eadc1ae1e7
Same behavior, but without memory churn.
82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <optional>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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union Result;
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namespace Kernel {
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class HLERequestContext;
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} // namespace Kernel
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namespace Service::LM {
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struct LogMessage;
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} // namespace Service::LM
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namespace Core {
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class System;
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class Reporter {
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public:
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explicit Reporter(System& system_);
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~Reporter();
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// Used by fatal services
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void SaveCrashReport(u64 title_id, Result result, u64 set_flags, u64 entry_point, u64 sp,
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u64 pc, u64 pstate, u64 afsr0, u64 afsr1, u64 esr, u64 far,
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const std::array<u64, 31>& registers, const std::array<u64, 32>& backtrace,
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u32 backtrace_size, const std::string& arch, u32 unk10) const;
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// Used by syscall svcBreak
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void SaveSvcBreakReport(u32 type, bool signal_debugger, u64 info1, u64 info2,
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const std::optional<std::vector<u8>>& resolved_buffer = {}) const;
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// Used by HLE service handler
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void SaveUnimplementedFunctionReport(Kernel::HLERequestContext& ctx, u32 command_id,
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const std::string& name,
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const std::string& service_name) const;
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// Used by stub applet implementation
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void SaveUnimplementedAppletReport(
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u32 applet_id, u32 common_args_version, u32 library_version, u32 theme_color,
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bool startup_sound, u64 system_tick, const std::vector<std::vector<u8>>& normal_channel,
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const std::vector<std::vector<u8>>& interactive_channel) const;
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enum class PlayReportType {
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Old,
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Old2,
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New,
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System,
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};
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void SavePlayReport(PlayReportType type, u64 title_id, const std::vector<std::vector<u8>>& data,
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std::optional<u64> process_id = {}, std::optional<u128> user_id = {}) const;
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// Used by error applet
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void SaveErrorReport(u64 title_id, Result result,
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const std::optional<std::string>& custom_text_main = {},
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const std::optional<std::string>& custom_text_detail = {}) const;
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void SaveFSAccessLog(std::string_view log_message) const;
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// Can be used anywhere to generate a backtrace and general info report at any point during
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// execution. Not intended to be used for anything other than debugging or testing.
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void SaveUserReport() const;
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private:
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void ClearFSAccessLog() const;
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bool IsReportingEnabled() const;
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System& system;
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};
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} // namespace Core
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