Tony Wasserka 98ad16a45b Pica: Add float24 structure.
24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points.
In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class.
2014-08-12 13:46:24 +02:00
2014-05-19 13:51:59 -07:00
2014-08-12 13:46:24 +02:00
2014-05-19 20:48:14 -07:00
2014-06-12 06:10:46 -04:00
2014-04-08 19:03:00 -04:00

citra emulator

Travis CI Build Status

An experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included. Please read the FAQ before getting started with the project.

For development discussion, please join us @ #citra on freenode.

Development

If you want to contribute please take a took at the Contributor's Guide, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current state of the emulator.

Building

Description
Nintendo Switch emulator
Readme 151 MiB
Languages
C++ 65.1%
cpp 30.6%
Kotlin 2.7%
CMake 0.7%
GLSL 0.3%
Other 0.5%