yuzu/src/core/hw/gpu.cpp
2014-07-23 00:33:08 +02:00

245 lines
7.3 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "common/common_types.h"
#include "common/log.h"
#include "core/core.h"
#include "core/mem_map.h"
#include "core/hle/kernel/thread.h"
#include "core/hw/gpu.h"
#include "video_core/video_core.h"
namespace GPU {
Registers g_regs;
u64 g_last_ticks = 0; ///< Last CPU ticks
/**
* Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM
* @param
*/
void SetFramebufferLocation(const FramebufferLocation mode) {
switch (mode) {
case FRAMEBUFFER_LOCATION_FCRAM:
g_regs.framebuffer_top_left_1 = PADDR_TOP_LEFT_FRAME1;
g_regs.framebuffer_top_left_2 = PADDR_TOP_LEFT_FRAME2;
g_regs.framebuffer_top_right_1 = PADDR_TOP_RIGHT_FRAME1;
g_regs.framebuffer_top_right_2 = PADDR_TOP_RIGHT_FRAME2;
g_regs.framebuffer_sub_left_1 = PADDR_SUB_FRAME1;
//g_regs.framebuffer_sub_left_2 = unknown;
g_regs.framebuffer_sub_right_1 = PADDR_SUB_FRAME2;
//g_regs.framebufferr_sub_right_2 = unknown;
break;
case FRAMEBUFFER_LOCATION_VRAM:
g_regs.framebuffer_top_left_1 = PADDR_VRAM_TOP_LEFT_FRAME1;
g_regs.framebuffer_top_left_2 = PADDR_VRAM_TOP_LEFT_FRAME2;
g_regs.framebuffer_top_right_1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
g_regs.framebuffer_top_right_2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
g_regs.framebuffer_sub_left_1 = PADDR_VRAM_SUB_FRAME1;
//g_regs.framebuffer_sub_left_2 = unknown;
g_regs.framebuffer_sub_right_1 = PADDR_VRAM_SUB_FRAME2;
//g_regs.framebufferr_sub_right_2 = unknown;
break;
}
}
/**
* Gets the location of the framebuffers
* @return Location of framebuffers as FramebufferLocation enum
*/
const FramebufferLocation GetFramebufferLocation() {
if ((g_regs.framebuffer_top_right_1 & ~Memory::VRAM_MASK) == Memory::VRAM_PADDR) {
return FRAMEBUFFER_LOCATION_VRAM;
} else if ((g_regs.framebuffer_top_right_1 & ~Memory::FCRAM_MASK) == Memory::FCRAM_PADDR) {
return FRAMEBUFFER_LOCATION_FCRAM;
} else {
ERROR_LOG(GPU, "unknown framebuffer location!");
}
return FRAMEBUFFER_LOCATION_UNKNOWN;
}
/**
* Gets a read-only pointer to a framebuffer in memory
* @param address Physical address of framebuffer
* @return Returns const pointer to raw framebuffer
*/
const u8* GetFramebufferPointer(const u32 address) {
switch (GetFramebufferLocation()) {
case FRAMEBUFFER_LOCATION_FCRAM:
return (const u8*)Memory::GetPointer(Memory::VirtualAddressFromPhysical_FCRAM(address));
case FRAMEBUFFER_LOCATION_VRAM:
return (const u8*)Memory::GetPointer(Memory::VirtualAddressFromPhysical_VRAM(address));
default:
ERROR_LOG(GPU, "unknown framebuffer location");
}
return NULL;
}
template <typename T>
inline void Read(T &var, const u32 addr) {
switch (addr) {
case Registers::FramebufferTopLeft1:
var = g_regs.framebuffer_top_left_1;
break;
case Registers::FramebufferTopLeft2:
var = g_regs.framebuffer_top_left_2;
break;
case Registers::FramebufferTopRight1:
var = g_regs.framebuffer_top_right_1;
break;
case Registers::FramebufferTopRight2:
var = g_regs.framebuffer_top_right_2;
break;
case Registers::FramebufferSubLeft1:
var = g_regs.framebuffer_sub_left_1;
break;
case Registers::FramebufferSubRight1:
var = g_regs.framebuffer_sub_right_1;
break;
case Registers::DisplayInputBufferAddr:
var = g_regs.display_transfer.input_address;
break;
case Registers::DisplayOutputBufferAddr:
var = g_regs.display_transfer.output_address;
break;
case Registers::DisplayOutputBufferSize:
var = g_regs.display_transfer.output_size;
break;
case Registers::DisplayInputBufferSize:
var = g_regs.display_transfer.input_size;
break;
case Registers::DisplayTransferFlags:
var = g_regs.display_transfer.flags;
break;
// Not sure if this is supposed to be readable
case Registers::DisplayTriggerTransfer:
var = g_regs.display_transfer.trigger;
break;
case Registers::CommandListSize:
var = g_regs.command_list_size;
break;
case Registers::CommandListAddress:
var = g_regs.command_list_address;
break;
case Registers::ProcessCommandList:
var = g_regs.command_processing_enabled;
break;
default:
ERROR_LOG(GPU, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
break;
}
}
template <typename T>
inline void Write(u32 addr, const T data) {
switch (static_cast<Registers::Id>(addr)) {
case Registers::DisplayInputBufferAddr:
g_regs.display_transfer.input_address = data;
break;
case Registers::DisplayOutputBufferAddr:
g_regs.display_transfer.output_address = data;
break;
case Registers::DisplayOutputBufferSize:
g_regs.display_transfer.output_size = data;
break;
case Registers::DisplayInputBufferSize:
g_regs.display_transfer.input_size = data;
break;
case Registers::DisplayTransferFlags:
g_regs.display_transfer.flags = data;
break;
case Registers::DisplayTriggerTransfer:
g_regs.display_transfer.trigger = data;
if (g_regs.display_transfer.trigger & 1) {
// TODO: Perform display transfer!
}
break;
case Registers::CommandListSize:
g_regs.command_list_size = data;
break;
case Registers::CommandListAddress:
g_regs.command_list_address = data;
break;
case Registers::ProcessCommandList:
g_regs.command_processing_enabled = data;
if (g_regs.command_processing_enabled & 1)
{
// u32* buffer = (u32*)Memory::GetPointer(g_regs.command_list_address << 3);
ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", g_regs.command_list_size, g_regs.command_list_address << 3);
// TODO: Process command list!
}
break;
default:
ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
break;
}
}
// Explicitly instantiate template functions because we aren't defining this in the header:
template void Read<u64>(u64 &var, const u32 addr);
template void Read<u32>(u32 &var, const u32 addr);
template void Read<u16>(u16 &var, const u32 addr);
template void Read<u8>(u8 &var, const u32 addr);
template void Write<u64>(u32 addr, const u64 data);
template void Write<u32>(u32 addr, const u32 data);
template void Write<u16>(u32 addr, const u16 data);
template void Write<u8>(u32 addr, const u8 data);
/// Update hardware
void Update() {
u64 current_ticks = Core::g_app_core->GetTicks();
// Fake a vertical blank
if ((current_ticks - g_last_ticks) >= kFrameTicks) {
g_last_ticks = current_ticks;
VideoCore::g_renderer->SwapBuffers();
Kernel::WaitCurrentThread(WAITTYPE_VBLANK);
}
}
/// Initialize hardware
void Init() {
g_last_ticks = Core::g_app_core->GetTicks();
SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
NOTICE_LOG(GPU, "initialized OK");
}
/// Shutdown hardware
void Shutdown() {
NOTICE_LOG(GPU, "shutdown OK");
}
} // namespace