no more crash, but still event categ songlists dafuq

This commit is contained in:
CrazyRedMachine 2024-04-21 00:35:48 +02:00
parent d0ea7fcc00
commit 2e94df0984

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@ -46,7 +46,7 @@ static bool subcateg_has_songid(uint32_t songid, subcategory_s* subcateg)
static void add_song_to_subcateg(uint32_t songid, subcategory_s* subcateg)
{
if ( songid >= 3000 && !subcateg_has_songid(songid, subcateg) )
if ( songid >= 4000 && !subcateg_has_songid(songid, subcateg) )
{
subcateg->songlist = (uint32_t *) realloc(subcateg->songlist, sizeof(uint32_t)*(++subcateg->size));
subcateg->songlist[subcateg->size-1] = songid;
@ -69,6 +69,12 @@ const char *g_categname = "Custom Tracks";
const char *g_categicon = "cate_13";
const char *g_categformat = "[ol:4][olc:d92f0d]%s";
char *g_string_addr;
uint8_t idx = 0;
uint32_t tmp_size = 0;
uint32_t tmp_categ_ptr = 0;
uint32_t tmp_songlist_ptr = 0;
uint32_t songlist[4096] = {0};
uint32_t songlist_addr = (uint32_t)&songlist;
uint32_t songlist_count = 0;
@ -78,26 +84,34 @@ struct songlist_struct_s {
uint32_t array_start;
uint32_t array_end;
} songlist_struct;
uint32_t songlist_struct_addr = (uint32_t)&songlist_struct;
void (*add_song_in_list)();
void (*categ_inject_songlist)();
struct songlist_struct_s *new_song_list = NULL;
void get_subcateg_size_impl()
{
__asm("mov eax, 0");
__asm("push edx\n");
__asm("mov _idx, eax\n");
tmp_size = subcategories[idx-2].size;
// tmp_categ_ptr = (uint32_t)&(subcategories[idx]);
// tmp_songlist_ptr = (uint32_t)&(subcategories[idx].songlist);
// new_song_list = (struct songlist_struct_s*) songlist_struct_addr;
new_song_list = (struct songlist_struct_s*) calloc(1, sizeof(struct songlist_struct_s));
new_song_list->array_start = (uint32_t)&(subcategories[idx-2].songlist[0]);
new_song_list->array_end = (uint32_t)&(subcategories[idx-2].songlist[tmp_size]);
__asm("mov eax, [_tmp_size]");
__asm("mov ecx, _new_song_list");
__asm("pop edx\n");
}
char *g_string_addr;
uint8_t idx = 0;
void get_subcateg_name_impl()
{
__asm("push ecx\n");
__asm("push edx\n");
__asm("mov _idx, eax\n");
g_string_addr = subcategories[idx].name;
g_string_addr = subcategories[idx-2].name;
__asm("mov eax, _g_string_addr");
__asm("pop edx\n");
__asm("pop ecx\n");
@ -105,7 +119,7 @@ void get_subcateg_name_impl()
uint32_t reimpl_value_1;
uint32_t reimpl_value_2;
void (*get_subcateg_size)();// = &get_subcateg_size_impl;
void (*get_subcateg_size)() = &get_subcateg_size_impl;
void (*get_subcateg_name)() = &get_subcateg_name_impl;
void (*reimpl_func_1)();
void (*reimpl_func_2)();
@ -137,6 +151,7 @@ void categ_inject_songlist_reimpl()
__asm("mov dword ptr fs:[0], eax\n");
__asm("mov ebp, dword ptr [esp+0x34]\n");
__asm("xor ebx, ebx\n");
__asm("mov ebx, 2\n");
__asm("mov dword ptr ss:[esp+0x34], ebx\n");
__asm("subcateg_loop:\n");
__asm("mov ecx, dword ptr ss:[ebp+0x08]\n");
@ -216,7 +231,13 @@ void categ_inject_songlist_reimpl()
__asm("next_iter:\n");
__asm("inc ebx\n");
__asm("mov dword ptr ss:[esp+0x34], ebx\n");
__asm("cmp ebx, [_subcateg_count]\n");
__asm("push ecx");
__asm("mov ecx, [_subcateg_count]\n");
__asm("add ecx, 2\n");
__asm("cmp ebx, ecx\n");
__asm("pop ecx");
__asm("jb subcateg_loop\n");
__asm("mov ecx, dword ptr ss:[esp+0x24]\n");
__asm("mov dword ptr fs:[0], ecx\n");
@ -243,10 +264,13 @@ void categ_inject_songlist_impl()
__asm("pop ecx\n");
}
bool mask_applied = false;
void (*real_categ_reinit_songlist)();
void hook_categ_reinit_songlist()
{
songlist_count = 0;
mask_applied = false;
real_categ_reinit_songlist();
}
@ -269,6 +293,76 @@ void hook_categ_build_songlist()
real_categ_build_songlist();
}
uint32_t songid_mask = 0;
void apply_mask_to_all()
{
__asm("push eax");
__asm("mov eax, [ebx]");
__asm("mov _songid_mask, eax");
__asm("pop eax");
songid_mask &= 0xFFFF0000;
for (uint32_t i = 0; i < subcateg_count; i++)
{
for (uint32_t j = 0; j < subcategories[i].size; j++)
{
subcategories[i].songlist[j] |= songid_mask;
}
}
}
//cherche dans toutes mes categ où est la song que je veux
//et renvoie un pointeur dessus dans eax
uint32_t *return_value;
void put_song_addr_in_eax()
{
for (uint32_t i = 0; i < subcateg_count; i++)
{
for (uint32_t j = 0; j < subcategories[i].size; j++)
{
if (subcategories[i].songlist[j] == (songid_mask&0xFFFF))
{
return_value = &(subcategories[i].songlist[j]);
__asm("mov eax, [_return_value]");
return;
}
}
}
}
void hook_subcateg_adjust_songlist()
{
#if 1
__asm("cmp eax, 0xFA0\n");
__asm("jb skip_mask\n");
__asm("push eax");
__asm("push ebx");
__asm("push ecx");
__asm("push edx");
__asm("push eax");
__asm("mov eax, [ebx]");
__asm("mov _songid_mask, eax");
__asm("pop eax");
//songid_mask contient le uint32_t complet
put_song_addr_in_eax();
__asm("mov ebx, _songid_mask");
__asm("mov [eax], ebx");
__asm("pop edx");
__asm("pop ecx");
__asm("pop ebx");
__asm("pop eax");
#else
__asm("cmp byte ptr [_mask_applied], 0\n");
__asm("jne skip_mask\n");
apply_mask_to_all();
mask_applied = true;
#endif
__asm("skip_mask:\n");
real_categ_build_songlist();
}
void (*real_categ_printf_call)();
void (*real_categ_title_printf)();
@ -339,7 +433,7 @@ static bool patch_custom_categ_simple(const char *game_dll_fn) {
reimpl_func_3 = (void (*)())( *((uint32_t*)(function_addr +0xBC)) + (uint32_t)(function_addr +0x04 +0xBC) );
reimpl_func_4 = (void (*)())( *((uint32_t*)(function_addr +0xD1)) + (uint32_t)(function_addr +0x04 +0xD1) );
get_subcateg_size = (void (*)())( *((uint32_t*)(function_addr +0x37)) + (uint32_t)(function_addr +0x04 +0x37) );
//get_subcateg_size = (void (*)())( *((uint32_t*)(function_addr +0x37)) + (uint32_t)(function_addr +0x04 +0x37) );
//get_subcateg_name = (void (*)())( *((uint32_t*)(function_addr +0x63)) + (uint32_t)(function_addr +0x04 +0x63) );
MH_CreateHook((LPVOID)patch_addr, (LPVOID)hook_categ_listing,
@ -386,9 +480,17 @@ static bool patch_custom_categ_simple(const char *game_dll_fn) {
uint64_t patch_addr = (int64_t)data + pattern_offset + 0x07;
if (g_subcategmode)
{
MH_CreateHook((LPVOID)patch_addr, (LPVOID)hook_subcateg_adjust_songlist,
(void **)&real_categ_build_songlist);
}
else
{
MH_CreateHook((LPVOID)patch_addr, (LPVOID)hook_categ_build_songlist,
(void **)&real_categ_build_songlist);
}
}
//create new song list
{