yuzu/src/common/mem_arena.h
Emmanuel Gil Peyrot 6b411c63c9 Common: Remove dead platform #ifdefs to make the code more readable.
Symbian, Xbox, Blackberry and iOS got removed.
FreeBSD and Android kept due to them potentially being able to run Citra in the future.
The iOS specific part also got removed from PPSSPP in order to fix a bug there.
2015-01-06 18:57:28 +00:00

71 lines
1.9 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
#ifdef _WIN32
#include <windows.h>
#endif
#include "common/common.h"
// This class lets you create a block of anonymous RAM, and then arbitrarily map views into it.
// Multiple views can mirror the same section of the block, which makes it very convient for emulating
// memory mirrors.
class MemArena
{
public:
void GrabLowMemSpace(size_t size);
void ReleaseSpace();
void *CreateView(s64 offset, size_t size, void *base = 0);
void ReleaseView(void *view, size_t size);
// This only finds 1 GB in 32-bit
static u8 *Find4GBBase();
private:
#ifdef _WIN32
HANDLE hMemoryMapping;
#else
int fd;
#endif
};
enum {
MV_MIRROR_PREVIOUS = 1,
// MV_FAKE_VMEM = 2,
// MV_WII_ONLY = 4,
MV_IS_PRIMARY_RAM = 0x100,
MV_IS_EXTRA1_RAM = 0x200,
MV_IS_EXTRA2_RAM = 0x400,
};
struct MemoryView
{
u8 **out_ptr_low;
u8 **out_ptr;
u32 virtual_address;
u32 size;
u32 flags;
};
// Uses a memory arena to set up an emulator-friendly memory map according to
// a passed-in list of MemoryView structures.
u8 *MemoryMap_Setup(const MemoryView *views, int num_views, u32 flags, MemArena *arena);
void MemoryMap_Shutdown(const MemoryView *views, int num_views, u32 flags, MemArena *arena);