-25 17:46:07 -05:00 |
|
ReinUsesLisp
|
466ce715e4
|
video_core/surface: Add R32_SINT render target format
|
2020-02-25 17:19:34 -03:00 |
|
ReinUsesLisp
|
3c648e3e2d
|
video_core/gpu: Remove unused functions
|
2020-02-25 16:53:47 -03:00 |
|
bunnei
|
78ab2e0474
|
Merge pull request #3417 from ReinUsesLisp/r32i
texture: Implement R32I
|
2020-02-25 14:08:45 -05:00 |
|
bunnei
|
e22ad52cdb
|
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
texture_cache: Implement layered framebuffer attachments
|
2020-02-24 10:14:50 -05:00 |
|
bunnei
|
2b4cdb73b6
|
Merge pull request #3424 from ReinUsesLisp/spirv-layer
vk_shader_decompiler: Implement Layer output attribute
|
2020-02-22 23:45:16 -05:00 |
|
bunnei
|
754aac331f
|
Merge pull request #3422 from ReinUsesLisp/buffer-flush
surface_base: Implement texture buffer flushes
|
2020-02-22 23:09:50 -05:00 |
|
ReinUsesLisp
|
7dc488a375
|
shader/texture: Fix illegal 3D texture assert
Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
|
2020-02-21 15:57:27 -03:00 |
|
Rodrigo Locatti
|
4a6a1aeab4
|
Merge pull request #3433 from namkazt/patch-1
renderer_vulkan: Add the rest of case for TryConvertBorderColor
|
2020-02-21 15:56:09 -03:00 |
|
Rodrigo Locatti
|
ef27b4b7b5
|
Merge pull request #3434 from namkazt/patch-2
vk_shader: Implement ImageLoad
|
2020-02-21 15:55:05 -03:00 |
|
Rodrigo Locatti
|
6b2719c0bb
|
Merge pull request #3435 from namkazt/patch-3
vulkan: add DXT23_SRGB
|
2020-02-21 15:48:19 -03:00 |
|
bunnei
|
dc7ebc2d01
|
Merge pull request #3423 from ReinUsesLisp/no-match-3d
texture_cache: Avoid matches in 3D textures
|
2020-02-21 12:16:51 -05:00 |
|
Nguyen Dac Nam
|
10d8afb302
|
nit: add const to where it need.
|
2020-02-21 21:16:45 +07:00 |
|
Nguyen Dac Nam
|
1956a34ee5
|
shader: implement LOP3 fast replace for old function
ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/
|
2020-02-21 19:08:07 +07:00 |
|
Nguyen Dac Nam
|
c0c4da27d9
|
vk_device: remove left over from other branch
|
2020-02-21 08:56:18 +07:00 |
|
bunnei
|
fe8e5d8ae4
|
Merge pull request #3438 from bunnei/gpu-mem-manager-fix
video_core: memory_manager: Flush/invalidate asynchronously when possible.
|
2020-02-20 20:04:05 -05:00 |
|
Nguyen Dac Nam
|
ecf275887b
|
clang-format
|
2020-02-20 09:39:30 +07:00 |
|
Nguyen Dac Nam
|
fbbad95845
|
shader_decompiler: only add StorageImageReadWithoutFormat when available
|
2020-02-20 09:28:13 +07:00 |
|
bunnei
|
bf0c929d4c
|
Merge pull request #3415 from ReinUsesLisp/texture-code
shader/texture: Allow 2D shadow arrays and simplify code
|
2020-02-19 20:06:14 -05:00 |
|
bunnei
|
d65fa7d65c
|
video_core: memory_manager: Flush/invalidate asynchronously on Unmap.
- Minor perf improvement.
|
2020-02-19 20:03:52 -05:00 |
|
bunnei
|
b2bc7682b4
|
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
maxwell_3d: Unify draw methods
|
2020-02-19 16:13:50 -05:00 |
|
bunnei
|
c8261a1a57
|
Merge pull request #3411 from ReinUsesLisp/specific-funcs
gl_rasterizer: Use the least generic OpenGL draw function possible
|
2020-02-19 15:37:41 -05:00 |
|
Nguyen Dac Nam
|
88cb05e6e7
|
shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat
|
2020-02-19 12:57:22 +07:00 |
|
Nguyen Dac Nam
|
e61c7e9310
|
vk_device: setup shaderStorageImageReadWithoutFormat
|
2020-02-19 12:56:36 +07:00 |
|
Nguyen Dac Nam
|
47106ab152
|
vk_device: add check for shaderStorageImageReadWithoutFormat
|
2020-02-19 12:55:56 +07:00 |
|
Nguyen Dac Nam
|
1b6308727c
|
shader_conversion: I2F : add Assert for case src_size is Short
|
2020-02-19 11:40:35 +07:00 |
|
Nguyen Dac Nam
|
a2c2c5768f
|
fix warning
|
2020-02-19 11:10:26 +07:00 |
|
Nguyen Dac Nam
|
a8508f2bc0
|
clang-format fix
|
2020-02-19 11:02:59 +07:00 |
|
Nguyen Dac Nam
|
556f3a6e9a
|
shader_conversion: add conversion I2F for Short
|
2020-02-19 10:54:37 +07:00 |
|