334 lines
10 KiB
C++
334 lines
10 KiB
C++
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <mutex>
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#include <string>
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#include <tuple>
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#include "common/microprofile.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/hardware_properties.h"
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namespace Core::Timing {
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constexpr s64 MAX_SLICE_LENGTH = 4000;
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std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callback) {
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return std::make_shared<EventType>(std::move(callback), std::move(name));
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}
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struct CoreTiming::Event {
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s64 time;
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u64 fifo_order;
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std::uintptr_t user_data;
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std::weak_ptr<EventType> type;
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s64 reschedule_time;
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// Sort by time, unless the times are the same, in which case sort by
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// the order added to the queue
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friend bool operator>(const Event& left, const Event& right) {
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return std::tie(left.time, left.fifo_order) > std::tie(right.time, right.fifo_order);
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}
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friend bool operator<(const Event& left, const Event& right) {
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return std::tie(left.time, left.fifo_order) < std::tie(right.time, right.fifo_order);
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}
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};
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CoreTiming::CoreTiming()
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: clock{Common::CreateBestMatchingClock(Hardware::BASE_CLOCK_RATE, Hardware::CNTFREQ)} {}
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CoreTiming::~CoreTiming() = default;
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void CoreTiming::ThreadEntry(CoreTiming& instance) {
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constexpr char name[] = "yuzu:HostTiming";
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MicroProfileOnThreadCreate(name);
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Common::SetCurrentThreadName(name);
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Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
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instance.on_thread_init();
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instance.ThreadLoop();
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MicroProfileOnThreadExit();
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}
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void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) {
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on_thread_init = std::move(on_thread_init_);
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event_fifo_id = 0;
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shutting_down = false;
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ticks = 0;
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const auto empty_timed_callback = [](std::uintptr_t, u64, std::chrono::nanoseconds)
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-> std::optional<std::chrono::nanoseconds> { return std::nullopt; };
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ev_lost = CreateEvent("_lost_event", empty_timed_callback);
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if (is_multicore) {
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timer_thread = std::make_unique<std::thread>(ThreadEntry, std::ref(*this));
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}
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}
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void CoreTiming::Shutdown() {
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paused = true;
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shutting_down = true;
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pause_event.Set();
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event.Set();
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if (timer_thread) {
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timer_thread->join();
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}
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pause_callbacks.clear();
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ClearPendingEvents();
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timer_thread.reset();
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has_started = false;
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}
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void CoreTiming::Pause(bool is_paused) {
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paused = is_paused;
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pause_event.Set();
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if (!is_paused) {
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pause_end_time = GetGlobalTimeNs().count();
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}
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for (auto& cb : pause_callbacks) {
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cb(is_paused);
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}
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}
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void CoreTiming::SyncPause(bool is_paused) {
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if (is_paused == paused && paused_set == paused) {
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return;
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}
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Pause(is_paused);
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if (timer_thread) {
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if (!is_paused) {
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pause_event.Set();
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}
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event.Set();
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while (paused_set != is_paused)
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;
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}
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if (!is_paused) {
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pause_end_time = GetGlobalTimeNs().count();
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}
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for (auto& cb : pause_callbacks) {
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cb(is_paused);
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}
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}
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bool CoreTiming::IsRunning() const {
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return !paused_set;
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}
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bool CoreTiming::HasPendingEvents() const {
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return !(wait_set && event_queue.empty());
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}
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void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future,
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const std::shared_ptr<EventType>& event_type,
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std::uintptr_t user_data, bool absolute_time) {
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{
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std::scoped_lock scope{basic_lock};
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const auto next_time{absolute_time ? ns_into_future : GetGlobalTimeNs() + ns_into_future};
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event_queue.emplace_back(
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Event{next_time.count(), event_fifo_id++, user_data, event_type, 0});
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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event.Set();
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}
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void CoreTiming::ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
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std::chrono::nanoseconds resched_time,
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const std::shared_ptr<EventType>& event_type,
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std::uintptr_t user_data, bool absolute_time) {
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{
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std::scoped_lock scope{basic_lock};
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const auto next_time{absolute_time ? start_time : GetGlobalTimeNs() + start_time};
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event_queue.emplace_back(
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Event{next_time.count(), event_fifo_id++, user_data, event_type, resched_time.count()});
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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event.Set();
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}
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void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
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std::uintptr_t user_data) {
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std::scoped_lock scope{basic_lock};
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const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
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return e.type.lock().get() == event_type.get() && e.user_data == user_data;
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});
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// Removing random items breaks the invariant so we have to re-establish it.
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if (itr != event_queue.end()) {
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event_queue.erase(itr, event_queue.end());
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std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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}
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void CoreTiming::AddTicks(u64 ticks_to_add) {
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ticks += ticks_to_add;
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downcount -= static_cast<s64>(ticks);
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}
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void CoreTiming::Idle() {
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if (!event_queue.empty()) {
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const u64 next_event_time = event_queue.front().time;
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const u64 next_ticks = nsToCycles(std::chrono::nanoseconds(next_event_time)) + 10U;
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if (next_ticks > ticks) {
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ticks = next_ticks;
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}
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return;
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}
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ticks += 1000U;
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}
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void CoreTiming::ResetTicks() {
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downcount = MAX_SLICE_LENGTH;
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}
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u64 CoreTiming::GetCPUTicks() const {
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if (is_multicore) {
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return clock->GetCPUCycles();
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}
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return ticks;
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}
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u64 CoreTiming::GetClockTicks() const {
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if (is_multicore) {
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return clock->GetClockCycles();
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}
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return CpuCyclesToClockCycles(ticks);
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}
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void CoreTiming::ClearPendingEvents() {
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event_queue.clear();
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}
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void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) {
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std::scoped_lock lock{basic_lock};
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const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
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return e.type.lock().get() == event_type.get();
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});
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// Removing random items breaks the invariant so we have to re-establish it.
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if (itr != event_queue.end()) {
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event_queue.erase(itr, event_queue.end());
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std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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}
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void CoreTiming::RegisterPauseCallback(PauseCallback&& callback) {
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std::scoped_lock lock{basic_lock};
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pause_callbacks.emplace_back(std::move(callback));
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}
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std::optional<s64> CoreTiming::Advance() {
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std::scoped_lock lock{advance_lock, basic_lock};
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global_timer = GetGlobalTimeNs().count();
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while (!event_queue.empty() && event_queue.front().time <= global_timer) {
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Event evt = std::move(event_queue.front());
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std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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event_queue.pop_back();
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if (const auto event_type{evt.type.lock()}) {
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basic_lock.unlock();
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const auto new_schedule_time{event_type->callback(
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evt.user_data, evt.time,
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std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt.time})};
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basic_lock.lock();
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if (evt.reschedule_time != 0) {
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const auto next_schedule_time{new_schedule_time.has_value()
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? new_schedule_time.value().count()
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: evt.reschedule_time};
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// If this event was scheduled into a pause, its time now is going to be way behind.
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// Re-set this event to continue from the end of the pause.
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auto next_time{evt.time + next_schedule_time};
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if (evt.time < pause_end_time) {
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next_time = pause_end_time + next_schedule_time;
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}
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event_queue.emplace_back(
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Event{next_time, event_fifo_id++, evt.user_data, evt.type, next_schedule_time});
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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}
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global_timer = GetGlobalTimeNs().count();
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}
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if (!event_queue.empty()) {
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return event_queue.front().time;
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} else {
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return std::nullopt;
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}
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}
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void CoreTiming::ThreadLoop() {
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has_started = true;
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while (!shutting_down) {
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while (!paused) {
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paused_set = false;
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const auto next_time = Advance();
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if (next_time) {
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// There are more events left in the queue, sleep until the next event.
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const auto diff_ns{*next_time - GetGlobalTimeNs().count()};
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if (diff_ns > 0) {
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// Only try to sleep if the remaining time is >= 1ms. Take off 500 microseconds
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// from the target time to account for possible over-sleeping, and spin the
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// remaining.
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const auto sleep_time_ns{diff_ns - 500LL * 1'000LL};
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const auto sleep_time_ms{sleep_time_ns / 1'000'000LL};
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if (sleep_time_ms >= 1) {
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event.WaitFor(std::chrono::nanoseconds(sleep_time_ns));
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}
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const auto end_time{std::chrono::nanoseconds(*next_time)};
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while (!paused && !event.IsSet() && GetGlobalTimeNs() < end_time) {
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}
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if (event.IsSet()) {
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event.Reset();
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}
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}
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} else {
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// Queue is empty, wait until another event is scheduled and signals us to continue.
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wait_set = true;
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event.Wait();
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}
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wait_set = false;
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}
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paused_set = true;
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clock->Pause(true);
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pause_event.Wait();
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clock->Pause(false);
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}
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}
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std::chrono::nanoseconds CoreTiming::GetGlobalTimeNs() const {
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if (is_multicore) {
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return clock->GetTimeNS();
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}
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return CyclesToNs(ticks);
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}
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std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const {
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if (is_multicore) {
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return clock->GetTimeUS();
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}
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return CyclesToUs(ticks);
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}
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} // namespace Core::Timing
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