yuzu/src/video_core/surface.h
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00

493 lines
12 KiB
C++

// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <climits>
#include <utility>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/gpu.h"
#include "video_core/textures/texture.h"
namespace VideoCore::Surface {
enum class PixelFormat {
A8B8G8R8_UNORM,
A8B8G8R8_SNORM,
A8B8G8R8_SINT,
A8B8G8R8_UINT,
R5G6B5_UNORM,
B5G6R5_UNORM,
A1R5G5B5_UNORM,
A2B10G10R10_UNORM,
A2B10G10R10_UINT,
A1B5G5R5_UNORM,
A5B5G5R1_UNORM,
R8_UNORM,
R8_SNORM,
R8_SINT,
R8_UINT,
R16G16B16A16_FLOAT,
R16G16B16A16_UNORM,
R16G16B16A16_SNORM,
R16G16B16A16_SINT,
R16G16B16A16_UINT,
B10G11R11_FLOAT,
R32G32B32A32_UINT,
BC1_RGBA_UNORM,
BC2_UNORM,
BC3_UNORM,
BC4_UNORM,
BC4_SNORM,
BC5_UNORM,
BC5_SNORM,
BC7_UNORM,
BC6H_UFLOAT,
BC6H_SFLOAT,
ASTC_2D_4X4_UNORM,
B8G8R8A8_UNORM,
R32G32B32A32_FLOAT,
R32G32B32A32_SINT,
R32G32_FLOAT,
R32G32_SINT,
R32_FLOAT,
R16_FLOAT,
R16_UNORM,
R16_SNORM,
R16_UINT,
R16_SINT,
R16G16_UNORM,
R16G16_FLOAT,
R16G16_UINT,
R16G16_SINT,
R16G16_SNORM,
R32G32B32_FLOAT,
A8B8G8R8_SRGB,
R8G8_UNORM,
R8G8_SNORM,
R8G8_SINT,
R8G8_UINT,
R32G32_UINT,
R16G16B16X16_FLOAT,
R32_UINT,
R32_SINT,
ASTC_2D_8X8_UNORM,
ASTC_2D_8X5_UNORM,
ASTC_2D_5X4_UNORM,
B8G8R8A8_SRGB,
BC1_RGBA_SRGB,
BC2_SRGB,
BC3_SRGB,
BC7_SRGB,
A4B4G4R4_UNORM,
R4G4_UNORM,
ASTC_2D_4X4_SRGB,
ASTC_2D_8X8_SRGB,
ASTC_2D_8X5_SRGB,
ASTC_2D_5X4_SRGB,
ASTC_2D_5X5_UNORM,
ASTC_2D_5X5_SRGB,
ASTC_2D_10X8_UNORM,
ASTC_2D_10X8_SRGB,
ASTC_2D_6X6_UNORM,
ASTC_2D_6X6_SRGB,
ASTC_2D_10X6_UNORM,
ASTC_2D_10X10_UNORM,
ASTC_2D_10X10_SRGB,
ASTC_2D_12X12_UNORM,
ASTC_2D_12X12_SRGB,
ASTC_2D_8X6_UNORM,
ASTC_2D_8X6_SRGB,
ASTC_2D_6X5_UNORM,
ASTC_2D_6X5_SRGB,
E5B9G9R9_FLOAT,
MaxColorFormat,
// Depth formats
D32_FLOAT = MaxColorFormat,
D16_UNORM,
MaxDepthFormat,
// Stencil formats
S8_UINT = MaxDepthFormat,
MaxStencilFormat,
// DepthStencil formats
D24_UNORM_S8_UINT = MaxStencilFormat,
S8_UINT_D24_UNORM,
D32_FLOAT_S8_UINT,
MaxDepthStencilFormat,
Max = MaxDepthStencilFormat,
Invalid = 255,
};
constexpr std::size_t MaxPixelFormat = static_cast<std::size_t>(PixelFormat::Max);
enum class SurfaceType {
ColorTexture = 0,
Depth = 1,
Stencil = 2,
DepthStencil = 3,
Invalid = 4,
};
enum class SurfaceTarget {
Texture1D,
TextureBuffer,
Texture2D,
Texture3D,
Texture1DArray,
Texture2DArray,
TextureCubemap,
TextureCubeArray,
};
constexpr std::array<u8, MaxPixelFormat> BLOCK_WIDTH_TABLE = {{
1, // A8B8G8R8_UNORM
1, // A8B8G8R8_SNORM
1, // A8B8G8R8_SINT
1, // A8B8G8R8_UINT
1, // R5G6B5_UNORM
1, // B5G6R5_UNORM
1, // A1R5G5B5_UNORM
1, // A2B10G10R10_UNORM
1, // A2B10G10R10_UINT
1, // A1B5G5R5_UNORM
1, // A5B5G5R1_UNORM
1, // R8_UNORM
1, // R8_SNORM
1, // R8_SINT
1, // R8_UINT
1, // R16G16B16A16_FLOAT
1, // R16G16B16A16_UNORM
1, // R16G16B16A16_SNORM
1, // R16G16B16A16_SINT
1, // R16G16B16A16_UINT
1, // B10G11R11_FLOAT
1, // R32G32B32A32_UINT
4, // BC1_RGBA_UNORM
4, // BC2_UNORM
4, // BC3_UNORM
4, // BC4_UNORM
4, // BC4_SNORM
4, // BC5_UNORM
4, // BC5_SNORM
4, // BC7_UNORM
4, // BC6H_UFLOAT
4, // BC6H_SFLOAT
4, // ASTC_2D_4X4_UNORM
1, // B8G8R8A8_UNORM
1, // R32G32B32A32_FLOAT
1, // R32G32B32A32_SINT
1, // R32G32_FLOAT
1, // R32G32_SINT
1, // R32_FLOAT
1, // R16_FLOAT
1, // R16_UNORM
1, // R16_SNORM
1, // R16_UINT
1, // R16_SINT
1, // R16G16_UNORM
1, // R16G16_FLOAT
1, // R16G16_UINT
1, // R16G16_SINT
1, // R16G16_SNORM
1, // R32G32B32_FLOAT
1, // A8B8G8R8_SRGB
1, // R8G8_UNORM
1, // R8G8_SNORM
1, // R8G8_SINT
1, // R8G8_UINT
1, // R32G32_UINT
1, // R16G16B16X16_FLOAT
1, // R32_UINT
1, // R32_SINT
8, // ASTC_2D_8X8_UNORM
8, // ASTC_2D_8X5_UNORM
5, // ASTC_2D_5X4_UNORM
1, // B8G8R8A8_SRGB
4, // BC1_RGBA_SRGB
4, // BC2_SRGB
4, // BC3_SRGB
4, // BC7_SRGB
1, // A4B4G4R4_UNORM
1, // R4G4_UNORM
4, // ASTC_2D_4X4_SRGB
8, // ASTC_2D_8X8_SRGB
8, // ASTC_2D_8X5_SRGB
5, // ASTC_2D_5X4_SRGB
5, // ASTC_2D_5X5_UNORM
5, // ASTC_2D_5X5_SRGB
10, // ASTC_2D_10X8_UNORM
10, // ASTC_2D_10X8_SRGB
6, // ASTC_2D_6X6_UNORM
6, // ASTC_2D_6X6_SRGB
10, // ASTC_2D_10X6_UNORM
10, // ASTC_2D_10X10_UNORM
10, // ASTC_2D_10X10_SRGB
12, // ASTC_2D_12X12_UNORM
12, // ASTC_2D_12X12_SRGB
8, // ASTC_2D_8X6_UNORM
8, // ASTC_2D_8X6_SRGB
6, // ASTC_2D_6X5_UNORM
6, // ASTC_2D_6X5_SRGB
1, // E5B9G9R9_FLOAT
1, // D32_FLOAT
1, // D16_UNORM
1, // S8_UINT
1, // D24_UNORM_S8_UINT
1, // S8_UINT_D24_UNORM
1, // D32_FLOAT_S8_UINT
}};
constexpr u32 DefaultBlockWidth(PixelFormat format) {
ASSERT(static_cast<std::size_t>(format) < BLOCK_WIDTH_TABLE.size());
return BLOCK_WIDTH_TABLE[static_cast<std::size_t>(format)];
}
constexpr std::array<u8, MaxPixelFormat> BLOCK_HEIGHT_TABLE = {{
1, // A8B8G8R8_UNORM
1, // A8B8G8R8_SNORM
1, // A8B8G8R8_SINT
1, // A8B8G8R8_UINT
1, // R5G6B5_UNORM
1, // B5G6R5_UNORM
1, // A1R5G5B5_UNORM
1, // A2B10G10R10_UNORM
1, // A2B10G10R10_UINT
1, // A1B5G5R5_UNORM
1, // A5B5G5R1_UNORM
1, // R8_UNORM
1, // R8_SNORM
1, // R8_SINT
1, // R8_UINT
1, // R16G16B16A16_FLOAT
1, // R16G16B16A16_UNORM
1, // R16G16B16A16_SNORM
1, // R16G16B16A16_SINT
1, // R16G16B16A16_UINT
1, // B10G11R11_FLOAT
1, // R32G32B32A32_UINT
4, // BC1_RGBA_UNORM
4, // BC2_UNORM
4, // BC3_UNORM
4, // BC4_UNORM
4, // BC4_SNORM
4, // BC5_UNORM
4, // BC5_SNORM
4, // BC7_UNORM
4, // BC6H_UFLOAT
4, // BC6H_SFLOAT
4, // ASTC_2D_4X4_UNORM
1, // B8G8R8A8_UNORM
1, // R32G32B32A32_FLOAT
1, // R32G32B32A32_SINT
1, // R32G32_FLOAT
1, // R32G32_SINT
1, // R32_FLOAT
1, // R16_FLOAT
1, // R16_UNORM
1, // R16_SNORM
1, // R16_UINT
1, // R16_SINT
1, // R16G16_UNORM
1, // R16G16_FLOAT
1, // R16G16_UINT
1, // R16G16_SINT
1, // R16G16_SNORM
1, // R32G32B32_FLOAT
1, // A8B8G8R8_SRGB
1, // R8G8_UNORM
1, // R8G8_SNORM
1, // R8G8_SINT
1, // R8G8_UINT
1, // R32G32_UINT
1, // R16G16B16X16_FLOAT
1, // R32_UINT
1, // R32_SINT
8, // ASTC_2D_8X8_UNORM
5, // ASTC_2D_8X5_UNORM
4, // ASTC_2D_5X4_UNORM
1, // B8G8R8A8_SRGB
4, // BC1_RGBA_SRGB
4, // BC2_SRGB
4, // BC3_SRGB
4, // BC7_SRGB
1, // A4B4G4R4_UNORM
1, // R4G4_UNORM
4, // ASTC_2D_4X4_SRGB
8, // ASTC_2D_8X8_SRGB
5, // ASTC_2D_8X5_SRGB
4, // ASTC_2D_5X4_SRGB
5, // ASTC_2D_5X5_UNORM
5, // ASTC_2D_5X5_SRGB
8, // ASTC_2D_10X8_UNORM
8, // ASTC_2D_10X8_SRGB
6, // ASTC_2D_6X6_UNORM
6, // ASTC_2D_6X6_SRGB
6, // ASTC_2D_10X6_UNORM
10, // ASTC_2D_10X10_UNORM
10, // ASTC_2D_10X10_SRGB
12, // ASTC_2D_12X12_UNORM
12, // ASTC_2D_12X12_SRGB
6, // ASTC_2D_8X6_UNORM
6, // ASTC_2D_8X6_SRGB
5, // ASTC_2D_6X5_UNORM
5, // ASTC_2D_6X5_SRGB
1, // E5B9G9R9_FLOAT
1, // D32_FLOAT
1, // D16_UNORM
1, // S8_UINT
1, // D24_UNORM_S8_UINT
1, // S8_UINT_D24_UNORM
1, // D32_FLOAT_S8_UINT
}};
constexpr u32 DefaultBlockHeight(PixelFormat format) {
ASSERT(static_cast<std::size_t>(format) < BLOCK_HEIGHT_TABLE.size());
return BLOCK_HEIGHT_TABLE[static_cast<std::size_t>(format)];
}
constexpr std::array<u8, MaxPixelFormat> BITS_PER_BLOCK_TABLE = {{
32, // A8B8G8R8_UNORM
32, // A8B8G8R8_SNORM
32, // A8B8G8R8_SINT
32, // A8B8G8R8_UINT
16, // R5G6B5_UNORM
16, // B5G6R5_UNORM
16, // A1R5G5B5_UNORM
32, // A2B10G10R10_UNORM
32, // A2B10G10R10_UINT
16, // A1B5G5R5_UNORM
16, // A5B5G5R1_UNORM
8, // R8_UNORM
8, // R8_SNORM
8, // R8_SINT
8, // R8_UINT
64, // R16G16B16A16_FLOAT
64, // R16G16B16A16_UNORM
64, // R16G16B16A16_SNORM
64, // R16G16B16A16_SINT
64, // R16G16B16A16_UINT
32, // B10G11R11_FLOAT
128, // R32G32B32A32_UINT
64, // BC1_RGBA_UNORM
128, // BC2_UNORM
128, // BC3_UNORM
64, // BC4_UNORM
64, // BC4_SNORM
128, // BC5_UNORM
128, // BC5_SNORM
128, // BC7_UNORM
128, // BC6H_UFLOAT
128, // BC6H_SFLOAT
128, // ASTC_2D_4X4_UNORM
32, // B8G8R8A8_UNORM
128, // R32G32B32A32_FLOAT
128, // R32G32B32A32_SINT
64, // R32G32_FLOAT
64, // R32G32_SINT
32, // R32_FLOAT
16, // R16_FLOAT
16, // R16_UNORM
16, // R16_SNORM
16, // R16_UINT
16, // R16_SINT
32, // R16G16_UNORM
32, // R16G16_FLOAT
32, // R16G16_UINT
32, // R16G16_SINT
32, // R16G16_SNORM
96, // R32G32B32_FLOAT
32, // A8B8G8R8_SRGB
16, // R8G8_UNORM
16, // R8G8_SNORM
16, // R8G8_SINT
16, // R8G8_UINT
64, // R32G32_UINT
64, // R16G16B16X16_FLOAT
32, // R32_UINT
32, // R32_SINT
128, // ASTC_2D_8X8_UNORM
128, // ASTC_2D_8X5_UNORM
128, // ASTC_2D_5X4_UNORM
32, // B8G8R8A8_SRGB
64, // BC1_RGBA_SRGB
128, // BC2_SRGB
128, // BC3_SRGB
128, // BC7_UNORM
16, // A4B4G4R4_UNORM
8, // R4G4_UNORM
128, // ASTC_2D_4X4_SRGB
128, // ASTC_2D_8X8_SRGB
128, // ASTC_2D_8X5_SRGB
128, // ASTC_2D_5X4_SRGB
128, // ASTC_2D_5X5_UNORM
128, // ASTC_2D_5X5_SRGB
128, // ASTC_2D_10X8_UNORM
128, // ASTC_2D_10X8_SRGB
128, // ASTC_2D_6X6_UNORM
128, // ASTC_2D_6X6_SRGB
128, // ASTC_2D_10X6_UNORM
128, // ASTC_2D_10X10_UNORM
128, // ASTC_2D_10X10_SRGB
128, // ASTC_2D_12X12_UNORM
128, // ASTC_2D_12X12_SRGB
128, // ASTC_2D_8X6_UNORM
128, // ASTC_2D_8X6_SRGB
128, // ASTC_2D_6X5_UNORM
128, // ASTC_2D_6X5_SRGB
32, // E5B9G9R9_FLOAT
32, // D32_FLOAT
16, // D16_UNORM
8, // S8_UINT
32, // D24_UNORM_S8_UINT
32, // S8_UINT_D24_UNORM
64, // D32_FLOAT_S8_UINT
}};
constexpr u32 BitsPerBlock(PixelFormat format) {
ASSERT(static_cast<std::size_t>(format) < BITS_PER_BLOCK_TABLE.size());
return BITS_PER_BLOCK_TABLE[static_cast<std::size_t>(format)];
}
/// Returns the sizer in bytes of the specified pixel format
constexpr u32 BytesPerBlock(PixelFormat pixel_format) {
return BitsPerBlock(pixel_format) / CHAR_BIT;
}
SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_type);
bool SurfaceTargetIsLayered(SurfaceTarget target);
bool SurfaceTargetIsArray(SurfaceTarget target);
PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format);
PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format);
PixelFormat PixelFormatFromGPUPixelFormat(Service::android::PixelFormat format);
SurfaceType GetFormatType(PixelFormat pixel_format);
bool IsPixelFormatASTC(PixelFormat format);
bool IsPixelFormatSRGB(PixelFormat format);
bool IsPixelFormatInteger(PixelFormat format);
bool IsPixelFormatSignedInteger(PixelFormat format);
size_t PixelComponentSizeBitsInteger(PixelFormat format);
std::pair<u32, u32> GetASTCBlockSize(PixelFormat format);
u64 EstimatedDecompressedSize(u64 base_size, PixelFormat format);
} // namespace VideoCore::Surface