Morph e0ff98dd34 gl_shader_cache: Use std::max() for determining num_workers
Does not allocate more threads than available in the host system for boot-time shader compilation and always allocates at least 1 thread if hardware_concurrency() returns 0.
2020-08-12 09:23:34 -04:00
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2020-08-10 12:46:14 -04:00
2020-08-10 12:46:14 -04:00
2020-07-17 14:26:14 +10:00
2020-08-03 11:21:24 -04:00